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    Paradox Gaming is a new community looking to build from the bottom upwards. We maybe a new community, but we are not new to the Sea of Thieves. One night we sat down and discussed the name, and our intentions within the community.

    We aim to recruit fellow Pirates whom look for help on the seas and want to look for a community right for them. We're a small community and we're currently recruiting new & experienced pirates to the community.


    Server Features;

    English Speaking Community
    Great Admins & Moderators
    Giveaways (To come)
    Access to other game channels
    Music Room
    Opportunity to achieve higher ranks
    And more to come in the future.


    Our Focus;

    We aim to build from the bottom up, we intend on making a community where everyone feels welcome, although maybe not everyones cup of tea (It's a British thing) we will try our best to fit everyone in comfortably. We want Pirates to meet new Pirates on the Seas.


    Paradox Gaming Goals;

    An active & welcoming community
    Providing a home for many Pirates
    Assure players that PvE & PvP is welcomed.
    More goals to set in the future!


    Requirements;
    Be Respectful


    Pirate Code;
    I think it be fair to follow the same Pirate Code, savvy?

    If you feel this is for you, head on over, pop your head in and say ~~hi!~ Errr I mean Ahoy!

  • I thought this was fixed ages ago but it would appear that I'm wrong, me and my crew mate just completed a fort at Shark Fin Camp only to open the door to find out that there was nothing there. After spending ages on one fort this is really disheartening.
    Although I personally don't need the reputation, my friend does, and obviously it gives lots of gold.
    This glitch? Bug? Waste of time? Should've been resolved a long time ago but apparently not.

  • I just want to start by saying I love this game. Everything from the art style to gameplay, it's beyond any other game I've played! I started playing back when the gunpowder skeletons were first introduced (I can't remember when that was) and I've been a committed player ever since, being sure to play every update the day they are released. That being said, every now and then the game does get a little stale for me after playing for a few hours. I've kinda hit a point where I don't really know what to do in the game because I get a little bored. I've got pirate legend, completed all the tall tales and gotten most rewards from the events and such. I feel like the game could do with more random encounters to sort of excite players and breathe new life into the Sea of Thieves. I have a few suggestions on how this could be done.

    First of all, I feel like skeletons are getting a bit old as every new enemy type has been some kind of skeleton (skeleton ships, pirate lords etc). I'd love to see something new to mix things up.

    Mermaids - I don't just mean the ones that take us back to our ships. I'm talking about the evil looking ones that have paintings of them on multiple islands and were even shown in a trailer (again I can't remember which one). These guys could lurk around sunken ship wrecks or guard mermaid statues to add a little difficulty to obtaining some decent loot as well as making the oceans feel more treacherous.

    Whales - Not everything in the Sea of Thieves has to be out to kill you. It's nice to just take in the sights sometimes because the game is just that pretty! With this in mind, how cool would it be to have whales jumping out of the water next to your ship! I think it would make a nice change and give players some memorable moments. There are certain maps that can be found around the game next to merchants that have images of whale tails splashing in the water, yet there are none to be seen in the game. Again, it would bring some new life into the empty waters of the Sea of Thieves. They would make for some awesome screenshots too.

    Dolphins - Similarlly to whales, dolphins could swim next to players ships and jump out of the water. The player could even interact with them by feeding them fish that they have caught and in return, the dolphin could have a chance to come back with some kind of loot depending on the rarity of fish.

    Crabs/Lobsters - Yet another creature that's been featured in multiple trailers yet hasn't made an appearance in the game. There's even crab themed ship cosmetics but crabs are no where to be seen! They wouldn't exactly do much, just act as another food item that the player could sell to the hunters call. Lobsters could also be a viable option as there are lobster trap looking cages around outposts. These could be caught by simply placing a trap in shallow water and waiting around 5 minutes. There could be different rarities like the fish that are cought for the hunters call and also act as another food source.

    Sharks - Okay, so I know sharks are already in the game but hear me out. Normal sharks (not the megaladons) only spawn if your in the water for a certain amount of time. I hardly ever encounter sharks that often because they're pretty easy to avoid. I do however have an idea on how to make them much more of a force to be reckoned with. Sharks could circle smaller islands, such as lagoon of whispers, making it much more of a challenge getting loot or bounties off of what are considered easier islands.

