Sword Combat, my only suggestion.

  • I've always found the combat in this game (on paper) to be quite interesting. However, with hit registration and backtracking, it kind of falls short of my expectations.

    But personally, above these issues, is the biggest flaw in sword combat.
    The stun.
    Please remove the cutlass stun from Sea of Thieves.

    As a sword user, and along with backtracking and block reg making the swords seem to reach so far, sword stunning makes it genuinely impossible to enjoy fighting a player that spams m1, especially if you're trying to gain some distance. It adds no complication to combat except annoyance, and it is a massive flaw.

    There is no other issues with swords beside that, in my opinion.

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  • Sorry for the grammar in the second line, I had to re type the first half.

  • Ehh, it needs a nerf, but a small one. It most certainly does not need to be removed.

  • @reaperxaniel
    The stun is not a problem. When did you decide to ever get close to the blade? Literally every other weapon counters it. Blunderbuss if they try to close the gap, or u can keep distance with the other 2 guns.

    Sword is only good in tight spaces like on ships. Sword is anti-board, and Rare seems to want it this way since they buffed its stun and dmg some time ago.

    Let me guess, you tried to board and got chased by beyblades? Im pretty sure that is what makes a blunderbuss relevant for better players. The best can keep their distance no matter what really, so swords will become irelevant at a certain level.
    If you cant board them there is always a skill in ship combat aswell.

    Edit: srry didt read your post propperly. As a sword user you aim to block if they spam, but blocking is tidious so i perfer sword dashing(not lunging, i mean hold block and jump) through people. Aside from that i encourage you to learn another weapon because the blade is a bit luck based.

  • The sword-gamers are a bit of a pain when you get on a ship and proceed to get sliced and diced from 40,000 feet away because of the ridiculous range and the fact you get frozen.

    Blunderbuss is the only real solution, but if you are facing more than one person, it stops working (this is on a ship, trying to use a sword on land is a death wish) because you kill one person (or not because hitreg) and then the other kills you while you reload. The other weapons are even worse to use in close-quarters.

    So the sword is an anti-board weapon. The solution here is not with the stun, but the range. No matter where you are, it always seems to reach you, and if you lag or get jammed on an obstacle, you are pressed against the wall and murdered.

  • @scurvywoof Explain your nerf and why it should not be removed

  • @wujuwarrior1375 Have you ever actually installed and played Sea of Thieves?

  • Honestly my issue with it is how easy to spam without no consequence. It used to be: "hey, you missed a swing, you messed up, now you have to walk slower for a second or two because like guns, you're punished when you mess up" now its just like "nah go ahead have another swing while moving at the same speed as your enemy, and if they're reloading a gun, well I guess you have the option of sprinting to catch up, then IMMEDIATELY launch into dealing 75% of their health."

    • Reduce movement speed after missing a swing, effectively "punishing" a player for missing, like guns, and like how it used to be

    Even taking away my little change to the balancing; WEAPONS NEED FIXING, HITREG AND BACKTRACKING BEING THE MOST OBVIOUS FOR BOTH MELEE AND RANGED WEAPONS, NOT BALANCING CHANGES.

  • @reaperxaniel

    Have played fair bit lol. Its not like i have been stunned and killed alot while sailing, but i always find it fairly possible to win against the sword, at least in 1v1. Back in december 2020 we did lots of arena, and once you get the hang of dobblegunning, its just no competition for the swords. I often find it impossible to approach players that use 2 guns when i have a sword.

    As i said, i think the exeption is boarding, and thats on brig and sloop due tight corners and few ways to run. I also think that is fine, since they are often vunrable to boarding.

  • @reaperxaniel Nerf: Sword stun is slashed by 20%.
    Reason: The sword stun is exactly what makes the sword the friendly and easy to use weapon for new and old players alike. Without the stun, the effectiveness of the sword becomes practically null and there will be no counter to double gunning and jump spamming.

    Edit: There is the blunderbuss, but for me it regularly bugs out and doesn’t fire at all after spamming left click for 5 seconds or it regs… I actually don’t know why I still use it

  • @ReaperXaniel If you get stunned by a sword attack, simply get out of it by doing a defensive sword dodge - while holding a sword, simply press block+move+jump all at the same time. Works every time! 😉

    No sword? Good luck! 😅

  • Remove the option to double gun and we good.

  • @talvheet God, I hope you're joking!

  • @scurvywoof My exact reaction to this suggestion. So I made an outrageous one aswell.

  • @talvheet Fair enough! xD

  • At this point we should not be pressuring Rare to balance weapons but to commit more development time to implementing hitscan.

    Spending development time balancing around a broken system seems like a waste of time for everyone.

    Once hitscan is implemented than the weapons will definitely need a proper rebalancing and the sword probably needs a rework since currently sword fights typically end up just M1 spam and not the pirate experience we all are really hoping for.

  • No thanks. Sword stun is the only thing preventing other sword users, or double gunners from bunny hopping all over the place. Now yes, a slight nerf to the duration of the stun could work, but outright removing it would put sword in a very rough spot.

  • If stun is removed and damage or range is slightly raised I'm for it

  • If sword gets a nerf, then guns need a nerf too.

    There must be balance.

  • The issue here is that both weapon types are stupidly OP in one scenario and stupidly UP in the other.

