<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Reclaiming stolen resources]]></title><description><![CDATA[<html><head></head><body><p dir="auto">At the moment boarding and stealing resources is quite common as there is absolutely no penalty for trying. Especially if you have larger crew, it's a no-brainer to send endless boarders to try grab all supplies and harass the other team untill you die... and even if you die, you still get all the supplies.</p>
<p dir="auto"><strong>What I suggest is that if you kill another player, he drops a lootbag for the time he's on ferry</strong>. This way there is chance to get back whatever supplies were stolen instead of them being magically locked and transfered to other team through ferry. I believe this would somewhat help smaller crews. Also if you board another ship, you would have to make the choice of either jumping off and taking a merm back to take the supplies to your ship, or stay and fight with the risk of giving some supplies to other crew.</p>
<p dir="auto">Any thoughts?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/141961/reclaiming-stolen-resources</link><generator>RSS for Node</generator><lastBuildDate>Fri, 12 Jun 2026 02:58:52 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/141961.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 03 Oct 2021 15:54:07 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Reclaiming stolen resources on Mon, 04 Oct 2021 02:44:57 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/korpp1s">@korpp1s</a> Resources are expendable and easily recoverable in a multitude of other ways - your idea simply isn't necessary.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1593821</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1593821</guid><dc:creator><![CDATA[Galactic Geek]]></dc:creator><pubDate>Mon, 04 Oct 2021 02:44:57 GMT</pubDate></item><item><title><![CDATA[Reply to Reclaiming stolen resources on Sun, 03 Oct 2021 20:53:20 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">You should not be allowing enemy crew to steal your supplies.  Seems better defense of your boat is in order.</p>
<p dir="auto">Though, your idea would help me get back some CCB  if they manage to run off with because I can't pocket them all..</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1593735</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1593735</guid><dc:creator><![CDATA[PersonalC0ffee]]></dc:creator><pubDate>Sun, 03 Oct 2021 20:53:20 GMT</pubDate></item><item><title><![CDATA[Reply to Reclaiming stolen resources on Sun, 03 Oct 2021 20:48:08 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Eh, I don't think it's an overpowered strategy. Even for 4 man crews, I would argue a boarder grabbing some supplies then getting killed is mostly a waste of time, only really a productive board if they took someone else down with them or could seriously distract for a little while.</p>
<p dir="auto">A more elegant solution than the IMO clumsy lootbag idea might be just implementing a ~1 second interaction timer for accessing inventories of ships that aren't yours, that way grabbing supplies would be more cumbersome and get you killed a lot.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1593729</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1593729</guid><dc:creator><![CDATA[lexilogo]]></dc:creator><pubDate>Sun, 03 Oct 2021 20:48:08 GMT</pubDate></item><item><title><![CDATA[Reply to Reclaiming stolen resources on Sun, 03 Oct 2021 16:27:52 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">just prolongs fights</p>
<p dir="auto">if people are stealing supplies during combat that is a good thing. Keeps the fight moving along.</p>
<p dir="auto">a long fight leads to less loot production but also all a long fight in this game has become is a carpenter simulator where people just repair with piles and piles of supplies while trading ferry rides with the other crew</p>
<p dir="auto">get those supplies low, someone win someone lose, and everyone move on</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1593682</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1593682</guid><dc:creator><![CDATA[WolfManbush]]></dc:creator><pubDate>Sun, 03 Oct 2021 16:27:52 GMT</pubDate></item></channel></rss>