<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Extended feedback on game problems and suggestions for solving them. Appeal to developers]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Dear developers, I want to thank you for the game. Its atmosphere draws you into the gameplay, transports you to a wonderful world of pleasure. But today my review will contain harsh criticism. I think that with the help of criticism, any product can be improved, because criticism points out shortcomings and helps to solve them. The main thing is that developers are able to accept criticism, the arguments given in it, and be open to their consumers.<br>
The first thing I want to pay attention to is the balance of the game. He is very bad, depending on the situations that arise, he is not fair to some, and on the contrary, he helps others. Let's break it down into points:</p>
<ul>
<li>balancing ship types in game rooms. When all types of ships are present on the map, it is very unbalanced. For example, I decided to play, created a sloop and sailed solo (or with a friend). At some point, a brigantine (or galleon) became interested in me. They start chasing me. I have two options, either take the fight or run away. If I accept a battle, in 99% of cases my ship will be sunk, because they have one parameter that cannot be balanced in any way - there are simply more of them on the ship and more guns.If I start to run away, when the wind changes, I change the direction, and the enemy takes and turns to overtake and cuts the corner. He has the wind at a different angle than mine, which allows them to cut a path and catch up with me. As a result, I will be drowned with a 99% probability. And it doesn't matter how much of a rock player I am, in this game the number of people on board is important. I understand that you can answer like learn to play better, but I will immediately answer that the % of school players who can beat anyone in solo is low, and schools are also affected by physiological factors (reaction speed, motor skills, emotions, etc.) How I see the solution to the problem: The first way. Solo sloop in one game room sailing only with sloops! A sloop with two crew members, or solo sloops, or brigantines. Brigantine or sloops or galleons in one room. The second way. On different ships, change the speed of loading guns so that the sloop can fire at least 2.5 shots before the gun is loaded on the galleon. Brigantes at 1.5. The third way. Safe zones. well, there is no need to explain. That would be a good solution. It solved one more problem - when you just entered the game room, you haven't raided the outpost, you haven't bought the task and you haven't sailed, no one will drown you at the starting point. Two more problems can also be added to this point 1 - the height of the wave affects different types of ships in different ways. If two ships exchange fire, then on a sloop, when it raises its side on a wave, all the shells fly over the enemy, and the enemy can shoot calmly.This case can become decisive, which, you must agree, is not fair to the loser. And 2- the audience of the game is very toxic and hostile. In most cases (90%) I come across players who just want to drown you, tell you the entire vocabulary of obscene language. And all because there are no clear rules. pvp.
<ul>
<li>the next item I would highlight small amendments to the game. Tasks that are bought in trading companies. If I activate a task, for example, on the ancient islands, then I want to perform the entire process in this area of ​​​​the islands. Because when I dig up the key from the treasure chest on the island of the crescent moon, sailing with this key all the way to the Devil's Ridge is not interesting, and it takes too long. What was more, I didn't want the tasks to be delayed due to global events. Server rollers are also not good for the game. I would divide them into two categories, those who are looking for some global event and those who want to spend on the same server with friends. The former, by their behavior, devalue the rest of the global events and engage in a parasitic method of obtaining loot if someone complies, and they simply come in and sink the ship, which is morally wrong. Others unite in a group and terrorize the server, which is also a manifestation of audacity. Solution: Make it so that players can change the game room once every 10 minutes. And probably one of the most pressing problems is the anti-cheat system. I would also add here that the game lacks a system for filing a complaint against players without leaving the game. This can be both console commands with instructions for the player's nickname, and a context menu for pressing the player's nickname. I immediately want to give an answer if you say that it is not possible, I will say it is possible and this functionality is available in many projects. What else would you like to see such a small thing, it will surely be easy for you to implement it - just one line of code - that is to add a key for centering the steering wheel.<br>
