• Ahoy sailors!
    If you've found this post, you are probably searching for a german "Sea of ​​Thieves"-discord.

    I present...
    the "Sea of ​​Thieves" -German Community!

    On this discord server you'll find tons of sailors just waiting to get into adventures with you.
    Whether with your friends or with completely foreign pirates, everyone will find the perfect crew for themselves!

    What can we offer?

    • A well-organized and active server team that's committed to revolutionizing the gaming experience for all involved.
    • many opportunities to talk with other players about the game or completely different topics.
    • Contests, events and other great promotions for the community.
    • A perfectly equipped system for the creation of fleets in the game.
    • Special language and text channels for insiders and piratelegends.
    • heaps of voice channels for any type of ship and the "Arena" game mode.
      Should I continue? Nah ... that should be enough for now. : P

    The server is protected through a simple join system to keep
    unwanted intruders away.
    You can also use simple commands to get your title in the "Sea of ​​Thieves"
    also visible on the server (piratelegend or similar).

    The Invite link to the Discord can be found here:

    We look forward to seeing you soon aboard the Sea of ​​Thieves -German Community!


    Ahoi ihr Leichtmatrosen!
    Wenn ihr diesen Post gefunden habt, seid ihr vermutlich auf der
    Suche nach einem deutschsprachigen "Sea of Thieves"-Discord.

    Ich präsentiere...
    die "Sea of Thieves"-Deutschland Community!

    Auf diesem Discord-Server findet ihr haufenweise Matrosen, die nur darauf warten mit euch Abenteuer zu erleben.
    Egal ob mit euren Freunden oder komplett fremden Piraten, hier findet jeder die perfekte Crew für sich!

    Was können wir bieten?

    • ein gut organisiertes und aktives Serverteam, großen Wert darauf legt, das Spielerlebnis für alle beteiligten zu revolutionieren.
    • viele Möglichkeiten sich mit anderen Spielern über das Spielgeschehen oder komplett andere Themen auszutauschen.
    • Gewinnspiele, Events und weitere tolle Aktionen für die Community.
    • ein perfekt eingerichtetes System für die Gründung von Flotten im Spiel.
    • spezielle Sprach- und Textkanäle für Insider und Piratenlegenden.
    • haufenweise Sprachkanäle für jeglichen Schiffstyp und den Spielmodus "Arena".
      Soll ich weitermachen? Nee... das sollte erstmal genug sein. :P

    Der Server ist durch ein, für tapfere Piraten einfaches, Join-System
    geschützt, um ungewollte Eindrinlinge fern zu halten.
    Außerdem könnt ihr über einfache Befehle euren Status in der "Sea of Thieves"
    auch auf dem Server sichtbar machen (Piratenlegende o.ä.).

    Den Invite-Link zum Discord findet ihr hier:
    https://discord.gg/VWzpXh9

    Wir freuen uns darauf, euch bald an Bord der "Sea of Thieves"-Deutschland Community begrüßung zu dürfen!

  • Ahoi ihr Leichtmatrosen!
    Wenn ihr diesen Post gefunden habt, seid ihr vermutlich auf der
    Suche nach einem deutschsprachigen "Sea of Thieves"-Discord.

    Ich präsentiere...
    die "Sea of Thieves"-Deutschland Community!

    Auf diesem Discord-Server findet ihr haufenweise Matrosen, die nur darauf warten mit euch Abenteuer zu erleben.
    Egal ob mit euren Freunden oder komplett fremden Piraten, hier findet jeder die perfekte Crew für sich!

    Was können wir bieten?

    • ein gut organisiertes und aktives Serverteam, großen Wert darauf legt, das Spielerlebnis für alle beteiligten zu revolutionieren.
    • viele Möglichkeiten sich mit anderen Spielern über das Spielgeschehen oder komplett andere Themen auszutauschen.
    • Gewinnspiele, Events und weitere tolle Aktionen für die Community.
    • ein perfekt eingerichtetes System für die Gründung von Flotten im Spiel.
    • spezielle Sprach- und Textkanäle für Insider und Piratenlegenden.
    • haufenweise Sprachkanäle für jeglichen Schiffstyp und den Spielmodus "Arena".
      Soll ich weitermachen? Nee... das sollte erstmal genug sein. :P

    Der Server ist durch ein, für tapfere Piraten einfaches, Join-System
    geschützt, um ungewollte Eindrinlinge fern zu halten.
    Außerdem könnt ihr über einfache Befehle euren Status in der "Sea of Thieves"
    auch auf dem Server sichtbar machen (Piratenlegende o.ä.).

    Den Invite-Link zum Discord findet ihr hier:

    Wir freuen uns darauf, euch bald an Bord der "Sea of Thieves"-Deutschland Community begrüßung zu dürfen!


    Ahoy sailors!
    If you've found this post, you are probably searching for a german "Sea of ​​Thieves"-discord.

    I present...
    the "Sea of ​​Thieves" -German Community!

    On this discord server you'll find tons of sailors just waiting to get into adventures with you.
    Whether with your friends or with completely foreign pirates, everyone will find the perfect crew for themselves!

    What can we offer?

    • A well-organized and active server team that's committed to revolutionizing the gaming experience for all involved.
    • many opportunities to talk with other players about the game or completely different topics.
    • Contests, events and other great promotions for the community.
    • A perfectly equipped system for the creation of fleets in the game.
    • Special language and text channels for insiders and piratelegends.
    • heaps of voice channels for any type of ship and the "Arena" game mode.
      Should I continue? Nah ... that should be enough for now. : P

    The server is protected through a simple join system to keep
    unwanted intruders away.
    You can also use simple commands to get your title in the "Sea of ​​Thieves"
    also visible on the server (piratelegend or similar).

