@brodycanuck said in Disable Server Entry During Skull Fort:
Please make it impossible to join a server with an active Skull Fort.
The whole server hop thing has to go.
It ruins the experience of doing a skull fort when theres almost always a try hard group coming for it. Being on the server sailing around getting a feel for who else is on it, for hours, and then right when a skull fort comes up and youre half way through it, in strolls this try hard fully decked out legendary pirate ship that just server hopped in.
This just has to go...it ruins the game tbh.
Skeleton forts remain active for about 4 or 8 hours until someone completes the fort, or until the next fort is scheduled to activate.
This means, if nobody on the server bothers to do a skeleton fort... that server eventually gets PERMANENTLY locked, because nobody can join while a fort is active, and the forts remain active until the next fort activates, and that transition is instant... So, no players would get the chance to join that server to begin with.
Needless to say, that would be a huge problem, not to mention, if you are fighting enemy ships on that server long enough to win the skull fort for yourself, causing several other crews to quit the server, because after several hours, they're literally just done playing for the day... No new players would join, 'cus the fort is still active, and because the server is too empty, you would be forcefully merged with another server and lose that skull fort anyway.
Mate, try to run a few simulations in your head, and be sure to include all the variables, before you make suggestions like this on the forums... 'cus as your suggestion is right now, it's just a bad idea.