We Shall Gamble Together: A Dice Game

  • Harry the Hoarder over at Plunder Outpost invites the pirates within the Sea of Thieves to partake in a gambling dice game of "Plunder"; congregate inside the Drowned Rat Tavern and take a seat to go head-to-head against other pirates for their gold both on and off the board.

    (Inspired by how Liar's Dice was played in Red Dead Redemption)

    Step 1 (Setting up):

    • 6 Dice per player.
    • 1 shaker cup per player (not used to hide your dice).
    • You will need at least 3 people to play, however, 4-6 is recommended.
    • To begin, everyone rolls at the same time, revealing how much Gold was rolled, removing it into a pile. If there’s a tie, add-up the total and the highest will go first.

    Step 2 (Game details):

    • You may only have up to 10 maximum dice at any given point.
    • The dice are different in Plunder; the “1” face is Gold (and is still counted as “1”).
    • Gold is your resource to obtain more dice and is also your win condition.
    • When you roll Gold, remove it from your shaker cup and place it into a pile for all to see.
    • To win Plunder, you must get a total of 8 Gold.

    Step 3 (Turns and Choices):

    • During your turn, you have a choice to make: Roll and Pass, Exchange and Roll, Exchange -- or PLUNDER. You can only do one action per turn.
    • When you Exchange, you remove 1 Gold from your pile and gain 2 standard D6 (six-sided dice) -- you may only do this once per your turn.
    • When you Plunder, you choose one gambler to face-off against to steal his or her gold by rolling higher than your opponent.
    • If you win your Plunder round, you take 1 Gold from that player and add it into your pile, and gain 2 D6 (you do not take his or her dice). You must roll higher than the player you Plunder to receive Gold and dice.
    • If you lose your Plunder roll (by rolling lower), your target takes 1 Gold and 2 Dice from you.
    • To reiterate, you do not take an opponent’s dice when you successfully Plunder, but you do surrender 2 dice to your opponent if you fail your Plunder.
    • When Plundering, you cannot Plunder a player that was Plundered during the round unless that player has 6 or more dice OR Plunder a player if he or she has no Gold or 2 or less dice.

    Step 4 (Final Notes):

    • If you Plunder an opponent and tie the roll, the game favors the Plunderer, granting him or her the win on the turn.
    • Once per game, if you have 3 or less dice, you may Parlay, granting you 2 free dice; at this point, you must Plunder against a player. If you do not win the Plunder, you are eliminated from the game. If you win the Plunder, you keep the 2 dice and do not gain extra dice for winning the Plunder, and take 1 Gold from the player you Plundered.
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