• Within the Athena's Fortune book it's said that the gold hoarders will take all their gold from the outposts to the Shores Of Gold. My idea is what if at the beginning of each monthly update the tents at outposts were empty and the amount of the "decoration" gold behind/beside them would gradually increased depending on how much treasure/gold players had sold to them.

  • I wanted to write a story based around pets for a while now, and last week it was bugging me so much I did just that.

    It's quite long....

    I created a video from the powerpoint file with fairly short timings between page turning, so you need to pause the video to read the story, which isn't ideal - or else just read the full version here.


    BIJOU

    There once was a marmoset and this is his tale. Not that kind of tail… although his was long and beautiful and tufted with white, which allowed him to be easily found by his sisters. He was named Bijou by his father, which his mother agreed with, commenting on the beautifully vibrant colours of his fur and skin, but he knew he was small, possibly the smallest marmoset ever. He was also exceptionally curious, agile and had a good brain between those golden tufts of fur on his head.

    Bijou lived on Mermaid’s Hideaway, although he didn’t know his home had a name until much later. He spent his days playing, exploring and foraging across the island and his evenings gathered with his family, sharing the bounty of fruits from the shoreline and trees. Often, Bijou would have questions which were quietly dismissed with a mutter and a turn of the head and a sudden grooming. What were the pictures on the rocks under the arch? Who placed a huge chair on the northern rock stack? What was the big metal fire basket for?

    Frustrated with these evasions, he began to spend time with the only other being on the island who might be able to provide some answers – Five Paces Frank. The pigs and chickens had proved less than insightful and barely stood still long enough for him to finish his sentence, let alone offer a reply and the skeletons? Well. The less said about those the better. How sad though, to spend an eternity carrying so much hate.

    So, Five Paces Frank it was.
    Bijou had listened to him long enough to know he bewailed the loss of his ‘treasure’, something he’d buried near a tree? After a week of fruitless searching and scrabbling in the sand, Bijou concluded it might not actually exist, or that another pirate had in fact, made off with it.

    Pirates. These were the ones who came to his island from across the big water somewhere - leaping off their vessels, running around for a bit like startled parrots, squawking and making the most horrible noises. They’d set off deafening explosions, make enormous holes in the sand and then leave, apparently having finished what they came for.
    Now and then they’d give things to Five Paces Frank, but he never seemed very impressed.

    Bijou wondered if perhaps the way to get Frank talking and answering questions might be to bring him some ‘treasure’. Bijou knew they often appeared on rock shelves, or just beneath the big water, or sometimes even just washed ashore by the waves. In fact, he knew there was a red glowing one round the back of the island right that very moment! He left Frank to his own devices and scampered off over the top of the island and down between the stacks. There on a grassy shelf, was a chest, glowing angrily red, with broken metal and barnacles encrusting the surface of the pale wood. It took him some time, heaving and pushing it until it fell ‘plop’ into the water below and then dragging it by the handles onto the sand, across to where Frank stood in the twilight, still debating whether he should use the other side of the tree or not.

    Frank stopped mid-sentence and gaped at the chest, at Bijou, and back again at the chest.
    ‘Now then! What do we have here?’ He demanded. ‘A monkey and a chest? An Ashen chest by the looks of things too…… But …. but…. that’s not my treasure!’
    His face crumpled in despair and he wrung his hands together as he repeated the all too familiar refrain ‘Did you take my treasure??’.

    Bijou sat back on his haunches and scratched his head. He’d already missed the evening gathering and he could hear the chittering and squealing of his siblings away amongst the bushes. Frustrated and still with unanswered questions he walked slowly back towards the pond and sat in the moonlight pondering his options. His stomach rumbled and his head hurt with his need for answers, even the serene statues beneath the crystal water seemed to mock him.

    It was then that he heard a sudden familiar sound from behind and scampered quickly into the long grass. The sound of wood grating on gravel met his ears and he watched as a small ship slid up the beach, narrowly missing a rock and sending the chickens cackling in alarm to all points of the compass. Curses were heard and the hammering of wood until the familiar shape of a pirate emerged onto the main deck.
    Bijou thought for a moment, ignored his stomach and continued to watch the pirate. His ship was battered, and the sails ragged and the pirate himself dressed in shabby clothing. He heaved a deep sigh and strode towards the pond, towards the very grass patch where Bijou was hiding. Luckily, the moon was thin enough for him to remain unseen and he continued to peer between the fronds as the pirate took out a fishing rod, and, settling himself upon a rock, cast his line into the water.

    Bijou grabbed the opportunity and rummaged excitedly about the roots of the tree for a gift of sorts, something to indicate his good intentions before the pirate swiped him with his cutlass and ended his questions permanently. His hands soon found a mango, a little old and squishy but still sweet, he twittered happily and then carefully, quietly approached the motionless pirate.

    As he grew closer, Bijou made what he hoped was an endearing chirrup, the kind his mother made for him when he woke in the night to strange noises, and the pirate glanced down and saw him. Bijou froze then, uncertain. Before he knew what was happening, the pirate had leaned forward, scooped him up in his huge hands and grinned the widest, friendliest grin you have ever seen, his eyes lighting up like two lanterns and the smile spreading across his whole face.
    He held Bijou level with that gap-toothed smile and his booming voice burst out ‘Well hello lil fella!’

    Bijou clung on tightly to the fingers and gazed at the face before him with eyes like saucers.

    ‘Now what are ye doin’ ‘ere on this rock, sonny? Ye should be tucked up in yer berth nice n’ snug like. I be fishin’ fer Moonsky pondies ye knows and hopin’ t’make me fortune with them thar Hunters!’ A thick finger reached out and stroked Bijou’s fur with a gentleness which belied the gruffness of the pirate’s voice.

    Bijou cocked his head to the side and immediately stretched out his hand and offered the mango, juice running down his fingers, twittering for all he was worth. The pirate threw back his head and laughed.
    ‘Ye want to be friends, little one? Thank ‘ee kindly! Me stomach were grumblin’ away and truth be told, I been sailin’ these seas far too much alone, on account o’ me crewmate not returnin’ from the Ferry these last months.’

