Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock

  • The current state of pvp in Sea of Thieves rewards sword spammers way too much for an unskilled weapon. Sword v Double Gun doesn't feel balanced with hitreg issues and sword being a four hit.

    My Suggestion
    If Rare were to add knockback back to the eye of reach and flintlock it would provide a good counter to sword spam. If you could knock back a player a little bit by hitting them with those two weapons sword spamming wouldn't be as OP. The sword users would have to smarten up a bit and maybe try lunging or actually using their gun. M1/RT spam just feels a bit to OP in it's current state.

    Also, buff sword dash a little by making it have less of a cooldown for missing a lunge. It isn't strong enough to have that long of a cooldown. Allow us to lunge a little farther and shave a second off the cooldown if you miss. The damage can stay the same.

    I feel like these suggestions can be agreed upon by both sword users and double gunners.

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  • @frx-odyssey yes

  • Let’s also bring back EoR skeletons.

  • Sounds awesome! It would make EOR Flintlock viable again. Would balance the game immensely.

  • @burnbacon honestly as OP as they were, I wouldn't mind that. It would add some more challenge to skull forts and OOS missions. Plus it would give me some good old nostalgia from what this game used to be.

  • Yes, this is one solution to the sword problem. I believe all weapons at launch had knockback but obviously it was removed from the pistol and sniper. Personally, I suggest focusing more on removing sword stun/root, but returning all of the weapon knockback could work too.

  • @frx-odyssey I 100% agree

  • @frx-odyssey Yes.

  • There is no such thing as "sword spam". If they want to swing their sword a million times, then so be it. It's not spamming if they kill you. Whose fault is it if you are in range?

    A) Rare's
    B) Enemy's
    C) Yours

    Hint: It's not A or B.

    Just leave combat alone. It is, and always was (minus the dg exploit) balanced. People just complain so their playstyle has an advantage. Just leave it alone.

  • Honestly I would prefer the sword to be reworked so it required skill and spamming it would get you nowhere. But this is the next best option and I fully support it.

  • Ur 100% right, sword spamming is rewarded way too much

  • @frx-odyssey We were fighting with doublegunners meta for last 6 months.
    Where in the world Hold M2, click M1, click 2(to change weapon), click M1 is more skilled than slashing a sword?
    Sword has more options than just spamming a mouse. It's close combat weapon like blunderbuss. You don't need to aim with those two. If some sword spammer is on your body just 1 click blunderbuss on his chest and voila - problem solved.

    We've got many complaints on forum since ships of fortune because those DG which were saying to everyone "adapt to DG" now can't adapt to Sword+weapon.

  • @avecrux said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @frx-odyssey We were fighting with doublegunners meta for last 6 months.
    Where in the world Hold M2, click M1, click 2(to change weapon), click M1 is more skilled than slashing a sword?
    Sword has more options than just spamming a mouse. It's close combat weapon like blunderbuss. You don't need to aim with those two. If some sword spammer is on your body just 1 click blunderbuss on his chest and voila - problem solved.

    We've got many complaints on forum since ships of fortune because those DG which were saying to everyone "adapt to DG" now can't adapt to Sword+weapon.

    like you said you don't need to aim with a cutlass but with guns however you do. Looking at SoT's player base thats not something very many players can do.

  • @toastyrar Blunderbuss and sword "aim" is exactly the same - just look at the enemy.

  • @avecrux it isn't really the same at all. sure you have to be close but the sword has a huge swing covering most of a players view. but a blunder has to be aimed in and basically in their face. sometimes if your close enough you can hip fire and 1 shot them

  • @toastyrar i am always hip firing with blunderbuss and have 0 problems with it. There aren't headshot indicator so you will make same amount of damage while aiming as at toe as at head

  • @avecrux and why exactly are you telling me this?

  • @toastyrar cos blunderbuss is the Doublegunner weapon of choice to defend from sword attacks.

  • @avecrux yeah which is why we use it sometimes when we are up against sword spammers. if they add knock back to all guns then I won't have to use a blunder and the sword can keep its 25 damage. I hate using the blunder because of how little skill it takes and for how much of a big reward you get for using it.

  • I remember when they removed the knockback from those two weapons, I was still quite a newbie on the PVP-side of Sea of Thieves so I didn't really understand what this meant for the game and PVP.

