The title says it all! One thing I believe would keep people coming back regularly, ontop of all the great DLC we already have, would be the addition of Daily and Weekly challenges.
These could operate somewhat like the Bilge Rat adventures but instead would focus on different tasks from around various parts of the game to give new and endgame players a sense of direction when sitting down to play.
These challenges could be either given out specifically from each faction or maybe from a board hanging up in each tavern with a "To-Do" list stabbed to it.
DAILY CHALLENGES
These could be relatively simple tasks to complete and could get done in 10 to 25 minutes each and grant gold for completing in addition to any XP earned for delivering/completing things. For example...
- Kill 10 Grass Skellys: 1,000 Gold
- Deliver 2 Snakes to Any Outpost: 1,200 Gold
- Deliver 1 Splashtail to Any Seapost: 500 Gold
- Get the Red Lenatern From the Well of Fates: 1,000 Gold
These daily challenges could just be generic easily created or generated so that will just give players something to do each time they log in.
WEEKLY CHALLENGES
These particular missions will be a little harder to complete and each could be completed in one long sitting or a few medium length sessions each week. They'll dish out greater rewards and XP as well...
- Deliver 10 Pieces of Megaladon Meat to Any Seapost: 5,000 Gold
- Completed a Fort: 8,000 Gold
- Form an Alliance with Two Other Ships: 8,000 Gold
- Kill 500 Skellys: 10,000
- Complete a Tall Tale Without Dying: 15,000 Gold
Obviously these are just some examples thrown together to showcase the concepts but I believe this framework could serve as a major addition to the game and would allow an endgame player like me a sense of direction when I sit down to play solo or just want to be apart of the world.
What do you guys think?