• Ahoy There Pirates!

    As a player who has been playing since launch, played every content and max in nearly every faction, I'm going to start helping not just new players but anyone! I'll be doing this once a week and will be answering anyone's questions posted in this thread! It can be about anything, adventure, lore, arena, literally anything! I'm clued up in all areas of the game so get asking those questions!

    Ghost

  • Ahoy, all!
    It's my third Post so sorry if the Post will look kinda Messy.

    Note it is a Long post!
    I have been gathering Things That I think could use a change and trying to find solutions for them.

    Those are the things I thought and found a some kind of a solutions so far!

    I would be happy to know what you think about those Ideas!


    Reaper's Bones:
    Reaper's Voyage - (Ship/Crew/Pirate Bounty)

    The Bounty Collector (Reaper's Side) will read:

    1. "The Reaper/Flame Wants you to send __ (Name/s) Soul/s to the Ferry Of the Dammed and Bring Their Souls Essence as A proof of your doing."

    Or

    2)"The Reaper/Flame Wants you to Sink the Ship of ___ (crew Names/Ship's Name) and Bring "Ship's frame" proof of your doing."

    "Located at The ___

    ( 1) Regions, The Wilds, The Ancient Isles, The Shores of Plenty, The Devil's Roar.

    Or/and

    1. Compass or Arrow Direction.)

    Do so Until The ___ of ___ Th
    (Time and Date, similar to the Merchant Voyages)"

    Survivor Side:
    "It has come to the attention of The Order of souls That A Bounty on your Soul/Ship By the Reaper's Bones!

    You must survive until the __ of the ___th (Time and Date)"

    [Notes,

    1. Soul Essence Will be visible only To those who have The Voyage/ The Killed Pirates.

    2. The Targeted Pirate/s will Receive a Clear Warning about the Bounty on their Souls and Ship.

    3. Scuttle ships / Quitting Player with Bounty will award the Reapers with Half of the Total amount Immediately.

    4. Surviving Ships or Pirate/s with Reaper Bounty will Receive half of the total reward of the Reaper.

    5. Killed Pirates Can See and reclaim Their Soul Essence Which Makes them eligible For the Surviving Rewards again. But also Place them Back on The Reaper Bounty.

    6. Pirate/s Souls Essence can be placed into a Chests.

    7. The Hunted Pirates/Ships Will have a Glow/Beacons Lightning them, which can be seen Only by The Reapers with the Voyage.]


    Merchant Vendor:
    A new offers by the Merchant alliance:
    right next to the Senior Trader will be standing the Merchant Vendor,
    this Npc will sell you Full stocked up Resource crates of any type you need!
    from Fruit, wood, and Cannon Crates to Ammo and storage crates!
    [notes: each will cost from around 3300 to 5000 Gold per supply crate, depends on the supply crate]
    [fruit crate will be with random fruits)


    Pets:

    1. Call Pet: A option to call your Pet to your arm/s,
      without the need to look for it or going to the Pet Chest to pick it up again.

    2. Hide Emote, give the pets a Hide emote as well!
      when the Pirate is using this emote the pet will go to the Pirate and Hide with the Pirate.

    The pets won't make any sounds And their names will be hidden during this emote.


    Respawn:
    Respawn Immunity- after returning from The Ferry of the Dammed the Pirate will have a "Ghostly Immunity" which gives the Pirate Total Damage Immunity for 5-10 seconds.

    Upon moving (walk/run/look) and doing any action this drawing any weapon, equipment or supply, will remove the "Ghostly Immunity" Immediately.


    Combat:

    Cutlass- more depth to the cutlass combat:

    1. Well-timed Block will cause a "stun effect" on the attacking target similar to attacking A "Golden Skeleton"

    2. after a successful block allowing a faster Counter-Strike.

    3. faster charge from Block Position.
      (Only from Block Position.)
      Upon taking damage charge will be canceled and stop the animation Immediately.

    4. starting a blocking from Normal Charge will cancel the Cutlass Charge

    5. if both targets attack each other at the same time their weapons will collide and none will take damage, but both will

    [Notes: those changes will be like a "Rock, Paper, scissors" mechanics to the Cutlass Combat.
    Which will cause and encourage players to plan more strategically how to approach and fight their opponents.

    Attacking > Chargeing
    Charging > Blocking
    Blocking > Attacking]

    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

    Blunderbuss:
    Reduce the Number of pellets to 8/ 9 (deals up to a total of 80%/90%

    Notes: This will give more balance to the game,
    And encourage and cause players to use more than a Single Blunderbuss Shot to take down a pirate.

    [the Nerf will still allow the Blunderbuss to deal High Damage up close and still could allow users to take down Targets with one hit from all the other Weapons,
    similar to the other Weapon Combos.

    And still take one-shot damaged and Low health targets from Close up to a medium Range (1 step up to 6/8 steps away)


    The Murky Depths/Sunken Treasures
    (Disclaimer, this is something I made up, this isn't official/leaked in any way, if it happens to be true it's Purely Coincidental!)

    Gameplay:
    The DLC will introduce New enemy to the Game, and a whole new Underwater Area to explore and Plunder.

    New Enemy and its Subtypes:

    Feral Merfolk - A single Feral Merfolk will act similarly to the Skeletons we know already.

    Mainly a Danger to Pirates in swimming in the water.

    Killing one Will award pirates with a gold bag of gold to Pick up.

    Feral Merfolk Swarm - those Will Contain Feral Merfolk in Large numbers, in waves and will jump on and attack your crew and ship.

    Driving/Defeating them will award the Pirates with Stolen Treasures by the Feral Merfolk.
    Similar to Megalodon and Kraken

    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

    Story:

    A Pirate Stole my Chest of Legends among with some Crates of Precious Gemstones,

    I managed to kill the Pirate but the crate started sinking, suddenly I saw something Snatching the Chest and Crates and Heading to the South,
    once I returned to the surface I ordered my Crew to follow it, and we did.

