• Example would be:
    Grade I: Get into the Red Sea
    Grade II: Survive 30 seconds in the Red Sea
    Grade III: Survive 1 minute in the Red Sea
    Grade IV: Survive 5 minutes in the Red Sea
    Grade V: Sail around the whole map while into the Red Sea (follow the map limits)

    End title: Legendary Suicidal Sailor of the Blood Sea

  • I have some amazing ideas for quality of life and content updates.

    Burying Treasure

    One of the things that always bugged me is that I am unable to save treasure.

    Sometimes I have something urgent to do in the sea of real life and am unable to sell treasure before I get off. I believe we need to be able to bury treasure on an island and be able to get of quickly. So long as we come back within a 3 days of burying the treasure, we can dig it up again and sell it (Barring chests of rage).

    The server we buried it on, however, will still have the treasure, meaning other players could still potentially steal the loot!

    Dragons

    I know I know, dragons seem a bit much but hey, the Ashen Dragon is named after something, isn't it?

    Dragons should appear as extremely rare events, but drop valuable dragon chests and scales. The should have similar mechanics to the Megalodon(the difference being that the fly, of course). They could circle the ship and occasionally spit fire, putting holes in the ship. Every time the dragons health drops to a certain level, it will fly over and land on the mast, breathing fire at the helm before flying away and breaking the mast in the process. Unlike the Megalodon, the dragon won't stop attacking within title card distance of an island.

    Dragon Types.

    • Regular Dragon
      The most common type of dragon and the easiest to defeat.
    • Ashen Dragon
      Only found in the Devils Roar, slightly harder to defeat. Will occasionally spit flaming rocks.
    • Storm Dragon
      Only found when close to(or in) a storm. Spits lightning instead of fire (Lightning has appearance difference only).
    • Spectral Dragon
      Ghastly dragon pulled from the Sea of the Damned. I actually don't know where/how this one would be used(probably something only found near Flameheart's Fleet).
    • Blood Dragon
      The hardest to defeat, only found near the Devils Shroud(Aka The edge of the map). Spits Blood Colored Fire.

    Skeletons

    There should be a few more skeleton types, some with new abilities, others just re-skins.

    • Burning Blade Skeletons
      The Elite Cohort of FlameHeart. Fear them! Much better fighters than normal Skellies- Probably Quest-only Skeletons.
    • Storm Skulls
      Electrified skeletons, player will take Lightning damage whenever he/she hits them . Can only be safely destroyed at a distance. (only encountered near storm, in or out of fort).
    • Banshees
      *Screams at players, knocking them into the sea, rare encounter at forts.
    • Skeleton soldiers
      Skeletons with helmets, a degree of armour. Just a re-skin of skeletons at skeleton forts
    • Karma Skeletons
      Will spawn on the deck of a ship that sunk another ship unprovoked, hinders repairs. 5-20 will spawn depending on ship type.
    • Tiki Skellies
      Re-skin for normal skeletons, will appear in the Wilds.

    New Cannonball

    A new cannonball idea I had.
    You ever wish skeletons would board you? Well now's you're not so lucky day. A new cannon ball can be used by boneheads and players alike. The Skull ball will spawn 3-6 skellies on your deck depending on ship type.

    That's it, I hope you like and use some of these ideas!

  • Hey devs and others! Weapons recently have started to grow stale. Blunderbombs and Firebombs are nice but are consumables and more of a luxury to have. We have 3 weapons all used for different things and cannot be dual wielded. So what if we could?

    Obviously they need to be balanced like we can’t have two swords that act the same because we’d be dead in seconds. So here are my thought on dual wielding(minus snipers because that’s op and it’s a two handed weapon): we will have an off hand and a main hand.

    For sword, we can only dash with main hand and off hand sword will have more staggered hits rather than a combo. So 3 hit combo with main sword and one hit with the off hand after the 3 hit combo. Also, there can be a charge attack like the dash where instead of launching forward, we just wind up our arms from the back and kind of poke opponents which deals 75% damage(this is kinda iffy).