    The pirate grimaced and took a large bite, offering the rest to Bijou and the pair sat on the rock under the moonlight, sharing the delicious fruit.
    The night passed with the pirate hauling in his catch and Bijou foraging for more fruit, returning now and then with a succulent morsel to share and to listen. For the pirate talked and he talked endlessly – tales of his adventures across the Sea of Thieves, stories of cursed lovers, fierce battles against skeleton ships, regions where fire rained down from the skies, of Wanda the Warmaker – whose name Bijou knew from a book on the shore and of treasures the like of which only the Gold Hoarder knew. In between fishing, while waiting for his catch to cook, the pirate drew out his banjo and played while Bijou danced on the sand. They slept under the stars with Bijou curled against the sun warmed body and woke to more tales of mermaids and ghosts and skeleton lords. As dawn of the third day approached, a weight seemed to lift from his shoulders and his back straightened as the pirate announced –
    ‘I like the cut o’ yer jib, we shall sail together, you and I, lil fella!’

    To Bijou, these were the most exciting words he’d ever heard, and he leapt and tumbled on the sand for pure joy! For adventure and to see the world with a friend and capable companion at his side! To finally learn the answers to …. everything!

    It was on the way to the ship, however, that they were taken unawares and ambushed by skeletons. His pirate, Bill by name, had already proven his worth against the ordinary skeletons that rose from the sands, scattering their bones with ease and sending them back from whence they came. Bijou was able to show him where to refill his ammunition, when he was caught in the narrow pass after they’d spent time together naming the islands along the horizon. Bill had told him of great battles with Briggsy and Rooke and Graymarrow and how Graymarrow had sent him to the Ferry, cursing him that should he ever pass that way again, he would be powerless to return. He was always careful, he said with a wink, to ensure his cutlass were sharp and his blunderbuss loaded since then.

    But against Ashen Captains, he had not yet been tested.

    Bijou cowered and squealed in terror as the red form erupted from the earth, cackling and spouting arcane curses and before Bill could even drop the chest he was carrying, the cursed wretch had fired his first and only shot. Bijou watched in disbelief then, as Bill’s form crumpled to the sand fading to green and disappearing slowly in a haze of dizzy motes. The skeleton howled its triumph and Bijou fled to the safety of the trees.
    Bijou knew of the Ferry of course. Bill had told him that pirates returned because the Ferryman made it so, it was the duty he had been entrusted with. So, he waited, clambering around on the empty ship, mournfully turning the wheel, perched on the bowsprit, watching. But he waited, it seemed, in vain. No friendly guffaw greeted him, no gift of pineapple, no gentle hand bearing him aloft. And one day, there was not even a trace of the sloop to be seen.

    They were dark days then, for Bijou. He was bereft. A deep sadness seeping into his very soul. His whole world became a dank, dark grey as he lay immobile under the bushes. Even his family could not rouse him, though they tried desperately. His mind was filled with memories of his time with Bill. Though short, they had forged a strong bond of companionship strengthened by music and tales and the pull of a distant horizon.

    Slowly, Bill’s words came back to him. He caught a glimpse of scars in his minds eye, heard words of hardships overcome, memories of their time together and the light slowly returned. With it, a new determination. He would find his friend and bring him back!

    Bijou waited patiently on the shore, occasionally pacing backwards and forwards, or idly searching through the grains of sand until at last a tall and stately galleon dropped anchor nearby. Quick as lightning, he leapt aboard and hid himself amongst the barrels and crates of the lower deck. A risky business should the ship take water, but safe from prying eyes with the dim green and blue lantern lights. After some delay, the voices of the crew could be heard discussing their next destination. It was to be the Fort of the Damned.

    Bijou knew that his best chance of success was the Fort, but also the most hazardous. Bill had told him of the altar and the ritual used to open a portal to the netherworld, the Sea of the Damned, and skeletons were seeping through into the Sea of Thieves and not only skeletons, but their Lord too. He trembled with the thought of what he would attempt… he was only one tiny marmoset after all.

    It was the next day that Bijou discovered there were other animals on board the ship and that he could walk around unremarked, each pirate assuming he was another’s companion. There were crates of chickens in the very comfortable room at the top, and he found a macaw and a parakeet sleeping under a table on the middle deck. There was also a capuchin named Nugget, who followed him to his hiding place amongst the barrels. Nugget wasn’t the brightest of monkeys, but he was kindly and showed Bijou where to find food from the storage crate, or the small boat attached to the stern of the ship. When Bijou mentioned the Fort of the Damned, Nugget fell silent and folded his arms tightly around his body.

    It was on the second day, late in the afternoon when Bijou saw a great black swirling cloud in front of the ship, not a storm cloud, but with green light glowing from within it somehow. It emanated pure evil and he shivered. Sails were raised as they approached, even the sea grew still, and the only sound was the hum and roar from the flaming torches along the fortress walls. The ship bustled with activity now, as the pirates claimed the flames from the lanterns to light their own and headed up to the main hall of the fort. Bijou scurried along with them, keeping close to the shadows, huddling terrified in corners when the atmosphere of the fort overcame him. He had never felt so alone.

    He scampered up the final steps and stood in the doorway, his fur bristling, his eyes wide as he surveyed the scene before him. Some sort of table to the left, statues all around the room, a red skull placed in a cage atop a slumped skeleton and overlooking it all... the most menacing creature he had ever seen. Eyes glowing, it surveyed the scene below, gazing down upon the pirates gathered there, readying themselves for the battle. Bijou darted across the floorboards and hid himself under the table, the candles above flickering and sputtering.

    Then, a sudden cry of alarm and the pirates left the room, shouting to each other and pointing towards the sea. It seemed another ship had approached and now they needed to defend their right to fight, or ally with the newcomers. Blue and white glowing skeletons burst from the earth and pursued them and then Bijou was unexpectedly alone in the Fortress. What to do now? How did one go about calling a Skeleton Lord? He looked around the room and noticed translucent hands rising from beneath some of the coloured lanterns. Maybe that was a way to the Damned Sea… Sea of the Damned… the place where Graymarrow existed?

    Nervously he hastened over to one of the grills in the floor and began to chatter and chitter his story as fast as he could, begging whoever… whatever was down there to listen to his plea, he only wanted one thing, to be with Bill again, surely it wasn’t much to ask? His pleas became more animated, hands waving, standing on his hind legs excitedly emphasising his only need, his only wish. Then silence as he sank down again, head hanging, disappointment written all over his tiny face.