    We followed it until we reached the Southern Shroud.
    we Immediately turned my Ship to the "Ancient Spire" and telling my story to the Pirate Lord and getting my hands on the shroudbreaker from him once more."

    As we arrive at this "Forsaken Bay" we learn that Southen Shroud Held The Feral Merfolk for hundred of Years from the times of the Ancients,
    Feral Merfolk has been cursed by Cursed Gold and treasures.

    We learned as well that every sunken treasure ends up over here.

    "As we dived into those Murky Depths we saw the legends go be true, and there must Billions of those Creatures down there...

    And they all will be spreading Into the Sea of Thieves...
    we must warn everyone and have them prepare before it's too late.


    that's all that I got so far,
    Please do let me know what you think about those ideas/changes/additions to the game!

    thanks for reading!

  • Ahoy, all!
    It's my second Post so sorry if the Post will look kinda Ugly or/and Messy.

    I have been gathering Things That I think could use a change and trying to find solutions for them.

    Those are the things I thought and found a solution for so far!

    I would be happy to know what you think about those Ideas!


    Reaper's Bones:
    Reaper's Voyage - (Ship/Crew/Pirate Bounty)

    The Bounty Collector (Reaper's Side) will read:

    1. "The Reaper/Flame Wants you to send __ (Name/s) Soul/s to the Ferry Of the Dammed and Bring Their Souls Essence as A proof of your doing."

    Or

    2)"The Reaper/Flame Wants you to Sink the Ship of ___ (crew Names/Ship's Name) and Bring "Ship's frame" proof of your doing."

    "Located at The ___

    ( 1) Regions, The Wilds, The Ancient Isles, The Shores of Plenty, The Devil's Roar.

    Or/and

    1. Compass or Arrow Direction.)

    Do so Until The ___ of ___ Th
    (Time and Date, similar to the Merchant Voyages)"

    Survivor Side:
    "It has come to the attention of The Order of souls That A Bounty on your Soul/Ship By the Reaper's Bones!

    You must survive until the __ of the ___th (Time and Date)"

    [Notes,

    1. Soul Essence Will be visible only To those who have The Voyage/ The Killed Pirates.

    2. The Targeted Pirate/s will Receive a Clear Warning about the Bounty on their Souls and Ship.

    3. Scuttle ships / Quitting Player with Bounty will award the Reapers with Half of the Total amount Immediately.

    4. Surviving Ships or Pirate/s with Reaper Bounty will Receive half of the total reward of the Reaper.

    5. Killed Pirates Can See and reclaim Their Soul Essence Which Makes them eligible For the Surviving Rewards again. But also Place them Back on The Reaper Bounty.

    6. Pirate/s Souls Essence can be placed into a Chests.

    7. The Hunted Pirates/Ships Will have a Glow/Beacons Lightning them, which can be seen Only by The Reapers with the Voyage.]


    Merchant Vendor:
    A new offers by the Merchant alliance:
    right next to the Senior Trader will be standing the Merchant Vendor,
    this Npc will sell you Resource crates of any type you need.
    from Fruit, wood and Cannon Crates to Ammo and storage crates!
    [from around 5k to 10k per supply crate, depends on the supply crate]


    Pets:

    1. Call Pet: A option to call your Pet to your arm/s,
      without the need to look for it or going to the Pet Chest to pick it up again.

    2. Hide Emote, give the pets a Hide emote as well!
      when the Pirate is using this emote the pet will go to the Pirate and Hide with the Pirate.

    The pets won't make any sounds And their names will be hidden during this emote.


    Respawn:
    Respawn Immunity- after returning from The Ferry of the Dammed the Pirate will have a "Ghostly Immunity" which gives the Pirate Total Damage Immunity for 5-10 seconds.

    Upon moving (walk/run/look) and doing any action this drawing any weapon, equipment or supply, will remove the "Ghostly Immunity" Immediately.


    Combat:

    Cutlass- more depth to the cutlass combat:

    1. Well-timed Block will cause a "stun effect" on the attacking target similar to attacking A "Golden Skeleton"

    2. after a successful block allowing a faster Counter-Strike.

    3. faster charge from Block Position.
      (Only from Block Position.)
      Upon taking damage charge will be canceled and stop the animation Immediately.

    4. starting a blocking from Normal Charge will cancel the Cutlass Charge

    5. if both targets attack each other at the same time their weapons will collide and none will take damage, but both will

    [Notes: those changes will be like a "Rock, Paper, scissors" mechanics to the Cutlass Combat.
    Which will cause and encourage players to plan more strategically how to approach and fight their opponents.

    Attacking > Chargeing
    Charging > Blocking
    Blocking > Attacking]

    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

    Blunderbuss:
    Reduce the Number of pellets to 8/ 9 (deals up to a total of 80%/90%

    Notes: This will give more balance to the game,
    And encourage and cause players to use more than a Single Blunderbuss Shot to take down a pirate.

    [the Nerf will still allow the Blunderbuss to deal High Damage up close and still could allow users to take down Targets with one hit from all the other Weapons,
    similar to the other Weapon Combos.

    And still take one-shot damaged and Low health targets from Close up to a medium Range (1 step up to 6/8 steps away)


    The Murky Depths DLC
    (Disclaimer, this is something I made up, this isn't official/leaked in any way, if it happens to be true it's Purely Coincidental!)

    Gameplay:
    The DLC will introduce New enemy to the Game, and a whole new Underwater Area to explore and Plunder.

    New Enemy and its Subtypes:

    Feral Merfolk - A single Feral Merfolk will act similarly to the Skeletons we know already.

    Mainly a Danger to Pirates in swimming in the water.

    Killing one Will award pirates with a gold bag of gold to Pick up.

    Feral Merfolk Swarm - those Will Contain Feral Merfolk in Large numbers, in waves and will jump on and attack your crew and ship.