    The Invite link to the Discord can be found here:
    https://discord.gg/VWzpXh9

    We look forward to seeing you soon aboard the Sea of ​​Thieves -German Community!

  • I had an idea for a feature you could add to the game which wouldn't be overly complex to implement and wouldn't change the nature of the game whatsoever... but at the same rate would improve the quality of life inside of Sea of Thieves.

    And that idea would be..... Outfits! For a game based solely on player exploration/interaction and rewards the player with cosmetics.. makes for players to really want to stand out in the seas. So what better way to do that then to allow us players to create custom load outs for our said outfits??

    I personally have amassed a extensive quantity of different Clothing, Tattoos, Ship Cosmetics.. and I've always felt it would be nice if I had an extra tab (Or even maybe a different interactive wardrobe) that allowed me to just create several outfits with the cosmetics I've collected so I can easily switch in and out of clothes instead of having to search through the list and change each individual item.

    For example.. when I am captain I like to wear a certain style.. Red Coat.. Overly Lavished Hat.. etc.. but if I'm acting as crew I tend to wear more darker colors so I can blend into the environment.. say in case I have to sneak onto an enemy ship and I don't want my bright colored clothes being a dead giveaway. So being able to just create those looks, save them, and be able to just swap between would be very useful in my opinion.

    Same goes for the ships! Like when I solo Sloop it I like to throw on a dark paint job to help with trying to hide my ship in the shadows of the night.. but if I'm playing with friends then I tend splash my ship with a little more color. Having a custom load out tab would allow me to just swap to different styles if and when I needed to!

    Thank you for taking the time to read this. Have a great day!

  • So after a tons of hours fun with SoT i became PL. My friends were not so fast, but i just love the game. I kept playing for every event and update.

    What i miss is the grind for reputation. I would not mind to level Gold Hoarder to lvl 500 just to see it rising.
    The Game is more than a year old and rare is doing a very good job. We just need some fixes for the core game now.

    1. Let us level beyond lvl 50. Just have some creator make a lot of different skins for even if they are only different colors or easy ones like bandanas or fruit skins
    2. Give us things to spend our millions of gold.
    3. Open the Tall Tale Quests for Alliances. Give us the Spyglass to search the stars for the island we need to go. Give us a book with riddles to find the map in the water. Give us the compass to follow it to some nasty skeletons

    Suggestions?

  • I have been playing Sea of Thieves since its release and I am very pleased on what the game has become. BUT with playing comes much discussion with other pirates. So New Ship idea here we come.

    1. Fisherman's Boat- With the new update, we now have a fishing mode and quest that allows us to catch fish (with a great deal of time spent to do so) and sell (mostly for very little). Here's my idea with the future of fishing; have a boat with fishing nets that could fish anywhere on the sea. And having hot spots to locate in the ocean will be the challenging part. These hot spots will appear on your map when located and in these hot spots will increase the amount of fish (and maybe lost treasure of the sea?)
    • The ship could have 1 or 2 nets on either side
    • A 1 mast sale
    • ships size would be about the size of a Sloop (but maybe wider) with the same speed
    • the ship would have 2 cannons, one in the front and one in the back. This allows more defense when being chased by another ship (but would be tricky with the Kraken). This could also be a new strategy in pvp.
    • the lower deck would have everything a sloop would have but a bigger/new grill or an oven to cook the fish.

    Okay so there's my idea on a new ship and the possibilities of it. I'm very open to discussion on this and would love to hear your ideas on a new ship.
    Also i am willing to draw up a sketch on what this ship might look like, just let me know if that will help with (sea)ing what I'm seeing(;
    ![alt text](image url)

  • Recently, players have taken to crewing the highly maneuverable sloops and simply depositing a crewmate in the water near a ship, whether at port, anchorage or even on the move.

    This is particularly frustrating for smaller crews, especially other sloops and brigantines, because the player will simply kill you, then remain on your ship and repeatedly kill you as you spawn.

    This happens fairly frequently, and makes combat with other players less than enjoyable. Not only that, but it poisons interaction with other players, especially when your ship is docked at an outpost and someone slips a gunpowder barrel aboard, which for some reason can sink a ship in under a minute. There have been times where I have simply spawned in mere moments before, and can’t leave the tavern without being murdered endlessly, having yet to even see my ship after logging on.

    My suggestions are as follows: Provide a short period of damage immunity when respawning. (A blunderbuss kills you instantly, so you have no time to react as it is now.)

    Secondly, make outposts non-combat zones, or at least provide them with some sort of defense on behalf of the companies. (It only makes sense that they would not want trouble when doing business. Perhaps they can have guards or cannons to shoot at aggressors. Maybe even patrol ships.)

    Finally, allow a bounty to be placed on enemy players, marking them on the map for all to see. (The bounty could come from your own funds, and be rather spendy or have some other penalty to avoid abuse.)

  • ahoi me hearties ,
    I just wanted to talk about the current PL content.
    I would appreciate it if there were more items to buy. I mean there are 2 ship customizations (+ 1 if you became pl before the first year) 2x clothing and a few things like compass, mugs etc. but what about the equipment in general and weapons? yes there are weapons but not everyone has the time to collect 120 victories. Don't get me wrong there can be stuff to grind but please only after there are weapons for all. What do you think? the same thing goes for the cannons, capstan and wheel. I would be interested in your opinion. Is the grind good or too high?

    Another topic would be the decoration of the captain's cabin. That would be cool xD or what about duels within the own crew on request?

