Servers Privates (Only friends) / Servidores privado solo con amigos

  • @kreisrambo said in Servers Privates (Only friends) / Servidores privado solo con amigos:

    @kommodoreyenser Again, this is other option mode, no implement.
    The risk? Easy... more PVE

    Lol, again, PvE is no risk. If you are getting sunk by a Meg, a Kraken, a skeleton ship, you need to learn the game. These have been toned down so much from their original selves they are almost unrecognizable.

    If you think they can add "more PvE" to make it a worthy risk, then just mute all other crews completely and pretend they are AI....

  • @thagoochiestman said in Servers Privates (Only friends) / Servidores privado solo con amigos:

    @xultanis-dragon You do realize that if people are getting sunk and losing their loot anyway, there isn't really any difference?

    The main difference is that they don't want to play the game. They want the rep and everything that comes with it. They believe private servers are going to be PvE servers but its not. There is no PvE progression in the game.

    I don't think you even get to do Tall Tales.

    This way they can just enjoy the game without the toxic players looking to take their day out on you.

    Sinking players isn't being toxic. Spawn camping isn't really being toxic either, its a legitimate strat to either keeping players from repairing or for taking supplies or loot.

    Basic trash talking isn't toxic either and the funny thing is that most toxicity in this game I want to say is actually from the players who get attacked. A lot of the time the players I attack get on the mics and say "youre a loser that lives in your moms basement" "you got nothing better to do? Is this the only way you can feel good about yourself expletive expletive" , I like how others like to describe their sexual conquests with random family members of mine.

    I can't have sympathy for those that talk about being victims when they are usually the ones throwing the salty behavior around.

  • "PvE servers coming?"

    "No."

    There you have it. I can't believe people are still asking for this. The devs themselves have said no, what more do you want?

  • @kreisrambo said in Servers Privates (Only friends) / Servidores privado solo con amigos:

    @kommodoreyenser Again, this is other option mode, no implement.
    The risk? Easy... more PVE

    "More PvE" doesn't automatically mean "more risks." Currently, the biggest risk in Adventure is having your ship sink with all of your treasure items on board, potentially losing hours worth of loot if you're careless. Naturally, in Adventure mode as it is now, the biggest threat to you is other players. You can evade or play around all of the major PvE "threats" save for emergent Skeleton Ships which may spawn aggressive, and for the Kraken, but even then if you can sail out of the inky water you're safe.

    Take away the threat of players being able to kill you, sink your ship and steal your treasure, and suddenly you have woefully inadequate risk. They would need to significantly amp up the difficulty of most PvE encounters in order for the game to have some semblance of risk to it again.

  • I think it’s a problem worth trying to solve. Reworking the PvE and adding more for the PvE players would be an interesting puzzle to solve to make it risky, but still enjoyable.

    I don’t care for the rhetoric that people should stop suggesting a PvE mode. We are in a feedback and suggestion thread, so it’s not a waste to voice a very popular suggestion and try to have a good discussion about it. Rare might take these suggestions to heart someday.

    The common counter I see is that people would grind their rep and then never play again, but that may not be completely true. I know many players that look forward to new events, grind commendations, and overall enjoy playing the game without running into other players. Those players would still be playing the game if they were in a PvE mode. With newer events the PvE players would keep playing and hopefully support the developers by buying cosmetics and emotes. The flip side is those players getting sunk each time they play and just giving up on the game altogether. That’s not great in the long run. If players dip in and out or quit, your left with less of an overall community.

    I still think the option for a PvE only mode would be a fun outlet for those less accustomed to all the in’s and out’s of Sea of Thieves and those that want a relaxing session. More options for players to keep them playing is always a better option.

  • @kreisrambo Sure, you could do PvE in the coming private servers🌚

  • @ScurvyWoof

    I feel like we both know that’s not a sufficient answer. Those private servers are for events and have no progression. We are talking about a PvE Adventure Mode with progression and world events.

  • @clintzcarta exactly, mode adventure and other mode adventure only PVE

  • Enjoy the upcoming progression-less custom servers!

    https://www.seaofthieves.com/news/custom-servers-update

  • @clintzcarta @Kreisrambo See the ting is the devs said no already. They want you to have to deal with other pirates. Thats all there is to it. I just cant believe they dont auto lock these redundant and annoying threads.

  • @clintzcarta exactly

  • @clintzcarta said in Servers Privates (Only friends) / Servidores privado solo con amigos:

    I think it’s a problem worth trying to solve.

    Homie, the problem has been solved. The devs said no, end of story.

  • @mferr11

    I just don’t believe that’s the end of the story. The game is ever evolving and changing.

    The argument that I should shut up and leave it alone is tiresome. If you guys don’t like the idea, that’s fine, but I don’t believe we should stop asking for it. We are in a suggestion section of the forums, after all, so it seems fair to suggest this.