    Driving/Defeating them will award the Pirates with Stolen Treasures by the Feral Merfolk.
    Similar to Megalodon and Kraken

    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

    Story:

    A Pirate Stole my Chest of Legends among with some Crates of Precious Gemstones,

    I managed to kill the Pirate but the crate started sinking, suddenly I saw something Snatching the Chest and Crates and Heading to the South,
    once I returned to the surface I ordered my Crew to follow it, and we did.

    We followed it until we reached the Southern Shroud.
    we Immediately turned my Ship to the "Ancient Spire" and telling my story to the Pirate Lord and getting my hands on the shroudbreaker from him once more."

    As we arrive at this "Forsaken Bay" we learn that Southen Shroud Held The Feral Merfolk for hundred of Years from the times of the Ancients,
    Feral Merfolk has been cursed by Cursed Gold and treasures.

    We learned as well that every sunken treasure ends up over here.

    "As we dived into those Murky Depths we saw the legends go be true, and there must Billions of those Creatures down there...

    And they all will be spreading Into the Sea of Thieves...
    we must warn everyone and have them prepare before it's too late.


    that's all that I got so far,
    Please do let me know what you think about those ideas/changes/additions to the game!

    thanks for reading!

  • Okay so I've been thinking about this for a while and would like to see partnered streamer ship set cosmetics added to the game so that individuals can show what streamers they support.
    Also I think it would be a good idea to be able to use the ancient skull to activate Fort of the Damned as gilded Fort of the Damned. plus would love to see a Goonies, treasure island crossover maby even a treasure planet mention

  • Glorious sailor,
    Above the gold chalice,
    The treasure of the ancients tried to steal.
    The mist hides all these blessings,
    Only the dead know how to disperse the fog.

    The glorious sailor has set out on the road,
    We'll find out later!!

  • I'm tired of being the only one to angle, set, and steer. I'm also tired of being the only one that can communicate in chat. Please have common sense.If you know how to do both add me on xbox. ITZ CODE412

  • Hey all,

    Anyone got any ideas for a cool pet curse idea?

    I was thinking about like a dynamite monkey that’s like always charred and sparked

  • Ahoy Matees,

    Due to Covid-19 I was looking to raise some money for NHS or another charity still TBD! What I was thinking of doing is a 24 hour gaming marathon/stream next Saturday and I was looking for 3 other crew mates to run this with. The plan is to start Saturday the 9th at 12am(BST) and run all things Sea of Thieves for the 24hr duration! I will be setting up a page for people to donate once I have a crew/finalised a charity!

    Drop me a message if interested!

    See you on the seas,

    RapidUrsa


  • Feedback + Suggestions

    Hi,
    I was thinking of what I thought might be a good idea to add to the game. What if we could name our ships. There is a sign outside the captains quarters which should have the name on it on a galleon, and on a sloop it could just go on the side, it doesn't really matter but I just think it would bring the player closer to the game. There isn't really any reason not to as you can name your pets and I would really like this implemented but if not then that is fine. However, there are names of the ships in shipwrecks on islands and off and it just seems like there should be naming on the ship itself. Also, when you get into a battle with another ship or if it comes close, the name could pop up to show you who you are dealing with. Thanks.

  • I recorded the whole play through and will be continuing to record the rest of them

  • Na loja do Duke, havia a troca das moedas azuis, em que você poderia trocar 20 moedas azuis, por 10.000 moedas, mas nessa atualização, uma coisa que eu achei muito chato é que são 50 moedas azuis por 10.000 moedas, achei muito caro, principalmente para os iniciantes que queriam ganhar mais dinheiro rápido.
    Resumindo, eu gostaria que vocês mudassem para 20 moedas azuis novamente, porque foi uma coisa que eu e meu amigos ficamos muito tristes.
    Obrigado

  • As a preface, this is a lengthy post, and it is rife with OPINION, you may not share my opinions, and I absolutely may be wrong about some things, but please bear with me and hear me out.

    This game is good, and that's what I believe is it's biggest problem. This game is JUST good, when it could be GREAT. When I say great, I don't just mean really really good, I mean gaming hall of fame great. There are 3 major problems that hold this game back. The first problem follows one of the game's strong suits, it's world. The world is relatively vast, I enjoy the various islands, though in a perfect world each island would be a bit more different, though overall I think it's fine. The problem is that the world is vast, but shallow. Yes, there are lots of different islands, and yes there are lots of things to do in terms of missions. But the missions really only serve one purpose, and that's to ferry players through various areas and let them explore different islands, but that's all they do. There is no TRUE variance in the missions, and what I mean by that is that basically all the missions from low rep to high rep are the same thing over and over again. "Go to this island, dig this treasure or kill this skeleton, get these things and bring them here,” etc etc. I'll come back to this point a little later, but these missions serve as nothing but surface level exploration with a small reward. I don't want to sound like a negative nancy here, like I'm complaining about everything or that I hate this game, so I'll say I do enjoy the content the tall-tales bring, but again they don't solve the problem of the variance in the journey. It feels to me as though Rare has focused too much on getting you from island to island that they've neglected the JOURNEY between them. The grind from the low rep is absolutely horrendous. It's no fun at all after about 8 hours - if I'm being generous - once you experience the various regions of the map, and you get the gist of what you're doing, it's dreadfully boring because there's nothing to do while you're travelling, there's no detours that are worthwhile or rewarding. I want to be sailing around, and see a strange light in the water, I want to be intrigued, I want to dive beneath the waves and find these underwater ruins that are ripe with lore and with treasure, I want to feel as though I'm truly in a vast ocean with history, and mystery, beneath the waves. In the "Seabound soul" tall-tale, you follow ghost ships, and I really liked this part. I think it'd be incredible to see ghost ships recreating battles of the past, or even fight them as enemies, have legendary ships and pirates of the past show up to attack you. The closest things to "fun", intriguing moments like these are the times when you sail through a giant cloud of fog, when you're sailing through a storm, or when you're beset by surprise encounters with Megalodons, Krakens, and skeleton ships. They inspire a fear in you that you don't find anywhere else in Sea of Thieves, and even in other games on the market, for the first little while I played the game, I LOVED these encounters, and I was truly afraid of them. UNFORTUNATELY this fear/respect that the surprise encounters garner is completely lost after a little while, once you realize that the danger isn't real, which brings me to the second issue.