    Please write me what you think and what other ideas you got.

  • After sailing for more than 1000 kilometers I can safely say that SoT is one of my all-time favourite games. For me, it all comes down to its amazing premise - constructing an environment conducive to creating my own adventures and stories. This results in nearly unlimited replayability, as I'm encountering new people every time - some ready to steal my loot, others happy to sail in my alliance. When I am the agressor, some try to flee, others try to stop me in a fight. The concoction of PvE and PvP content is extremely well brewed, that's for sure.

    However, there is still room for improvement - and for me, it is the fleeing-chasing part. Usually, it all comes down to who's getting bored first; the escaping crew chooses the direction in which the wind suports their ship type the best, while the chasing team tries to cut corners. This usually results in pretty similar speeds and, therefore, quite lengthy and boring pursuits, spiced up only by some explosive barrel action.

    My suggested addition would be able to solve this problem, giving escaping ships a chance to gain some extra speed, at the expense of taking a risk. It would also create many amazing stories, great battles, and provide a better immersion into the world - all of these features seem to be the core of what SoT really is.

    Giant maelstroms (just like the one in Pirates of the Caribbean), scattered around Sea of Thieves, would pose a threat to everyone daring to sail next to them; however, they would also reward skilled captains, able to maneuver through extreme tides. Falling into the center of a maelstrom would result in instant sinking, making it quite a dangerous environmental obstacle. An attempt to travel against the rotation of the vortex would also be a terrible idea. On the contrary, sailing with the spin would be still dangerous, but doable. The closer you get to the center, the more holes are blown in your hull, but also the faster you get - up to maybe twice the normal speed for a period of time after leaving the maelstrom. This would make it a great way to travel quickly and leave the ships chasing you behind, but would be risky and challenging at the same time.

    ...I've just found a first problem with my idea (that's already looking fantastic, duh) - items form ships destroyed by maelstroms. Losing your items forever would not create a great experience. One of possible solutions is to just make them pop up near the maelstrom, ready to be picked up. Or maybe the whirlpool could activate and deactivate in a cycle - sometimes close up and spew out everything that got sucked into it.

    I've spent some time looking at how the engine of this game generates movement of the ship and it seems very well done. Rather than using some clever tricks to make it look believable enough, developers were able to emulate the movement of different ships with attention to the smallest detail. This is the most visible in the storms, where we are climbing giant waves constantly. Therefore, creating curved water slopes necessary for maelstroms seems possible. Or maybe I just made someone reading this cackle and think 'this guy clearly doesn't understand how game engines work'. :P

    All in all, I hope I'll start a small discussion here, maybe someone had a similar idea or found a way to improve mine.
    If anyone from Rare is reading this - thank you for your time and for this amazing game. You really outdid yourself with Anniversary. Keep it up!

  • After taking down an enemy ship if they board the ship and they manage to kill you they seem to just spawn kill till you scuttle or (if you have loot) wait for someone to bring the new spawned ship back, I find this to be very unfair as we have just beaten them but they not only spawn kill so we can't fight back but get a whole new ship to sink ours with and steal our loot.
    This can easily be fixed by,
    When your ship sinks you get relocated to your new ships spawn.
    To be clear I like boarding ships in the middle of combat and think it is a valid tactic, in the middle of battle not after the battle has been lost.

  • At the moment combat is mostly just bunny hopping and hip firing the blunder buss in close quarters to one shot people, this is not my idea of pirate combat.
    A few ideas how this can be improved,

    1. Either remove the ability to jump with a gun drawn or add a cooldown to it.
    2. Make the cutlass a more viable choice by making the movement speed normal whilst blocking and remove successive stun locks when getting hit (they just make it feel clunky)
    3. Balance the guns give the pistol a faster movement speed than a blunder buss or eye of reach.
  • Using the the cutlass is just a very clunky experience nowadays, if you miss a swing your pirate is stunned and can't swing again for a second or so, meaning sword fights between other pirates or skeletons feel really clunky and stop-start. I understand you want to try and punish a missed swing and put the focus on to hitting the target but i feel the previous mechanics where you could swing 3 times with little penalty for missing was much more fun and free flowing, resulting in much more intense sword fights.

    Another aspect i feel needs changing is the stun lock upon getting struck by a cutlass, when you get hit you get stuck and it gets difficult to move or put your guard up which can get really frustrating and again creates a really clunky feeling experience. This needs to be removed or altered as well as it again adds to this really frustrating sword combat which feels really stop-start at times and isn't the free-flowing, fast experience it should be.

    The previous build was for me, far more enjoyable and exciting, and with a few tweaks it would be the enthralling experience sword combat should be in this game.

  • Im lvl 35 rep in gold hoarders, order of souls, and merchant alliance. The voyages dont give any good loot at all or it only gives me 1 to 3 quests to do that only reward around 3 chests together. Order of souls only gives like a couple captains to kill, sometimes i get lucky and get around 8 to 12 captains to kill but its still not worth. Meanwhile I could be doin forts but those mostly require 1 other person at least. I'd like to be able to play solo and have way more rewarding voyages especially for my rep level.

  • The sword combat is glitched right now. For instance when you block a hit by a player it still lights the edges of the screen as if you are taking damage but you are not. It's really annoying also because sword combat is 60% of the combat in this game. Please Rare fix these issues and (maybe) take the time to look at it and make some quality of life improvements. I know you care about this. Came on I belive in you!