    On a ship (mainly a sloop or brig), swords will always win. You have nowhere to run and if you try, you tend to get stuck on weird hitboxes and proceed to be pushed into a corner and slashed to death. Pair that with the stupid range, then you are basically dead because you can't even run away.

    On land, however, sword is a deathwish. A gunner can sprint ahead and has time to make distance and shoot you. Whereas a sword will never be close enough.

    Which basically means that there is no real way to nerf the sword or the guns for that matter.

  • @galactic-geek your a real winner, huh

    "No SwOrD gOoD lUcK"

  • @personalc0ffee said in Sword Combat, my only suggestion.:

    If sword gets a nerf, then guns need a nerf too.

    There must be balance.

    If the guns get working hitreg, then guns can deal with a nerf

  • @l-snapper-l said in Sword Combat, my only suggestion.:

    If stun is removed and damage or range is slightly raised I'm for it

    Next update: sword 2 taps players and blunderbuss is now pointless, as sword will do more ranged damage

  • @mars1600 said in Sword Combat, my only suggestion.:

    @galactic-geek your a real winner, huh

    "No SwOrD gOoD lUcK"

    Reminds me of r/thanksimcured

  • @galactic-geek said in Sword Combat, my only suggestion.:

    @ReaperXaniel If you get stunned by a sword attack, simply get out of it by doing a defensive sword dodge - while holding a sword, simply press block+move+jump all at the same time. Works every time! 😉

    No sword? Good luck! 😅

    "Simply"...

    Ping higher than 60? Good luck!

  • @l-snapper-l Range, no. Damage, no.

  • @valor-omega Sword stun is objectively bad for every side of combat.

  • @wujuwarrior1375 Every weapon counters it except no weapon counters it if you're in close quarters (on any ship type anywhere) due to desync and backtracking. Sword stun is objectively bad for all fronts of combat and it should be dealt with by being removed now.

  • Sword would be impossible to use if you remove the stun. When you have a weapon out you are locked into walk speed. As it takes 4 slices to kill a person (or 2 slices to follow up an EoR/Flintlock hit) all a person would need to do is simply run and they would immediately be out of range of the sword, making a 3hit combo nearly impossible to pull off unless they are cornered. You shouldn't focus on altering a weapon to accommodate for Hitreg and backtracking, you should focus on fixing the hitreg and backtracking. If you edit sword so that it works taking into account hitreg and backtrack, then when (more like If lol) those issues get fixed, sword would then need to be re-buffed to its current state.

  • @reaperxaniel

    You just established where its good, that where i ment it should be good. It favours the defendant in ship fight, and that should be correct. Its gives you a chance to reset aside from ship combat when someone is boarding you. That enriches the ship combat aspect of the fight and makes boarding hard as it should be.

    Also galleons favours boarders a bit more, especially when you have 3 paths or more around the captains quarters.

    If you imagine players with almost perfect aim come abord, they are able to avoid the sword to create ideal fighting for guns. If sword wasnt great to halt boarders, it would be broken to board ships in combat with noobs vs noobs, there would be no room for mistakes in all that chaos if that was the case. And since noobs makes mistakes, i would mean too many random sinks with much luck.

    In other words:
    Either you are a less skilled player, in wich case you need sword to be broken on ship in order to prevent battle from being decided by only hand to hand pvp,

    Or you are skilled enough to avoid the sword completely, making room for gunfire in veteran fights.

    Thats why i dont think it needs a nerf.

    Im gonna have to agree to disagree here if you arent convinced.

  • End of the day if you're getting sword stunned you can pull out your own sword and perform a block (assuming you get get sword block reg and still die). If you don't have a sword, then you shouldn't be in a position to get sworded. ie if you're boarding a sloop with double gun and die to sword, that's on you. You boarded the smallest ship type with no defensive tools at your disposal and are upset that long range weapons don't beat the short ranged weapon while on a small surface. You're able to swap weapons most of the time either on the Ferry, on Outposts, or on a boat. You almost always have a way of swapping to a weapon to suite the current need. Double gunners either need to play distance or be accurate to get past swords. If you miss all your shots and die its on you for missing. If you got too close to a sword and die its on you for getting too close.

  • @reaperxaniel It may be subjectively bad for your play style, but that doesn't make it objectively bad for combat in general. If sword had no stun what so ever, people would bunny hop all over the place, more than they already do, and double gun would dominate the meta more than it already does.

    No thanks. Maybe nerf the duration of the stun, but getting rid of it entirely makes cutlass a wet noodle.

  • @mars1600 said in Sword Combat, my only suggestion.:

    @galactic-geek your a real winner, huh

    "No SwOrD gOoD lUcK"

    I was being factual, because you can't perform the manuever I described without that particular weapon.

  • @gallerine5582 said in Sword Combat, my only suggestion.:

    @galactic-geek said in Sword Combat, my only suggestion.:

    @ReaperXaniel If you get stunned by a sword attack, simply get out of it by doing a defensive sword dodge - while holding a sword, simply press block+move+jump all at the same time. Works every time! 😉

    No sword? Good luck! 😅

    "Simply"...

    Ping higher than 60? Good luck!

    Ping is subjective and an outside influence, and should not be considered when balancing gameplay until the gameplay itself is, well, balanced. Otherwise, things may actually get worse.

  • @reaperxaniel said in Sword Combat, my only suggestion.:

    @valor-omega Sword stun is objectively bad for every side of combat.

    Not necessarily true. It's great for the offense.

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