    But then, from the very depths of the earth he heard a faint sound of laughing. It grew and grew and grew until the very walls reverberated with it. There was a roar and the sound of a great wind as if something was travelling at a million miles an hour along a vast tunnel, echoing and screaming. Bijou leapt back in terror as the roaring grew closer, as if all the devils of the underworld were approaching. He cowered and tried to shrink himself into the very floorboards, absolute utter dread freezing his limbs and tongue as Graymarrow himself burst forth from the grate.
    Bijou cowered beneath his gaze, his whole body trembling and shaking, arms over his head as he whimpered in terror.

    ‘Who dares summon me!?’ Graymarrow boomed, in a voice which shook the very foundations of the Fort. His one blue eye scanning the chamber, he span to and fro, the skulls around his neck clattering.
    ‘I’ll hack you down where you stand!! Wait….’ And a huge booted foot descended onto Bijou’s tail, trapping it, ‘What miserable scrap o’ flotsam are ye?’

    Bijou squealed and turned to grab his tail in both hands trying desperately to pull it from beneath the salt encrusted leather. He turned his face towards the horrible apparition and screamed!
    Strangely, a look of recognition crossed Graymarrow’s distorted features and he cursed.

    ‘Bijou, is it, you measly morsel, I should skin the fur from yer bones!’ He snarled. ‘I know who ye are.’ And he brought his face down close towards Bijou, til the tiny marmoset could smell the fetid breath. ‘I know a friend o’ yourn.’ His blue eye spinning in it’s socket.
    Then he laughed and laughed so much and so long, it seemed as if the sound would never end. Bijou looked aghast but turned to face the evil revenant Lord. Graymarrow reached into his pocket and drew forth a thick frayed rope, on the end of that rope was a metal box, which glowed with a faint yet discernible blue light.

    ‘Was it Bill, yer come lookin’ fer p’raps?’ And he dangled the casket in front of Bijou’s appalled face. ‘I likes to keep ‘im close, he’s a tricky one but ‘e never shuts up tellin’ about a monkey friend o’ his, do ye Bill!’ He glowered and rattled the box brutally, ‘An’ after losin’ Slate n’ ‘is crew, I want to be keepin’ tabs on me little pets.’ Graymarrow shook the box again and scowled at Bijou.
    ‘Begone!! Yer not worth me time. There be nothin’ for yer here unless ye be wantin’ the sweet kiss o’ death an’ damnation.’ He tucked the precious package back into his pocket, unsheathed his great sword and took an almighty swipe at Bijou who leapt back, losing the end of his tail in the process but escaping to the safety of the rafters. His fur bristling, he bared his teeth in fury and shrieked his defiance.

    Graymarrow swivelled and eyed the tiny marmoset, a wicked grin on his putrid lips ‘Not if ye brought me all the stars in the sky! Why would I want t’remedy the sufferin’ of any o’ ye? Flesh is weak!’

    He turned then, to face the oncoming horde of pirates who had returned to the battle in greater numbers, having allied with a brigantine crew, so as to defeat Graymarrow and claim the glory and his treasure for their own.
    Bijou watched the pirates worriedly from his place of safety; the flash of the firearms, the swing of the swords and the roar as Graymarrow summoned his minions or blasted them hither and yon. As he watched, an idea began to form in his desperate mind.

    What he needed might be easy to come by, a small marmoset could easily squeeze between ancient floorboards and he’d seen what he wanted below, in the vault. Bijou skilfully climbed between the wooden posts, until he reached the ramp. Then dodging in between skeleton and human bodies alike, he darted underneath. The battle raged on around him, pirates defeated and returning in an endless cycle of mayhem. But underneath that ancient wooden ramp, he’d seen a crevice, a place where one floorboard had decayed and fallen, leaving a slim window into what lay beneath. Holding his breath, he squeezed his way through, deftly grabbing the rocks for support and clambered down. What he wanted, lay on the floor – a small thing, but precious, nonetheless. Taking it in his hands, he scooted back up to the main chamber fighting the urge to cower in a corner.

    Now was the moment when he needed to gather all his courage. He combed his fur back from his face, flexed his hands and feet, jumped onto the top of a nearby barrel and waited for his chance. Graymarrow was standing insolently in the centre of the chamber, hurling insults at his foes. The pirates launched an attack and pushed him backwards before he raised his diabolic chests and crashed them together, summoning more cursed followers. The concatenation sending the pirates fleeing temporarily, for safety. Graymarrow took a step back then, towards where Bijou was waiting, leaving his lackeys to do his work and at that same moment, Bijou launched himself with all his might, onto Graymarrow’s back.
    Clinging on for dear life, with his one free hand, Bijou knew that his scant weight would barely be noticed. He clasped hold of the ropes which encircled Graymarrow’s chest and oh so carefully lowered himself down, down to the very pocket where Bill was held. Graymarrow was tossing insults at the pirates, cursing them roundly for their apparent ineptness, and all the while Bijou was edging closer to his goal. One more reach of his hand and his fingers closed around the frayed rope, a slight tug and the casket was brought forth. Simultaneously and carefully, he slid the sapphire mermaid gem into Graymarrow’s pocket. No time to lose! Bijou took the rope in his mouth and gnawed voraciously, the casket dropped into his hand and he fled! Fled the chamber, the Fortress and didn’t stop running until he reached the safety of the galleon’s lowest deck.

    Once there, he placed his prized burden gently on the floor and lifted the lid. A swirl of blue vapour drifted upwards, slowly taking on a familiar form. It was Bill, his beloved friend.

    The shade spoke to him in a whispered voice, ‘Well then, lil fella, aren’t you a sight for sore eyes! How can a poor pirate thank ye for savin’ me very soul? I am in yer debt for sure, but whisht, I am so very glad t’be back in yer company again!’

    Bijou watched in awe as the shade of his friend coalesced and quivered, a warm glow filling him from the tips of his toes to his ears.
    Bill continued thoughtfully, ‘I needs to be havin’ a word wi’ the Ferryman and see what he says about me comin’ back though. Wait fer me on Mermaid’s Hideaway, me lil friend, and what will be will be, keep a weather eye on that horizon!’

    Bijou nodded and chirruped, his heart filled with love for his pirate, as he watched the blue vaporous figure dissipate until no trace remained.
    Back on the Fort, Graymarrow sensed something was amiss, but it was too late by then as he sank to his knees and then into the ground, defeated once again.