    And that's pretty much it! Hopefully someone at Rare sees this but if not, at least it's fun to just come up with ideas. I don't normally post stuff like on forums, I hardly visit forums at all to be honest but like a said earlier, I love this game and want to see it succeed and I feel like these suggestions would null some players complaints about the game being boring or whatever. I'm excited to see what the future holds for the game and I'll be a loyal player for a long time yet! If anyone has any other ideas, please feel free to post anything suggestion related in this thread and I look forward to seeing what other people think!

  • Hello
    Getting straight to the point. Please increase the reputation in all factions beyond level 50. It should not just max out and make the game pointless to cash things in just for gold.

    I believe once you hit level 50 you become a pirate legend like it is now but from there the level of reputations should still grow. Then at maybe like level 100 you receive the title like Master pirate legend and receive something like new voyages or something.

    I have been playing this game for over a year and love it. But I have been a pirate legend for over 6 months with everything maxed out and it's just getting old doing missions and not working towards any goal besides making gold. Which at this point is useless, unless you create some kind of store to buy supplies or something.

    But sitting at 7 million in gold with nothing to spend it on. And not being able to increase my reputation in anything I am trying to figure out things to do in game. Maybe I just grinded way to hard to fast to reach pirate legend. Just to be disappointed in the end now with nothing to do. I have been considering even deleting my account to just start the game over.

    I am not the type of player that sails around looking for other players to hunt down. I will and do fight back if I am attacked. But that's not my style.

    I am not the greatest at pvp and sometime other players do drive my nuts by spawn killing or form a alliance just to board you, kill you and take your loot then cancelling the alliance. But that's part of the game and I am not complaining, it does make it more of a challenge to do things which makes it fun.

    But this is my suggestion, increase the reputation levels, give everyone the is a pirate legend something to work towards. I have run into about 30 other pirate legends on the seas and when chatting they all say the same thing, "nothing to work towards the game just ends". Which is the main reason why all they do is hunt done other ships because there is really no other point.

    The whole point to this is to bring back a purpose to the game for pirate legends.

    Let me know what you think and let's make this happen.

    Thanks for reading!

  • With the new introduction to Sea of Thieves recently introduced I thought it would be interesting to voice over it and give it another feel, preparing those who are new to the game a sense of excitement to begin this new journey.

  • I sometimes play with a ton of people at a time in an alliance. Sometimes completely friend controlled, sometimes mixed control with randoms. Often times we play for long hours, and eventually people need to drop to sleep or other reasons which leaves the crew on their ships, or mine, to manage a ship the can be bit taxing to handle with less help.

    At other times we find ourselves with a few of our friends being left out of the fun due to ships being of smaller size.

    I feel that a player ship should be able to be changed to a different type while maintaining the current server and alliance. Make it a shipweight option, slap a gold or doubloon price on it, and have it function by scuttling the current ship and spawning the new smaller, or bigger ship, at a nearby island.

    Players wishing to preserve their old stock will simply need the foresight of using a storage crate, or two, so the stock can be offloaded, then later re loaded to the new ship manually.

  • Ahoy there fellow pirates of The Sea Of Thieves. Due to some small disagreements with a few members of me crew...well lets just say I be on the lookout for a couple (Or even a few) new faces to sign up. Here be a few things about us and hopefully it catches ye interest.

    We are an Crew of 6 currently. (used to be 8 but remember those disagreements i told you about?...)
    We are a very respectful crew who cares a lot about anyone committed to our alliance and our jokes and banter never intend to harm anyone, only to have a small laugh.
    We accept all genders and races. doesn't matter who you are as long as you can play well with others and work efficiently. Oh and have fun at the same time.
    We are a friendly crew most of the time and we always avoid pvp whenever possible, but will attack if attacked.

    Our crew are from very different places around the globe and aren't always on together (Hence one of the reasons I am here) so we will usually be able to find a slot for you.
    Discord? If you stick with the crew long enough then you might be welcome to join.
    Do we play other games? yes we do but if you catch us on another game don't hesitate to ask.
    I hear you asking "what do we get in return" well A good solid crew, lots of gold and rep (If you need it) also quite a bit of a laugh as we often stumble upon the stupidest stuff.
    Are there any specific requirements to join? only 2. No Squeakers and no noobs please bring at least some experience along.

    Do we have ranks? working on those.
    I'll wrap up here since I've been going on a bit. But I hope I have at least interested some of ye. especially if ye are having issue finding a solid crew. Ye can msg me over Xbox Live, or Twitter @Mayorsam01 or sail over to Sanctuary Outpost where you you may find me with a mug of water and Lydia Or Keira (My Parrots) (I'm not a fan of that grog stuff)

    This be Captain Dom. Alliance Commander. (Pirate Legend 31 HC, 49 SD, 50 GH, 50 OoS and 50 MA) (Been on the seas since launch) I wish you all a great voyage and hope you will be interested to join our friendly crew. Good day.

