<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Speed boost curse]]></title><description><![CDATA[<html><head></head><body><p dir="auto">A cursed item found in barrels in a similar way you find cursed cannon balls.</p>
<p dir="auto">The item is a consumable that when used on a ship causes a speed boost and the reason why skeleton ships dont rely on the wind.</p>
<p dir="auto">The sails will have a ghostly ferryman style aura around them whilst this is active alerting any ship being chased that they have used the speed curse.  A ship being chased can see they used this curse from the sails therefore can use a speed curse if they have one to maintain their distance.</p>
<p dir="auto">This means that if you stock up and spend the time gathering all the items on islands and flotsams you could be in a position to chase a ship and catch up to them quickly instead of a long drawn out chase.</p>
<p dir="auto">On the other hand this also means if you stocked up and dont want to be caught by players you can easily escape.</p>
<p dir="auto">Crews who are equally stocked up etc will provide an interesting chase indeed.</p>
<p dir="auto">Whoever has the most speed boosts is the fastest ship. This will drastically change the ship dynamic.</p>
<p dir="auto">Speed boosts are still RNG like cursed cannon balls but it means that having preparation and actually stocking your ship up will massively help you out. So a speed boost is not going to be massively common but it will allow a stocked up ship to do some honest piracy, even against a sloop sailing against the wind!</p>
<p dir="auto">Before you worry too about this being too OP.<br>
Lets not forget we still have anchor balls etc and lots od other cursed balls so this doesnt mean you cant escape.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/115400/speed-boost-curse</link><generator>RSS for Node</generator><lastBuildDate>Thu, 09 Apr 2026 20:34:46 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/115400.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 06 May 2020 11:48:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Speed boost curse on Wed, 06 May 2020 13:56:26 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I don't dislike the idea, but I think it would take away all the strategy that is used in the game today in a chase. Particularly, I prefer an idea that I saw here on the forum, but I didn't find the link, where an item is used that changes the wind direction.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1352742</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1352742</guid><dc:creator><![CDATA[Minhoca SoT]]></dc:creator><pubDate>Wed, 06 May 2020 13:56:26 GMT</pubDate></item><item><title><![CDATA[Reply to Speed boost curse on Wed, 06 May 2020 13:31:28 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">There is already an in game method for boosting speed for a few moments. Just stock up well at forts and you will have everything you need to do this.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1352725</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1352725</guid><dc:creator><![CDATA[Ghostpaw]]></dc:creator><pubDate>Wed, 06 May 2020 13:31:28 GMT</pubDate></item><item><title><![CDATA[Reply to Speed boost curse on Wed, 06 May 2020 13:05:04 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> Me, too. Anyone can simply say to the downsides of a bad idea, “I’m fine with that.” Doesn’t make it a good idea. This eliminates, for a time, one of the main balancing measures between ships. That’s a hard no from me.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1352714</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1352714</guid><dc:creator><![CDATA[entspeak]]></dc:creator><pubDate>Wed, 06 May 2020 13:05:04 GMT</pubDate></item><item><title><![CDATA[Reply to Speed boost curse on Wed, 06 May 2020 12:06:24 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@daringclarky sure you got good points...anyway, I'm against this</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1352670</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1352670</guid><dc:creator><![CDATA[Schwammlgott]]></dc:creator><pubDate>Wed, 06 May 2020 12:06:24 GMT</pubDate></item><item><title><![CDATA[Reply to Speed boost curse on Wed, 06 May 2020 12:02:37 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> said in <a href="/forum/post/1352666">Speed boost curse</a>:</p>
<blockquote>
<p dir="auto">@daringclarky sagte in <a href="/forum/post/1352663">Speed boost curse</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> said in <a href="/forum/post/1352661">Speed boost curse</a>:</p>
<blockquote>
<p dir="auto">@daringclarky and if the sloop just started and got none, it's not even possible anymore then to outrun them</p>
</blockquote>
<p dir="auto">Any ship thats just started is at a disadvantage. This is just a fact.</p>
<p dir="auto">When they get sunk they will spawn at a different part of the map and will have the opportunity to gather resources to escape or take revenge.</p>
<p dir="auto">Its not OP at all.</p>
</blockquote>
<p dir="auto">Every ship just started is in a disadvantage when they fight, but not when they flee...with this feature they have in both situations a disadvantage...</p>