    There is NO sense of danger or foreboding. When I sail around doing chores for various factions, I stand on the crows nest looking around at NOTHING. Other than the occasional player ship in the distance, there's nothing to see other than passing islands and random rocks. There's basically no danger in this game. The only time I'm ever worried is when I'm attacking a skeleton fort, because I’m just a sitting duck and any passing players could come and ambush me and take the fort for themselves, and I actually REALLY LOVE that nervousness I feel when I unlock the stronghold and desperately run loot to my ship frantically looking around watching for players coming to pilfer my hard earned loot. But once I'm in the wind, that nervousness is essentially gone with it. The only other worry I have at that point is running into the Kraken, but even then it's not really a big deal. Provided you have the supplies, the Kraken is not at all difficult to at LEAST escape, if not beat outright. Same with the Megalodons, they're extremely easy to beat, and they just give up easily. Skeleton ships are easy to escape as well. Now a few of these issues are alleviated by playing alone, but if you're playing with a friend, or even 3 other friends, the challenges that face a solo player become trivial. Even if the Kraken, or a persistent skeleton ship or Megalodon do manage to sink me, and that's a BIG if. I just pile my loot onto my rowboat and row away. Again, if you have more than one person this is an insta-fix for the situation. Your friend can easily just come pick you up. Speaking of skeleton ships, I can hear one firing at me as I'm tabbed out writing this while sailing to the next island while I grind out the Wild Rose wheel. The only true danger are other players, but ships are easy enough to spot that it's relatively easy to steer clear of them, though some of my favourite moments in Sea of Thieves are times when I'm being chased by an enemy and I have a ton of loot and we're each trying to outmaneuver the other, and I end up escaping by weaving between some rocks or sailing into a storm. Some great moments are when you're sailing a sloop in the dead of night, hauling a bunch of treasure, and you spot the lanterns of a player galleon off in the distance. But these moments are few and far between. Storms and mists are just inconveniences rather than problems. It would be nice to have more danger in those things. For instance, the Flying Dutchman appearing out of the mist to ambush you, or some sort of creature that dwells in the storm, perhaps another ghost ship that has a chance to appear in any storm, these sorts of things would add complexity, depth, and excitement to the journey between islands, or the trek back to an outpost. For instance, if you were heading in a straight line towards an outpost, but there was a giant cloud of fog in the way, there would be some deliberation about whether it would be worth it to risk heading straight on through to get to your destination faster, or adding upwards of 10 minutes to your journey by taking the long way and bypassing the fog entirely.

    Finally, the third issue. I feel as though we, the players, are "Pirates" in name only. If anything it would be more accurate to call us adventurers. We sail from island to island digging up treasure, killing some skeletons, or hauling some cargo. The tall-tales have us going through some pretty cool adventures and learning stories of pirates of the past, but that's all they are. Adventures. We see curses, magic, and great troves of treasure and stories left by the pirates of the past. There are many pirates mentioned in passing. Anyone who's played this game has likely noticed what I'm about to bring up. Where are they? This is supposed to be a sea, right? A sea where pirates of all stripes come to test their mettle? Maybe I'm missing something, but what the hell happened to everyone else? I understand the design choice of wanting the players to be present forms of these past pirates, forging their own paths and creating legends of their own for future pirates to discover, but it just DOESN'T WORK. The map isn't nearly large enough, and the servers aren't nearly full enough. I have a decent amount of hours in this game, and I can count the amount of times I've actually had my loot stolen by other players on one hand. What exactly is a "Pirate Legend"? I'll be totally honest, I'm not a pirate legend, but as far as I know it's nothing major. Just some new fetch quests, a new song, some cosmetics, and a new hangout. What's the point? Who are we legends for? As far as I can tell, there's no benefits. It's not like the NPCs view us like legends. TLDR, what are the benefits? You would think a renowned pirate of legendary repute would have favours to call in, people willing to help them out. We've seen magic in this game, but we can't use it - besides cursed balls. Why not allow pirate legends to access unique services, like paying some of their extra money to have 15 minutes where you can see the current locations of other players, or their positions but delayed by a minute or two, maybe even the ability to summon a kraken in a specific area, or a megalodon or a storm, SOMETHING. As it stands, when I do merchant missions I feel like a mailman, when I do gold hoarders missions I feel like Shia Labeouf in Holes, when I do Order of Souls missions, I feel like an exterminator - and not the cool kind.

    In short, Sea of Thieves has a ton of potential, it's world is vast, but it's disappointingly shallow. The distinct lack of variety is extremely evident, and while the tall-tales DO help alleviate this dreadful monotony, it doesn't last long. I have high hopes for the future, and here is a list of some problems, and a few solutions, that I believe could improve the game:

    The quests feel like they're just fetch quests. Once the luster of sailing the seas and finding new islands fades away, the quests just become fetch quests, they're boring and unimaginative. AGAIN, the tall-tales are mostly GREAT, but those experiences are mostly one-and-done, once the wow factor fades, it's right back to the same old same old. Gold Hoarder missions would be helped by adding some caves into the mix, as far as I'm aware you get all the chests from digging, it would help variety A LOT if chests would spawn in caves, if some chests were trapped, or if sometimes a powerful skeleton ship would pursue you until you defeated it

    • earning you a far greater bounty in the process - or evaded it by reaching the safety of an outpost. The latter idea could be applied to any type of mission.

