Slow Down The Brig

  • @Leftypirate99 said in Slow Down The Brig:
    you can not stand at the bottom of the stairs and bail the sloop you must traverse the stairs to bail the lower level. no you do not need to navigate the map table but you cant bucket the lower level from the lower level, you must get to the map table level.

    all of this commentary was to refute that the brig is so fragile that one hole will sink it. both the brig and sloop are in the same situation except the brig is easier to bail than the sloop.

    Actually? You can bail from the bottom deck of the sloop to toss the water out. I just did it. (Felt like doing some pirate science.) Admittedly it does take a bit of getting used to, but it can be done.

    But even without doing that, the couple of feet to the window or wherever isn't nearly so detrimental as you're making it out to be. Even less so if the hole is on the mid-deck where water gets let in slower than the bottom. Consider this. I have fought galleons in a sloop and come out the victor. Against a ship that has 4 cannons to just demolish me with, given your statements I should naturally be sunk then shouldn't I? No contest? And yet... here we are. Still floating, still fighting, and even winning.

    TL;DR: It's not so cut and dry on these sorts of things as you're making it out to be. Trust me, the sloop can take some beating and still come out the dominant one. As I always say, it's the crew that makes the ship and not the ship that makes the crew. :)

  • @aerotsune stop extrapolating beyond what is being said.....

  • @leftypirate99

    First the time it takes for the animations is enough for you to go up and down the stair (and you don't need to go all the way).
    Second The brig can have significantly more holes than the sloop making it to points impossible to solo repair a brig.
    Third the sloop has 2 floors while the brig has only 1 meaning that all holes are impactful on a brig but only half the holes are impactful on a sloop.

    Overall the sloop as a result is a far tankier and more durable ship (actually being the single tankiest ship) in the entire game. It is possible to repair a almost fully destroyed tier 4 hole everywhere sloop which is definitely not possible on a brig (used to be possible completely tier 4 when fast bucketing was still in the game fortunately they removed that)

  • @leftypirate99 I'm... what now? I literally went on what you said directly. But alrighty. Though admittedly I misread part of your post and thought you'd said that you had to traverse all the way to the map table where you had only said to that deck. So on that I apologize. But what people have been trying to point out in the brig v sloop in terms of sinkability is that the sloop has that mediating middle deck which has a reduced water intake while your bottom deck isn't a pool whereas the brig doesn't have that and you have to prioritize repairs/bailing over most other tasks. While on a sloop you can be more lenient with repairs depending on where you've been hit. That's all that's trying to be portrayed.

  • @leftypirate99 said in Slow Down The Brig:

    please a single hole in a sloop will sink it regardless of level. Brigs have the advantage of being able to bail from a single level where you can not bail the bottom of a sloop without traversing to the map table level and carefully aiming your bucket throw. stand on the brig stairs and you can bail with no running needed.

    Legit had an arena game where two pirates outbucketed my scuttle today...

  • @Leftypirate99 said:

    where you can not bail the bottom of a sloop without traversing to the map table level and carefully aiming your bucket throw

    There are metal grates in every ship's top deck that you can throw water through: bottom, middle of the sloop; above brig and map table on brigantine; above map table of galleon's mid-deck.

  • Love the math that was done above. I did just want to say I posted this not because I want to run faster. I am someone who likes to fight, and trying to get an angle on a brig while on a sloop is very frustrating due to the speed discrepancy of every angle except directly into the wind. Even going directly your advantage is so slight it makes things rather difficult. A slight boost to speed on the sloop would balance things better as well imo.

    Also, to those saying the Brig sinks easier. The Brig is the easiest boat to bucket. By a long shot.

  • Brigs like a damn Mako shark....but the "Balance" of the ships works....it's held up for 3 years I wouldn't go monkeying around with it now.

  • @galactic-geek said in Slow Down The Brig:

    @Leftypirate99 said:

    where you can not bail the bottom of a sloop without traversing to the map table level and carefully aiming your bucket throw

    There are metal grates in every ship's top deck that you can throw water through: bottom, middle of the sloop; above brig and map table on brigantine; above map table of galleon's mid-deck.

    Very risky with the brig and sloop. It sometimes doesn't register right. Galleon seems fine. I also don't think this is intended.

  • @personalc0ffee said in Slow Down The Brig:

    @galactic-geek said in Slow Down The Brig:

    @Leftypirate99 said:

    where you can not bail the bottom of a sloop without traversing to the map table level and carefully aiming your bucket throw

    There are metal grates in every ship's top deck that you can throw water through: bottom, middle of the sloop; above brig and map table on brigantine; above map table of galleon's mid-deck.

    Very risky with the brig and sloop. It sometimes doesn't register right. Galleon seems fine. I also don't think this is intended.

    Which part is unintended? The fact that it's not always consistent or the fact that you can do it at all?

    I personally would like it to just work all of the time, because it gives more knowledgeable pirates a leg up if they're paying attention.

  • @galactic-geek said in Slow Down The Brig:

    @personalc0ffee said in Slow Down The Brig:

    @galactic-geek said in Slow Down The Brig:

    @Leftypirate99 said:

    where you can not bail the bottom of a sloop without traversing to the map table level and carefully aiming your bucket throw

    There are metal grates in every ship's top deck that you can throw water through: bottom, middle of the sloop; above brig and map table on brigantine; above map table of galleon's mid-deck.

    Very risky with the brig and sloop. It sometimes doesn't register right. Galleon seems fine. I also don't think this is intended.

    Which part is unintended? The fact that it's not always consistent or the fact that you can do it at all?

    I personally would like it to just work all of the time, because it gives more knowledgeable pirates a leg up if they're paying attention.

    One of those, certainly.

    But I edge on the side that we're not meant to actually bail that way and that's why it doesn't work all the time. Time will tell, I suppose.

  • @personalc0ffee it actually creates a (slightly) more complicated hitbox having that gap for the grate. If it was unintentional it's just bad optimisation/design, so lets hope it is intentional! (and I think it is)

    plus that gap in the hitbox isn't there for the player moving around, so it needs to be a separate hitbox with that gap intentionally.

  • Got to say i love the math here.

    Im not very good fighter, but i have sunk 1964 (slight flex here :b ) ships so i would say i know the chasing and running situations pretty good.

    From my experience a sloop cant run from a determined brig forever. You will likely run into problems such as reaching the end of the map. For me the trick here as a sloop is to escape in headwind and do secure drop offs with good items until you are forced to fight. The chasing brig can also cut the distance by taking the inner turn when the wind turns. Remeber that the runner controls the direction, and can force the chaser close to a fort. Here you can use kegs or cannons to slow them down. If you are lucky you might get close a cannon rowboat and can use it to chainshot the chaser.

    With good sail angles the brig will always have solid speed, and can easily take advantages in the running sloops mistakes.

    Just wanted to put out some stuff you can do in this situation. I think the problem here isn't that the sloop cant outrun the brig (cause it can outrun it in theory). The problem here is that the sloop often can't pull of a succesful run because so much have to be ideal for it to be able to.

    Aside from the player count i think the ships are very balanced. The brig crumbles quite fast when taking numerous hits.

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