    Some days later, just after the wheel of the year had turned past midwinter, the sound of wood grating on gravel met Bijou’s ears. He watched as a small ship slid up the beach, narrowly missing a rock and sending the chickens cackling in alarm to all points of the compass. Curses were heard and the hammering of wood until the familiar shape of a pirate emerged onto the main deck.


  • Something many of us want is the option to re-roll our pirate without losing our hard earned cosmetics especially limited ones we can’t get back. Another thing we all want is more PL content. Why not mesh these together? Make it so once the re-roll is an option it remains one only for PLs. This would be beneficial by giving PL’s something that has been long desired while also adding an extra legit incentive for players to hit PL should they be less than satisfied with the character they’ve obtained.

  • I u should get it were the captain of the ship gets a key when they spawn called the brig key so they can go up and open the brig with it but it will still require the voting and all and when they all vote yes the player hands get tied behind his back with a rope and then someone can bring him to the brig while the captain opens it up then lock it after. I think u should do this so u can use all the brigs and it would make it a lot cooler

  • Ahoy Sea of Thieves lovers and staffs,

    Since a long time now, Grace alias Captain Morrow hate Stitcher Jim because he killed all his crew and Grace's. Jim run off to escape Grace after trying to kill her. This part is clear.
    Now, since the new update, Jim took Duke's position in the tavern and he is now working for Duke. The thing is, Duke was also at Morrow's peak so Jim have to be there too... And... He is!
    Why Grace and Jim are now face to face, with out speaking to each other and they keep saying the same story with out taking care of Jim new position...
    Do you think it is normal? Noone is talking about it yet... I really think I am the only one who have noticed this...

    Please, tell me I am not crazy and enlighten me!
    Capitaine Papsi from the Shinning Scale crew.

    PS: mp me for the rewards ;)

  • I was playing Sea of Thieves with one of my friends the other day and got off to play the new Star Wars game and while I was playing I couldn't help but to think what an open world no story Star Wars game based on Sea Of Thieves would be like.

    For example, in Sea of Thieves, you can sail the seas, take missions, get paid, or just explore, it doesn't have to be a full pack story mode game. My idea was, what if you could make a crew (like the main characters in Star Wars Rebels) in the Star Wars galaxy, and choose a role, you wanna be a Bounty Hunter? Okay! Jedi! Absolutely! Even a Sith would be amazing, or a Stormtrooper. Gameplay would be the same as Sea of Thieves but with space ships and outer space blaster battles, you would be able to explore new planets and upgrade armor and customize lightsabers to whatever you want them to look like, you could take missions from people (mainly a Bounty Hunter job) and get paid in credits and use those to upgrade your ship and get better armor, also, I think it would be insanely cool to have it where you don't have to stay with your crew unless your on a mission, you could split up if you want to find your own kyber crystal or even collect bounty's. You could go blow up star destroyers and take down Stormtroopers and even maybe the Death Star. If your crew wanted to lock you in the brig? Freeze them in carbonite! Also, as far as exploring planets goes, I would hope it would be exactly like Sea of Thieves, and you have to fly yourself or with a co-pilot, the planets would be huge and fully explorable like the Sea of Thieves map. All planets would be from the actual games, movies, comics and even some custom ones too. I don't know but just a thought I had haha. This game would be a blast and I'm sure me and my friends wouldn't ever get bored of it.

  • Ahoy Mates,
    Just talk about my twitter account, I publish everyday content about the game. Video, draw, screenshot, story and I would like to have some pirates to interact with !
    So this is a little thing but it's important to me
    Akzam's Twitter

  • If anyone sees this post who are not into role playing this post is not for you. I would love to see a new mode for Sea of Thieves a MMO RP for people who like role playing. (I am not referring MMO RP to WoW, RuneScape I am referring to GTA V RP aka FiveM) Sea of Thieves doesn't have to be redone. What it could have is the

    1. Character can be separate from the main classic Sea of Thieves we could either transfer the character or start from scratch
    2. There is no player slots instead there is a crew/friends list we can add in game so we can keep track who is part of the crew
    3. Any ships can't get picked anytime we start off a sloop then we improve our reputation we can unlock then purchase bigger ships over time that we can spawn our own ships so that we can do different things
    4. Continues from (3) Example: A friend of mine wanted to do a quick easy Tall Tales while I wanted to work on my Legendary Voyage it would been nice that he was able to spawn his own ship while I can do my stuff to make things go faster by adding (cargo ship) it doesn't have to have cannons
    5. Guilds would be nice to see. Create a guild then have a hideout to pick out but it should be in ruins then we can repair it with wooden planks we collect also should have option to upgrade/expand by repairing other rooms that are either boarded up or not. Hideouts should be our own storage to keep resources in have it saved when we log off.
    6. When we log off our character and the ship everything else should be still there instead of just disappearing and the ship just sinking.
    7. The sea should be 2x as big as the fanbase of the Sea of Thieves so that can big enough so we don't sail into everyone like every single minute. It be more immersive for it to be rare (no pun intended) to spot 1 or 2 people
    8. Partnering up with other guilds would be fun and immersive
    9. Voyages should be saved for example being in a middle of a voyage then if I log off it should be saved so when I log back in I can resume the voyage
    10. Purchase resources instead of finding it, still be able to find them as a option. Selling them to other players or trade them would be so immersive to make businesses and make money.

    To those who won't be interested into the new mode I am suggesting I am not saying it should be forced just stick with the classic current Sea of Thieves. This new mode should be an option for those who wants a more immersive experience and it will help keep the game fresh. All these are ideas so if Rare can look at these ideas but make it better more balanced. This game is meant to be played years by years so this new mode should help that. I do have fun playing this game I am just suggesting a more immersive experience. This should improve on making stories & lore.

    PS: Maybe release something to fill out why we want to join that mode to improve the immersion. I am in role playing servers that needs to be whitelisted by filling out the information why we want to join and it does help a lot to have a lot of people who wants to have a immersion experience. Might have a couple of people that will ruin it but a lot better than a dozen.