    For pistols, we can only aim with main hand while the off hand is more of luck when shot. Along with that, to reload, only the main pistol can be reloaded but the player must put away the off hand pistol to do so. In short, you can shoot two bullets at the same time or any other configuration but, the reloading can only happen for main hand pistol and requires you to put the off hand back in its holster(for the other hand to put the bullet in).

    For blunders it’s simpler. You can dual wield but dual wielding will result in the blunders becoming inaccurate because the big weapon can’t be pointed. So people could get past the shots if they stand in the middle of the blunders because the blunders will shoot off to the sides rather than directly in front.

    Lastly, knives. I think it would be interesting if knives were introduced. For their mechanics, knives can only be thrown. They will deal a quarter damage to health but there is only 4 that can be carried. So what happens when you throw them? They can’t be reloaded so player will be able to receive them from the dead bodies OR find a small supply of them in ship barrels, like consumables but it’s a main weapon slot.

    Well that’s all I have so tell me thoughts and/or different ideas in terms of balancing!

  • Blunderbuss- Does less damage, increased knockback, slows the target when shot
    Eye of Reach- Damage is increased the further you are from the target, making it more of a sniper. At a specific point it becomes a 1 shot. This means it deals less damage up close.

  • Everyone knows what dungeons are right? Like going through a bunch of rooms with puzzles, and PvE and a Boss at the end? Yeah Okay so here is how it goes:

    The Pirate Lord sells New Voyages that send you to Biome Themed Dungeons with randomly generated rooms and randomly generated puzzles. These Dungeons spawn at random Islands with Portals that send you to the dungeon. Each Dungeon has 3 Rooms + a Boss room.

    When you start the voyage, you are given a rough shape of the island drawn from a first person view, which shows your experience as pirate legend by giving you harder maps after learning them all. Once you arrive, you are led into the Dungeon by footprints that can be seen holding a lantern.

    Some Random Rooms that spawn could be:
    -Defending an anchor from skeletons and if they drop it, your platform lowers into lava.
    -A Trickster Gunpowder is on a platform you have to push through a tunnel of traps, you have to get it to the end of the tunnel without it exploding or it resets. You are also being attacked while doing this.
    -There are 3 Empty pools in a large room, Skeletons with Water Barrels on their backs walk up to you while fighting. Around them is a gunpowder skeleton. You are to kill the water barrel skeleton while in the Empty pools to fill them.
    When they are all filled, you go to the next room.
    -(Mini Boss Room) A Shadow Lord is in the middle room, with an Eye of Reach. You cannot kill him until he is lit up. You have to stand on 2 platforms that have clear sight of him to throw Bombs into the middle, which temporarily shines light at him allowing you to shoot. Skeletons with supply crates on their backs spawn in the middle.
    -You have a room of Skeletons below you, and you are given pages that describe a certain skeleton that needs to be shot from above. If you miss or kill the wrong skeleton, you die and it resets. You have to kill 3 random skeletons and pay attention to all of them like a spy mission.
    -In a dark room a bunch of Skeletons holding Trickster Barrels (that can sprint with them) are guarding large Unlit torches. They have rags over their faces, so they cant see. If you make any noise or step on any pressure plates they will run toward you and explode. The unlit torches spawn in multiple different spots randomly and you have to find them. (An example of how each puzzle is somewhat randomized so its not muscle memory)
    -You have to use Wood to build a bridge vertically up a large vertical tunnel, below are spikes, and when you cant reach up the bridge, you have to move up a floor to continue it. Once the bridge is complete, it drops and you get to the next room. Skeletons are attacking you while building.
    Boss Fights:
    -Wilds Boss: A Kraken Skeleton is active in the middle sweeping its head across the middle platform youre standing on. In order to activate its damage phase, you have to shoot harpoons at large ropes when they arent blocked, Sending Log traps into the skull of the kraken, knocking it to the ground. Active Gunpowder drops from the ceiling (with an extended fuse that cant be defused) and you have to carry it to the downed kraken. 3 Gunpowders kill it, and it gets harder the later damage phases youre on.
    -Shores of Plenty Boss: You stand on a square platform with water beneath of it, and sharks in the water. A large Tiki Golem emerges from the water and starts slamming the platform with his multiple arms, either crushing you or knocking you into a pool of sharks. You have to throw a fire bomb on top of his head for him to go under water to put it out. If you shoot his eyes while fighting, a Shark flame is lowered from the ceiling. When grabbed, sharks ignore you holding it in the water. You are to get the lantern and put im under water, to deal damage to him in the water without dying.
    Loot:
    -Each Biome Dungeon has an entire ship set, an entire outfit set, weapons, and items that can be randomly unlocked after completing it.
    -The cosmetic drops are not from commendations, however there still are dungeon commendations and Titles, "Slayer of the Ancient Golem," "Dungeon Lord," "Kraken Banisher" Idk just concept.
    -You are given Rep and Gold for completing a dungeon