    But now ?
    Well first of all I know I think the blunderbuss is too powerful, even with the sword change !
    I've said it before but really, this weapon is just too good to be ignored. Even with the current sword damage, I can kill whole crews with it without having to switch to my second weapon (EoR, mainly for underwater combat). Being able to one-shot and knockback people ? In my book, that's OP.

    Most of the fights are done in CQC anyway and when it's not, it's not that difficult to get close to your opponent to land that shot. The blundy is the only mobile weapon in the game that can one-shot and knockback people.

    Giving back the knockback to the EoR and Flintlock could help balance it out.

    I don't want to add back something that was taken out for a good reason though.
    I want to know why they did remove it in the first place.

  • @toastyrar you can't depend on skill in this game. It's not an esport FPS where you need to learn weapon patterns etc. It;s just an adventure pirate game. Why wouldn't you use a designed to CQC weapon just because you think it takes no skill to use.

    EoR and Pistol are designed to fight in Mid-high distance and there is no need to make these weapon viable in every situation. Being able to 1shot someone with blunder is perfectly fine.

  • @avecrux just because its not a fps doesn't mean that there shouldn't be any skill. skill is what makes this game fun. how would you like it if there was no fighting,if you see someone you want to fight then you have a 50% chance of winning. the pistol and sniper are used at CQC too. if these weapons got knock back they still wouldn't be as good as a blunder or a sword in CQC which this game mainly is.

  • @toastyrar they're being used in CQC but that doesn't mean we need to buff/nerf something to make them better in CQC. As i said these weapons are for Mid-High distances. You've got other tools to defend/attack more effectively in CQC. You chosen an pistol/sniper so it's on your side that you are struggling with those who chosen an CQC designed weapons.

  • @avecrux its not really a buff its more of balancing combat. The sword gets to remain OP and dg can go sniper pistol and a way to defend from mindless sword spam. its a win win. Mindless sword spammers can remain spamming a OP metal stick and gets better sword lunges which will improve swords overall skill and dg can use use knock back to better defend themselves. A sword and blunder will still dominate at close range and still have a good chance of beating dgers at close range

  • If they revert knockback they should make sword mandatory. Double gunners will have it way more easier to kill someone if knockback is back.

  • @frx-odyssey said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    The current state of pvp in Sea of Thieves rewards sword spammers way too much for an unskilled weapon. Sword v Double Gun doesn't feel balanced with hitreg issues and sword being a four hit.

    My Suggestion
    If Rare were to add knockback back to the eye of reach and flintlock it would provide a good counter to sword spam. If you could knock back a player a little bit by hitting them with those two weapons sword spamming wouldn't be as OP. The sword users would have to smarten up a bit and maybe try lunging or actually using their gun. M1/RT spam just feels a bit to OP in it's current state.

    Also, buff sword dash a little by making it have less of a cooldown for missing a lunge. It isn't strong enough to have that long of a cooldown. Allow us to lunge a little farther and shave a second off the cooldown if you miss. The damage can stay the same.

    I feel like these suggestions can be agreed upon by both sword users and double gunners.

    You're assuming that sword is OP, which it isn't. Know why? Because it's super easy to avoid - all you gotta do is move away from the pointy end. It's in a good place right now, and while your suggestion is certainly popular with the upvotes you're getting, it's based upon ignorance.

    Fact of the matter is that your suggestion would unbalance the game by making the sword useless because every time they get shot, the knockback would ensure that the gunner gets shot a 2nd time, virtually every time.

    That's not balance - to me, it seems like you're looking for an advantage to make up for your own shortcomings.

    As for the sword lunge changes you suggested, you can already jump over an entire galleon if done correctly, and the cooldown change would practically nullify the punishment to missing due to the higher speed of recovery.

    Again, I think you're just looking for an out.

  • @kilroko The cutlass does require skill - 95% of pirates that I've encountered not only lack said skill, but don't even fully grasp its full capabilities. I'd be happy to enlighten those who ask.

  • @capt-pilotes absolutely not. That would be a horrible idea. I said the they should add knockback back but also make lunging with the sword more powerful. That way it would nerf sword spamming a bit and force the sword users to do something a bit smarter depending on the situation at hand.