And finally, I want to summarize that developing and finalizing your own project is probably the most important thing, because if you stop, the project will die. And hopefully our feedback, our criticism, helps you understand where you need to go to meet the needs of the player. And the satisfaction of the players pushes the project forward, allows it to expand, which leads to more development and more resources for improvement. And I wanted your game to develop the tolerance of the players, because even in the game we have to remain human first, and not to make excuses that it is such a game. Because here it is important that you decide what to do, and not that the game forces you. Players need to instill respect for other players, so that they respect the time spent to, for example, complete some task, raise the emissary's flag, etc. That's how you should reward players who spent three hours collecting loot, and at the end they drowned and lost everything. Make sure that at least some percentage of that loot was compensated when surrendered. And the player in this case will be pleased, he will realize that he spent so much time for a reason. And in general, increase the comfort of the game as a whole, because we, as consumers of your product, pay for it, spend a lot of time in game sessions, and do not want to receive negativity in return. We have both a moral right and a legal right to demand a quality product from you. I hope that my review will not go unnoticed, that it will serve for the benefit of our game. If something was written too rudely, then I apologize, I would rather rudely express the bitter truth than sweetly lie that I like everything. Thank you for attention.</li>
</ul>
</li>
</ul>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/157768/extended-feedback-on-game-problems-and-suggestions-for-solving-them-appeal-to-developers</link><generator>RSS for Node</generator><lastBuildDate>Thu, 18 Jun 2026 02:39:22 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/157768.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 07 Apr 2023 12:14:55 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Fri, 14 Apr 2023 05:55:33 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/blkseal">@blkseal</a><br>
In the review, I considered the sloop as a duo. And I left several options for solving this issue, although some people stuck to only one and began to criticize it.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795555</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795555</guid><dc:creator><![CDATA[horribledex]]></dc:creator><pubDate>Fri, 14 Apr 2023 05:55:33 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 19:35:08 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I would agree that solo sloopers shouldn't be in a server with galleons, maybe not even brigantines.</p>
<p dir="auto">However, any ship that is complete (has full players) is fair game versus any other ship. You're only really at a disadvantage if you're solo slooping imo</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795423</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795423</guid><dc:creator><![CDATA[blkseal]]></dc:creator><pubDate>Thu, 13 Apr 2023 19:35:08 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 19:25:16 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/nex-stargaze">@nex-stargaze</a> said in <a href="/community/forums/post/1795371" target="_blank" rel="noopener noreferrer nofollow ugc">Extended feedback on game problems and suggestions for solving them. Appeal to developers</a>:</p>
<blockquote>
<p dir="auto">Views on a topic don't mean much, especially when not only everyone interacting in this thread alone are revisiting to see what your next rebuttal on the subject matter is, but also how many people are watching this clear circus of back and forth about a subject that's reaching close to an unnecessary level of "controversial"/"hot" topic.</p>
</blockquote>
<p dir="auto">It's like a car wreck - can't look away!</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795421</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795421</guid><dc:creator><![CDATA[knurd9369]]></dc:creator><pubDate>Thu, 13 Apr 2023 19:25:16 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 16:09:39 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/horribledex">@horribledex</a> said in <a href="/community/forums/post/1795374" target="_blank" rel="noopener noreferrer nofollow ugc">Extended feedback on game problems and suggestions for solving them. Appeal to developers</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/nex-stargaze">@nex-stargaze</a> Dude, this game is not made for veterans. The game is created so that the owners make money, and in order to make money, they always need an influx of new audiences. And with an increased audience, the usual manner of behavior in the game changes. That is why the developers of these and all games follow trends and statistics.</p>
</blockquote>
<p dir="auto">This game wasn't made for veterans, yes. That's because <strong>it created them</strong>. They played this game where issues like these were just as prevalent, 200% more exploits than the current public build of the game, and, with more time dedicated to the game compared to you overall, <em>have conquered them all and have a level opinion about a game they've <strong>mastered</strong></em>.</p>