    I feel like we both know that the custom servers is not a sufficient answer. Those private servers are for events and have no progression. We are talking about a PvE Adventure Mode with progression and world events.

  • @clintzcarta said in Servers Privates (Only friends) / Servidores privado solo con amigos:

    If you guys don’t like the idea, that’s fine, but I don’t believe we should stop asking for it. We are in a suggestion section of the forums, after all, so it seems fair to suggest this.

    Fair, but this is a public forum and everyone here is well within their right to criticise any suggestions. If people keep suggestion ideas that I believe are flawed, I will keep pointing out those flaws. In the past I have written out paragraphs on why I believe the idea is flawed and wouldn't work, but over time it's just gotten easier to link a clip of one of the devs answering no to that question. And why can't people take no for an answer? This is like if I made a post on the Overwatch forums every week asking when they're gonna make a battle royale mode. That's just not what the game was designed for and wouldn't work.

    We are talking about a PvE Adventure Mode with progression and world events.

    If you add a private mode where you can earn gold and reputation without being interrupted than why would you ever bother going to the normal servers? The Sea of Thieves is a delicate ecosystem. PvE centred players create loot for the PvP centred players to fight over. There's a balance, but if you make a mode where all the PvEers can go farm their vault voyages 100x over without being attacked, then that drastically lowers the amount of loot on the regular adventure servers. Now this means that only the PvP centred players are left on the regular servers with hardly anything to steal. It's just a bad idea.

  • @mferr11

    It’s about choice. Some days I want to fight other players over a FOTD, some days I don’t want to see another person while I run some merchant voyages. While I agree the developers have a novel idea of blending these two modes together, but that doesn’t necessarily mean that should be the only option. Ultimately, the answer to your question about what are PvP players going to do when all the PvE players are gone is largely not my problem to solve. Maybe PvP players should engage in the content and then fight over it instead on relying on a sole PvE player to be their content. That’s the riskier idea because at some point if PvP players ruin enough PvE players experiences enough times they will leave the game regardless and then you are back to your original question about what are PvP players supposed to do... The idea is to retain your players and by denying choice the developers are taking a gamble that their game will sustain on the numbers it has while shedding more everyday.

    If you grant that choice and manage those PvE players with rebalancing and more event content then they are more likely to stay playing and support the developers by buying cosmetics and more content.

    Again, I argue the idea is not bad or “solved” in some way. It’s a suggestion that I think has merit to be discussed and if Rare comes across these threads wondering what the community wants from their game, I’d like them to see this request along with all the other threads requesting a separate server for those that don’t want to engage with other players while also progressing and enjoying the content they make because in the end it’s a fantastic game and I think we are all here because we love this game and want to enjoy it however we can.

  • @clintzcarta You're thinking of the playerbase as a binary ON/OFF only set. PvP or PvE. Most players are perfectly fine with and engage in both halves, sometimes simultaneously.

  • @d3adst1ck your wrong. when you are a solo player and a group of buddies sink your ship or people waiting to just kill than whats the piont of this game.

  • @xhellequinxx to get loot, sink people and get sunk by people? I fail to see how your reply has anything to do with what I said.

  • @d3adst1ck Do you play solo?

  • @xhellequinxx Yes, I mostly play solo.

  • @d3adst1ck well im new and every time i try to do a quest or bring one back a group of so called pirates kill me. i cant get rep when i lose everything.

  • @xhellequinxx The game has a learning curve. You need to be aware of who is around you, and avoid them if you can't deal with them. Ships don't appear out of nowhere, and at the distances you can see them from you have several minutes to plan out how to get your loot dropped off at an outpost if you think they are coming after you.

  • @d3adst1ck

    I agree with your point. I am looking it at it very binary, but your right. It is more fluid at times.

    I still hope for a choice to not engage with PvP in the future. It’s never the reason I come to the game. I definitely respect those that want to engage in one or all aspects. Like I said, I just want to put my name down as someone who would love the choice.

  • @clintzcarta Exactly this.

    This game is amazing and appealing in so many ways beyond simply pirating and attacking other players.

    Financially, it's a yuuuge missed opportunity for them to not offer a PVE-only mode where you just sail, fish, play music, and hang out with the animals.

    I mean how successful has Animal Crossing been (especially at the beginning of the pandemic)? Just last week my buddy's gf asked me if she could play it on his Xbox..

    Rare could, theoretically, release an ultra-relaxing, PVE-only mode and then use the microtransaction revenue from that to "subsidize" the new content for Adventure.

    Because, really, how many Thieves are buying Ancient Coins?

  • @thagoochiestman

    1. They are working on a way for people to just sail, fish, play music, and just hang out. It’s called custom servers. It’s just not ready for public release yet. People will get to support the game they love too since it will cost $ to use them.