  • @galactic-geek have you noticed how long the sword is? The sword is like twice the length of the player and it seems to have a 360 degree radius due to the server issues. It most certainly is OP. Also I'm not saying that the knockback has to be ridiculous, just enough to knock a player back a bit.

  • @frx-odyssey The reach of the cutlass has already been nerfed once, and doesn't need to be nerfed further.

    I've tested the cutlass' reach by standing near a target, swinging at it, stepping a bit forward, and swinging again until It hits. I have run this particular test multiple times and across multiple updates. The cutlass' reach is about approximately 3-5 in-game feet, or slightly longer than the short side of a ship's map table (since you can hit pirates across it).

    Nerf its range any further and you might as well just use your own arms to punch other pirates to death. 🙄

    As for the arc of the swing, picture yourself standing at the center of a clock and facing the 12 o'clock position. Your sword swing only reaches from about 9 o'clock to 3 o'clock, maybe slightly less. This arc can be extended slightly to one side when moving diagonally as part of a running slash (block+move+tap attack). Again, I have tested this quite thoroughly.

    It's not a matter of being OP. It's actually quite balanced. The problem is that many pirates don't actually know these things and underutilize it - as a result of this, they spam with it, and revert to double guns instead because they think it's better. Double guns was better too, but now that the cutlass has been brought more up to speed with its time-to-kill, they're now afraid of losing their ability to double-gun and assume that the cutlass is OP, when in truth, it's largely the same as before the update, and just as easily avoidable.

    I find that 1 of the best things you can do in a fight is to stay mobile - many pirates will stand there and shoot instead of moving, and that's what gets them killed. You should always be moving, especially with 2 firearms, since it doesn't have certain mobility options like the sword does (and for good reason too - range is a firearm's greatest strength; except for blunderbuss, of course, which more than makes up for it with its 1-shot potential) - for example, a swordsman can sword dodge through an enemy, but a gunman doesn't have that option.

    Case in point - play to your weapon's strengths, and switch weapons as often as needed for the situation at hand; many pirates aren't doing even that and are willfully putting themselves at a disadvantage and blaming the gameplay for it.

  • @frx-odyssey said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    The current state of pvp in Sea of Thieves rewards sword spammers way too much for an unskilled weapon. Sword v Double Gun doesn't feel balanced with hitreg issues and sword being a four hit.

    My Suggestion
    If Rare were to add knockback back to the eye of reach and flintlock it would provide a good counter to sword spam. If you could knock back a player a little bit by hitting them with those two weapons sword spamming wouldn't be as OP. The sword users would have to smarten up a bit and maybe try lunging or actually using their gun. M1/RT spam just feels a bit to OP in it's current state.

    Also, buff sword dash a little by making it have less of a cooldown for missing a lunge. It isn't strong enough to have that long of a cooldown. Allow us to lunge a little farther and shave a second off the cooldown if you miss. The damage can stay the same.

    I feel like these suggestions can be agreed upon by both sword users and double gunners.

    god the eye of reach is so buffed already in my opinion it should be nerfed

  • @capt-pilotes said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    If they revert knockback they should make sword mandatory. Double gunners will have it way more easier to kill someone if knockback is back.

    You do realize that if you make sword mandatory, they remove the freedom to choose your play style. That was the selling point of the game by the way. I refuse to play in a game where a majority of the PvP will be mindless sword spammers that will continue to ask for buffs because they can't admit defeat. If you still think double gun is overpowered, you should not be playing an FPS game. Period.

  • @atinla said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @capt-pilotes said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    If they revert knockback they should make sword mandatory. Double gunners will have it way more easier to kill someone if knockback is back.

    You do realize that if you make sword mandatory, they remove the freedom to choose your play style. That was the selling point of the game by the way. I refuse to play in a game where a majority of the PvP will be mindless sword spammers that will continue to ask for buffs because they can't admit defeat. If you still think double gun is overpowered, you should not be playing an FPS game. Period.

    mate it isn't an fps it's an mmorpg with pvp

  • @closinghare208 I would hope your joking when you say that. Also, sniper is not at all overpowered. I'd love to see you demonstrate how "broken" it is.

  • @atinla said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @closinghare208 I would hope your joking when you say that. Also, sniper is not at all overpowered. I'd love to see you demonstrate how "broken" it is.

    it is so op because it's way too buffed and it isn't an fps

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