@lobane said in All this complaining about Xbox vs PC players...:
@savagetwinky said in All this complaining about Xbox vs PC players...:
@lobane said in All this complaining about Xbox vs PC players...:
@savagetwinky said in All this complaining about Xbox vs PC players...:
@lobane said in All this complaining about Xbox vs PC players...:
@savagetwinky First off, you assume some huge damage increase because of vertical progression. I can only think you mean of games like WoW, where there can be a huge disparity between both gear and player levels. The vast majority of PvP games that integrate vertical progression DO NOT create disparities as large as what you're claiming. They generally just create options for more varied play styles. Some will undoubtedly give slight bonuses over players who have progressed less, but let's be intellectually honest here. PvP games with progression have existed for over a decade. The best argument you have here is that Rare didn't want to do it, plain and simple, not that it can't be done and done well.
Thats not vertical progression. Thats normally what they call horizontal progression.
As to your second point....well, lol. "There is no reason to do it any other way" is an interesting argument, considering every game that's ever been made with cross play has literally done it a different way. There is literally no reason to do it THIS WAY. What exactly is the argument again for forced cross play?
Just because other developers solve an issue indirectly by disabling crossplay doesn't mean that was the best solution.
There is nothing wrong with cross play. Its an arbitrary distinction between console/pc devices so I don't see why we should care... beyond the disparity that kb/m vs controller creates. Which is a problem on PC anyway... your stuck with kb/m in many games because depending on the game... your at a severe disadvantage..
GoW4? Disable crossplay... great for console users... bad for PC users that use a controller with something like a steam machine... and then they are stuck with a smaller pool of controller users. So the one good thing about crossplay... is if lets say the developer were to solve the issue of kb/m vs controller by allowing matching based on input pc users would be more likely to choose a controller and have a larger pool of players to join. Its massively beneficial for all controller users, which from a developers standpoint... is the best solution. It makes more of your customers happy.
Sorry, I meant horizontal progression, my mistake.
And yes, there is nothing wrong with cross play. But historically speaking, the only real solution has been to disable it in most PvP centric games (or have an option). Yes, this is primarily down the control scheme, but there are other identifiable disparities beyond control scheme, especially in more competitive PvP games. When things like the level of foliage and the draw distance vary, that creates noticeable advantages or disadvantages. And yes, those disparities have always existed between one PC and another, but they never have for consoles. Some people buy consoles for that very reason. And for the greater anti-cheat protection. Forcing cross-play really does undermine the value of the console to some, whether you agree or not. It's not just about control scheme.
That hasn't been the only solution. Its been the popular solution and generally widely implemented leaving out most PC players that want to use a controller. I'd love to use my PC in the living room on something like battlefront with a controller.. on PC this is basically a non option.
Also... it may not be just about control scheme but consoles have differences now. SoT is on 2 different tiers of console.
Ah, I understand it now. You're a PC player who would benefit from cross-play, because you now get to be on the same server with MORE controller users. I get it. It's BETTER for you.
Actually I'm both. I use a console in my living room and a PC in my office. It would be flat out better to have a controller only option for lan parties where there could potentially be a mix of devices... where everyone is using a controller... or just a bunch of mixed devices over the internet where... everyone is using a controller.
If there is a real issue with PvP using controllers... then matchmaking based on that control scheme is FAR more beneficial than matchmaking on platform.
On the other hand, console users who bought a closed system, and pay an additional yearly fee for an 'improved' online service feel that being forced to play with other PC users would be worse for them. Whether that be because of PC hardware advantages, a higher percentage of cheaters on PC, or any other reason. In other words, it's WORSE for them.
Again 2 tiers of consoles exist for those users. They are no longer playing on a consistent platform. That is not an argument for disabling cross play any more.
And cheaters... well they should be reported and removed. A solution that again benefits everyone playing.
Disparity in control scheme? Match make based on control scheme... Another solution that benefits all players.
So now we understand each others motivations, we can carry on debating this. You want what's better for you, I want what's better for me. The only difference is I bought an xbox to play with xbox users, where your argument seems to be that you bought a PC to play with other xbox users.
You don't understand my motivations. Your made an assumption I only used PC and was looking at this from PC only perspective. I use both and have friends that use either... and have met a lot of people online that use either... some may even use both... many might use a controller... and some might want to...
the option to play together + have a choice over the control scheme would be beneficial. But I also don't believe that this problem is as big as most make it out to be... because winning a ship fight comes down to more than being able to aim well... in fact ALOT more comes down to being able to aim well... to make this marginal.
Because you CAN play battlefront with a controller. You just end up at a disadvantage. But don't worry, it's minor :)
One option that actually makes for a complete terrible experience on a twitch shooter... its not minor for that sort of game. Especially the amount of verticality from jetpacks..