  • I think it would be awesome if Rare did something kind of like how GTA had special clan flags and such where they would go through some process of being checked and approved to ensure there is nothing lewd or harmful. Its a service I would even be willing to pay to process submissions for should it be implemented right. It could include anything between really decking out and coloring preexisting ship models, and could allow me to get the trans flag I think would rock to be on my ship. I am sure a few people would hate the idea now that I mentioned that but those are my feelings ^_^

  • Bonjour à tous !
    Voici un discord communautaire +18 pour trouvé des joueurs sot et d'autres jeux . https://discord.gg/8JvhCdA

  • Hey guys first of all I wanted to inform you that there's a new festival bundle in the Microsoft store that includes the: Crib dub emote, hide emotes bundle, all festival weapon skins and 1000 AC.
    Since they don't say anything about it.
    Now to my problem, I've bought the bundle but didn't get the emotes and weapons skins I hope they fix this problem and give everyone who bought it their stuff.

  • About a year ago I purchased the limited edition ferryman controller, I also got the code for the ferryman outfit and weapons, but after a while of using the ferryman eye of reach it just disappeared from my armoury. Does anyone know how I can get it back? Plz help rare.

  • The sniper needs to be HEAVILY nerfed. Combat makes me so mad because you never feel like a pirate. It feels like you are playing a first person shooter game because everyone just uses a stupid sniper. Even with the huge nerf to hip fire accuracy, people still just scope down the lines and use it like a shotgun. It completely ruins the feel of combat and destroys the image of what a pirate it. In arena I can't even spawn in because someone camping just shoots me once and then one sword slash and I'm dead. This is not at all how combat should be. I already know that so many people are gonna shoot down my idea because that's just how toxic this community is, but I don't care.


  • Find a Crew!

    Hello I am the Co-creator of a new discord that has been made for Sea of thieves as a community hangout (we are not associated with sea of thieves devs) feel free to join we need more people and would love to have you! (https://discord.gg/tDASm7B)

  • There's a major problem with the newly introduced Black Market 'Archives'. As we all know, the major rewarding factor of Sea of Thieves is having a piece of limited time cosmetics. The fact that the idea of re-releasing the exact same items with the exact same color scheme was even brought up is laughable. Many people strive to play Sea of Thieves at specific time periods to obtain time-limited cosmetics. What will be the point of trying to play the game when the updates come? To get at a cheaper price??? That won't affect anyone with millions upon millions of gold. (Unless the price increase will reach 5mil+ a piece or so, which I doubt will be the case).

    Please reconsider releasing the exact same colors of time-limited cosmetics as that would ruin the experience for anyone who joined during that time period. Adding a new color gives the player-base the missed event items themselves while giving respect to the players that played the content during its period.

    This problem is reaching an absurd level with the constant re-release of limited content ever since the release of the Mercenary Clothing Set with the Midnight Blunderbuss [Purchasable Hard-drive] following soon after, after that the Victorious Sea Dog Blunderbuss with its permanent 240 win cap after being announced as time-limited, and god knows what's next.

    It's honestly starting to feel like a scheme set up by Rare to extort money or play time from its fans. I hate to assume the worst but based on evidence from the Dev Update/patterns of re-release it seems this plan is going through.

    Please keep this part of Sea of Thieves untouched.

  • Something many of us want is the option to re-roll our pirate without losing our hard earned cosmetics especially limited ones we can’t get back. Another thing we all want is more PL content. Why not mesh these together? Make it so once the re-roll is an option it remains one only for PLs. This would be beneficial by giving PL’s something that has been long desired while also adding an extra legit incentive for players to hit PL should they be less than satisfied with the character they’ve obtained.

  • Hey, i love this game and i think it would be awesome if there was a collection menu where you could see all customizations and which ones you and your friends own and how many pirates own that cosmetic.

  • I think there should be an event where you can buy past limited time cosmetics, for players who wouldn’t have been able to buy them in the past. Personally, the wailing barnacle ship set was my favorite in the game. But I had not been able to play during that time, so I missed the opportunity to obtain it. I would gladly pay double the price for all the ship cosmetics. And I’m sure that this goes for many other players too. Perhaps there could be an event where you could be able to buy a set from a specific update, but then with a higher price or maybe even for ancient coins.