<p dir="auto">When the developers of this game create new content, they expect <em>everyone</em> to engage with it. Veterans, new, and returning players are the target of most content updates, which gives those people a chance to play, and consume the content as it is, and even support it by purchasing items on the emporium. The developers set out to make a fun game and consistently hear of grand experiences that happened in their game because you almost never get games that have those kinds of emergent experiences.</p>
<p dir="auto">You're arguing under the idea that the developers don't care for you, when they absolutely do, but they know that the crowd of people that have an "issue" with dealing with larger crews are so miniscule, that they don't have to really do anything about it. It's as ridiculous as the "Alliance Server" issue that has been addressed and simultaneously shafted in favor of it not technically causing a metric ton of damage to the game's overall structure.</p>
<p dir="auto">The risk you want the developers to take and address is not remotely applicable, and is going to go against what they look for when people post videos/stream the game on social media, all because you're looking out for the "little guy" in a food chain that remains <em>relatviely</em> healthy to this day because said "little guys" aren't capable enough of defending themselves or learning to.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795377</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795377</guid><dc:creator><![CDATA[Nex Stargaze]]></dc:creator><pubDate>Thu, 13 Apr 2023 16:09:39 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 15:53:21 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/nex-stargaze">@nex-stargaze</a> Dude, this game is not made for veterans. The game is created so that the owners make money, and in order to make money, they always need an influx of new audiences. And with an increased audience, the usual manner of behavior in the game changes. That is why the developers of these and all games follow trends and statistics.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795374</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795374</guid><dc:creator><![CDATA[horribledex]]></dc:creator><pubDate>Thu, 13 Apr 2023 15:53:21 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 15:44:23 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/horribledex">@horribledex</a> said in <a href="/community/forums/post/1795340" target="_blank" rel="noopener noreferrer nofollow ugc">Extended feedback on game problems and suggestions for solving them. Appeal to developers</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/nex-stargaze">@nex-stargaze</a> What you say about modders is quite possible. In my opinion, the moderators simply reset the report. developers are primarily interested in what is said on the forums, not the opinion of the moderators on this matter.</p>
</blockquote>
<p dir="auto">The developers usually weigh the suggestions between the popular opinion of their community, and their game's philosophy (and occasionally, they can also consider limitations to their servers/game engine that are usually well <em>after</em> they've conceived and developed said idea).</p>
<p dir="auto">If the popular opinion of veteran, dedicated, vocal, and level headed players who have played, experienced, and enjoyed the game for what it currently is, say that servers are best not separated just because sloops "don't stand a chance against galleons", then chances are, the developers will continue to maintain mixed servers and keep server stability within their current parameters (6 ships, 17 players max)</p>
<blockquote>
<p dir="auto">Although I still have the opinion that a separate person from time to time enters the forum.<br>
And regarding our discussion: it is the most turbulent now in this category. The views speak for themselves)</p>
</blockquote>
<p dir="auto">Views on a topic don't mean much, especially when not only everyone interacting in this thread alone are revisiting to see what your next rebuttal on the subject matter is, but also how many people are watching this clear circus of back and forth about a subject that's reaching close to an unnecessary level of "controversial"/"hot" topic.</p>
<p dir="auto">To me, it's just another case of a sloop player being upset they have to deal with larger ships and playing poorly around them. I understand that's not <em>your</em> biggest position, as you've mentioned you've sailed on brigantines and wipe sloops with ease, the argument for different ship types being expected to have a 50/50 chance in an obviously uneven battle is just absurd, plain and simple, and people keep responding to it, leaving it at the top of the Feedback Suggestion forum.