Here is my fourth fan content update. It takes the idea of whirlpools and how they can be introduced into the game with a boss battle. Also this it introduces a new area The Groaning Expanse and new cartography voyages.
As always feel free to skip the lore part if you're more interested in the content.
Once again the Shroud has dispersed revealing a new area of the sea to be explored, but along with it deadly ancient creatures never seen before have rolled across the land. It is believed to be a distant relative of the dreaded Kraken that over time had evolved and become even more intelligent.
Instead of flesh though these beasts appear to feast on minerals and have developed a scent for the metal that makes up the framework of most ships. Have extra caution when travelling with a large haul of gold or they may just sniff that out as well.
Shortly after the Shroud first revealed the Groaning Expanse it appeared all the creatures vanished. Pirates on Thieves Haven witnessed as the islands in the new region one by one sank into the sea. Then a deafening groan came that shook the entire island and with it new islands rose from the depths as fast as they vanished.
New Encounter - Unnamed Whirlpool Monster (suggestions?)
Art Credit: Polina Hristova
These are heavily based on the creature from Greek mythology Charybdis (see above). Both in appearance and how they attack ships. These versions of the creatures don’t actually eat everything, instead they absorb what they need and spit out the remains.
In the new region under sea an enormous immobile one slumbers. Occasionally it will feast on all the islands that have formed on it, as well as food that had been brought by its offspring. Then like its offspring but on a massive scale will spit out what it doesn’t want, forming new islands.
Finding the Creature
As mentioned they are intelligent creatures, so rather hunt constantly they set up traps for unexpected sailors. Barrels of Plenty and shipwrecks can now sometimes be one of these traps. They can occasionally randomly attack a ship however, this is only when a large amount of chests and minerals are on board.
Fighting the Creature
As soon as the encounter starts the ship will pulled into a whirlpool forced to circle the creatures mouth in the center. It is possible but very difficult to break out of the whirlpool. The creature can either be attacked the traditional way with cannon and bullet fire. Or alternatively loot can be dropped into the water that will slowly feed it. Or gunpowder can be dropped to cause a large internal explosion, however you do run a risk of catching the gunpowder on your next rotation.
Certain cursed cannonballs will affect the creature. For example sleep ball will slow the whirlpool making it easier to escape, Grogball will make it spit out chunks of loot, Jigball will calm some its attacks, and so on.
The creature does not attack rowboats, so another possibility is load the loot into a rowboat and sacrifice your ship to end the encounter.
The creature only has three attacks however the ship is constantly affected by something similar to a storm. With water slowly filling part of the ship.
- There’ll be several large flipper like tentacles on the edge of the whirlpool. These will sometimes collapse down. Causing your ship to crash into them taking slight damage and falling deeper into the pool.
- They can be defeated with 3-4 cannon shots, but as you are constantly moving it makes it more difficult to do so.
- They don’t directly attack the ship as the creature can’t see where you are.
- These will spike out in the whirlpool and will cause damage to the ship on impact.
- Each tooth can actually be destroyed with a single pistol shot. But they spawn often and in plenty.
- The mouth will occasionally spit rocks out at random, similar to a volcano in the Devil’s Roar.
- Multiple cannon balls to the mouth will calm it down.
New Area - The Groaning Expanse
All the islands in this area are murky and swamp like. With sinking pools where the player will have to jump multiple times to avoid getting stuck. Occasionally new islands will be generated. These will be made up of existing elements on current islands as well as part of the new islands. Giving familiarity but also new areas to explore constantly.
Loot found on the islands will always be sunken variants of treasure.
A new animal type has appeared as well for the merchant alliance. The turtles, although slow they pack a nasty nip. They have to be attacked to make them hide in their shell before being captured. Similar to snakes they’ll attack from their cages.
Barnacled Skeletons from The Fractured Isles will appear on these islands.
The outpost in the area isn’t an island itself but instead a large floating jetty. When the islands reset the outposts location will be moved.
New Voyages - Island Cartographer
These new voyages can be purchased from the Scholars in the tavern. When islands reset you will no longer have them on your ships map. Instead you have to discover the new islands. Once you purchase the voyage you’ll receive a blank piece of parchment.
You’ll need to go to one of the new islands and you’ll see the parchment will begin to form a map. Some islands will have points of interest. Once the map is filled areas will glow on it that will need to be explored in order to complete it. These will be similar to locations where riddles are completed.
When the map is finally completed it can be sold your chosen trading company for a large XP reward as well as some lovely gold.
And that is everything for this update. Any suggestions please let me know, especially for the creatures name as I'm a bit stumped on this one.
Scholar’s of Curses - New Trading Company / 16 New Loot Types
The Fractured Isles - New Tool / Encounter / World Event
Trial of Fools - New Gameplay / Enemies / Vanity Items