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    Discord Link HERE!

    Primer is new. It's all about playing good games with good people.

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    It wasn’t established 20 years ago like many other clans or communities. That’s good and bad. But, we think it’s mostly good. We’re not bound by outdated and trivial hierarchies. Actually, we don’t really believe in that sh*t at all. We only believe in good games with good people.

    Do you rage at people a lot? Step back. Turn around. Walk away.

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    • You must be 18+
    • You must have a microphone
    • You must speak English (You're English need not be perfect)
    • We do not tolerate toxicity
    • You must respect everyone in PRIMER. No questions asked.
    • 0 tolerance on cheating or scripting or anything like that. Z E R O.

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    • Dedicated support for streamers
    • Streamers matter to us. We work with streamers on an individual basis so that we can accommodate their streams within the community. We promote streams, and guess what? People actually click through to watch. It's cool.
    • You don't need to be a member to play with us. You can jump in and play alongside us, today. Like, right now.
    • Become a member when you're ready.
    • Non-toxic players to play alongside you.
    • A complete lack of whiny children.

    See you on the seas,
    -Spin

  • This is a simple one and I’m sure it has been mentioned in the past but having more wildlife in the ocean would be amazing. Dolphins, whales, different kinds of sharks (maybe a big great white?), bigger fish in deeper regions (i.e. - tuna) and/or giant schools of fish.

    Sea of Thieves has one of the best environments in the industry, and I genuinely feel like more diverse wildlife to fill up the ocean would make the experience of roaming the seas so much better. Imagine dolphins swimming in front of the ship or a massive whale breaching the surface of the ocean in the distance! So much potential!

  • les éclairs doivent être supprimer car elle casse les couilles. j'étais avec un ami et nous faisions un fort et les éclairs nous ont tuer 10 fois minimum soit je n'ai pas de chance soit les éclairs sont abuser donc faites quelque chose svp et aussi les balles de pompe ne sont pas directe elle ont une différence de dégat considérable mettant en difficulter ou avantage les joueur

  • I would suggest that you post an Looking for group search where you can gibe away your ship when you would leave.
    We all know how tedious it can be to fill up your own ship. So how to help other when you are just about to leave the game?
    And get an full ship in return when your starting.
    Also you can add an voyage like athenas to new players if you want.

    Overall it would spread positivity and you can start to engage pvp faster or get on voyages quicker.

    If you support this idea and you think its a great idea help to spread it.

    PS: If you‘ve seen this on reddit - I posted it there :).

  • I want to start over in Sea of Thieves because I had found a pirate that I really liked in the Insider Edition. However, I had purchased the Sea of Thieves Special Edition Controller which gives the Ferryman Clothes and Guns. Thinking about starting over, I was wondering that if I did, will this transfer to the new pirate or is the set gone forever?

  • The title says it all! One thing I believe would keep people coming back regularly, ontop of all the great DLC we already have, would be the addition of Daily and Weekly challenges.

    These could operate somewhat like the Bilge Rat adventures but instead would focus on different tasks from around various parts of the game to give new and endgame players a sense of direction when sitting down to play.

    These challenges could be either given out specifically from each faction or maybe from a board hanging up in each tavern with a "To-Do" list stabbed to it.

    DAILY CHALLENGES
    These could be relatively simple tasks to complete and could get done in 10 to 25 minutes each and grant gold for completing in addition to any XP earned for delivering/completing things. For example...

    • Kill 10 Grass Skellys: 1,000 Gold
    • Deliver 2 Snakes to Any Outpost: 1,200 Gold
    • Deliver 1 Splashtail to Any Seapost: 500 Gold
    • Get the Red Lenatern From the Well of Fates: 1,000 Gold

    These daily challenges could just be generic easily created or generated so that will just give players something to do each time they log in.

    WEEKLY CHALLENGES
    These particular missions will be a little harder to complete and each could be completed in one long sitting or a few medium length sessions each week. They'll dish out greater rewards and XP as well...

    • Deliver 10 Pieces of Megaladon Meat to Any Seapost: 5,000 Gold
    • Completed a Fort: 8,000 Gold
    • Form an Alliance with Two Other Ships: 8,000 Gold
    • Kill 500 Skellys: 10,000
    • Complete a Tall Tale Without Dying: 15,000 Gold

    Obviously these are just some examples thrown together to showcase the concepts but I believe this framework could serve as a major addition to the game and would allow an endgame player like me a sense of direction when I sit down to play solo or just want to be apart of the world.

