Ahoy, Pirates!
Wee bit o' background: I tried to play Sea of Thieves a couple months ago with my wife, and we were discouraged by getting camped and killed by other pirates. We were bummed out. We stopped playing after only a handful of hours. But I came to realize; I was bummed out that she was bummed out... but I had a blast. I have a trip coming up on February 1st, and when I return on the 15th, I am looking forward to playing Sea of Thieves! (With or without my wonderful wife. Sorry, love.)
In the meantime, in the month before I leave for my trip while I polish off a couple other games, I could spend this time learning about the Sea to help me be the best Pirate I can be. So I reached out to this forum and looked on the internet. I came up with several tid bits I had no idea about. I figured I'd list them here; maybe a new Pirate like myself needs to hear them as I assume there are many new Pirates abound post-Holiday. Or maybe the folks at Rare would like to know that we missed these aspects of the game entirely. (Note: I'm not blaming design. User error was heavy. :P)
Anywho, here we go:
1. SERVER POPULACE & CAPACITY: My wife and I played 2 sessions; a 4 hour one free of all other players, and a 3 hour one filled to the brim with players ready to destroy us. During this 3 hour session it seemed like there were other people everywhere. But really, there isn't. The game allows 6 crews per server; meaning 6-24 players at maximum and 1-6 players at a minimum. Also, the "Reapers Chest" that spawns will not spawn if there is less than 3 crews total. The Sea isn't as crazy busy as it may seem! And to help keep an eye out...
2. WATCH THE HORIZON: I don't think any individual tip was beat into me more than this one. These ships don't move at light speed. A consistant view of the horizon is required; you can gain precious moments to prepare or begin to flee. Furthermore: You don't take fall damage when firing yourself out of a canon. Fire yourself straight up into the air; you'll have several seconds to get a vast take of the entire 360 degree horizon. Prevents infamous "CAPTAIN! LOOK!" moments. (Which, I cried at laughing btw.)
3. YOU DON'T MATTER; YOUR SHIP DOES: I found I was placing far too much emphasis on my own life; not ever risking it. You'll just lose some Bananas and Wood at worst. A suicide run with a powder keg; or even simply trying to board the enemy ship to distract them and allow your ship (assuming a 2nd person is at the helm) to gain some ground. If you die, the Ferryman will respawn you on your ship. If you fall off into the Sea; a mermaid will teleport you back to it. The ship matters. You don't.
4. HOTKEYS: The choice-wheel is great; but binding your Food or common weapons to certain keys/button maps can save a lot of time. I didn't consider doing this and should have.
5. AUDIO CUES: Between shifts in music when a Megalodon approaches, player footsteps, the additional ship creaking when you take on water... the game signals a lot of whats happening via audio. Lowering all other sound a bit, while keeping SFX Effects on maximum can help with this.
6. NOT ALL FOOD IS EQUAL: I thought all food restored health; and while this is true, it does not do so equally. Pineapples are a full restore; while bananas are partial. And meat has a regen effect so you can take a bite and regain health for a few moments after. I left several pieces of chicken behind because, and I quote: "Why cook this when I have a bunch of bananas on board?" Lesson learned.
7. YOU CAN SEE THE DARN MAP FROM THE WHEEL: Likely the most embarassing lesson of them all; you DON'T need to run down into the hull and leave the wheel to look at the map. Turns out there's a hole in the deck behind you for easy viewing. Yeeeaaah.
8. HARPOONS: I assumed the Harpoons were only for taking turns around rocks and such. Turns out you can use them to pull things to your boat, including treasure and crew mates, and barrels floating in the Sea so you can take the supplies out of them.
9. BAILING WATER: You can bail waiter onto another ship to sink them faster. I had no idea.
10. CANONS IGNORE WATER: Arguably the best find I made; I was consistently trying to shoot over the waves and adjust for wind with my canon fire. Except; Canon's don't acknowledge the wind or water. Just aim to hit the boat-- you can ignore wind and waves. (Though ship momentum is a factor.)
11. CROSSPLAY OPT-OUT: This is a new thing coming in the January update; but Xbox users will have the option of opting out of play with PC users. This will make sure you're only playing against others using a controller; and potentially make the Sea a little less busy, if that's what you want.
12. SKILL & MINDSET ARE A CURRENCY: Honestly, the biggest thing I may have learned is that knowledge; knowing how to properly sail, the mechanics of the games core loop, a good canon aim etc, are far more valuble than the games actual currency, Gold & Doubloons. Because you can earn Gold & Doubloons with knowledge, but you can't buy knowledge with Gold & Doubloons. Caring about becoming strategically better on the Sea matters. Wanting to be better matters here.
I hope this helped anyone who needed it! Cheers, mateys! I'll see you on the high seas in just over a month!