  • Bonjour.
    Il y a peu, j'ai sorti une vidéo qui m'a pris pas mal de temps pour parler du jeu. Si vous êtes débutants, cette vidéo vous aidera très certainement. Si vous êtes un ancien, elle vous permettra de vous souvenir de ce que vous pourriez oublier ou simplement voir ce que moi j'ai oublié (tellement de contenu à présent, soyons honnête, tout retenir est presque impossible).

    N'hésitez pas à me laisser votre avis, je reviendrai avec d'autres vidéos moins travaillée mais tout de même intéressantes :D (possiblement en anglais).


    Hello.

    Few days ago, i've uploaded a video whitch took me a lot of time, speaking about the game. If you are beguinners, this video will certainly help you to play. If you're an old player, you will see what you can forget or what i've forgot on this video (in french so).

    Don't forget to leave your comment about that, i will come back with others videos less worked (but probably intresting too, and with no language barrier).

    Thank you ! Merci !

  • [This post is not about creating drama, and I promise you it is a suggestion at its heart. Also I write it from memory so I might miss item names and such.]

    After the release of the Anniversary Update I really enjoyed all the new story missions. I done them all alone like I play the whole game like that. I like the challenge. I solved most of it alone, I did not even look up solutions most of the time: it was one of the best gaming in the year for me. Old-school, taking-notes-on-paper kind of adventures. 10/10. I really loved it.

    Then I finally managed to go to the Shores of Gold. I knew it is big. And I enjoyed it... then I messed up. It was my fault, I thought I have the solution for one of the caves. I thought it was a bug. I even opened a ticket, made a video about it. I was stupid. I felt stupid. In reality I just messed up interpreting the clues. But not this is where I given up on the game. It was a shame but not one I can't get over. But it took me more than a hour to give up on this run.

    My next try was worse. Now I know the solution for the vault. I spawned far from the Shore so it took me about 15 boring minutes to go there. Then I transitioned to the Shore... and there was already another crew, vaults open etc... so I started again in a new sessions, I wasn't about to pick a fight and ruin their endgame.

    Third time the charm right? Nope. I solved the vaults. I got the item I need in the big throne statue... when a galleon appear. They sank my boat and killed me 3 against one is hard 2 of them died before me. I respawned on the island with a new sloop, they even messaged me how did I respawn there after they noticed me. I tried to continue in secret but they found me and killed me again and took my item too. I thought about sinking them, but knowing they will respawn here made it pointless. I was outnumbered, I had no way to know where the item is. And I assume they solved it after I left without having to go to the vaults. They should thank me for the free pass to the ending really.

    And this is the point I given up on this. My question was, that I did not ask here or anywhere else (I was in deep disappointment and rage after hours of gampeplay lost like this, it is rare a game does this to me, so I just quit, deleted the game, did not worth the time after this):

    Why the Shores of Gold island is not private session?

    The story goes there are only one Shroudbreaker. Storywise strange that you are attacked by another crew while solving the puzzles on the island that can't be accessed without the one and only legendary Shroudbreaker.

    There are a lot of times when I just accept that others attack me. Every voyage, chest, skull, gem are fair game. We are pirates. We are pirating. But here: it takes too much time and frustration to let this happen. It should be a private session because it does not makes sense to have more than one Shroudbreakers there. I spent around 5 hours on that island only in the 3 runs I tried it. And 2 runs from that ended beceause others got there too. Once I was the second. An other time another crew was. And it just doesn't make sense.

    Of course I do not know if this still works like this. I did not follow release notes after deleting the game. If it is not like this anymore I am sorry for wasting time writing this down. But now that I coming back to the game to check out the pets, spending actual money on the game after buying it on release for full price: I felt like coming clean about this hard annoyance that made the game bad for me at the end.

    So is it wort to try the finale again now? Or I had to fear from other crews attacking me with another Shroudbreaker?

  • Pls add playable skeletons where u can select skeletons like how u chose ur ship skeletons cannot hurt other skeletons but they are encouraged to hurt other pirates since skeletons can’t hurt each other they should get stronger the higher level they are in a new faction-Flameheart’s Crew it’s the skeleton equivalent of pirate legend and u have to get to level 50 in the factions of Gold Hoarder’s Minions where u defend the treasure in a skull fort the other faction graymarrow’s legacy (it makes sense to the lore bc graymarrow is dead but his legacy lives on) u bury treasure flamehearts crew voyages would be burying treasure in a fort and defending it from ai pirates and players getting level 50 in flamhearts crew would let u become a skeleton lord and get the burning blade ship u get the voyages heading to a portal invisible to humans in ur ship to arrive at an island in the sea of the damned instead of selling plundered loot head to an island and bury it to get money and reputation in graymarrows legacy hair items and face paint would not be transferrable to skeletons but everything else is able to transfer and there would be skeleton merchants to sell stuff and a skeleton shipwright through the portal mentioned above


  • Tavern Tales

    The sea, she ever calls to me
    She knows me not by name
    Nor never questions where I go
    Or where from land I came

    The sea, she ever calls to me
    She guides me with her wind
    Though journey's end is where I sail
    With her I must begin

    The sea, she ever calls to me
    She stirs this pirate heart
    Within its depths she'll always be
    For we will never part

  • Hi all,
    long time no see. I hope everyone's been good. I came to share a story with you. We're all pirates, merchants or fishermen, simply no strangers on the seas, but sometimes, even seasoned pirates manage to forget, why they are even sailing around. This is a short story about love.

    Once upon a time, a young man, in his early 20s began to dream about adventure. You all know how it is. The sea started to call for him. He knew, that his family would never allow him to join the navy. And frankly, he never was the type to follow the rules. He wouldn't be happy serving on some navy ship. He wanted the freedom and excitement that only a few people truly experience. So he stayed home, got a job as a carpenter, got married, had children and became one of those men, who do things the way, our society expects us to do. When asked about his life, he'd say " I am happy, I have everything i need." What a lie that was. He was full of himself. He hated his ordinary, comfortable life. He'd often say, that his family and commitment's what's keeping him from leaving. What he didn't know, was that it was all going to change soon...

    One stormy evening, he came home from work, like many times before. "Honey, I'm home!" he said. But no response. He didn't pay much attention to it. "What are you thinking of for dinner?" he tried again, while taking of his coat. " You in here? Hello? Kids? Anyone?" But the house stayed silent. He wouldn't know it then, but his whole life was about to be torn apart. He sat down on his old wooden chair. Not knowing what to do. Where did they go in this weather? Why didn't his wife leave a note, like she always did? The ominous silence was getting on his nerves. The only thing he could hear, was the thunderstorm outside. And by the sound of it, it was going to get worse. He poured himself a glass of whiskey to calm down a bit. He reached for the glass, but at this moment, a sudden knock on the door.

