<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[More combat features - curses!!]]></title><description><![CDATA[<html><head></head><body><p dir="auto">A long time ago I somewhere wrote this before im sure.<br>
But after mastering the art of double-gunning and blunderbombing people to shreds even if they respawn together and dominate ships all by myself for minutes, I feel like spawncamping and other stuff is too easy after all.</p>
<p dir="auto">Let's change that shall we? I think the biggest lure of adventure mode is that no amount of skill and preperation can force an ultimate outcome.<br>
<em><strong>" If the game does not want you to win, you won't win. "</strong></em><br>
... is what I tend to write on other websites in these times.<br>
And I think this should remain true.<br>
For example the Kraken shows up to screw someone over, or a Ghostship, or even a big, ugly fish which is once again not pale enough for me to care. =)<br>
.</p>
<p dir="auto">So here comes the suggestion (again): Put actual curses into the game!</p>
<p dir="auto">Curses can drop from certain creatures, around 10% dropchance so you might have to farm them for some time, if you want a specific one.<br>
The Sea of Thieves is stranger and more mysterious than anyone of us know and every single creature there has a supernatural touch.</p>
<p dir="auto">Which is the curse that might fall out of them after you kill them! =)<br>
This suggestions may considered to be placeholders and not ultimate of course.</p>
<p dir="auto"><strong>Chicken:</strong> Glide.<br>
When cursed, press jump again in the air to have your fallspeed reduced to 40% for 5 seconds. ( <em>Imagine the extended boarding options via cannon launch.</em> )<br>
Negates fall damage after activation.</p>
<p dir="auto"><strong>Pig:</strong> 50% more health points.<br>
A simple extention of your health. But now you have to eat more to reach full health again, mirroring the glutton nature of captured pigs in a cage. So cute and so hungry. ^^</p>
<p dir="auto"><strong>Snake:</strong> Venom.<br>
The duration of any kind of venom on yourself is halfed and your own sword is coated in a thin layer of poison, giving it a 15% chance to poison an enemy target.<br>
( <em>The sword poison has the same strenght as all other poison effects in the game.</em> )</p>
<p dir="auto"><strong>Shark:</strong> Aquatic hunter.<br>
You can now breath underwater, swim faster and your swordhits in the water heal you up as if you have eaten a coconut.</p>
<p dir="auto"><strong>Kraken:</strong> Black sea. One time consumable curse.<br>
You are granted the ability to summon the Krakens ink once again but the area appears almost behind your ship and enables you to trap possible pursuers within it.<br>
If a skeletonship is inside the radius, you trigger an insta-sink with two tentacles on, very similar to what happened in the maidenvoyage scenario.<br>
But the Kraken drags all possible loot with it to the depths. A curse with the focus on escape.</p>
<p dir="auto"><strong>Megalodon:</strong> Push of a giant. One time consumable curse.<br>
This curse will create a ghostly Megadolon behind your ship, granting your wooden vessel an otherwise impossible amount and total increase of +100% in speed for 20 seconds.<br>
This curse is able to negate the effect of the Krakens ink as well.<br>
Be careful if using it while pointing at NorthWestern direction. You may puke your guts out. ( °o°)<br>
.</p>
<p dir="auto">Undeads</p>
<p dir="auto"><strong>Basic Skeleton:</strong> Lifevision.<br>
You can now see a red glowing outline of living beings in a nearby radius of 10 meters. This aura of lifeforce is also visible to you through walls and obstacles.<br>
( <em>Great to find players hiding away on a fort or tucced away on your ship.</em> )</p>
<p dir="auto"><strong>Plant Skeleton:</strong> Water Regeneration.<br>
Just like the normal plant-skelly you have unlimited regeneration inside a waterscource and it will also start 50% faster after you stopped taking damage. Thats all.</p>
<p dir="auto"><strong>Gold Skeleton:</strong> Hardened.<br>
You take 50% less damage through any kind of physical attack but 50% more damage through any kind of explosion effects. Standing in water will make you go slower, swimming speed remains unaffected.<br>
( <em>It covers all the other places with a golden effect which the Shores of Gold cosmetic does not cover. So you can now fully become a golden pirat if you got both.</em> )</p>
<p dir="auto"><strong>Shadow Skeleton:</strong> Shadow armor.<br>
All kinds of damage against yourself is reduced by 60% but only at night, including fall damage. You cannot get staggered or break your bones either.<br>
During daytime or after being exposed to light during the night (for 15 seconds), you drag a visible black smoke aura after yourself, giving away your position easily in case you wanted to hide away somewhere. And you also take 50% increased damage through fire.<br>
( <em>Cause fire is a radiant light scource.</em> )</p>
<p dir="auto"><strong>Ashen Skeletons:</strong> Fire affinity.<br>
Being lit on fire heals you slowly instead of damaging you. You have a 15% chance to lit your enemys on fire with your sword. You radiate a red aura ( <em>like the ashen skelly NPC's on islands</em> ) making it harder for you to hide away.<br>
Stepping or falling into the water does not do anything really, appart from putting the fire on your enemys out, so get out of it.</p>
<p dir="auto"><strong>Merfolk:</strong> Offering a Merfolk the flesh of either the Kraken or a Megadolon.<br>
They will hand you a runestone able to automatically transform yourself in a Merfolk whenever you are submerged by water.<br>
Greatly increasing your swimmingspeed and granting you the ability to breath underwater. Your swimmingspeed is also much faster as with the curse from the shark.<br>
( <em>Finally I can explore the beautiful underwater scenery of SoT in peace, without the annoying noises of drowning and pain. Or now I can loot shipwrecks much easier.</em> )<br>
.</p>
<p dir="auto">Curses are inscripted on a runestone you must carry on yourself in an extra-slot on your pirat. You can also store them away in a new barrel on your ship. Like a weapon you can only equip one.<br>
Your curse stays on yourself after dying but it will disappear if you log out.<br>
Try gathering curses for every occassion in hope it might give you the edge in combat.</p>
<p dir="auto">I can see the gold curse becoming a favourite as it stops people from one-blundering or spawn camping single people easily after a respawn.<br>
Of course it has its drawback... but now people need to think more and we know many spawn campers cannot really think.<br>
They just memorized a routine that enables them an easy victory over already disadvantaged people in most cases. :)</p>
<p dir="auto">Please Rare.<br>
Make it happen. :P</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/115832/more-combat-features-curses</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 15:58:09 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/115832.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 11 May 2020 12:47:52 GMT</pubDate><ttl>60</ttl></channel></rss>