    Those are some examples of Dungeon puzzles and bosses, they would be made for playing in a group rather than solo play although I guess they could just make them easier for solo or more simple but that is a lot of work. With every Dungeon, Skeletons carrying supply crates spawn to make sure you never run out of food. I really feel like this would add more replayability to sea of thieves, it wouldnt be a new event everyone sees in the sky, it would be a completely randomly generated puzzle that you have to figure out everytime that grants unique rewards when completed. This would make Pirate Legend feel worth it to me.

  • Considering the respawn distance has been increased a while ago, what would some benefits and drawbacks be to adding more supplies to the ship at spawn/respawn?

    I find myself spending 15 to 30 minutes just stocking the ship before setting sail, and as a result, I find myself not logging on as often during the workweek because the startup time from power on to sailing is increased significantly by needing to stock the ship.

    I am NOT complaining, however I think increasing the number of cannonballs and wood at least would increase playerbase and encourage more people to play even on a more limited schedule.

    Thoughts? Suggestions?

  • This prevents mermaids from giving away tucking, and also rids the horrible mermaids spawning across the map from you. It would be more consistent and very handy

  • Monkeys- Patch up holes if you give them wooden planks and cook food when you give them food
    Cats- Slowly auto regenerate health when nearby them
    Parrots- Bring things back to the ship, and call out events if placed in the crows nest, or nearby ships

  • -The Boarding Pike: Can be used to charge past multiple enemies with a continuous line of damage (not much steering) and also to propel yourself upward. Very handy in pve and great for hopping from your ship to another.

    -The MatchLock- A rifle with no scope, and a bayonet and could only be shot when aimed. The shot without aiming is a melee hit. Does slightly more damage than the flintlock, and reloads very slowly. So make your shot count or use the blade!

    -Climbing Axe: A rope is tied around your arm and attached to the axe. It can be thrown, stuck to enemies or surfaces and then pulled to them. Its main use is to climb up ships and does VERY weak melee damage (banana health type damage).

    -The Buckler: A small shield that can be used to sprint at people while blocking your chest from being shot, but your legs would still be vulnerable. The Shield blocks some damage from explosives when blocking but does not stop knockback.

    -Potions? but idk how to implement without it being not fun... And I am tired of items that only help you when found. I would rather it be an infinite use but need to be refilled type thing.

  • The only cosmetics implemented now are through duke? why? add new cosmetics to all of the stores. These color changes to old skins are boring. The last good thing that happened to cosmetics was with the extra feminine clothes, and I only like them cause my character is female.

    Ship cosmetics from duke... why have they sold a new flaming sail over and over? and nothing else? some tattoos... okay tattoos, that is hardly interesting.

    None of the cosmetics are worth working for recently. I wanted the unicorn one for order ghost fleets but even then the commendation was longer than i wanted, ill probably get it eventually but MAN! The cosmetics just arent interesting anymore, flame item after flame item after flame item, and they couldve released ghost gear with the ghost update too, and didnt.

    Really I just want cosmetics also being added to the regular store and not just duke.

