@camellias4465 You are right mate, but consider the recent dev update, even collector's chests now can be sold to any of the original factions in exchange of doubloons AND reputations, so now they are like mermaid gems, that were hard to acquire, but now you find loads of them scattered on shores and forts. it adds to the pot of useless doubloons.
I agree that it helps my content to have videos that show conflicts, heavy PVP and big battles. This is what the audience likes the most. But I wont promote that side of things just for the sake of my channel, it's just that the feel of the seas is not the same, everything starts hard, then someone complains, later its gets nerfed to the ground, like skullforts, devils roar, kraken, megs, and so on. Everything is becoming too easy even for a new player, and as they say "Easy come, Easy Go" .
Let's have a small example like the known Mobile Game "Flappy Bird" the game had one simple mechanic, but was so hard that people got Ego Depletion, its a mechanic used in game psychology to get players hooked. [I am an indie game DEV].
When you give the player a reason to try and achieve, and the win is a glorious moment, they get hooked and always want to return to the seas, SoT has 0 of that, as every accomplishment is way too easy, even for the new player.
Just my two cents :)