</blockquote>
<p dir="auto">Im happy with that.<br>
Game will be tense to start but get easier.</p>
<p dir="auto">Its not like you always see a ship st the start anyways. Sometimes you dont even see a ship for a good while and youve already done a voyage.</p>
<p dir="auto">Sometimes you see a ship and they have no interest in pvp.</p>
<p dir="auto">Sometimes a ship wants to fight.<br>
So fight!</p>
<p dir="auto">So i dont think this is an issue.</p>
<p dir="auto">A new ship will always have a tough time against a stocked up ship.</p>
<p dir="auto">Whats to say they dont find a speed boost right there at the outpost?</p>
<p dir="auto">It could go either way.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1352667</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1352667</guid><dc:creator><![CDATA[Shadow20642]]></dc:creator><pubDate>Wed, 06 May 2020 12:02:37 GMT</pubDate></item><item><title><![CDATA[Reply to Speed boost curse on Wed, 06 May 2020 11:58:08 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@daringclarky sagte in <a href="/forum/post/1352663">Speed boost curse</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> said in <a href="/forum/post/1352661">Speed boost curse</a>:</p>
<blockquote>
<p dir="auto">@daringclarky and if the sloop just started and got none, it's not even possible anymore then to outrun them</p>
</blockquote>
<p dir="auto">Any ship thats just started is at a disadvantage. This is just a fact.</p>
<p dir="auto">When they get sunk they will spawn at a different part of the map and will have the opportunity to gather resources to escape or take revenge.</p>
<p dir="auto">Its not OP at all.</p>
</blockquote>
<p dir="auto">Every ship just started is in a disadvantage when they fight, but not when they flee...with this feature they have in both situations a disadvantage...</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1352666</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1352666</guid><dc:creator><![CDATA[Schwammlgott]]></dc:creator><pubDate>Wed, 06 May 2020 11:58:08 GMT</pubDate></item><item><title><![CDATA[Reply to Speed boost curse on Wed, 06 May 2020 11:57:27 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> said in <a href="/forum/post/1352661">Speed boost curse</a>:</p>
<blockquote>
<p dir="auto">@daringclarky and if the sloop just started and got none, it's not even possible anymore then to outrun them</p>
</blockquote>
<p dir="auto">Any ship thats just started is at a disadvantage. This is just a fact.</p>
<p dir="auto">When they get sunk they will spawn at a different part of the map and will have the opportunity to gather resources to escape or take revenge.</p>
<p dir="auto">Its not OP at all.</p>
<p dir="auto">Anyways its fine you disagree. Im not here to change your mind.<br>
I think it would be really cool.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1352663</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1352663</guid><dc:creator><![CDATA[Shadow20642]]></dc:creator><pubDate>Wed, 06 May 2020 11:57:27 GMT</pubDate></item><item><title><![CDATA[Reply to Speed boost curse on Wed, 06 May 2020 11:54:25 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@daringclarky and if the sloop just started and got none, it's not even possible anymore then to outrun them</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1352661</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1352661</guid><dc:creator><![CDATA[Schwammlgott]]></dc:creator><pubDate>Wed, 06 May 2020 11:54:25 GMT</pubDate></item><item><title><![CDATA[Reply to Speed boost curse on Wed, 06 May 2020 11:54:48 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> said in <a href="/forum/post/1352658">Speed boost curse</a>:</p>
<blockquote>
<p dir="auto">@daringclarky I am against this, we already have enough "magical items", the ccb...doesn't need more of these<br>
Also this would create unbalanced/unfair situations for example with a sloop against a galleon</p>
</blockquote>
<p dir="auto">Not if the sloop is more stocked up than the gally.<br>
I think this would be a fun thing to have.</p>
<p dir="auto">Like. I mentioned too. Sloop can just anchor ball them. By time they raise their speed boost will have expired. They aint gonna have tons and tons of these things.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1352660</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1352660</guid><dc:creator><![CDATA[Shadow20642]]></dc:creator><pubDate>Wed, 06 May 2020 11:54:48 GMT</pubDate></item><item><title><![CDATA[Reply to Speed boost curse on Wed, 06 May 2020 11:52:43 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@daringclarky I am against this, we already have enough "magical items", the ccb...doesn't need more of these<br>
Also this would create unbalanced/unfair situations for example with a sloop against a galleon</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1352658</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1352658</guid><dc:creator><![CDATA[Schwammlgott]]></dc:creator><pubDate>Wed, 06 May 2020 11:52:43 GMT</pubDate></item></channel></rss>