  • Whale Hunting, Giant Crab Boss, Electric Eel, Hermit Crab Boss, Giant Clams with Pearls that can be sold, Mermaid artifact pieces, Giant Sea Turtle Boss (drops Shell armor), Jelly Fish catching. And thats all i got...

  • -Large Birds fly around when you are sailing the seas. They can swoop down and grab your crewmates. The birds go down in 1 hit, but once they have grabbed you, you can only hit them with a sword. Swording 3 times will drop you from the birds grasp.
    Birds Carry you to circles of sharks.

    -Whales that if bumped into, will spray water up, knocking your ship to the side.

    -Crabs spawn on all islands and can pinch you, but only if they are threatened.

    -Squids will flee from you but drop large ink sacks that can be thrown to blind enemies when the squid is killed.

    -Jaguars can randomly spawn on larger islands in the Ancient Shores and move quickly, making them harder to kill
    -Spiders spawn in all islands in the Ancient Shores and bite dealing poison when stepped on or walked into. They also leave webs that can slow pirates.

    -Black Caiman spawn on larger islands in the Wilds near water, and have a lot of health and a strong bite. They sneak up on you.
    Scorpions spawn in all islands in the Wilds and sting when stepped on but do not deal poison.

    -Anacondas spawn in the Shores of Plenty and wrap around your character, requiring a sword or teammates to free you from it.
    -Sea Urchins spawn in the beaches of The Shores of Plenty and cripple when stepped on.

    Okay so basically thats about it. Something to make the biomes more unique and with slight gameplay differences. Also the birds is the most important thing here, so if you dont like anything else please like the birds.

  • Ghosts fly around in the fog, trying to disorientate your ship. You have to pay attention and shoot them when you see them or they will grab your wheel and turn it, drop your anchor, turn your sails, and raise your sails.

    This would make fog more interesting as its intention is to make things spookier, so a battle in the fog would be quite difficult and quite spooky. It works too because a larger ship has more players to manage this and a smaller ship has all of these things closer so a solo player could also manage dealing with ghosts in the fog.

  • Double Gunning is a strong thing, money is at an all time high with not much to buy, so how about this! When you die, you lose your weapons (excluding the sword) and you have to pay for your weapons back in the weapon locker on the Ferry of the Damned.

    All weapons cost $250 to purchase back. When you buy a new weapon skin, you get a free weapon use.

    Also New Ammo Types:
    Grog Bullets- Makes your enemies drunk
    Incendiary Bullets- Sets your enemy on fire
    Poison Bullets- Poisons the enemy
    Kraken Bullets- Ink the enemies screen

    Okay thats all the interesting things I can think of

  • When Spawned in, your ship spawns in with a new item "The soul of the Ship," a ship in a bottle, that can be looted by enemy players when you are sunk. The Soul of the Ship varies in size and can be sold to any faction.

    The Soul of the Ship has a sloop, brig, or galleon in a bottle depending on the ship, and the bigger the ship, the more it sells for. The Sloop soul is sold for 1500, the Brig sells for 2000, and the Galleon for 2500 big ones!

    It CANNOT be looted by the players whom own the ship, even when it sinks, but it can be hidden like the emissaries can.

    This would make pvp more rewarding as there is always something to gain, but never too much. We all know it sucks to chase a ship for ages only to receive no reward!

  • WE ALL KNOW how lack luster pirate legend is. So here are some things I wish pirate legend had that would provide little to no advantage but still feel like you have gained from it.
    Pirate Legend Privileges:
    The Pirate Legend Hideout can be used to spawn your ship at any outpost unless it is occupied or has a ship nearby. Cannot be used shortly after being sunk
    Purchasable Tools:
    Merchant Alliance- Crates of Food, Planks, and Canon Balls
    Gold Hoarder- Empty chests
    Shipwright- Rowboats
    Order of Souls- Ammo Crates
    Hunter's Call- Supply Crates
    Reapers- Gun powder barrels
    Sea Dogs- Bomb Crates
    Tavern- Free Grog (make everyone else pay lol)

    So basically give something nice to us pirate legends PLEASE!

