<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[HG events and random drops]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Just thinking of ideas to refresh interest in HG.</p>
<p dir="auto">HG world events, where you need to activate the glass in order to participate/earn reward, being succeptible to invasion throughout. The chance for choas is fun, adds excitement to diving and spawning in to an event that the winner may complete for additional benefit (or just dive)</p>
<p dir="auto">HG voyages that have a chance to spawn some sort of new mcguffin in the wreckage of a defeated enemy player ship that you must then turn in, or otherwise go complete while your HG is still active. Again; chance to be invaded while doing it, invader has added incentive to win as THEY now have your mcguffin.</p>
<p dir="auto">Turning in the mcguffin or completing the WE could add 1 win to your current killstreak</p>
<p dir="auto">As always; new rewards and challenges, cosmetics as well please. Especially for levels 300-1000.</p>
<p dir="auto">Thoughts?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/159369/hg-events-and-random-drops</link><generator>RSS for Node</generator><lastBuildDate>Sun, 12 Apr 2026 10:26:31 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/159369.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 07 Jun 2023 10:58:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to HG events and random drops on Thu, 08 Jun 2023 13:22:27 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">i also add to the modes that devs can add to made HG more fun to do: Xp based on what you've done in the match. if you wn Boost 1,5X of the xp you have done while fighting if you lose 1,0X. in this way reduce the lose-farm, make people to effectively play the mode they wanted to create and let people try to improve themselves. Litterally just like any other PVP games.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1812772</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1812772</guid><dc:creator><![CDATA[FedTed998]]></dc:creator><pubDate>Thu, 08 Jun 2023 13:22:27 GMT</pubDate></item><item><title><![CDATA[Reply to HG events and random drops on Thu, 08 Jun 2023 13:11:27 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/capt-pilotes">@capt-pilotes</a> the idea of adding weekly deeds that reward extra allegiance was already mentioned by a lot of people, and personally I would love that. Unfortunately, right now, the main plague are the cheaters. Only those who play on controller only servers can dodge that.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1812770</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1812770</guid><dc:creator><![CDATA[Blazebeard2313]]></dc:creator><pubDate>Thu, 08 Jun 2023 13:11:27 GMT</pubDate></item><item><title><![CDATA[Reply to HG events and random drops on Thu, 08 Jun 2023 08:42:26 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I think the best way to increase HG's interest is adding daily/weekly challenges so players would want to play for an extra XP boost.</p>
<p dir="auto">Also, I think that once the game's PVP is balanced people will come back to play. What I mean with balance is taking out all the exploits that people use to gain advantage and improving the game hitreg.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1812740</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1812740</guid><dc:creator><![CDATA[Capt Pilotes]]></dc:creator><pubDate>Thu, 08 Jun 2023 08:42:26 GMT</pubDate></item></channel></rss>