    2. As a thief/Reaper in this game pretty much 24/7 these days, I purchase ancient coins when there is something I find that I enjoy looking at. Purchased the full Kutthroat ship set, remaining pieces of Shrouded set, many emote packs, and a few other odds and ends.

  • @kommodoreyenser

    From what I’ve read, the custom servers are not the wanted solution. They are designed for community events and lack progression. If I could rent a custom server and progress through the PvE content with my friends then I would gladly spend the money.

  • @clintzcarta well that’s not what the guy I was replying to asked for. Everyone is different.

    Personally I wouldn’t be totally against PvE mode as long as it was implemented correctly (no cloud events, no FotD, no alliance system or bonuses for other crew turn ins, no Emissary system or Reaper faction, somewhere between 10-20% of adventure gold/rep because hey, those types “just wanna grind voyages in peace” and also no progression towards any alliance or steal type commendations)

    Basically the launch version of the game minus forts and more grindy by a lot to offset the lack of danger from other players.

  • @kommodoreyenser

    I understand some of these like getting rid of Alliances and Reaper (stealing) commendations, if I wanted those I would join the PvEvP server and earn them. Reducing rep/gold and removing PvE content like forts and world events I would say doesn’t make sense. I don’t just want to do voyages, but also the tall tales, forts and world events. That is all PvE content, so removing that would be removing the content I am talking about playing in the first place. Reducing the rep/gold also doesn’t make sense because it’s just cosmetic progression. Whether I earned it in PvE server or a PvPvE server doesn’t make a difference to anybody, I still did the activities to earn the rep/gold.

  • @clintzcarta Forts and world events are not PvE content. They have the cloud visible to everyone precisely because they are intended to attract other players. If they were PvE content, they would be started by a player and able to be done anonymously.

  • @clintzcarta you are removing the risk of other players, therefore the rewards you get need to be reduced.

    Also, you are mistaken and why you are probably most angry with adventure mode currently. Those clouds in the sky, the world events, are not PvE. They are PvPvE and why they have elevated rewards. They are designed to be contested/fought over by other crews. Be glad you weren’t here in the beginning when you only got a fort cloud every 3 hours and the whole server fought over it.

  • @kommodoreyenser

    I have been playing since the beginning and I still believe that the rep/gold don’t really matter. Reducing the gain because there is less stress just sounds like we need to rebalance the stress on those PvE players to maintain the normal gain. Since it’s cosmetic rep no one really cares what level I am or what amount of gold I have, so if I earn it in a PvE server or a PvPvE server bothers no one really. The world events are PvE in that they contain lore and are events pertaining to a story they are telling.

  • @clintzcarta said in Servers Privates (Only friends) / Servidores privado solo con amigos:

    @kommodoreyenser

    The world events are PvE in that they contain lore and are events pertaining to a story they are telling.

    They are also PvP in that they are broadcast to the server to entice multiple crews to them.

    You can’t have your cake and eat it too. Who wouldn’t love to unlock all the cosmetics in relative safety and in like 4 hours of gameplay? In that case, since gold and cosmetics don’t matter, why not just unlock everything for everyone upon 1st login? Also, if it doesn’t matter, why does it matter to you that custom servers don’t allow you to progress?

  • @kommodoreyenser

    The world events are the equivalent to a raid boss in WoW, a game that also has PvE servers. They can be defeated solo and are the end of a stretch of tall tales that culminate in Flameheart appearing, which leads me to believe they are PvE as well as something people can fight over in a PvEvP server, so I would keep them around in a PvE server.

    As for the cosmetics, rep, and gold I said they don’t matter to anybody else. I still want to earn them and do the activities to claim them, but you wouldn’t care whether I was Pirate Legend or not, so if earned it in a PvE setting and showed up on a PvEvP setting, I don’t think you would care much at all.

  • @clintzcarta now you are telling me what I care about. I absolutely would care about it and judge you accordingly as a plastic legend. Nothing wrong with it, just my opinion of someone who grinded in relative safety.

    You have changed my mind, I take it back. PvE mode players cannot be reasonable or compromise so I don’t think they should ever add any such mode with any progression.

    I do have a meme created for this but apparently some mods of the forum edit it as being “mean” so I will pass this time.

  • @kommodoreyenser

    I feel like I have been fairly reasonable and have heard your concerns about the idea. You are also very much entitled to judge me as you will whether I become pirate legend tomorrow or if I earned it a year ago, you will judge and call me what ever names you want. I’m just stating that it doesn’t matter. If I were to run into you in a game, I would never know what things you have done, how much gold you have, or your rep. I would just know that you are a player. If you earned your gold and status on an alliance server over the course of a day or stole every piece of loot means nothing to me. I don’t understand why it matters how I play the game and why it has to be the same way you played the game.

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