How bout this?: Hand "Cannon"

  • Basically, my idea invilves being able to remove the cannons from the ship, and use it as a handheld cannon (same for harpoon) Itll function exactly like the ships cannons, being loadable w Firebomb, Blunderbombs, ect.

    Since it is a litteral cannon, it can have tonnes of recoil, propelling you far back, and sending you flying. It requires you sacrifice a cannon on the ship, but can be put back on. Itll take up the holding slot, so you cant have a cannon and a chest at the same time, and picking up a chest will cause you to drop the cannon. It can be made so you can take a cannon or harpoon to a rowboat or island cannon mount, and mount it onto them.

    It can use the skin of whichever cannon is picked up, so picking up a skinned cannon will retain the skin, and mounting it elsewhere will keep the skin, allpwing you to mix-and-match cannon skins along the ship, like how the lanterns can be colouref based on the handheld lanterns flame

    As with the Harpoon, the harpoon can be recoilless, but requires button-mashing to pulk something in without being dragged yourself. Yet again, itd take up the chest slot and sacrifice it from its post on the ship or wherever it is extracted.

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  • @biosoul-nano few typos, but im sure it can be interpreted

  • @biosoul-nano Creative idea, but it would require some refinement to make it into the game. Issue #1 could be what if an enemy crew takes your crew's ship, disarm your cannons and harpoons? Do they respawn? Or is that it? To the sea, they go. #2 Does it take more time to pick up? Can you still run with them? #3 It would also affect player combat and wave clearance which might be too strong to implement (for forts and bosses). Again, it's exciting, but I can't see it as something good for the game yet, especially with the possible glitches and issues that might come with it.

  • @og-chaos5508

    1. Both combattents can disarm eachothers ships, so it mutual ground for that. It makes sence for the cannons to respawn if the ship is destroyed

    2. It wont be an immideate action, so if an enemy does try to disarm a ship, you have time to stop them. Due to the idea that its a heavy weapon, i can see it slowing the user down

    3. ideally, for balencing, there would be a fuse so it cant be quickfired, and the reload would proberbly be slower than a mounted cannon (Since by logic, its a rather cumbersome weapon to use)

    Thank you for your attention to this idea

  • @biosoul-nano Is there any way to get a lost cannon back if it gets thrown off the ship? (besides from having to find one or respawning) I could see this as a significant issue for small vessels like sloops. Ships can't afford to be cannonless; that could mean doom. Say my matey board a sloop, we can't sink it, but we can cripple it. We kill both players and throw their cannons to the sea; they're on the move. They are now just an unarmed ship ripe for the sinking, whether it be by the undead, the creatures, or the plunderers.

  • @og-chaos5508 i can see the issue here, and besides scavenging, stealing, or scuttling, theres no real way of reobtaining the cannons in combat. Thats not to say you cant stockpile cannons, like chests, but i guess that leaves an issue of its own. In any case, if a ship loses their cannons, its really up to the players, (e.g firebombs) or fleeing from any case of combat there is.

  • @biosoul-nano Again, unique idea. Thank you for the delivery and clarification; I wish your post luck on the rocky seas of the forums. Maybe if it makes it to a developer, they can adapt this idea and make it into something that will work flawlessly. Happy sailing matey!

  • @og-chaos5508 and thank you for your feedback on the idea. I hope too that this idea may come to fruition. I wish to the best of luck in the future

  • This would be very OP on a galleon.

  • @biosoul-nano so it shrinks when you pick it up? Or do we stand there like a T-500? We lift already pretty heavy by having 10 cannonballs in our pocket, but this is too much, to unrealistic...so no, bad idea imo

  • Heavy is an understatement…

    Would it shrink like characters do when they hop inside?

  • This post nearly killed me lol.

    Imagine tucking on a sloop and when they dont look you drop their cannons off.

    I have one better. Tuck on FoF. Drop cannons in the sea when they are clearing. Ambush a naked gallion on a fort.

    We also have front and back cannoning now. Would love the sandbox, but don't know about the balance of the game.

    Question: can you bring one down and start pummeling the ship from the inside? Can you curseball the ship with its own cannons?

  • @wujuwarrior1375 seems logical. Just dont do it from the hatch, or else youd be jetesoned off the ship

  • @schwammlgott not that the game follows too much realism. Skeleton pirates, cursed cannonballs, this list goes on. The weight the player carries around is insane anyway. Some chests look incrediblly bulky and labourious to carry as it is

  • @scurvywoof considering the player isnt inside the cannon, no. I think making the hitbox smaller while carrying an OP weapon would throw this out even more

  • I'm thinking we take this idea and balance it a little because it seems cool.

    Here is my proposal:

    Every ship now has one smaller 'cannon' on the lower deck. You can pick it up and carry it like you carry anything else.

    While holding it, you can't eat food, use anything (except ladders) or repair. Your speed is halved and you can't sprint.

    You can now walk along and fire cannonballs, loaded by you or your friends. Cannon shots from this will not damage boat hulls. But they will deal full cannonballs damage if you hit a player. They can also launch firebombs and blunderbombs from range.

    You could go further and allow you to shoot chainshots that will deal 2 points of damage to ship parts meaning at least two are needed to knock stuff down.

    Also there would be no ADS like normal cannons so you have to guess where to shoot.

    You could also find more of these cannons on islands.

  • @biosoul-nano sagte in How bout this?: Hand "Cannon":

    @schwammlgott not that the game follows too much realism. Skeleton pirates, cursed cannonballs, this list goes on. The weight the player carries around is insane anyway. Some chests look incrediblly bulky and labourious to carry as it is

    Do you read? I said this is TOO unrealistic...
    Again...I said, we carry already heavy, like 10 cannonballs...but your suggestion is way too much, way too unrealistic

  • They will not add it. The game is supposed to be balanced and they must fix issues with the server and hit reg. Good idea though.

  • It could be nice to have a hand cannon, but instead of removing it from your ship I would suggest obtaining it from a very difficult world event. We have tridents, but imagine wining a portable cannon that you can carry and lasts for 5 ammo rounds. Once it breaks you cannot use it anymore and you can sell it if you want.

    It would have lots of recoil but could be useful for crews to have 5 oportunities to shot in a 360 degree from any ship or place. I think players will use it more than the Ashen Winds Skull and we might have very interesting interactions with it.

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