    NPC ships. Again, I understand the design choice to not include things, but without ships to actually PIRATE, the title of pirate feels like just that - a title. Adding convoys from the different factions such as cargo ships for the Merchants, or Treasure escorts for Gold Hoarders would be a wonderful addition, and would add breath to an otherwise empty sea. They shouldn't be easy, or common, perhaps once every in game week or something, and guarded by enough ships it would either take a skilled galleon, or a full on alliance to take down.
    Following in the same vein as NPC ships, there should be more roaming skeleton ships. This goes to the point earlier about the dangers of the world. This would add a much more palpable tension to the waters of the Sea of Thieves, and would force players to vary their ships course more often, rather than basically only going in straight lines.

    I think that there should be more wildlife, it would be nice to see more creatures out and about. Seeing whales breaching the surface, or a pod of dolphins coming to help you back to your ship if you fall off, monkeys on islands whipping stuff left and right, things like that. Hunting whales with harpoons and spears might be a fun addition, there could even be a special whale that shows up sometimes that will swallow the player and transport them to an underwater cavern filled with treasure, something like that. Another thing I noticed is that the Sea of Thieves has a distinct lack of birds in it's world. I guess the government forgot to change the batteries or something.
    To that end, there should be more monsters as well. As I mentioned earlier the sea monsters that currently exist are basically more of a hindrance than anything else, and the normal sharks are punching bags anyway. The sea is rich with lore, and I would love to see sea creatures straight out of mythology showing up. Sirens that charm you, some kind of drowned ghost that pulls you beneath the surface when you fall off your ship, ghosts that offer cursed treasure that could make you drunk, or make you limp for a certain time, things like that. I would love to have a moment where I look off into the distance and see a massive shape in the fog, and I want to sully my pants imagining what terrifying creature could be coming my way. I hate sailing through fog, seeing a massive shape in the mist, and being disappointed because I know it's just some rock. I'd like to look to my right and see a massive fin come out of the water, or see a massive whale breach the water, Moby D*f**k style. This may be an unpopular opinion, but the Kraken is lame. I think it needs a bit of a redesign, though maybe Rare are saving that stuff for later on.

    Unique enemies on the sea. As I mentioned before we hear a lot about pirates of ages past, and follow the footsteps of some legendary ships, who's to say that those ships are done sailing? When I'm sailing through the mist, I want to be AFRAID, like pirates of old, of someone like Davey Jones dragging me to the depths. I'd like to see encounters with ghost ships that have unique designs and rewards.
    The Wreck of the Blessing of Athena
    The Wreck of the Bloody Death
    The Wreck of the Cursed Dawn
    The Wreck of the Damned Hydra
    The Wreck of the Devil's Rage
    The Wreck of the Feared Dragon
    The Wreck of the Flying Hell
    The Wreck of the Forsaken Serpent
    The Wreck of the Foul Eel
    The Wreck of the Hangman's Hate
    The Wreck of the Hellborn Mermaid
    The Wreck of the Howling Beast
    The Wreck of the Liar's Fortune
    The Wreck of the Marauder's Revenge
    The Wreck of the Siren's Gale
    The Wreck of Szami's Undead Galleon
    The Wreck of the Wrath of Hades
    You gotta admit, these ships have some pretty sick names, and I think fighting these legends of the past would make for a great addition.

    Pirate legend doesn't have the magnitude it should have. It doesn't really come with special perks, and the new missions don't matter, considering at that point you're not really wanting for cash that much. This could be improved by adding the things I mentioned before, magic, services, etc. NPCs that are unique to the legend tavern that you can employ to do various things, such as track other players, set up blockades (if the next suggestion is taken), they should be able to set bounties, summon mist, weather, things like that, things that make you feel powerful in the world. I'd even say Rare should consider the idea of legends having a unique ship class of each size. Hell I think there should be unique ships in general, but I see how that could be asking too much.

    Next is the NPC fleets thing. If NPC sailors are actually added, then the ability to hire crew should be as well. Being able to hire another sloop or something to be part of your fleet, to escort you, etc etc. Maybe this idea is a little far fetched considering two galleons roaming around the map would be hard for any single ship to deal with, but I still think that this should be considered. It would be extremely satisfying to work your way up to pirate legend, and to see NPC sailors cower at the sight of you, turning their ships around and straight up fleeing because you are a pirate on par with the legends of the past, a pirate who is known throughout the sea as one of the greatest, and most dangerous, pirates of all time.

    Player housing. This is something that EVERY grindy, money making, exploration based game should implement. There's no reason players shouldn't be able to purchase their own little house to display their various trophies. It'd be relatively easy too, you could just make it a separate zone that you access by sailing into a certain part of the restricted area of the map, or that you access through some kind of secret entrance in a cliff - like the batcave - that you can dock your ship in, and only opens if you play the pirate legend shanty, assuming you make the player housing unique to legends. It would have a vault, places for various trophies, skulls, wheels, hats, swords, or flags of the unique enemies that I mentioned earlier. I think that this is one of the easier, and more important things that could be added.

    I hate the fact that I go to Lone Cove, see an ominous glow in a cave, walk into it, see some glowing mushrooms and whatnot, say "Oh okay cool," and then just leave and forget all about it five minutes later. Adding adventures that don't need to be voyages would really help the depth of the game. Being on an island for a different reason, then seeing a cave with ominous glowing, leading to a small adventure would be a nice touch. Maybe there's a skeleton captain doing a ritual, or a cultist, SOMETHING. Do a quick five minute fight, kill some stuff, avoid a trap or two, and get some extra loot. This doesn't need to happen on EVERY island, and it doesn't need to happen on specific islands EVERY time, but it should be something that happens sometimes.

    A lot of things I complained about could be solved by one in ten chances. One in ten chance that Davey Jones attacks you in the mist, one in ten chance that the ghost of a legendary ship attacks you when passing a shipwreck, one in ten chance that you dig up a chest that curses you, one in ten chance that there's a trap somewhere. The rest could be solved by expanding beneath the oceans, we know there are mermaids, and mermaid statues show up sometimes, where do they come from? Are there mermaid cities? Could we trade with them, visit them? Are they hostile? Are there ruins of cities beneath the water? ATLANTIS? This is going to sound weeby - and it is - but I think Sea of Thieves would benefit from taking a bit of inspiration from One Piece. The entire plot of the show is one massive adventure through a vast world spanning from literally the top of the clouds, all the way to the bottom of the sea. I see why we couldn't go to a cloud island in the game, but still, the principles of the world building, the vast amounts of lore, and the amazing locales in One Piece are among the best in all of fiction - whether you like the show or not.