  • I get bored of fighting the kraken. The tentacles are boring, it feels kinda jank whenever you get sucked up, and the loot makes it incredibly unrewarding.

    So I would like to suggest that the krakens head pops out of the water during the fight. How it would work:
    -The Krakens head pops out and sucks the ship close to it with its mouth
    -The players onboard have to shoot its eyes, to stop this
    -The Krakens head is a damage phase
    -The Kraken has 3 damage phases
    -Tentacles take 3 shots to kill
    -When 5 Tentacles are killed, the Krakens head pops out to suck the ship
    -All loot drops under the head when it is killed
    -Special Loot Drop: Kraken Chest, a small chest that sells for 2000-2500, Protects the player from being attacked by the kraken unless stolen, to which it summons the kraken.

    It would be super cool to see what a kraken looks like as we have only seen skulls. Would be super cool to see its face and make gameplay more exciting. Fix the old rather than making improved new stuff.

  • So there is an axe model in-game and basically I have naturally conditioned melee with mobility due to the swords movement and utility. So here is the idea:

    The Climbing axe: when equipped, a rope is wrapped around you. It sticks to surfaces and you can then pull yourself to it, whether you are in the water essentially harpooned to a ship or pulling yourself up a cliff. When you reach the axe you can jump up from it and keep climbing.

    You can also use the Climbing Axe to keep players tied to you. Lets say someone is running to loot, you throw the axe (skillfully) at them, and the rope is tied to you, so you can now prevent them from selling unless they break it with a sword or kill you.
    CONTROLS: Activating the throw is right click (sword block) and to throw it would be left click. You could also just use it to hit by just hitting left click. The damage is less than the sword. When reeling yourself in, it would be a constant left click then right click back and fourth grabbing the rope and inching yourself towards your destination.

    I think this would be SUPER fun and it would be a nice change to ship combat as ladder camping is quite boring.

  • Hi Rare I suggest reading and considering what I’m about to say. I think you’ve done an excellent job coming up with new and creative content and a progressing story through the months. But, you guys need to take a month or two off and sort this game out.

    Every patch you push more people away by supposedly fixing bugs only to continue having them and if anything, bring more in. I am always the first to test upcoming content, watch developer updates, and engage in Sot events but this has gotten out of hand.

    Combat needs a makeover along with other bugs within the game that inevitably leave the community in rage because the game can be unplayable. You guys have kept to your word and delivered content monthly that just gets better and better but I’m sure I speak for everyone when I say: Take time off and rework the game.

    We have plenty of content to keep us busy and we’d much rather have a working game than a broken one. Everyone would be more than happy to chill and wait for these bugs to be fixed before more content releases. You’d even attract players who have quit because of this.

    Rare, I hate to see people angry over the game because I know you guys are ambitious, creative, and passionate developers. Think about this for everyone because this would dramatically better this game. Thanks devs and please consider this.

  • I think the piece, “Scheherazade, The Sea and Sinbad’s Ship” would be nice. Just an idea.

  • Iv'e been playing this game since January 2019. Apperantly after the Steam launch iv'e been getting crashes very frequently, every 1-2 hours in adventure and every second game of Arena. I'm tired of getting banned in Arena. And it affects my crew, having to finish the game with 3 people.

    It's one thing to crash and have to launch the game again, but its another thing to enter the game and get a 30 min ban with none of my fault of my own.

    I own the Windows and Steam version. but i only have the Windows version installed.

    I tried to contact support, but i get genric "Copy Paste" answers with no context of what iv'e been writing to them.

    I don't know what do you guys think? anyone else experiencing this lately?

  • You simply should not be able to swing at me while I'm at full health or eating meat and kill me with a few swipes while just moving forward and spamming your attack button. The sword was perfectly fine in my opinion before they ever updated it after Shroud update. Now it is so easy a first week player watches YouTube and realizes, move forward, spam attack with sword. There is absolutely no skill involved in using cutlass anymore whatsoever. So in any fight you're ever in now, you may as well never use anything but blunder and sword, because you're most likely going to get sword spammed out of your mind before you can do ANYTHING in ANY fight. It's ignorant that it only takes four swipes to kill, it's ignorant that it practically has no cool down rate after a swing. Fix the cutlass, or you're most likely just going to keep losing the fa base you have worked so hard to develop. Nobody wants to stick around for a PvP game that can't figure out proper melee combat balance.