    What do you guys think?

  • After a while of doing quests and selling them, we see a Fort of the Damned skull in the skies. Our sloop goes to the big skull in the hopes of intercepting whoever is doing the Fort and stealing the Athena & the loot for ourselves. We see the skull from not too far, my partner and I decide to shoot ourselves in the cannons towards the Fort in the hopes of hiding in the island until they finish the fort. Everything goes great, they kill the Skeleton Lord Graymarrow and before opening the door with the key, they spot us and kill us. Once we respawn back on our close-by ship, we decided to sail towards the fort in the purpose of sinking their ship, killing them, get the key, and take it for ourselves. Once arriving, we sink them, thinking that we had won the battle. We dock our sloop next to the entrance of the fort, and then we notice, the door is still closed, and there's no sign of the key anywhere around. We look and look for the key thinking they had hid them, up and down, inside and outside of the island, but nothing. After 5 minutes, we notice they come back in their same ship. We shoot & fight, and guess what, we kill them once more. We keep looking for the key, up and down, inside and outside of the island, and nothing. They once more come back, after 5 minutes... we die. Our ship is respawned faaaaaaaaaaaaaar away. We notice the Reaper's chest moves away from the island. We track it and meet with our already-met fellas. We chase, we shoot, and see the Athena on their ship from afar , with the rest of the loot. We chase, not being able to catch up, we are on the sails and helm fully focused in order to not miss a bit of wind going on our favor. We are still not able to catch up. They drop gunpowder barrels, we miss them, they jump from the back of their ship towards ours, we kill them. They do that, over and over... and over, and over, over & over then over and then some more gunpowder barrels again. They did not manage to get on our ship once, nor hit our anchor once and we still couldn't catch up to them. They head towards Plunder Outpost, just pass by it, one of them drop in the island with the Athena and manages to sell it, their ship is still continuing to sail pass the outpost. They already sold their main objective. We keep chasing, same story. They jump out the back of their ship onto ours, we kill them not letting them get onto our ship nor hit our anchor. We then notice they are heading towards another outpost, guess what, same thing happens, once jumps out with an Reaper's chest, sells it, respawns back into their ship. They did this, 4 times. Us, continuing to chase them, did not manage, EVER to catch up to them. At the end, they sold everything from outpost to outpost and ended up crashing their ship into the last outpost to call us pu**ies and noobs. We had perfect sails, they did too. We had a man on the helm, they did too. They had a big advantage against our crew, why did we have none, some type of power-up boost, or longer grapple rope. We were the underdog, forever. We had sunk their ship twice already, they manage to get back in less than 10 minutes, that's the time you have to stack up planks and bananas onto your ship's barrels. In my experience of playing this game after so long, and continue to see this is a problem the game has, I followed to ALT+F4 from the game. Our main point of this whole story is:

    Why is a ship that has been sunk, able to return to their place of death in so little time? Not sure if it's difficult or not to have someone that has been entirely sunk fully change to a new server.

    Why are we not able to catch up to another ship unless their slow down their sails or hit their anchor? We already have power-up cannonballs that can anchor a ship or make its crew dance. Shouldn't be too hard to implement some type of boost on the ship that's on the back, or simply have longer & better working harpoons when the ship is on the move.

    Why is someone that is being chased, able to leave the helm and their sails and still able to jump out the back of their ship to get to someone else's? Have a reset time of every 15 seconds the sails are unattended, they slowly move to the sides, or even randomized bumps in the water that makes your anchor randomly get dropped off and if you are on the ship you must catch it before it hits the floor of the ocean.

    I'm sure I'm not the only one that has experienced this before in the game after playing it for so long. Hope we can have the devs have a read at this.

  • sep barilotto

    barilotto

    Ahoyy pirates

    Welcome to the new event signed by the Official Sea of Thieves Italia Community:
    Il Barilotto

    sep galeone

    The event expect that: 2 competitors facing each other, one on a side and one in the other of the Sanctuary outpost Longest Pier with a Gunpowder in front of them.
    Then the challange start when both competitors were drunk, and to win they need to shot the Opponent Gunpowder.