  • I believe that they could expand this games content tremendously. Its an open ocean game, the opportunities are literally to an extent we haven't discovered fully on our planet in real life yet! I mean, additions of sea creatures, a sea bustling with life would be very interesting to see. You could go underwater for a sea floor mission fighting against sunken ships with skeleton zombies roaming the floor. And the kraken could be expanded past just tentacles. The storms could be crazy too, there are already stormfish so that means there are storm-specific fish so they could add a megalodon type thing that spawns in the storm and gives you trouble on top of the storm. There could even be a pirates of the carribean big whirlpool in the center of the storm and there could even be spawned loot there. you could even go into the sky i mean its an adventure game it needs to have enough content to be fun for an adventure game, otherwise it just gets repetitive.

  • Two new factions have been added to the Sea of Thieves: Hunter’s Call and Sea Dogs (Arena). These factions follow a similar progression to the original factions in which players may pay gold to the specific faction every five levels and receive a new title and a cosmetic item. However, these new factions do not provide corresponding higher level voyages like the original factions do.

    In my opinion, this is a missed opportunity that provides a means of removing some of the frustration that is associated with these new factions. Part 2 is to discuss the Sea Dogs. (Part 1, discussing Hunter’s Call can be found here: https://www.seaofthieves.com/forum/topic/94151/new-faction-progression-part-1-hunter-s-call)

    A possible change to the Sea Dog’s faction could be to set up a matchmaking system that takes into account your purchased level with that particular faction. As a player unlocks and purchases a higher level with the Sea Dogs faction, in addition to receiving the new title and cosmetics, the player would be more likely to match up with higher level players. (Obviously when you enter matchmaking with a crew some sort of averaging would need to be applied.) As part of this progression a player’s win/loss ratio could also be applied to the players Sea Dog level to further balance the matchmaking.

    An additional change to go along with this could be to have the post match rewards (gold and reputation) increase in a way that corresponds to the Sea Dog faction levels of the players in that match. This could be calculated based on an average of the players' levels in that particular match. This would further encourage players to unlock and purchase the higher faction levels with the Sea Dogs and not purposely try to keep their levels low to exploit the system. Then in addition to the new title and cosmetics, players would also be getting increased rewards for matches. It would also help reward low level players that might get matched in with higher level players by giving them more rewards even though they might not do as well in the match.

    Over time, this would provide a better Arena experience because it should make it easier for beginners while at the same time offering more of a challenge for more experienced players. Arena was marketed as being “competitive” and applying a ranking system to matchmaking fits with that.

  • The three original factions in the Sea of Thieves are Gold Hoarders, Order of Souls, and Merchant Alliance. A player may progress in each of these factions by paying a certain amount of gold to the specific faction every five levels. With this payment, the player receives a new title, a cosmetic item, and higher level voyages.

    Now, two new factions have been added to the Sea of Thieves: Hunter’s Call and Sea Dogs (Arena). These factions follow a similar progression in which players may pay gold to the specific faction every five levels and receive a new title and a cosmetic item. However, they do not provide corresponding higher level voyages.

    In my opinion, this is a missed opportunity that provides a means of removing some of the frustration that is associated with these new factions. Part 1 is to discuss the Hunter’s Call. (Part 2, discussing Sea Dogs can be found here: https://www.seaofthieves.com/forum/topic/94154/new-faction-progression-part-2-sea-dogs)

    A possible change to the Hunter’s Call could be to increase the chances to catch rare and trophy fish as you increase your level with that faction. However, to balance this, reeling in rare and trophy fish could be more difficult. Without changing how the reeling process works, an increase in difficulty could include more changes in direction with less time to react to the change in direction.

    Another possible change to the Hunter’s Call could be to make bait more effective at catching the appropriate fish as you increase your level with that faction. For example, as your faction level increases, if you cast an earthworm in the Wilds, your chance of a wildsplash appearing will increase and your chance of a splashtail appearing will decrease.

    I think these changes will help with some of the frustrations that are apparent with the Hunter's Call faction in addition to helping the progression work more like the original three factions.

  • I have noticed a lot of negative comments on here and just thought I should try and make your days better by reminding you just how far this game has gone in the past year, it has gone to a simple game, to a vast and still expanding game with and abundance of content and sound content, A lot of these people who leave comments are very negative, expressing hysterical complaints in the rage of the moment. I personally think that 2 ways to improve is to add a sliding mechanic using the sword and harpoon, this would make people use the sword a lot more instead of falling back to double gunning, solving a lot of peoples frustration. Another way is to put more stuff on insider. also, make use of the 'whats new' folder! we insiders are here for you but we cant help if you dont tell us how!
    keep up the ASTOUNDING work you guys are doing!!
    -Tater.

  • My best friend and I, just a few hours ago, had managed to do a Skeleton Fort on our own (after taking 15 minutes to find a decent spot to park, only to find out it wasn’t a decent spot to park, until we crashed into the island and had the ship parked in a decent spot). We tore through the waves rather swiftly (thanks to the help of kegs and the skeletons following us out to shore and giving us a fighting chance instead of dying every 2 minutes cuz of 7 different guns), and after over a half hour we got our reward of over 20,000 coins worth of loot (we took inventory and actually counted).

    What struck me as odd was how QUICKLY we were able to complete that skeleton fort!!

    I remember AGES AGO, how me and two friend went to aid in a skeleton fort raid with a galleon crew (four others) and somehow it took us all OVER AN HOUR to complete (and thankfully the crew was friendly and we were able to split the reward as 50/50 as possible).

    I’m not sure what sort of tweaking went on with skeleton forts but whatever was done, I’m actually impressed with how fun they’ve turned out to be now!!