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795371</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795371</guid><dc:creator><![CDATA[Nex Stargaze]]></dc:creator><pubDate>Thu, 13 Apr 2023 15:44:23 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 15:18:14 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lordqulex">@lordqulex</a> are you sure that one against thousands? I see that there are 3-4 against 5-6</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795367</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795367</guid><dc:creator><![CDATA[horribledex]]></dc:creator><pubDate>Thu, 13 Apr 2023 15:18:14 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 15:16:12 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/d3adst1ck">@d3adst1ck</a> Well, look, does it make a difference on which mast the stick flies or not? Does it make a difference which anchor to raise at what speed? but changing the recharge speed can solve some issues. I'm not saying that the cannons turned into a minigun - 600 shots at mines. I say that you should have a chance to shoot at least 1 time between the cores flying at your cannon.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795366</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795366</guid><dc:creator><![CDATA[horribledex]]></dc:creator><pubDate>Thu, 13 Apr 2023 15:16:12 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 15:15:53 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/d3adst1ck">@d3adst1ck</a> From a developer perspective, coding that is going to be a nightmare because now you have difference classes or versions of cannons. From a game designer perspective, balancing it would be a nightmare. You would have tons of players running to the forums to say "this ship fires too slowly now" or "this ship fires too quickly now."</p>
<p dir="auto">At least right now, where every cannon is exactly the same, the developers and game designers only have one pirate who believes the cannons are imbalanced. One wrong soul among tens of thousands of pirates.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795365</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795365</guid><dc:creator><![CDATA[LordQulex]]></dc:creator><pubDate>Thu, 13 Apr 2023 15:15:53 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 15:09:34 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lordqulex">@lordqulex</a> I remember your tables above. I knew it before. I agree with that. And secondly, there is one more nuance: when you shoot each other, where do you aim? Let me guess - into the cannons. Why? It's simple: first you need to prevent the pooches from starting a fire. I will remind you that a galleon has more feathers and you cannot control them. Another thing: if you hit the cannon, the sloop and brigantine immediately start to fill with water, but the galleon does not. Because the hole is formed on the middle deck, and in order for it to start flowing, you need to pierce the lower deck. In this case, the entire crew continues to shoot, not even paying attention to repairs - there is no water. Both sloops and brigantines have a choice, either to shoot at the cannons, or to make a hole in the bottom.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795364</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795364</guid><dc:creator><![CDATA[horribledex]]></dc:creator><pubDate>Thu, 13 Apr 2023 15:09:34 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 14:56:09 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">From a player perspective, trying to keep track of different cannons doing different damage to your ship is going to be a nightmare for timing and repair management. Then you need to consider non-ship cannons - emplacements at forts, sea forts and islands - do those change based on who is using them? If a bigger ship commandeers a smaller one, do the cannons do the larger crew or smaller crew damage? A bigger ship also has more players to expend for boarding attempts, so changing the cannon damage will affect how ships approach each other to mitigate these changes - just send a ton of boarders and keep distance until you get the smaller ship under control and then move in for cannon hits.</p>
<p dir="auto">All of these proposed changes sound like a nightmare to balance properly and would make gameplay worse than the current situation. At least you know that all cannons are equal, how much damage they do, and how often you need to repair or bail based on how many hits you take and this won't vary from ship to ship. This won't change any time soon, and this entire thread is a waste of time to be honest.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795360</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795360</guid><dc:creator><![CDATA[D3ADST1CK]]></dc:creator><pubDate>Thu, 13 Apr 2023 14:56:09 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 14:47:16 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/captain-coel">@captain-coel</a> said in <a href="/community/forums/post/1795334" target="_blank" rel="noopener noreferrer nofollow ugc">Extended feedback on game problems and suggestions for solving them. Appeal to developers</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lordqulex">@lordqulex</a> It's the classic, "I've played this game a bit and I know what's better".</p>
<p dir="auto">They are clueless.</p>
</blockquote>
