@vorondil1 said in Another 2 hours 'wasted' playing solo-sloop on this 'plucking' game!!!!:
if you have specific suggestions, feel free to voice them in a calm and logical manner. This kind of vaguely complaining post provides little to no constructive feedback.
FIRSTLY
Thanks for everyone for their comments on here. Some have been super helpful... I'm now 90% sure that my sails weren't optimally set against the wind, hence why they caught me.
Also props go to the guy who commented suggesting to solo a brig myself. I went back in and had a go... Yes its a lot more difficult than the sloop... but not impossible and it feels like it would deter some sloop PVP'ers which is helpful. I am going to put some time in on solo-brig from now on!
SECONDLY
I am not saying the game needs nerfing for the benefit of solo players. The danger of the seas is definitively one of the most defining and visceral aspects of SoT. Take it away and the game would be utter garbage. Lets be clear, I'm not saying that at all. I am actually asking Rare to look at the solo-play experience and take a fresh approach with it. Of course I understand this is heavily weighted to multi=play crews but there needs to be some way of scratching the SoT itch when your crew-mates are unavailable.
In game matchmaking is absolutely rubbish, you waste hours trying to join a crew who aren't just fooling around or ones where no-one talks and theres no team play at all. its a problem for every multiplayer game out there so I'm not surprised this issue blights SoT 'matchmaking' either.
As I pointed out originally. When I saw how the 3v1 out end... I did try to loudspeaker them to ask for an alliance. Hoping they may go for that but when one ship is intent on chasing another, there's only ever going to be one outcome really as far as that goes so I'n my experiences at least, the ally feature isn't much use to solo-sloopers in a situation like that but it does bring me on to my third point nicely...
MY SUGGESTION TO THE DEVS
I started this post by quoting another poster... I completely agree... Just moaning and complaining has a limited value beyond showing the community just how frustrating and demoralising my solo-play game experience has been since launch (I had 4 months 'off' until my mate bought his copy then we both grinded our way to Pirate Legends). So I've put some thought in and maybe have a suggestion that I'd like to share with the community and encourage the devs to consider.... Here goes...
I agree that altering the balance of play is not likely to be a wise move as it would negatively effect the game fro brig and gally crews so I think the solution lies elsewhere.
How about introducing a LAND BASED faction for solo-players that allows some in-game interaction with multi-player crews but one which isn't combat dependent... How about some kind of resource gathering / preparing / activity that would allow SP players to set up on Islands to TRADE their own commodities? This could fit very well with the rumoured 'fishing' activities, effectively allowing players to trade resources such as collected items and bottle quests etc... Maybe also allowing 'trinket' dealing and some other little 'on the side' economy mechanics....
Solo players could set up shops on any island of their choosing with pop-up stalls. This would also give crews a reason to visit islands aside from when they are merely 'questing' there (In my opinion, this needs to be encouraged where at all possible).
This game differs so much in experience for solo-play, 2,3 and 4 crew teams and I genuinely feel that an improvement like this for solo players would be fantastic, especially as it wouldn't nerf the experience for other players either.
How many people, like me, who usually crew up to play would value some LAND BASED solo play branch? I suspect it would inject a whole new layer of interaction into the game... For everyone...
Paul