    He got up from his chair and went to answer it. His wife had keys, there wasn't any reason for her to knock. But who else could it be? Did she forget the keys again? He couldn't thing of any other reason for this. He opened the door, expecting his wife and kids to stand there, but he found this strange old guy standing outside.
    The look of this stranger shocked him. Tattoos everywhere, hook for hand, missing an eye. " I just ..." he uttered in shock. The stranger interrupted him: "No time for that, get your coat and come with me, if you wanna see your family ever again! Quickly!" He couldn't tell why, but the stranger seemed somehow trustworthy, despite his very unusual look. "Oh god, I'm coming! You know where they are?" "Not exactly, but we need to go, now!" As they were walking down the street, towards the harbor, he noticed how strangely the the man walked. He looked down and noticed, that the poor fella also had two wooden legs.

    " I'm Merrick by the way, not that it matters." the stranger uttered. They arrived to a small rowboat, parked in the water. Our hero looked at the size of waves, that were crushing on the shore and immediately had the feeling , that he's gonna be sick. "We gotta go! What are you waiting for?" the stranger yelled. Now, it may not make a sense to you , why someone would just hop into a boat, with a complete stranger during a storm, but you have to understand , that the love he left for his wife and children was stronger, than any fear of death, he might have had. Never underestimate, what a man can do for his family.

    "It's gonna take awhile to get there, hold on tight." Merrick yelled, trying to talk over the loud sea and thunder. "Just give me the paddles and sit back. I'll get you to them." The boat moved up and down over the waves. He never experienced anything like this and his face color started to change into greenish tint. "You gonna be sick boy? Use the bucket!" Merrick laughed. "Old man, let me worry about myself and you just make sure to get me to my family and don't let this boat go down ." For someone, who has never before been at sea, he endured the worst of it pretty well. Maybe he was born to do this, or it was the determination, that he was gonna survive and find his family.
    After a few hours, the sea calmed down and our hero fell asleep, exhausted from filling up three buckets. He dreamt about his family. How the kids used to run around , how his wife made them both take dancing lessons and how they spent time together. But this wasn't a pleasant dream, it ended with his wife taking the kids and leaving. How could she do that? Why did she desert him? He woke up with a cry and all sweaty. "Did you have a bad dream lad?" Merrick smiled at him. "Don't worry, that happens. It's never a good idea to sleep, when crossing the shroud." "The what now?" he asked. "I'm not gonna explain the whole thing to you now, we're almost there..." Merrick said. "Also, there's a kettle in that box, make us some coffee. You know how to do that, don't you?" "No, I don't, that feature hasn't been released yet." our hero said, while starting to cry . Merrick looked at him, puzzled by what the young man said. "I've never heard anyone talk like that. Something wrong with you? You gonna be sick again?" Our hero just shrug his shoulders. "I don't know, i've heard some guy in the tavern say this. I thought that's how all pirates talk." Merrick stopped rowing. "Pirates? How do you know i'm a pirate? What if I was a simple merchant? That's something that could be very offensive and I'd probably have to say goodbye to you."

    Our hero started apologizing "I'm sorry, i've never meant to..." Merrick almost fell out the boat laughing. "Calm down lad, if i was gonna leave you to die, i'd have done it by now. Now, tell me, what do you know about your wifes past? And don't try to tell me a lie , i'll know." That was a strange question, our hero starred at Merrick for while, trying to make sense of this and thinking about what to say. "Well, she grew up in London, with her wealthy parents. We met in a tavern, where she stayed while she was traveling." "Hmm... did she ever try to hurt you or rob you?" "What??? Why would she???"

    Merrick put the paddles aside. "See lad, she isn't from London. She comes from this place. It's called the Sea of Thieves and she was born here. We've found her as a newborn, in a rowboat, just like this one. Noone had ever known , who her real parents are, but we took her in. We took care of her, loved her like our own, but with each passing year, she became more and more aggresive. My other children refused to play with her, because even when fighting with wooden swords, she'd often hurt them. Once, she even went for my other eye." he taps on his head. "It became dangerous to keep her around, so we've sent her on a long journey, aboard a merchant ship." Our hero was stunned, by what Merrick has said. His wife? That had to be a mistake, she was always a gentle, kind person, who would prepare your meal, before taking care of herself.
    His heart's aching, just by the thought, that he had been deceived, for some unknown reason. Aching slowly turned into rage. "Old man! You may have told me the truth, but i feel, that you're leaving out much more! You're going to tell me! Right now! Or i'll go for your eye too !" "Alright, alright lad. Just calm down. I'll tell you. You know her to be a shy and calm person, right?" Our hero nods. "Well, how to say it ... It's just an act. Inside , she is a very, very rotten person. The first time that we have seen her, after her long voyage on merchant ship was over, was when both me and my wife were traveling on a galleon. We've seen a battle of two other ships from afar. I took our looking glass and saw, that one, that we know , was a galleon of a well known pirate, captain Bronzebeard, but what's the other ship, has been something much worse. You're probably not going to believe it now, but that ship was full of skeletons. And on that ship, we saw her. She was commanding them. Now, I don't know how that's even possible, but the look in her eyes, the way she looked at all the carnage... it was like it's all just a game for her. She slashed and shot those poor pirates, without a single sign of remorse. So we're standing there, looking in horror at what's gonna happen next. She turned her ship around, strangely easily, like it was a child's play to turn the huge ship and started to sail towards us.

    Our crew didn't stand a chance. It was over quickly. Me and my wife were the only survivors. Skeletons took us and brought us to her. If i had any doubts about her, they dissapeared quickly. ' You will live.' she said. 'I know, you want to ask me why, now. It's not because you took care of me before, but because I want you to spread the word about how these men died. Tell everyone, that I'm the ruler of these waters now!' See lad, that was a worse feeling, than loosing my limbs. You don't ever want to see someone you love, turning into a monster like that, or tell you something like this." Merrick paused to wipe down a tear runing down his cheek.
    "Why are you telling me all of this? You're surely mistaken! My wife can't be the same person! She's too gentle to do something like that! You're almost blind , i'm sure you have to be mistaken! Can't you see , that this doesn't make any sense? If it was her, why would she leave this place and start an ordinary family with me?"