    There are literally thousands of possibilities, and it would be one of the greatest wastes of potential in gaming history if Sea of Thieves didn't explore these possibilities. Lest any Rare employees happen to chance upon this, I'd like to give props to Rare for sticking with this game over the years and continuing to do their best to update and improve the game when they easily could have simply abandoned it in favour of more profitable endeavours. Obviously these are just my humble opinions on things that I believe could vastly improve the game, and if you disagree with them then all the power to you.

    Note - I don’t mention cosmetics in depth, and that’s because - for the most part - Rare did an excellent job with them, and I have basically no complaints. The only issue I have is the Pirate Emporium, while I understand the need to make some more cash from this game considering they put out free content as much as they do, I’d like to see some of the ships in the store taken out and put into small one shot voyages that lead players on a hunt for a unique ship, or just a quick little puzzle, just to add a bit more variety to the exploration.

    Thanks to any poor soul who ends up reading this whole thing.

  • As a Role-player I would love to Role-play in Sea of Thieves but not everyone Role-plays and ruins the immersions with no fun interactions. I want to suggest add a server browser that we can do be able to run our own servers be able to change the rules of our own and make it white listed. It can be rent-a-server or anything. With this option Role-players can deliver amazing stories if we can make our own RP servers.

  • Whenever I see crates, I only see "oh, this thing gets me about a thousand gold!" and then I sell the one with the weird white cloth and only net a hundred.
    "crate
    I can't tell the difference between any of these, and why spice is worth more than cloth and sugar, so I think it'd be cool if they each had a cosmetic Broze/Silver/Gold/Jeweled difference between each one, either a single painted board or a frame around each. It's definitely imperative when it comes to the Reaper's Hideout, every time I have to Google which of the four is the one that the creepy babe takes.
    I also think it'd be nice if they could be obtained naturally in the world. Island NPCs can currently only be used for cargo runs so they're pretty limited, I think it'd be nice if talking to them had a chance to give you a crate, asking you to deliver it to the Merchant Alliance.

    Another major change I'd like is to the Skeleton Thrones. Currently they're pretty limited. However, Rare's been wanting to push for more Skeleton Lord involvement and accessibility in the game. Sitting on a throne grants the crew a map with the location of a Skeleton Lord, enraged that its throne was tainted. With so many thrones, each Skeleton Lord would be procedurally generated, based on player cosmetics, having a matching set of clothes (including those in the Black Market Archive, gotta make the player jealous). They'd also have a chosen selection of the pre-existing Skeleton Lord abilities, as well as throwable options.

    Largely, I hope that the selling value of each item is looked at. Rare has been adding so many opportunities to get quick gold and high level loot, that many chests and skulls have lost so much value (not even mentioning the poor Merchant Alliance voyage items...)
    Those were the larger recommendations of mine, but I also feel like some smaller Quality of Life changes would be nice:

    • Grogball, Limpball, and Venomball should be made to throwable options, making them far more accessible, especially to PvE players against skeletons.
    • Holding a resource crate while looking at a barrel allows you to fill the crate's inventory directly.
    • Allow the player to sort resources in their barrel by dragging and dropping, rather than being queue-based sorting.
    • Completed Commendation categories (such as Bilge Rat's Shrouded Spoils and Legends of the Sea, or Tall Tale commendations) should be relocated to the end, so that incomplete commendations are prioritized higher and together.
    • The player should be able to sort Reputation in their menu (or it should be made smaller so the player can see all 8 categories of Tall Tales, Bilge Rats, and six major trading companies).
    • Skeletons at cannons on islands should be cosmetically unique and drop cannonballs on death (particularly to balance how powerful these gents are, they've sunk my ship more than any player or monster has. Alternatively, just give them blunderbombs, because gosh they're a nuisance!)
    • Flames of Fate should be made more accessible: Drowning gets blue flames, Kraken gets purple flames, gunpowder barrels gets red flames,
    • Random encountered ashen Skeleton Captains types should be chosen randomly, rather than just the default skeleton type,
    • The player should be able to buy up to three voyages if their voyage inventory is full of mercenary voyages but no standard voyages. (I've been saving my mercenary voyages for my friends but now I'm restricted when I play alone because my voyage inventory is full, despite having nine mercenary voyages)
    • Secondary Use on instruments should play the harmony of a song, rather than the melody.
    • The Alliance Flags should be flown underneath the main flag, so that you can keep customization while befriending other pirates.
    • Lanterns should break through fog,
    • Lanterns should still be equipped while running (I like being able to see).
    • Boss enemies encountered and killed on the sea should mark your map with a skull; to help collect loot if your skeleton ship sinks away, and to show your Pirate's pride in monster hunting.
    • A golden Fishing Rod of The Wailing Barnacle should be available for sale if the player has caught one of every single type of fish in the game.
    • And catching 50 of a particular fish should net you a figurehead of that fish.
    • And the Hunter's Call should have voyages to be on the same level of the other Trading Companies, featuring the travel path of sea monsters to hunt down, but instead of dropping loot, they drop trophies (teeth or eyes to turn in).
    • Please I just love the Hunter's Call give them more love,
      With all these suggestions, I sound entitled... I absolutely adore this game, and don't expect a single one of these to be added, I just hope that any of these are considered and would help gameplay if they're offered.
  • LIGHTNING KRAKEN.

    BACKGROUND…
    • Before I go further with this idea I want to back up a few steps and get there… So please bear with me. I would like to suggest something regarding the current relevance with the “Hungering Deep anniversary” and the notorious “Shrouded Ghost” topics.

