<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Separate Cannon Hit Sound From Music]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I feel this has been brought up but with the new PVP mode I find myself really wanting this. I listen to music while playing and would love to be able to turn down in game music but still hear this sound effect when my cannons hit. It would make more sense for this to be under sound effects imo.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/154921/separate-cannon-hit-sound-from-music</link><generator>RSS for Node</generator><lastBuildDate>Thu, 14 May 2026 05:41:04 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/154921.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 24 Dec 2022 15:52:39 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Separate Cannon Hit Sound From Music on Sun, 25 Dec 2022 09:10:44 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/goldsmen">@goldsmen</a> said in <a href="/community/forums/post/1755048" target="_blank" rel="noopener noreferrer nofollow ugc">Separate Cannon Hit Sound From Music</a>:</p>
<blockquote>
<p dir="auto">A lot of sounds have been requested to be separated, but apparently from the sounds of it, its a lot more work than it seems like.</p>
</blockquote>
<p dir="auto">That's why I always recommend adding a uniqe hit marker that shows up when you hit a ship.</p>
<p dir="auto">I am pretty confident that implementing this would be way easier than separating all the sound files (Hitting ships is not the only jingle sound, mind you).</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1755087</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1755087</guid><dc:creator><![CDATA[Thorumsu]]></dc:creator><pubDate>Sun, 25 Dec 2022 09:10:44 GMT</pubDate></item><item><title><![CDATA[Reply to Separate Cannon Hit Sound From Music on Sun, 25 Dec 2022 04:42:08 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Just can’t do it, that violin sound makes me drool now, it’s like the pavlovian dog thing for me now.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1755068</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1755068</guid><dc:creator><![CDATA[SeventhSquash3]]></dc:creator><pubDate>Sun, 25 Dec 2022 04:42:08 GMT</pubDate></item><item><title><![CDATA[Reply to Separate Cannon Hit Sound From Music on Sun, 25 Dec 2022 00:15:42 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">A lot of sounds have been requested to be separated, but apparently from the sounds of it, its a lot more work than it seems like.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1755048</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1755048</guid><dc:creator><![CDATA[GoldsMen]]></dc:creator><pubDate>Sun, 25 Dec 2022 00:15:42 GMT</pubDate></item><item><title><![CDATA[Reply to Separate Cannon Hit Sound From Music on Sat, 24 Dec 2022 23:46:33 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">The same needs to be done with the kill sound effect. I didn’t realise I killed someone the other day because I had my music down quite a bit and was panicking thinking I had just lost a guy and he was about to end me.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1755039</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1755039</guid><dc:creator><![CDATA[ScurvyWoof]]></dc:creator><pubDate>Sat, 24 Dec 2022 23:46:33 GMT</pubDate></item><item><title><![CDATA[Reply to Separate Cannon Hit Sound From Music on Sat, 24 Dec 2022 20:32:32 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">If supplies rising from barrels was an easy addition, how is it that a separate music slider takes years of requests? Theres even a slider for separate helm sounds...</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1755002</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1755002</guid><dc:creator><![CDATA[I Jusa I]]></dc:creator><pubDate>Sat, 24 Dec 2022 20:32:32 GMT</pubDate></item><item><title><![CDATA[Reply to Separate Cannon Hit Sound From Music on Sat, 24 Dec 2022 19:20:45 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I too listen to other music when I play games and I can't in SoT because its just too much to listen to with the in game music but I want to know when I hit shots over the waves.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1754998</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1754998</guid><dc:creator><![CDATA[Bronzeinquiztor]]></dc:creator><pubDate>Sat, 24 Dec 2022 19:20:45 GMT</pubDate></item><item><title><![CDATA[Reply to Separate Cannon Hit Sound From Music on Sat, 24 Dec 2022 17:10:02 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Yes, been asking for this for years</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1754988</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1754988</guid><dc:creator><![CDATA[jojo buddy v2]]></dc:creator><pubDate>Sat, 24 Dec 2022 17:10:02 GMT</pubDate></item></channel></rss>