    The bracket is composed by 32 Players. It's not a Team Event! But a Player event.
    Here is the bracket:
    bracket

    sep galeone

    INFO

    • Dates: 8-9-10 November 2019
    • Stream: Official SoT Italia twitch Channel
    • Beinning Time: 8 PM CEST ~ 10 AM PST/PDT - 6 PM UTC
    • SoT Location: Sanctuary Outpost
    • Event type: PvP between 2 Players

    sep galeone

    You can check all the Event informations, and the Rules into our Official Discord Server in the:

  • SoTES Logo

    ¡Bienvenidos a Sea of Thieves ES, la comunidad Hispanohablante de Sea of Thieves!

    ‏‏‎
    En esta comunidad podréis encontrar otros piratas que os acompañen en vuestras travesías en estos mares. También recibiréis noticias del juego totalmente traducidas al Castellano, ¡y también hacemos eventos y sorteos regularmente!
    ‏‏‎

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    Donde Encontrarnos

    Nuestra comunidad tiene varias redes sociales en las que nos puedes encontrar y en las que nos puedes seguir.

    • Nuestra web: En nuestra web podrás encontrar todo tipo de noticias e información de la comunidad y del juego.
    • Nuestro servidor de Discord: El corazón de nuestra comunidad. Aquí podrás encontrar a muchos piratas con los que jugar, y podrás participar en sorteos y en eventos de la comunidad, así como recibir noticias sobre el juego.
    • Youtube: El canal de Youtube de la comunidad.
    • Twitter: Cuenta oficial de Twitter de la comunidad.
    • Instagram: Cuenta de Instagram de la comunidad.
    • Twitch: Canal de Twitch de la comunidad donde retransmitiremos principalmente los eventos comunitarios.
    • Telegram: Canal de Telegram para aquellos que no usen Discord.
      ‏‏‎
      ‏‏‎
      ‏‏‎

    ¡Nos vemos en la comunidad piratas!

    ‏‏

  • Hi,

    After coming back to play the Anniversary update me and my group of friends are really amazed at all the content added, and it has reinvigorated our enjoyment of the game.

    Due to this we are hoping to give our two cents in terms of the future and hopefully feeling like our ideas made the game we like that little bit more personal if any of them show up in game in the future.

    So thank you for reading the below and thanks for the Anniversary update :D

    Suggestions:

    Melee weapons:

    Rapier: + faster than cutlass, longer reach, more attacks in one combo, maybe 4 or 5 instead of cutlass' 3
    - Weaker damage, no block, no charge attack, does not stagger enemy

    Axe: +Highest melee damage
    - Slowest, one hit in the combo, can still be blocked by cutlass.

    Ranged weapons:

    Rifle W/O scope + faster than sniper, higher dmg than pistol, Balance of pistol and sniper
    - Less dmg than sniper,more bullet drop than sniper, slower than pistol, longer reload than pistol

    Blowgun + puts status effect on enemies
    - does almost no damage, low range similiar to blunderbuss
    (Could be varied to have a drunk blowgun, poison blowgun, sleep blowgun which requires 2 hits to not be too annoying, balancing is hard.)

    Immersion/little things to do:

    Play at blackjack tables with friends in taverns, or strangers, either way.

    Ambient wildlife, dolphins/turtles and the like, would feed into the cooking system really well. Perhaps dolphins if fed a fish will let the player hold on to them for a boost of speed underwater?

    maybe have some animals give 2 resources when killed, one for eating, one specifically for sale, chicken feathers, snake venom, shark teeth.

    Chickens, if fed, can lay eggs (one piece of fruit provides a few eggs. or more depending on the quality of fruit to make it worth it ofcourse) , constant source of food on long voyages if kept in chicken cage.

    Ambient birds of prey that just dive into the water, then come back out with a fish and fly away (Simulate an ecosystem without needing to actually make an ecosystem)

    Food being cooked bounces just a little in the pan to give it some animation to go alongside the crackling sound

    Being drunk makes you more resistant to pain... i've not tested if this is a thing, but if it isnt, yeah, this could be funny.

    Content/Items:

    Lures that you can put in the water that increase chance of higher level or make fish easier or some kind of positive fishing effect for all who fish near to said lure for its duration, improves co-operation and can be shown by some kind of subtle visual effect like chum in the water etc.

    Swamp area alot more land than base area to accomodate the swamps, less islands but bigger. Crocodiles could lay in wait in brush covered areas ready to pounce, piranhas could swarm injured players but not fully healed players, muddy water slows player movement massively. Giant frogs. Very poison filled area.