    Many, (including myself) have yet to see the ghost meg. As much as I love the rarity of it, I do think it is possible to increase the chances of seeing it.

    AND FOR THAT I HAVE JUST THE IDEA AND SOLUTION. INCLUDING SOMETHING SO SCARY IT WILL CHANGE THE SEAS FOREVER….

    HOW YOU SAY? CRYSTALS!
    • First off, we can introduce tiny colored crystals (Like we’ve seen in “The Revenge of the Morning Star”, that little red beauty.) Instead of red, we can introduce new colors affiliated with the Megalodons. Buying one of these from Duke or the Mysterious Stranger in the taverns or possibly the arena island before you set foot on your adventures would greatly increase, but not guarantee, the chances of running into that Meg. We can discuss the prices regarding this in the thread but 15,000 for a color, 20,000 a color, and so on. Perhaps 55k gold coins for the Shrouded ghost (White crystal).

    BUT WAIT.
    • Here’s where it gets interesting. Now that we have special crystals that increase the chances of megs, once killed, Megalodons that appear while using the crystals will drop a special item. (Something glowing of course!) It can be something to awaken the “Old Mother” chained by the ancients!* Once you obtain THREE of these items you can go purchase a quest that will have you kill a skeleton boss. This will be a normal Order of Souls type voyage. That boss will drop an item along with 2 maps showing 2 different islands with an X marks the spot location. Once you’ve obtained the 3 meg items and the 3 skeleton items you can put them together. This will form a special totem of sorts that will initiate the spawning of the Lightning Kraken.

    REASON TO GO SUCH LENGTHS FOR IT TO SPAWN:
    • This boss isn’t your typical kraken. This would (Like previously mentioned) be a community event within your server. (We don’t want to run into these things by chance now do we?) There needs to be some level of difficulty so there’s not huge lightning krakens in every server. The benefit of having an alliance of four ships is that making an alliance takes time, additionally finding everything to spawn the meg takes time. But if you find some like-minded people in your server you can do this very quickly and reap the rewards.

    KRAKEN DETAILS AND DESCRIPTION (OOO WEEE)
    • NOW THIS IS THE BEST PART OF THE IDEA!!!!
    Let’s discuss the kraken! Well, first off its black with colored glowing spots (of course). The lightning kraken will spawn inside of a storm. Lightning and storm clouds above, AND a whirlpool below. The head of the kraken will be visible and poking out of the center of the whirlpool. (We can finally see a head with eyes!) The only way to be dragged into combat is having your four alliance ships with the totem items on each! Once you’ve gotten your alliance of 3-4 ships you can sail near the whirlpool. It will automatically drag you into it so you’re now sailing at a slanted angle. All ships will automatically drive in circles around the kraken. Tentacles on the left and right of the ship inside and out of the whirlpool. In order to take it out you must shoot a series of cursed cannonballs. The tentacles will change colors so you know which cursed cannonball to hit it with.

    THE LOOT
    • Some sort of lightning chest / Chest of Sorrow hybrid. The chest will leak water but will also send out a shocking lightning bolt that effects the players around it or the health of the one carrying it.
    • The chest will be of extremely high value.
    • 4 chests will spawn. One for each ship participating in the alliance.
    Additional loot will spawn for a nice payout.

    ADDITIONAL IDEAS:
    • We can possibly add some sort of oils you can get to cover the cannonballs into each corresponding tentacle color. There can be lore behind that, but you can store them in a storage crate and coat normal cannonballs in them to hurt the kraken. For example, if you have four ships you can have the 3 totems on 3 of the ships and colored oils on the fourth ship. Once someone shoots the tentacle with the colored cannonball, all the other ships can shoot it with normal cannon balls to damage it. It would be fun to create the reasoning behind that in lore! So start commenting below!

    • Creative Ideas:
    -Ghosts0ap –Shaaswat Sharma

  • So while playing today my friend and I got to talking about the Tall Tales and what might be next. We started to talk about the merpeople and thought "How cool would it be if they did some story on them!". During the event, if they did release the new story about the merpeople, they could also release a new monster, the Evil Mermaid. This creature would spawn after the player has been in the water a while. Kind of like the shark, except with a rarer spawn rate. The creature would then drag you down in an attempt to drown you but will release you after taking enough damage. We thought this would add an interesting game mechanic as well as giving us a new storyline and some new lore into the merfolk.

  • For the past 3 days me and my buddy have been getting screwed every time we play the game. 3 days in a row. 1st day in the span of 3 hours twice we got triple attacked by kraken, megladon and skelly galleon. Even with over 200 wood and cannons we were savagely beaten. I have been attacked by 3 player ships at a time and stood a better chance. We were destroyed in less than 5 minutes. The boat had every possible hole in it and even bailing couldn't help us.we lost all the treasure and trophy fish we were gonna turn in to get the commendation. This happened twice. Last night on a brig we were playing with a friend and telling them about our bad luck. As we were finished at molten sand the volcano starts erupting. I jokingly said "oh we should see the kraken,meg, and skelly ship. POW! JUST LIKE THAT! sunk in 2 minutes as we got hit from every side all at once while being rained on by volcano. Who's toxic? How about next time the rare guys do one of their weekly videos they recreate this scenario and show us what's the best thing to do. No seriously please make this happen. Because if 3 level 10 PL can't survive it who can? I really wanna see. Also why dont you take a break from adding new bombs and stuff and work on fixing all the bugs. Because I'm really getting tired of being beaten because of stupid game glitches while some kid is messaging me get good newb. ![alt text](image url)

  • So, everywhere on the map is unsafe, island have skeletons, the waters have the krakens and megalodons plus skelly ships, but when you're near a rock in the water you're mostly safe as nothing can spawn on you unless something is already attacking you. That's where the ocean Crawler comes in. He could climb onto the rock and with one of his claws, grab the boat and stop it from moving. This leaves the crew with 2 desicions, they can attack the claw/arm until it breaks off and sets their boat free, or they can try and kill the Ocean Crawler. You'll have to be precise with your shots to hit him in the mouth as any other area would do minimal damage with his shell. Plus he can have a plethora of attack such as a simple stab with his free claw, dealing damage to the ship and damaging players with it. He can grab a player with his claw and start eating them. He can spit out bubbles that if they hit a player, it obscures their vision just like when someone throws a bucket of puke at you, there's a lot they could do with his boss. If someone is sniping him from the crowd nest he can snip it right off the ship. If they attack the claw and run they only get away. But if they stay to kill the Ocean Crawler they could collect Crab meat to cook and possibly a claw to sell.