    Merrick looked at him, opened his mouth to say something, but after a few seconds, he just closed it again and started to row. In the distance, they could see an island slowly aproaching. Merrick looked at our hero, who was visibly shaken, by what he's heard. It was obvious, he'd never imagine that something like that was gonna happen. Merrick knew, he had to comfort him a little, to give him at least some peace of mind. "Lad, you know up in your heart, that it's all true. But you should never give up on your kids. We're gonna be at the Plunder Outpost soon. So let me tell you this. Whatever goes down from now on, i believe that she'd never hurt your kids. She is probably gonna try to make them do terrible things, to run a skeleton ship with her, to turn them into her. Physically, they are safe, when around her. But you still must find them quickly and bring them back to your world, before they desert all the good, all the humanity, that's inside them. I can't tell you how to do it. Chances are, you'll have to do things, you'd never imagine you were gonna do. It will be the hardest adventure of your life, you will have to make decisions, you won't be comfortable with. Life in here is a far cry from the comfortable life you had till now. But you must never give up. The sea is gonna be harsh on you. People you'll meet will say , that it's impossible. That you'll better say goodbye to your children and leave. Never listen to those! You're gonna find them. You'll tell them that you love them and that everything's going to be alright."

    The rowboat arrived to the dock. Was this all just a lie ? Maybe, but could our hero take the chance and not believe this old man? No, if there is but a small chance, that his family is here somewhere, he has to find them, before they get hurt or worse. Merrick said to start looking at the local tavern, so that's where he'll go. Man up, their fate depends on you ...

    This is where my story ends, but yours begins. When you're sailing around, keep an eye out on the horizon, maybe you'll notice a ship, with a man and his children sailing happily around. If you do, say hi to them for me. Thank you for reading.

    Oh and in the words of Steve Jobs, there's one more thing. You may have noticed, that some words are bold. Read only those, for a whole new story....

  • The adventure storyline missions take a huge investment of time to find all the additional books and figuring out important locations not to mention player and world interactions like the Kraken, and ship respawns create huge setbacks. That's all fine and dandy and understandably part of the game.

    However, it's incredibly punishing to invest all that time to fail the puzzle challenge and have the entire mission canceled and the journal lost forcing us to sail back to an outpost, and completely restart the whole process. It's absolutely ruthless!

    I would recommend some way to allow players to respawn, whether inside that puzzle game state again, or have them interact with the totem once again... something other than completely canceling the entire mission altogether.

  • So most people will probably think I'm making this up or something, but honest to god this is true. It might be a glitch or some bug but it didn't seem like it. Me and my friend were completing the second tall tale, The Cursed rogue. We were fighting Briggsy and I died. I went through the ferry of the damned and spawned back on our sloop. I ran out of the bilge and into the map section, and there was a lady pirate standing in front of the map. I was about to shoot but she waved. So I waved back and ran off the ship to help my friend. We had no loot on our ship so I wasn't really worried. When I got back on the island I realized there were no ships around. I didn't think much of it and ran back to my ship. I helped my friend, we defeated briggsy, and I told him sit back with Briggsy's skull so I can go see if shes still on. I go to the sloop and she isn't there anymore. I go in the crows nest and see if any ships are around and there are none. So I tell him we're in the clear. We sail off and complete the tall tale and it's done. Now this is where my story gets kinda weird? The lady had glowing green eyes like the mysterious strangers, only one was exposed as she had an eyepatch. Now before u say "op why didn't u mention her eye earlier?" Well It didn't fully hit me till way later. Anybody else has any similar stories? I really am a sucker for lore and story but it isnt fun if i exaggerate or get my hopes up. Its probably a bug or glitch but the lore obsessed side of me wants it to be intentional. Let me note her clothes were not ghostly. The most I remember of her clothing was she had a white shirt and a black hat.

  • Out of all 5 known Skeletons lords, only Captain Flameheart remains "alive". That's why I think we are definitely going to see him in the new Tall Tales as one of the antagonist or even the final boss. There have been signs about his arrival my fellow pirates. Since the Shores of Gold commendations has offered a Gold Hoarder's curse I think it would be cool to have a skeleton one as well, where your body would have some skeleton parts instead of flesh.

    Let me know what do you guys think about this and give me your feedback If you would be cool with another curse as the main grind of new Tall Tale, or If you would like to see something new.

  • So i Think almost everyone has Seen this

    Someone didn't load in fully and its just a skelly

    Why dont do something with that
    Of course just for Cosmetics

    Lets say there is a curse that Turns you in to a skelly
    What can you do with it:

    1. If you have a gold curse, then it Turns you in to a gold skelly
    2. If you have a Eye curse, you turn in to a Shadow skelly
    3. You Maybe can put on Cosmetics (Maybe Not Make-up, just imagen that)
    4. You have Another Death Animation
    5. And other places for skellys, like the Death ship and the Legend Place
    6. And dont forget the NPC's, they shoud be scared or at least react to it
    7. Maybe your name is red but that might be confusing

    Btw about the plant skellys, Maybe like a Merchant curse

    Hope this will happen
    I Think After that much gold that so many Pirates got, and the Start of These curses
    Maybe
    Maybe not

  • So after a tons of hours fun with SoT i became PL. My friends were not so fast, but i just love the game. I kept playing for every event and update.

    What i miss is the grind for reputation. I would not mind to level Gold Hoarder to lvl 500 just to see it rising.
    The Game is more than a year old and rare is doing a very good job. We just need some fixes for the core game now.

    1. Let us level beyond lvl 50. Just have some creator make a lot of different skins for even if they are only different colors or easy ones like bandanas or fruit skins
    2. Give us things to spend our millions of gold.
    3. Open the Tall Tale Quests for Alliances. Give us the Spyglass to search the stars for the island we need to go. Give us a book with riddles to find the map in the water. Give us the compass to follow it to some nasty skeletons

    Suggestions?