    The only issue encountered was despawning skeletons. We both died around the same time and arrived to an empty fort, and we literally had to suicide bomb ourselves to get the remaining skeletons to spawn back in once we returned from the Ferry of the Damned.

    I’m not sure if this bug has been fixed or tweaked before or not, but it genuinely made us both panic for a solid few minutes.

    We also encountered an issue where a final skeleton had somehow spawned IN THE VAULT and we had to kill it using kegs ( if we didn’t have kegs we would’ve been screwed).

    Other than that, I’d say the skeleton forts are pretty awesome!!

  • MEGA THREAD
    Dear Sea of Thieves

    Things that will be covered in this thread:

    • Skeleton ships (any)
    • Respawing after you die problem
    • More captain privileges

    SKELETON SHIPS
    Today, I was on a skeleton thinking I can steal the ship. Sadly, the Skeletons kept on respawning in front of me and I eventually died.

    Could, by any chance, you make it do that the Skeletons do not respawn?

    RESPAWNING AFTER YOU DIE ISSUE
    Today, after I die (and the ship is still floating), I respawn (after going through the door on The Ferry) on arandom island incredibly far from my ship. Could you fix this?

    Note: Even when my ship died (and I die with it), I get spawned on a random island with a mermaid(man) in the water to go to the other island that has my ship.

    MORE CAPTAIN PRIVILEGES
    Could you make it so that the captain has more power towards the users on their crew.
    For example:
    Captains can have the ability to kick other users (but needs proof) from the crew.

    Note: in my early years (and even now), I have been locked in the cage because of my low level (meaning users didn’t want low level players, just pirate legends in their crew). This can be really frustrating for beginners or anyone being in their crews. Could you make it so that people will need proof for them to put them in the cage?

    Thank you in advance!

  • Hi all,
    I've not posted since the Beta. Just have a quick suggestion as it keeps coming up in game. People are either saying microphones are too loud or too quiet. A simple addition to the "My Crew" menu for individual mic volume sliders for each player would solve this issue. An idea for a future update perhaps.

    P.S. I am aware everyone can adjust their mic volume in windows but getting other players to adjust their native windows mic volume is not always possible.

    Many thanks and Happy New Year to all players and everyone at Rare!

  • How does one become one of all three or all three?

  • Greetings lads!

    We all know why we're in this area of the forums so I shall skip pleasantry and get right to it. Here are some idea's for game improvements I would like to see in 2019 and I would hope most of you would agree:

    • +%15 gains for solo players (Right now playing solo puts you at a huge disadvantage. Your best bet is to sail with a crew of 2 or more every time which gives your more security of your goods, quicker looting power and all around more potential. I believe that the ones who sail the see's alone should be given a small boon as it is a much bigger risk than sailing in a crew, high risk, high reward after all right?)

    • More enemies (Skeletons...Skeletons...Skeletons. You can make them shadow, plant, gold (Urg gold Skele's) but they're still all skeletons. The world of the pirates has plenty more to offer. Maybe we can have some monstrous fish people that can walk on land? Man-fish! Or ghostly wraiths, tribal giants and cursed sailors.)

    • Golden Skeletons (Please change these, at the very least reduce the health they have because when you run out of ammo, hitting these things for a good 5min each is not fun game play at all, especially when they're holding a banana and threatening to eat it the second you stop hitting them.)

    • Sailing activities (I have seen this before but I want more to do with me crew while sailing or even solo. I understand that gambling is something that won't be touched but surely there are many more options to be had, I hope to see some activities coming in the future, those voyages are long)

    • Pirate Sea Ports & towns to raid (We're pirates lads, the adventure across the see's fighting Skeletons, Krakens and each other is all fine and good. But we need living breathing towns to pillage and plunder! I want to feel the rush of those law-abiding, good-willed and sober people trying to stop me from stealin the booty they have, send the guards after me. Ring the town bell the pirates have come! And yes we need our very own...Tortuga~)

  • I stopped playing Sea of thieves to knock out some other games for a while and then Coming back and finding that there are things that I will literally never be able to do. Holiday events are one thing, but most of the cosmetics and the doubloons and titles and stuff only being around for two-three weeks and then are gone just makes new and returning players feel like they have missed the boat so to speak.

    P.S. as a returning player the game also does a TERRIBLE job of letting you know about what any of the new things in the game are. If i hadnt gone and read all of the patch notes and sought out old patch notes i would have no idea what is even in the game now.

  • So this may sound dumb to some, but still wanting to put this out there. Add a tutorial mode into the game for those that are just now playing the game. At least show them some of the things with how to used the different mechanisms on the boat, how to read maps, etc. But most will have some one helping them if they are in a crew, but if they are just going out solo then at least show them the basics.

    Thoughts.

    And another thing I want to bring out is that are new players more prone to get attack the most, just hypothetically speaking? Like is one reason why a lot of people who just started playing, stop because of being bombarded by other people who are more experienced, Krakens, skeleton ships, and the meg?