<p dir="auto">I mean, there was <em>one</em> good point. I do agree that the sloop has the fewest point of sail advantages. I think if it became the fastest ship sailing into a crosswind, then each ship would be the fastest ship in two of the four points of sail when compared to any other ship. (See my above chart.)</p>
<p dir="auto">We all know the galleon and the brigantine turn slower than the sloop. We all know the sloop is only faster than the galleon or the brigantine sailing into a headwind. Is this balanced? Does the sloop's turning speed really make up for the fact that it is only faster than the galleon or the brigantine into a headwind?</p>
<p dir="auto">I really don't think so. I think if the sloop got a speed boost into a crosswind (or the galleon/brigantine were slowed sufficiently so that the sloop became the fastest) then the point of sail advantage per ship would be equalized. This would give sloops an advantage in trying to escape PVP from larger ships, which as I've explained above your average player will try to do. (4v1, bad idea.)</p>
<p dir="auto">I feel this is a good idea because, anecdotally, the sloop is the most common ship I see on the seas and all the new players (who as said above are dumped into adventure mode alone on a sloop left believing this is the proper playstyle) deserve a fair chance at running from other pirates.</p>
<p dir="auto">But making the cannons on a galleon reload slower than a brigantine slower than a sloop? That's just laughable.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795354</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795354</guid><dc:creator><![CDATA[LordQulex]]></dc:creator><pubDate>Thu, 13 Apr 2023 14:47:16 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 14:02:57 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/nex-stargaze">@nex-stargaze</a> What you say about modders is quite possible. In my opinion, the moderators simply reset the report. developers are primarily interested in what is said on the forums, not the opinion of the moderators on this matter.</p>
<p dir="auto">Although I still have the opinion that a separate person from time to time enters the forum.<br>
And regarding our discussion: it is the most turbulent now in this category. The views speak for themselves)</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795340</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795340</guid><dc:creator><![CDATA[horribledex]]></dc:creator><pubDate>Thu, 13 Apr 2023 14:02:57 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 13:55:25 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lordqulex">@lordqulex</a> Believe it or not, I don't care. But the smaller crew drowned so rarely that even the fingers on one hand are enough for me. It was a barrel at the right time. And if we were to be shot, then no. But with larger ones, the opposite is true. I feel fine with the boats, today I managed to sink 2 sloops even though I was solo. Although according to my general statistics, I win against the sloop in 30-40% of the chances. As I calculated mathematically above.</p>
<p dir="auto">It doesn't matter to me: you will wish me luck, you won't. I will remind you what I already wrote. If the statistics show that I am right and the imbalance reaches its peak, then the developers will rule it regardless of your or my wishes. Because now one trend of behavior in battles, tomorrow another. And no one will teach audiences, BIG audiences, they will adjust the balance to suit them.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795337</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795337</guid><dc:creator><![CDATA[horribledex]]></dc:creator><pubDate>Thu, 13 Apr 2023 13:55:25 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 13:52:15 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/horribledex">@horribledex</a> said in <a href="/community/forums/post/1795326" target="_blank" rel="noopener noreferrer nofollow ugc">Extended feedback on game problems and suggestions for solving them. Appeal to developers</a>:</p>
<blockquote>
<p dir="auto">I'm tired of hearing from you "This will never happen", "Developers will never do this". Do you personally write the patches that they should release? No? Well, stop saying what will happen and what won't.</p>
<p dir="auto">Only the developer can prove something to me. If he shows statistics, he will give normal arguments, possibly test data. I didn't even hear clear arguments from you. You didn't even read the message I sent you. And what did you just reply to the short extract from that message? "No it is not". Such an answer cannot be considered reasoned. And add "In my opinion" to each answer.</p>
</blockquote>
<p dir="auto">The developers practically never respond to threads in Feedback + Suggestion forums. On top of that, the forum moderators - who may or may not have connections to the dev team - usually share similar thoughts to the dev team, so it's likely that if any of the forum moderators poke in on this subject, their response will be similar to most of everyone in this thread arguing against you.</p>