  • Feedback + Suggestions
    1. Option to change your pirate (Instead of deleting your current one with your progress)

    2. Guilds. Perhaps they could cost a specific amount of coins to start the one who purchases the guild could be the captain

    3. Ship names. Being able to name your ship (Like the in game shipwrecks the magpies wing/morningstar)

    4. More passive undersea wildlife to make the environment better. (Manta rays, whales, dolphins, octopuses, sea snakes)

    5. Ashen versions of more things (Ashen version of chest of sorrows where it cries boiling water). Ashen enemies like (Ashen skeletons, Ashen megalodons, ashen krakens?)

    6. More stuff to deliver to the order of souls. You can deliver chests and trinkets to the gold hoarders and to the merchants you cna deliver animals, cargo run items and crates. But to the order of souls you can only really deliver skulls so I feel like there need to be more items that you can hand in.

    7. More curses. If they expand upon the curses they can add the skeleton curse where one of your hands or legs turns into bones. Also perhaps the curse of those mysterious strangers in the tavern could be something pirate legends get.

    8. Bounty hunts

    9. Mermaids. These could guard shipwrecks.

    10. Commendations/loot for PVP players. I'm not sure if this would make the game more toxic or not but for now I would like to earn money from sinking ships since nowadays almost no ships have loot due to the Tall tales.

    11. Different tall tale stories. So the first set of tall tales were about the shores of gold, however I think it would be interesting if RARE could make a storyline about the ancients (See captain falcore on youtube for lore videos)

    12. This may be too much to ask but an icy region would be very nice. I've seen a lot of people requesting this and I feel like it would bring a lot of old and new players back to the game. The theme could be vikings since the game is not Sea of Pirates, it's Sea of THIEVES.

    13. Health bars for skeleton lords

    Thanks for reading! Tell me in the comments what you think

  • the game is incredible and a great variety of creatures in the game (megalodons, sharks, mermaids and the great Kraken legend) but there is an animal that would be incredible if it had in the game: MobDick (would be a creature a little bigger than megalodon and with this creature it could be a loophole to add whales that would drop food or other items when fished)
    the game is sensational highly recommended!

  • CONTENTS
    1 - The Concept
    2 - What Would These Entail?
    3 - Why They Should be Added
    4 - Important Note

    THE CONCEPT
    Epics would be a new type of voyage which revolves around small stories or 'missions' in a more directed manner than the normal voyage types. These 'Epics' would involve the player recieving a mission or storyline from a character/journal/discovery, similar to the short stories which have accompanied DLC - but with a wealth of differences.

    These would be permanent and not time limited to allow anyone to experience them at any time. They would also be limited by lore and stories available and thus would be limited in number, tailored by the devs and be a full-on experience whilst still trying to capture the free and non-scripted nature of the game; much like MMO side-quests.

    WHAT WOULD THESE ENTAIL?
    These would involve a variety of scenarios and would be based around the lore of the 'Sea of Thieves'. Our heroic and curious pirates would follow a trail of discovery in order to unravel the mysteries of the world.

    Along the way, our pirates would find treasure, interesting journals, trade goods as well as encountering sea monsters, skeleton captains and more enemies and boss type enemies as they are added to the game.

    These voyages would also reap rewards for for all three trading companies as you would be doing 'missions' involving all three.

    WHY THEY SHOULD BE ADDED
    Firstly, I have been thinking it is a shame that new pirates will eternally miss out on old stories. This would give new players an introduction to, not only the game and how it works, but the lore and setting of the game. One of these epics could even be tutorial based. This would also introduce them to the trading companies and their backstories.

    On top of this, it would give those already playing an opportunity to learn more about the world. I feel that more knowledge of where you are and what you are doing gives people a greater sense of purpose and excitement.

    Secondly, these could have some scripted sections - such as being ambushed or partaking in an outpost siege defence - which could ensure that more players have the opportunity to experience some of the great and epic moments which can occur in the 'Sea of Thieves'. However, emergent moments should certainly remain throughout these 'Epics' to ensure the core feeling of the game is retained.

    Thirdly, this could be used as an opportunity to push players into discovering more of the world such as caves, lagoons and other interesting places which they may otherwise miss.

    Lastly, this would give rare a great opportunity to re-introduce and keep lovable characters such as Merrick in action!

    IMPORTANT NOTE
    As I said previously, these should be based on discovery and uncovering the past, and not progressing a story. This would retain the feeling of the game that it is about YOUR story. This will give players the opportunity to understand and learn about the world and it's history in epic, new and interesting ways and NOT lead them through a story ark.

    Thank you for taking the time to read this!

  • I Think this game lacks lore,I understand its there but you have to go a bit out of your way to even understand it and to be honest,Its Amazing! Why? Well this opens yet another opportunity for more content the "Scholars Alliance" you basically go out to the open sea and get paid to learn and figure out the lore. Cave paintings,books,scrolls and finding crews that were lost at sea,even sunken ships could all play a good roll in figuring out lore while getting paid,or unlocking new consumables.
    RARE give us the scholar alliance!

    What do you think?

  • I’m really curious in the lore and I just ordered Athena’s fortunes book and the tales of sea of thieves. You guys know any other books or website where I could get more lore from sea of thieves?

  • So has anyone being able to work out what the cave paintings in the devils raw actually mean or like the law of the lands

  • So as I was sailing in search of a rowboat, I decided to stop by Jim on the way and when I got there I noticed that his voice sounded odd, almost like a demon or something.
    Is this a side effect of the “corruption” captain morrow was speaking of? Or maybe something to do with his “master”?
    What do you think?

  • Come to check out TheFrostE Loot and Lore on Twitch. Always a fun and chill stream to watch on Twitch.
    (https://www.twitch.tv/thefroste)

  • Ahoy Mates!
    The other day I was doing some Bounty hunting in the Devil's Roar and something a little weird happened to me.
    Luckily I recorded it:

    So that odd message reads:

    • The world is changing, new dangers there be
    • Between Boundless sky and treacherous sea
    • On rolling waves with Sails unfurled
    • Ships come to plunder this new world

    I've never seen anything like this in SoT before, does anyone have any info on this strange occurrence?
    sun

  • Hello guys.
    I have found 2 journals that seems to belong to grace. One on ashen reaches and one on ruby's fall

  • Ahoy Mates!
    By now we've all heard of the truly despicable action of the stinky little barnacle covered lier know as Stitcher Jim.
    Well today, I Cpt. Palooggoo pass judgment upon him for his evil crimes!