  • This game is good, Even though he has certain details they will not improve, but he is true to his style. I love this game and the best thing is that it has an improvement route, not very clear, but it has potential.
    that is why I send my feedback.
    One of the problems I see are the mechanics and situations, which can become repetitive. These activities do not necessarily have to change too much, but rather they have to expand those horizons, with new islands with different ecosystems and hazards, such as islands with wild beasts, have different combat mechanics (How to put or hide traps for wild beasts and enemies), some invulnerable, others that use stealth to hunt, and other more situations that allow pirates to adapt to those styles and not always emerge victorious, but flee from enemies or beasts invincible with treasure ( like any good pirate) is the best strategy, and so, with different islands, with the example of danger with the volcanic islands, which are challenging without losing the essence and the fantasy of the pirates.
    the rest, is the usual, and it seems that it is already considered, more enemies and monsters (not necessarily marine), a neutral island for competitions, games, bets with our accumulated gold, etc, harpoons and ropes to climb or invade or capture a moving ship and have a close combat with cannons without this escape, to throw explosive barrels at other players or ships in the sea as time grenades, to throw the coffers or skulls at others companions to speed up robberies, escapes or battles, etc., single-use traps for combat or hunting or to stop the advance of the enemy, the crow's nest can serve more to identify ships with valuable treasures with the pirate flag on, cursed treasures, and temporary curses, elements of a single use, extreme weather like tornadoes, electric storms, hurricanes, among others , which should not be frequent, but if enough to be a challenge and give more dynamism to the routes and the battles.
    the game has too much potential, and it will be a mythical game if they keep it afloat with good ideas.

  • Ahoy Mates!
    When Shrouded Spoils launched it added the Roaming Skeleton Ships.
    Roaming Skeleton Ship

    And along with those also came the Skeleton Sloops.
    Skeleton Sloop

    But Skeleton Sloops are part of the Skeleton Ship Battles and the random encounters/ambushs.
    They don't roam the seas freely.

    So my question to you today is:

    Should the Skeleton Sloops Roam the Seas?

    Let me know!
    Until then see ya on the seas!
    Palooggoo

  • Between the addition of the Megaladon, Skeleton crews, Fog, Rowboats, and the Brigantine, I think fair to say most expansions up to this point have covered sailing aspect of SoT quite well and I think we are now in a good spot in terms of sea-based threats, therefore now time to focus on land-based threats such as the islands themselves and the enemies on them. Quite frankly we do not have enough skeletons, we need more skeletons, blue skeletons, red skeletons, rainbow skeletons!!

    Okay jokes aside I do think the islands and land-based enemy types are in serious need of some variety being added. I'm not one to dictate what enemy types are added, but at this point seeing any enemy that doesn't resemble a skeleton would make me so happy. As for Islands I've spoken a little about this as well, but things like unique spawns, hazards, perhaps unique plants even would go a long way to making the world feel more alive.

    Anyways that's all I wanted say, let 2019 be focused on improving the current islands and adding unique enemy types and if all goes well by the end of 2019 I'll be calling this game perfect. Of course I'd welcome any additional improvements, but I feel this is where the core focus of the teams should be.

  • Hello! Im going to give you some background of me and my history with this game,.
    I played in the closed NDA Beta stage and also in the Open Beta stages of the game, almost religously i loved what i saw. The Feel of how to ship reacted to the ocean, the different parts of the world was amazing. But i did not hang on long enough after launch because the wonder i had felt of this beautiful crafted world faded and i saw what i did, fetch quest after fetch quest. The most boring world of warcraft quest on repeat. Well i got back for the festivities and i have played for a few hours, and may i say the improvements are there and i feel like its worth getting into this community because Rare are treating the fans and the game Extremely Well. But i do also want to share some feedback of what i feel is missing from the game. I will do this through a few different headlines, explaining my problem and also explaining a solution to the problem. Thank you for your time! <<<

    Playing Solo Sucks
    I never managed to get any of my friends hooked on the pirate dream, so i am a Solo Player and you clearly see that the game is intended to be played as a group. I do get this fact but when i dont have friends to play with i dont want to feel forced into queing up with Randoms.
    The Quests when they grow in difficulty adds more not harder, not more intresting just more. Kill more Skelletons, Find an extra Chest, Kidnap 3 chickens instead of 2 and so on and so on. As a solo player this feels exhausting, I want the game to feel as if it got harder but i dont want it to feel as if im just doing more of what i just did, I want to have to track 1 pirate crew down, by following leads and then have a more challenging fight ahead of me, i want to do a cargo run with the real threat of knowing pirate crews might want to take me down, i want to have to find a specific shipwreck to claim a chest hidden somewheres in the open seas. This problem was extra noticable in the Festive Voyage i got for christmas, it asked me to take 50 boxes and deliver to one dude, what this meant was run back and forth between my ship and a specific person 100 times, this does not feel challenging or fun it just feels overwhelming and exhausting. to fix this make voyages harder to beat but not just more of what you just did as well as maybe adding voyages specifically targeted towards solo players, that is only possible to start if you are alone in a sloop, designed for someone going solo. make some designed for duo play and so on.

    Banding Together!
    As i said in the previous point, i am a Solo player because i havent gotten friends to play with and i dont want randoms, therefor i want voyages for me, but its not like i wish to stay alone forever! I want to meet that very special Pirate to share my fortune with! I hear you say, go to the forum find someone to play with. Well i know i can do this but this feels forced and not so fun a part of the voyage should be finding alliances and friends. I want to be able to do this Ingame, If i find someone that is nice that i connect with on the seas i want to be able to invite them to a party. Maybe this should only be possibly to do on land so you should have to sail towards land to shake hands and form an alliance, if your party now reaches a threshold to have a bigger ship it should replace your ships with one that is grander. This way i am incentiviced to find friends to survive and beat the threats of the seas that i alone have to avoid, like the pirate crews, the skeleton fortresses and crews, the kraken and the megalodeon. The creation of Fleets is also something i would like to see, if you as a full crew meet another full crew you should be able to create a Fleet, share the loot and be able to dominate the seas forcing other crews to do the same if they dont want to be dominated by your alliance. this should and would create epic stories. Forming Fleets should give you information on the map where the other boat are and a way to communicate within the fleet. Maybe through sending Parrots with messages to the other ship if you want to keep the proximity voice chat!