    Snow area. Polar bears make the land more dangerous than the sea in terms of enemies, icey water causes you to run out of oxygen quicker when under it, seal meat provides a heat buff to reduce any cold effects and allow icey water to be nullified when it comes to prior mentioned oxygen effects. Sea lions are the unique sea enemy, or orcas or maybe narwahls. Have to navigate ship through icey waters.

    Stormy area. This area could have very well defined North and south locations so the player has to use those two points to navigate. Giant Maelstrom whirlpool sits in centre of the area (Mother of all krakens home?) Weather is worse closer to centre. Have to navigate thick fog wall to get into area. Unique land enemy could be from fiction such as Naga/skeletal Naga, Unique Sea enemy could be deep sea creatures that have risen to surface due to the never ending storm Giant squid/Giant angler fish/Baby megalodon as they are safer in the stormy area from Humans, basically the size of a shark, but faster, angrier and much tougher and only in the maelstrom area. The megalodon baby would also give more background to the amount of megalodons players encounter.

    More challenging fish that play slightly differently, a sport fishing kind of fishing where the prior mentioned lure is all but neccessary and these fish are capable of unique abilities that require the player to react quickly to keep the line on them, E.G fish that intentionally slip under the boat or swim down and you have to not do anything to allow the line to let them do what they want until the fish surfaces again.

    Customizable interiors of ships, cooker cosmetics that kind of thing, storage barrels are probably best left to avoid confusion during gameplay

    Diving bell:

    Capacity of 2 for Diving bell

    Dungeon like areas that need diving bell to reach (Not actually dungeons ofcourse) could be abandoned mermaid towns

    Similiar to rowboat as in found in open world

    Can only have rowboat or diving bell

    Enemy Variety:

    Crab enemies that sit on ocean floor or on beaches, maybe both.

    Giant crab boss like the megalodon but on land see giant mudcrab from skyrim.

    Bounty hunt missions on NPCs? These could work kind of like the skeleton crew killing missions but with a more tracking focus, using the lantern to find footprints and journal entries to find out what island someone is hiding on, got the idea from the crackshot bounty hunter npc. Im not sure if human npc enemies are something that is actually wanted and if not then ignore this suggestion, lol.

    Been playing abandon ship, and thus thought of some kind of human enemy, similiar AI to skeletons ofcourse but just a different look and perhaps one or two different behaviors like dying quicker but attacking faster.

    Monkeys that stay at the top of trees making alot of noise when your near and throw coconuts at you, basically similiar to snake but without the bleed and easier to hear from a distance. (can hit the coconut with a melee weapon to return it to sender might be fun)

    Could add davy jones like enemies (Underwater fish zombie people that only prowl diving bell areas) quite resistant to all but head damage, not immune, just resistant.

    Quality of life:

    Little bait and tackle box for bait on the ship, say ontop of a shelf above cooker

    Option to set cosmetics for ship and player to favourite so when you open the customise menu you start on a favourites menu by default and can quickly equip your favourite look.

  • SOT TPC

    ABOUT THE PIRATE COUNCIL

    Founded in July of 2018, The Pirate Council started with long standing communities found on the Sea of Thieves Forum. Since its inception, TPC has grown to form a larger coalition of many organizations within the Sea of Thieves Community. We all share a common passion for the game.

    As of 2019, The Pirate Council is the single largest coalition of communities, with the leadership groups and content creators of 20+ communities representing the voices of 70,000+ Sea of Thieves users. With a growing collection of boatswains, deckhands, streamers, content creators, graphic designers, artists, sound designers, wiki coordinators, sot partners, record breakers, speed runners, event champions, PvE adventurers and PvP powerhouses from around the world, you're bound to get what you're looking for within this initiative.

    The TPC presents a united front providing events, knowledge and assistance to the Sea of Thieves community. With people from around the world bringing different perspectives, skills and insight, we believe that we can influence the tides and bring a positive and impactful experience for our own community members and the larger Sea of Thieves Community.

    General goals are to better the community through interaction with each other, create a forum to assist other communities and showcasing positive PvP/PvE events that we hold (like En Garde, Skull Ball, Race of Legends) as well as our public outreach on Social Media and the Sea of Thieves Forum.

    VISION STATEMENT

    Our vision is to unite as many communities as possible under one name while maintaining a group of respectful, honorable, and truthful members that will provide the highest level of professionalism within The Pirate Council. These individual representatives will work within the alliance, using our discord server to communicate and work with each other to meet our combined goals of development or community behavior and events.