  • Suggestion

    Ahoy, pirates!

    It’s been quite some time since the tall tales have released, and I’m sure we’re all somewhat familiar with Stars of a Thief, and the Ancient Spyglass used to view constellations in the night sky.

    I believe many of those who worked hard to complete the tale 5x were disappointed to learn the unlocked Ancient Spyglass cosmetic did not retain its constellation viewing ability.

    What do you think? Should the cosmetic allow us to see constellations outside of the tale? Let me know!

    Note: This suggestion revives this thread.

  • I think that the game deserves to have jewelry most pirates I know either have ear rings or are wearing necklaces or maybe bracelets , rings . That would be an awesome update to have and also think since you have added titanic emotes thst it would be cool to have an ice area of the map with new missions ,and tall tales related it ..


  • Feedback + Suggestions

    Kind of a major stretch but I already put many ideas in the forums so why not this one? xD

    Mega-Megalodon/Whale Forts:

    So basically a Mega-Megalodon/Whale would spawn somewhere on the map (because this species of fish feeds on pirates (It baits them with the treasure inside)) and it would be a water/flesh themed fortress. It would basically be a normal fortress but the catch is that every 30mins-1hr it would change locations on the map BUT ships would be able to hook onto this beast of a fortress mid-travel. Plus any pirates along the way can do the same.

  • This is going to be a bit of a wishlist type of post, so take of it what you will.
    Details of these ideas or concepts are not finalised and therefore feel free to add your opinion or take on how they could be developed.

    • option to add/create another Pirate profile
    • A new area in the South West of the Map
    • interactive plants - like the way we dig up bait.
    • potions or medicines to be mixed from plants
    • a marsh land where we can find a voodoo person or maybe an Ancient?
    • a backstory behind the cargo runs npc's (ie. Deadshot Charlotte)
    • the arrival of the Grand Maritime Union
    • Ferryman's Ghost Curse - making your pirate unable to interact with anything and you are also unable to be harmed - #CreatorCrew

    A Captaincy update?

    • Pirate Captain Bounty voyage - where the bounty is placed on your pirate, after the crew votes on who should be the Captain during that voyage.
      Player purchases a voyage
      Crew vote on that voyage
      Then the crew must choose a Captain
      The Captain has a Bounty on their head for 24 hours (24minutes)
      The Captain Bounty is shown on the map for others to claim reward
      If the crew protect the Captain you all receive the price of the bounty
    • Pirate Crew Bounty voyage - where the bounty is placed on your ship.

    These are just some quick bullet point ideas I'd love to expand upon in the near future.

  • There has always been something missing on the seas that I feel I have come up with a solution to, competitive PvE content. What I propose is a "season" of about 3 months where there are actually quite difficult puzzles for players to solve, ones that will take a lot of thought and aren't straight-up pointed out in the riddle. There could be about 4 different long chains of things to do which at the end of each you receive a commendation or a medal or something which saves you to that checkpoint. That gives a place to shoot for in-case players need to leave, as well as each of the chains could maybe come out each after a week to allow some to catch up. These don't have to be all riddles, other aspects of the game could be incorporated as well. Now the competitive portion comes in, at the end of the entire chain there would be a single chest which would unlock extremely rare cosmetics, im thinking of like flaming swords, wispy ghost face paints, things with very detailed art which people would want to hunt for, and the kicker would be that only the first 100 or so people can get it. This creates urgency. For the end of each chain the first 100 to finish each part of the chain would receive like a leg up, like say they get an hour or so head-start for the next chain to be fair for people who are ahead of the game and who want to finish first. You could even add in a special color palate for like the first crew or something as well. There is also room to add in PvP in some way, but make getting sunk not the end and doesnt restart you.

  • I've done a very quick research and it seems that they've stopped adding them after the Forsaken Shores update(There are overall 3 scar vanity items If you don't count player creation generated ones), which is a real shame in my opinion.

    It would be cool If they added a new ones that could be a reward for Megalodon or Kraken slaying commendations, maybe even the Tall Tales as a mark of experience and overall indication that the player has been through many adventures that left scars on them.

  • Hi

    I wanted to ask if the Cursed Companion Bundle will come back in the store?

  • Don't get me wrong, I love this game, even though being mostly just reskins, the addition of monthly updates bringing regular changes into the Sea of Thieves has been so far one of the best things implemented into the game lately.

    I also understand that Seabound Soul TT was a mere prep to whats coming, but I hope that once new Tall Tales drop, it won't be in a form of monthly drip feeding tale by tale for next 9 months. I'd rather wait longer and play all the new Tall Tales at once, rather than getting one part every month for example.

    I'm really curious, what do you think about this matter, did you get used to monthly updates so you wouldn't mind or even prefer getting one tall tale per month, or would you rather wait longer for the whole pack?

  • Posted a suggestion about random encounters on the subreddit, let me know what you think.

  • After exploring the Maiden Voyage upon leaving the Old Sailor's Isle, you encounter the real shroud for the first time, I think it would be way cooler, atmospheric and ominous, If "The Shroud was always present in the Adventure/Arena. It would definitely make the players think twice before accidentally sailing into open sea and realizing something went wrong only after hearing the red sea music and water turning red, slowly making holes in their ship.
    Right now I can't come up with any cons that this feature would have, other than players actually getting lost in it, but thats the point, right?