    Wasted Taverns
    Whenever you watch a pirate movie, The Taverns are place of Joy and gambling and drinking and sometimes bar brawling. The Taverns should Disarm you once you are in them, leaving you with the fists for potential brawls to occur. The Taverns should include games like Poker, Dice and so on for you to have a reason to be there. A Tavern should be a place where you feel confident that you can find people to interact with, if you want to find someone to form a crew or a fleet with, if you want to just enjoy some gambling or if you want to relax after all the voyages. Taverns should have a reason to be there. To give further Incentive the Tavern Keepers should sometimes shout out information on potential prices to chase! If a nearby chest has been dug up, or if someone has started a cargo run or just captured its chickens or if someone has a head on the way back to land. The key point is that this someone needs to have completed the quest and be on the way to a outpost to cash in on the price for this to happend so they have the lead, and the Tavern Keeper then shouts out a pretty vague location/direction for crews in the tavern to chase after. for example, " A Rumour has it that a Treasure has been sighted going past Mutineers Rocks" Just imagine a bunch of drunken fools gambling away their fortunes hearing this in a tavern all rushing towards their ships to claim this price, maybe fighting each other on the way or banding together to claim the price. Now that would make a great story dont you think?!
    This would also incentivice you to form fleets and create alliances with people, since bringing a treasure home adds extra danger. If you are an extra huge ship to help you the other pirates needs to be smart or also create an alliance to take you on. But if you are alone you can out navigate and out smart your opponents to still claim your price as long as harder and not more is the truth. because running with 3 chests while having 3 crews on your back alone will be impossible, but if you had 1 chest that was more difficult to aquire it is still going to be a fun experience trying to get that 1 chest past all of these crews that want to steal it from you!

    Creation of your own Outpost
    I love the skeletton fortresses, but what if after clearing them you could make them your own? What if you could make the island a part of your alliance/Fleet/Crew. Imagine if you could increase the value of your rewards by holding them at this Fortess you captured. But at the risk of them being taken by rivalling Crews. The way i would imagine this feature being included is that once a Island has been taken by a crew this becomes a target for others, a cloud will be shown above it just as shown above a skeleton fortress or a skeleton ship. Tavern Keepers will Yell out the rumour of a price to be taken at this place. Other crews will know you have the island and will be able to compete for your price.
    The more you fill up in your fortress the bigger your reward may get but also the greater the risk is, you would pretty much require a fleet to pull this off, since you want at least one ship to protect the island at all times while another can bring in more prices, making this really hard for 1 single crew to take down. This will create incentive for pirates to choose sides, create alliances for these epic wars that is to come.

    Quick Recap

    Greater Difficulty without more numbers to make life better for solo players, Voyages made specifically for Solo Players. The possibility to band together and create Crews, Fleets and Alliances through the people you meet ingame. Add a Reason to be in the Tavern and let the Taverns give out information regarding where to find rivalling pirate ships that is turning in a reward. The possibility of making islands your own to protect and gather all your booty at! All of this would mean that a solo player like me has a chance to survive while also giving me a reason to party up with people i meet ingame. it also gives me the possibility to form a fleet with a bigger crew without being restriced by a crew being full.

    I cant wait for the future of this game going into 2019, i am for sure going to play it, The arena mode is going to be a great change of pase if your craving some action or if you just dont have the time to sit a few hours and play and im going to try and reach that pirate legend status going into 2019.

  • If one of the Developers is reading this, please take the time to read what someone who loves and has bought the game has to say. The game isn't terrible anymore, but it could be AMAZING. Without further ado, here are my:
    4 things the Dev's need to do to save Sea of Thieves: lengthy, but this could CHANGE the game and make it something actually worth playing.

    Number one, most importantly:
    BETTER QUESTS!

    Although players are supposed to "decide" how to play the game, there isn't much "game" that you can decide on how to play. Fetch quests are BORING. NPC's on the island that offer special quests would be a welcome addition. (Like the one dude from the megalodon missions.) That mission was very fun to do. It added world building and a bit of lore, something fresh. To improve on that mission, you could change the objectives in the quests. Instead of reading books, like that mission, they could add battles with ghost ships, treasure hunts, stuff like that. The story wouldn't have to be crazy, just like maybe getting a necklace back for a shopkeeper. All of the little quests that come together for a big boss battle at the end (Blackbeard in a HUGE ship with like 6 cannons, Giant Crab that you have to use a special bait (kept in buckets) to summon, Mermaid King that sends waves of mermaids at you, stuff like that). Killing the Megalodon with other players and having to team up was a cool twist. After the battle they could cash in for a big reward and cool items. Adding a few of these missions per update would honestly save the game on its own. It would keep players coming back for new missions. with unique rewards like the shark drum. Don't lock the content out afterwards though, keep it in so newer players get to play ALL the quests, not the just the active ones that they just added. So with that major thing out of the way, here are three other things they can add to make the game better.

    -CONTROVERSIAL- (could go against Rare's philosophy with the game, but its just an idea)
    I think they should add a pvp mode. 2-4 crews go head to head to find treasure ( or maybe kill a boss, reach the top of a mountain first, last ship standing) while racing and fighting to come out on top. that sounds like fun right? Maybe more fun for the people who like to grief. They could come up with clever ways to outsmart and outplay the enemy crews. Big cash payout for first, while the reward gets smaller going 1st-4th.

    BETTER ISLANDS!

