A Crazy Idea!

  • The purpose:

    1. To liven up the Devils Roar.
    2. To expand the number of players per server.
    3. To create a new section of the world to navigate.

    The idea:
    Phase1: Create a labrynth of tunnels underneath the Devils Roar that connects islands together.

    Phase2: Create a way that players/ crews can sign into the game as landlocked inhabitants of the labrynth. Essentially player controlled AI enemies that work together to eradicate any pirates daring to venture into the labyrinth.

    Phase3: Give the players a choice of characters to morph into once they choose to be landlocked. Maybe a Cylclops, Ashen skeletons, Wild Boars etc.....

    Phase4: Create commendations for both sides.

    The synopsis: Due to ship/ player interaction and its effect on server stability this can be a way to increase the player base per server and create some really fun pvp scenarios.
    Some details: Each landlocked player gets 20k gold per hour that they can hide in the labyrinth.
    Each server can have up to 6 landlocked players.
    Landlocked players can attack ships but can't board them.
    Pirates can steal their gold.
    When a landlocked player dies he is summoned to the central depths of the Labyrinth and must trek to get back into the fight.
    There are spawn points for pirates within the labyrinth.
    Each morphed character has special abilities and regenerates some upon killing a pirate!😂
    How much fun would this be? A ship comes into the roar and gets obliterated by landlocks so they recruit more ships to battle the landlocks and steal their loot!😂

    Thoughts?

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  • @dag-13ernit said in A Crazy Idea!:

    The purpose:

    1. To liven up the Devils Roar.
    2. To expand the number of players per server.
    3. To create a new section of the world to navigate.

    The idea:
    Phase1: Create a labrynth of tunnels underneath the Devils Roar that connects islands together.

    Phase2: Create a way that players/ crews can sign into the game as landlocked inhabitants of the labrynth. Essentially player controlled AI enemies that work together to eradicate any pirates daring to venture into the labyrinth.

    Phase3: Give the players a choice of characters to morph into once they choose to be landlocked. Maybe a Cylclops, Ashen skeletons, Wild Boars etc.....

    Phase4: Create commendations for both sides.

    The synopsis: Due to ship/ player interaction and its effect on server stability this can be a way to increase the player base per server and create some really fun pvp scenarios.
    Some details: Each landlocked player gets 20k gold per hour that they can hide in the labyrinth.
    Each server can have up to 6 landlocked players.
    Landlocked players can attack ships but can't board them.
    Pirates can steal their gold.
    When a landlocked player dies he is summoned to the central depths of the Labyrinth and must trek to get back into the fight.
    There are spawn points for pirates within the labyrinth.
    Each morphed character has special abilities and regenerates some upon killing a pirate!😂
    How much fun would this be? A ship comes into the roar and gets obliterated by landlocks so they recruit more ships to battle the landlocks and steal their loot!😂

    Thoughts?

    I don't know how they would code it but love it and it should be the labyrinth only

  • @closinghare208 O would give landlocks the freedom to pop their heads out on the island itself.

  • @dag-13ernit said in A Crazy Idea!:

    @closinghare208 O would give landlocks the freedom to pop their heads out on the island itself.

    or do what skellies do when they spawn

  • @closinghare208 That would be funny! A troll crawls out of the sand and starts attacking. Love it.

  • @dag-13ernit said in A Crazy Idea!:

    @closinghare208 That would be funny! A troll crawls out of the sand and starts attacking. Love it.

    not really a troll but a skelly that you can posse when you die

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