@domonkosh
(reply to your first reply to @Nex-Stargaze)
Turkey wall is a must once you have the crates for it, of course. Otherwise you'd never be on your boat lol. I do keep my distance where I can but sometimes islands and rocks make it that you have to creep closer if you want to keep them pinched, as well as a bunch of other variables, like helm breaking being a big one in recent months.
Its weird that someone may advocate for something such as turkey walling, which would be classified as a ''cheese'' not too dissimilar from Anchor Tree (Putting loot on anchor to prevent boarders getting the lower anchor prompt quickly). Yet you dislike that Harpoon functions in the intended way.
It's getting to the point where out in adventure mode people will sail real close to you to go for harpoon over cannons. Take that in for a second! People are prioritizing going for harpoon grabs rather than shooting cannons, I think that's absurd.
Harpooning an unsuspecting player can shut down a fight before it begins, if that enemy is solo then their ship is now defenceless and they cannot do anything against your cannons. If the crew is duo then you immediately kill 50% of the crew and that last guy is alone to deal with the entire fight. If its a 3/4 person crew then they go into that fight at a disadvantage and cannot properly run the fight with a full crew, this may mean they need to turn out quicker and have less opportunity to be aggressive from the get-go. Getting a fast kill creates immense pressure and its the reason I run blunderbuss Sword. If I can get a oneblunder on a player (bonus if they are unsuspecting) then that means 1 less player, the rest of the crew need to scramble to find me and look for a Res. Likewise, I may not be going into the fight at a good angle and as such I don't have cannon angle, but I DO have harpoon angle, this means before we start to cannon it would be prudent to first attempt to harpoon someone, even it if fails it should mean the enemy crew know my play and as such need to play in cover more, which will affect their capability to fight. Harpooning someone (specifically Harpoon into a one blunder) is an incredibly useful tactic.
Good positioning and accurate cannon shots is exactly how you get in a situation where you have them de-masted and in a death spin, so not sure what point you're trying to make there.
That's one way of doing it. Alternatively you can
- Shoot cannon line going for one balls then send a boarder
- Send multiple boarders early to create pressure and get an anchor into a spawnlock so your crew can fire cannons for free
- Harpoon one or multiple people off of their ship preventing them from cannoning or repairing
You like cannons and helm, therefore you think ''Good positioning (helm) and accurate cannons are how to do it. No, that's ONE way to do it. Isn't this thread about how harpoon is op, but now you're saying its not an effective way of creating a death spin.
With the harpoon, you get grabbed, you get stun locked, opponent takes a step back, waits for you to appear on their screen and they have first shot before you can jump. Even if you get lucky and can jump before the one blunder, the back track will likely get ya!
depending on the distance harpooned you very much can jump and have enough time to react, but yes at short range you have little time to react. Often when I try harpooning an enemy I ask for a teammate to sit behind me with a blunderbuss just to further guarantee the kill. Though MANY times I have been harpooned onto an enemy ship, they whiffed the kill, I kill them, anchor them, and we get a free hold because of their risky play having backfired. ''The back track will likely get ya!'' and just as likely the reg will save your life. If you factor in bugs you cant just acknowledge bugs that benefit them, you need to acknowledge bugs that benefit you, otherwise you are intentionally being facetious.
If you read what I originally wrote, you will see that I'm arguing the point that the harpoon is made so that you can lob it in their general direction and it will latch on. You're hardly adding to the case of good aim, because the devs had to increase harpoon hit scan so people can hit their shots with them (again, primarily for looting purposes), and now it's too giving in a PVP scenario.
Again the point of the wide hitbox is because of how bad hit reg is in this game, if the hitbox was small and you attempt to shoot a player who's moving on their boat, while their boat is moving, while your boat is moving, and on high waves, its just never gonna hit. I don't mind how the harpoon hitbox currently works. Likewise I don't think you actually know if people are hitting you or not, You cannot see if they actually hit you with the harpoon or if the assist gave it to them. You're just assuming everyone missed and they got given the free grab, unless you somehow have your enemies POV. I don't think the issue is nearly as bad as you're making it out to be.