<p dir="auto">We do not want to go there, what we're saying is similar to what the devs and moderators will say. While I'm all for suggesting things, being increasingly misunderstood about the game, its mechanics, its balances, and its gimmick is not a strong standing case for an argument, nor a point to be made.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795336</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795336</guid><dc:creator><![CDATA[Nex Stargaze]]></dc:creator><pubDate>Thu, 13 Apr 2023 13:52:15 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 13:33:52 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lordqulex">@lordqulex</a> It's the classic, "I've played this game a bit and I know what's better".</p>
<p dir="auto">They are clueless.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795334</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795334</guid><dc:creator><![CDATA[Captain Coel]]></dc:creator><pubDate>Thu, 13 Apr 2023 13:33:52 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 13:30:00 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/horribledex">@horribledex</a> Have you ever stopped for a moment and thought that perhaps the other crew "couldn't even do anything" because of the skill gap, not because of the ill-perceived ship imbalance? Not going to lie here, when I sank the galleon the other day with one other person on a brigantine, they were open-mic, pre-pubescent children. They were not exactly a battle hardened, veteran crew.</p>
<p dir="auto">Are you telling me, in all the time you've been sailing as a duo sloop or in a brigantine, that you have never been sunk by fewer people or a smaller ship? I doubt that. If the ships were as imbalanced as you incorrectly believe they are, this would never happen, and it does all the time every day.</p>
<p dir="auto">You are correct, I am not on the development team. I guess instead of saying never I should say, "don't hold your breath." I don't believe this will happen. I won't even wish you luck because frankly your suggestions would break the game and I simply don't believe the developers will give this thread a second look.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795332</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795332</guid><dc:creator><![CDATA[LordQulex]]></dc:creator><pubDate>Thu, 13 Apr 2023 13:30:00 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 13:20:57 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lordqulex">@lordqulex</a> And how did you get that I say only from the side of the solo sloop? I spend a lot of time as a duosloop, sometimes a brigantine. And when the crew and I on the brigantine sink the sloop, we don't say "Uvav, we sunk them", we think "they couldn't even do anything!"</p>
<p dir="auto">At least I have already conveyed to you that there is a team and there are tools. So, when I say that the tools are not equal, you don't need to think that I am only emphasizing the fact that the sloop does not have the same firepower. The ratio of advantages to disadvantages of ships is different. You can't even use the rule of proportion here.</p>
<p dir="auto">And another busy thing, firepower will have more weight than equal in size defense power.</p>
<p dir="auto">I'm tired of hearing from you "This will never happen", "Developers will never do this". Do you personally write the patches that they should release? No? Well, stop saying what will happen and what won't.</p>
<p dir="auto">Only the developer can prove something to me. If he shows statistics, he will give normal arguments, possibly test data. I didn't even hear clear arguments from you. You didn't even read the message I sent you. And what did you just reply to the short extract from that message? "No it is not". Such an answer cannot be considered reasoned. And add "In my opinion" to each answer.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795326</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795326</guid><dc:creator><![CDATA[horribledex]]></dc:creator><pubDate>Thu, 13 Apr 2023 13:20:57 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 11:47:16 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/horribledex">@horribledex</a> said in <a href="/community/forums/post/1795229" target="_blank" rel="noopener noreferrer nofollow ugc">Extended feedback on game problems and suggestions for solving them. Appeal to developers</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lordqulex">@lordqulex</a> You can claim that the game is fine, but the previously voiced themes, arguments given, presented scenarios of events indicate that the game is fine. You don't want to go into the acceptance stage. You are still in the denial stage.</p>
</blockquote>
<p dir="auto">I think you are in the bargaining phase, maybe denial. You think that cannons need to be balanced in order to compensate for the difference in team size. You seem to believe that it is every ship that needs to be equal, and not every pirate. When Rare says tools not rules, they mean every pirate has the same tools available to them.</p>
