I still think that they should keep the content that they add in events and leave the npcs like Merrick in the game so people can do the events for the entire length of the game.
It adds content permently and give more reason for new people to join and stuff for them to do.
Right now, people may buy the game.. and basically have the same experience all of us have had when we started out and ongoing.
In reality though, they purchased the game and then have less content then we have had. The longer this goes on.. the bigger and bigger this gap gets.
I like the spaced out content.. it gets people to return frequently and keeps the game alive. But that is because there is MORE stuff for us to play. It makes the value we paid for.. worth it.
Someone paying $60 for the game later this week.. doesn't have the Hungering Deep.. doesn't have skeleton thrones... or the ability to earn those 100dubs. Or heck, someone that has taken a break that already paid for the game, may want to come back because his friends picked up the game.. but he missed out on those same things.
You create new content.. you don't need it to be time limited to attract people into the game.. you just have to announce that it is there. Those that eat up content right away is going to do it in the first couple days. They paid for it.
What are you going to tell the people that haven't bought the game yet because it lacks content? This path we are going down isn't adding content.
It isn't ADDING stuff to do.. its just constantly rotating 1 of the things we can do on a (bi)weekly basis. It doesn't solve the biggest complaint about the game.. and all the effort and work Rare is doing is only helping out those that have purchased the game already and playing consistantly.. not attracting new people and creating revenue.