    The islands have cool names, but they usually don't relate all too much. Usually its just the shape of the island. Unique islands would create a memorable world. A few ideas for unique islands:

    RIver island: has a river that runs through it, and you can get swept up in the river's current.
    Mushroom island: Basically just minecraft mooshroom islands. They can bounce and you don't take fall damage.
    Glowing forest: The trees glow at night, like the ones in the Avatar movie.
    Pirates Bay: has unique pirate npc's that can offer special pvp missions (like the forsaken shores area has the cargo runs)
    Spider's nest: Boss battle area with spider enemies and culminating in a massive cavern, home to the spider queen.
    Underwater Mermaid Kingdom: a giant underwater dome that you could swim into.

    A few of these islands sprinkled in would much better flesh out the world. The forsaken shores islands are a great example of how to make cool islands, with the lava and rocks being a new challenge. The islands there are way more memorable than "Scurvy Isley" or "Black Sand Atoll" The stories told about these islands would be much more interesting than "generic island 1."

    LAST BUT NOT LEAST:
    Encounters! make more of them. (WHY IS THERE NO WHIRLPOOL? ADD ONE plz!! it would be super dope.) All jokes aside, a massive whirlpool that is spotted in the distance from the crow's nest would be a terrifying and memorable experience. More stuff like the Kraken would be really cool to have.

    Anyways, if you read this whole thing, kudos to you. Spread this around and maybe we can get the devs to see it.

  • With Valentine's Day close enough but far enough, it’s time to put my idea to the community. Been discussing this with other pirates since the TA but with the game launching in March we just missed the day last year.

    The Event

    Grab your pirate valentine and hit the seas to earn the Crimson Set. Like current BRA events, this would run for 2-3 weeks and commendations & doubloons would be achievable.

    Event Requirements

    Commendations only register when sailing in a sloop with another pirate (2 in crew).

    Commendations

    • Two's company, three's a crowd: Defeat a Megalodon
    • Blind Date: Survive the Kraken
    • Kraken Kiss: Get grabbed by the kraken
    • Heart of Gold: Earn 14,000 Gold
    • I’d Die for you: Die fighting skeletons while your partner has less than 50% health
    • Heart of Stone: Destroy 5 Mermaid Statues
    • Date Crashers: Sink a Skeleton Ship
    • Romantic Cruise: Sail 100 Nautical Miles
    • Till Death: Visit the Ferry of the Damned together
    • Share the love: Gift (or have stolen) a chest to another crew
    • Date Night: Both sit on Smugglers Bay Snugglers Bae Island during sunset
    • Rough Date: Sail through a storm with all your lights on

    Crimson Themed Rewards

    Crimson Hull
    Crimson Heart Sails
    Pirate Cupid Figurehead
    Arrow Peg-Leg
    Heart Eyepatch
    Crimson Double Hook


    Would be great to hear others thoughts on this and what commendations & rewards you'd like to see.

  • Hello,

    I want to stay in game´s genre easiest as possible (That´s what I like). I still not have many hours on game and surely not done every quest, what is in game, but still I have few ideas.

    Character temporary improvements
    (Max 3-5 min) - Form of Apple, Orange, etc...
    -Faster repearing holes
    -Move faster
    -Set up faster (Sails, Anchor, etc..)
    -Increase inventory capacity (1-2 items)

    Ship relics
    (Max 3-5 min after activation) - Flag system
    -Move faster
    -Steer faster
    -Cannon range (increase cannon ball speed)

    Quests

    Sail quests - Sail ## miles North east from ISLAND

    Classic quests

    • Keeper´s road Sail to some location, where was sunked merchant ship. Gold hoarders want this floating treasure to be found and bringed back to them. On the water is floating cargo with bananas, cannon balls and planks, what you can keep for sure (Can be guarded by "Sloop skeleton ship).

    • Cutlass edge Order of souls want´s to defeat captain, but NPCs can be killed only by Cutlass or in future times, if you want to add some more types of melee weapons, so they can be only killed by melee weapons.

    • Priceless Merchant company want unique type of banana crate (or something). What they forgot on island. Can be stored in ground or just on surface. After completing quest you get 1 special banana for each player plus some golds. Special banana can have some character
      temporary improvements.

    Boss quests - (Some kind of dangeroues quest which get more attention from NPCs).

    • Cursed skeleton captain Move him from one island to another (Longer routes). Gets attention for Skeleton ship (Can be locked in prison - for visual properties). That ship must be sunked.

    • Megalodon´s bait
      1st. version - Kill megalodon for his teeth or something - Because of presence of something on board (Megalodon is more agressive, have more health and one to two more "special moves").

      2nd. version - Lead Megalodon to somewhere else, because he is
      terrorizing local waters. (You can´t kill him, then drop that bait on final place) (Again he is more agressive, more damage, etc..).

    • Hunter´s pride You got "last seen" Kraken´s location, sail there and "wait" for him/her. This quest is not about killing him, but not taking too much damage. Now here Kraken must have 1-3 Special attack (what can be interupted) and really damage ship and maybe place some form of debuff (Like cannon balls). "Tale writer" sails with you and if he decide you got too much hit he will abort the quest and cancel it. (Kraken will mysteriously disapear).

  • I think it'll be cool if the ai are smart enough to even know what they are like a real person, after watching Xbox E3 2018 Microsoft announced that they are working on a program called Microsoft AI. So if I am correct and it works well I think this new ai program should make them so smart they don't need to be programed as what we know today for decades, like imagine being in a conversation with a skeleton captain and actually hear what I am saying through my mic, actually think like a real person. Sure it might be creepy for some but immersive for others like me, at least more immersive than the ai program today