<p dir="auto">Your ship is a tool. Your crew is your team. You have the same tools available to you as every other pirate in the game. You choose not to use them. You choose to sail as a team of one. You choose to try and engage a bigger team and believe that to be unfair. You are in denial and refuse to understand the rules of the game, and are bargaining to try and get them changed. Perhaps with time, when your suggestions are ignored, you will progress to acceptance. Or retreat into rage. Only time will tell. I am quite confident they will not "balance" cannons.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795300</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795300</guid><dc:creator><![CDATA[LordQulex]]></dc:creator><pubDate>Thu, 13 Apr 2023 11:47:16 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 03:13:59 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lordqulex">@lordqulex</a> You can claim that the game is fine, but the previously voiced themes, arguments given, presented scenarios of events indicate that the game is fine. You don't want to go into the acceptance stage. You are still in the denial stage.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795229</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795229</guid><dc:creator><![CDATA[horribledex]]></dc:creator><pubDate>Thu, 13 Apr 2023 03:13:59 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 02:21:05 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/horribledex">@horribledex</a> said in <a href="/community/forums/post/1795208" target="_blank" rel="noopener noreferrer nofollow ugc">Extended feedback on game problems and suggestions for solving them. Appeal to developers</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lordqulex">@lordqulex</a> Oh, look, you have already begun to chew that we have a team game. It's already good) A little more and you will logically come to the understanding that something needs to be fixed in this game.</p>
</blockquote>
<p dir="auto">Nope! The game is fine. You're <em>choosing</em> to play on a team of one in this game. That's your prerogative.</p>
<p dir="auto">Watch the documentary. The first ship in the game was a galleon. The game was meant to be played on teams of four.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795209</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795209</guid><dc:creator><![CDATA[LordQulex]]></dc:creator><pubDate>Thu, 13 Apr 2023 02:21:05 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Thu, 13 Apr 2023 02:17:13 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lordqulex">@lordqulex</a> Oh, look, you have already begun to chew that we have a team game. It's already good) A little more and you will logically come to the understanding that something needs to be fixed in this game.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795208</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795208</guid><dc:creator><![CDATA[horribledex]]></dc:creator><pubDate>Thu, 13 Apr 2023 02:17:13 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Wed, 12 Apr 2023 19:08:02 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/horribledex">@horribledex</a> said in <a href="/community/forums/post/1795070" target="_blank" rel="noopener noreferrer nofollow ugc">Extended feedback on game problems and suggestions for solving them. Appeal to developers</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lordqulex">@lordqulex</a> And let's not tell whether I should accept or not. If you have a god-level skill, it doesn't mean that everyone can play like that. But there is one solution. The studio can make changes if the general statistics show that I am right. Because in any game, the developers adapt to the trend, and do not dictate their own rules. But only developers have such statistics. And you can press shr as you like, if the statistics require changes, no one will even ask your opinion!</p>
</blockquote>
<p dir="auto">Let me stop you right there matie. I am not god level skill. Above-average on my good days. Miserable on my bad days.</p>
<p dir="auto">This is a team sport. Your team is your crew. If you want to play a team of one, that's your prerogative. Don't complain when a bigger team of four beats you.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795074</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795074</guid><dc:creator><![CDATA[LordQulex]]></dc:creator><pubDate>Wed, 12 Apr 2023 19:08:02 GMT</pubDate></item><item><title><![CDATA[Reply to Extended feedback on game problems and suggestions for solving them. Appeal to developers on Wed, 12 Apr 2023 18:55:52 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/lordqulex">@lordqulex</a> And let's not tell whether I should accept or not. If you have a god-level skill, it doesn't mean that everyone can play like that. But there is one solution. The studio can make changes if the general statistics show that I am right. Because in any game, the developers adapt to the trend, and do not dictate their own rules. But only developers have such statistics. And you can press shr as you like, if the statistics require changes, no one will even ask your opinion!</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1795070</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1795070</guid><dc:creator><![CDATA[horribledex]]></dc:creator><pubDate>Wed, 12 Apr 2023 18:55:52 GMT</pubDate></item></channel></rss>