  • حياكم الله في ديسكورد عربي للعبة بحر اللصوص مع اكثر من ألف قرصان مستعد للإبحار ، نتطلع لمقابلتكم
    Hello and welcome in our total arabic server for sea of thieves with over 1 thousand member, can't wait to meet you there. ❤️

    alt text

  • I have had several occasions, including one today, in which I defeated a skelly ship then mid sink, it despawned and I received no loot. Usually it despawns before sinking, but this time, I completely sunk it and was waiting for the loot to come up, and it didn't happen. Has this happened to anyone else?

  • Phantom balls are hard to come by and I think they should have extra functionality such as passing through ships to hit several targets at once or both sides of the ship. They should not be as useful as a normal cannonball, because they are so much more rare.

  • If you are in to PvP, this is for you.

    We have all seen them. The pirates that are able to hit all of their shots with the Eye of Reach in close quarters. Although it is very annoying to be shot by them and loose over 75% 0f your health, it could be easy to do.

    First, we have to understand what a close-quarters quickscope is. This type of quickscope occurs when your enemy hits his/her shots with an Eye of Reach in close range.

    To get started, you have to understand that this attack method can be hard to master, but can prove very effective. When I was first learning how to do this, I put a little piece of tape on my screen where the crack in the scope of the gun lined up. This helped me understand where the middle of my screen was. (If you are not comfortable with doing this tape trick, it is OK! It may take you a little longer to learn where the middle of your screen is.)

    When you are in PvP, use the tape trick to line up the middle of your screen with your target. Once you are lined up, quickly scope in and take your shot. Remember that you have to do this in a VERY short amount of time. If you wait to shoot, you are going to miss your shot.

    Please remember that you are not going to hit all of your shots first try. All you have to do is practice. Sometimes when I'm sailing on the seas, I like to practice my quickscopes on the ship's bell. If you didn't know, the bell rings whenever it is shot.

    There you go, pirate! Good luck on the seas!!

  • As I know that people don't like to read essays and the issue should be well known already, here's my question/suggestion right away:

    Does the "Find a crew!" section need an additional anti-spam rule and/or a rule that alliance memberships applications need to be done on the alliance website/discord rather than on the SoT forum?

    The problem in a nutshell, for all who're unaware:
    (Everyone else might stop reading here as the only change suggestions were all made above )
    Some alliances get bumped to the top of that section over months and even years so far because...

    1. ...membership applications are specifically requested by the OP to be made within the same post instead of the alliance website/discord.
    2. ...of repeated and constant ad-bot like comments from members that only contain single phrases like "omg, dis alliance so good!!"
    3. ...of several unnecessary double or even quadruple comment postings (instead of just editing the post) by both the OP and alliance members.
    4. ...of OP announcements/updates that basically only mirror the information of his/her initial post of page 1 and don't tell you anything new.
    5. ...any other lesser relevant comment imaginable that's seen as necessary to bump the thread once again over one of another alliance that's also doing the things as mentioned above. Nice runaway effect here.

    As a result of this, it's always the same few alliances that are always on top while other alliances' posts with a less, let's just say "questionable", approach or those of single guys that just want to find a little crew are getting buried pretty quickly.

    Do you see this as a problem as well?

  • The game is fun (when in combat, or at mission objectives), but oh my god does it drain all the life out of me when I have to march back and forth hauling bits of supplies to my boat every respawn. I find myself not playing for weeks at a time just because it's such a time commitment to even get into the best parts of the game that I'd rather do something else with more immediate action. I know that sea of thieves is meant to be a bit of a "big game" but can we at least start with a supply box (maybe make it customizable, and maybe make it kind of a trophy for reaper/pvp players?).