    This collaborative effort extends to all communities, with our considerable resources available to help in the creation of events, charities, graphic design and other Sea of Thieves related content. It will be a priority to ensure that our allied community is a safe and entertaining place to be competitive and support member’s endeavors both in public outreach and community events.

    MISSION STATEMENT

    We the community leaders of the Sea of Thieves, in order to establish a method of communication between all fleets and communities free from any bias, promote the general welfare of both the game and its community in a healthy, positive and respectful manner; and adhere to the very principle of equality between all. The members of the Pirate Council, are committed to excellence in providing a positive impact on the Sea of Thieves community through our PvP/PvE events using multi-fleet/individual cooperation, our public outreach on the Sea of Thieves forum, as well as our Social Media Platforms.

    TPC Logo


    Current Members

    Athenas Flame (Synicall)
    Banana Bois
    Big Boom B*****s (Mr Festis)
    Capt Soul Beard and the Soul Crew
    Crimson Tide Pirates (BlownBoats)
    Blackwater Buccaneers
    Dads Pirates
    Dread Pirates (DreadPirate Doug)
    Ellisisbeast (Shoutcaster)
    Fleet of Assassins
    Fortune
    Freyline
    I.D.I.O.T.S.
    Iron Fleet
    Kingdom of Eoland
    Krotukk & The Jolly Badgers
    L'Arche Du Grog
    Old Salts
    Rogue Legends
    Silver Blade Crew (KHARITES)
    Steve Irwin's Revenge
    SoT Brazil
    SoT Community
    SoT Deutschland (Germany)
    SoT France
    SoT Portugal
    SoT Spain
    SoT Wiki Team


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    Are you a streamer or do you represent group interested in joining The Pirate Council? Please leave us a message below with some information about you, and we will be in touch with you.

  • You said you would put cosmetics that people weren't able to get there hands on in the black market. However, you didn't put the forsaken weapons that people missed out on and I dont think that's a bit fair. I suggest putting it back or make a variant of it like black and red or black and green like the bone crusher weapons.

  • Pc in general all have too much of a advantage over xbox with just being able to move too fast than xbox players or just getting lag from them when they get on a ship and instantly getting on the ship

  • Hey everyone!

    Captain Jay of The Crow's Nest with another gameplay / mechanic suggestion in the hopes of seeing it in game one day!

    Today, I'm talking Jumping Puzzles in Sea of Thieves! So let's get started...

    BACKGROUND

    The recent inclusion of the jumping puzzle and race at the Sea Dog Tavern got me thinking - Why not add more of these in the world and include them in their own category under the commendations tab?

    If these type of jumping puzzles made their way into the game and were added throughout the world, it would add a new incentive and challenge for players both New AND Old to go after.

    One of my gaming backgrounds is Guild Wars 2 and the team over at ArenaNet have done a very good job of hooking all types of players with their jumping puzzles. Their development team have even added super challenging puzzles that only come around on a yearly basis as part of their holiday updates: Shadow of the Mad King (Halloween) and Wintersday (Christmas).

    HOW TO INCORPORATE

    Within the realm of Sea of Thieves, I see these types of puzzles as a perfect fit! Players can check the Jumping Puzzle Tab, see what islands have a puzzle, and set out to complete them. These puzzles would take players to new heights and locations with unique views and for an added challenge, throw in a hidden trap or two to make things more interesting as players navigate their way! An all new Trading Company can even make an appearance with the focus on exploration and cartography!

    REWARDS

    Upon completion of each puzzle, a small amount of doubloons and gold could be earned. But that's too simple of a reward.... how can we take it to the next level?

    Well, if each region in the world had jumping puzzles in their respective islands within those biomes, how about completing one of these puzzles would reward you with a single piece of an overall cosmetic set? This new cosmetic set would be designed with the theme of the respective biome in mind, a set for the Shores of Plenty, The Wilds, The Ancient Isles, and the Devil's Roar. Completing all of the jumping puzzles within each biome would ultimately award you the completed set as you progress through the puzzles.

    Add in a unique title for each biome upon completion and an even GREATER title, more doubloons, and gold if you complete all four biomes and now we're talking incentives, challenges, and replayability within a new layer of Sea of Thieves!

    If you want to see a visual representation of what something like this could look like, here's a video I just made covering the entire update in detail:

    What do you think of Jumping Puzzles making their way into the game? With proper feedback and community input, we might see something like this make it's way in!

    Thanks for your time everyone! Cheers!

    Captain Jay
    The Crow's Nest