<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Sidge of the skeleton forts like legends of the veil]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I'd love if Rare made forts on SoT more dinamic, like how legends of the veil is, where you have to sidge a fort before landing on it. Players need to destroy cannon difences before assaulting the last tower and defeating the Boss. There could be also a hourglass version, where the fort calls a ship in aid</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/160132/sidge-of-the-skeleton-forts-like-legends-of-the-veil</link><generator>RSS for Node</generator><lastBuildDate>Mon, 18 May 2026 08:23:03 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/160132.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 15 Jul 2023 19:25:57 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Sidge of the skeleton forts like legends of the veil on Sat, 15 Jul 2023 20:40:48 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">The last pirates of the Caribbean tall tale is laid out in a way that would make a pretty good world event or voyage.</p>
<p dir="auto">Stage 1: fight towers<br>
Stage 2: clear out the fortress<br>
Stage 3: get back to your ship and fight a boss ship</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1822902</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1822902</guid><dc:creator><![CDATA[Scheneighnay]]></dc:creator><pubDate>Sat, 15 Jul 2023 20:40:48 GMT</pubDate></item></channel></rss>