Is this idea still happening? Has anyone heard of when it might take place or is it scuttled like the death tax?
4 man sloop, is it happening?
@galactic-geek I know it’s a crazy idea, I had just saw in the forums that it was confirmed from the creator guy, was wondering if it was true and when it might take effect.
Agreed, I do not think those advocating for a 4 man sloop are taking the balancing between the two boats into consideration. I do not think a 4 man sloop is a good idea but I am all for a brig type ship that fits in between the sloop and galleon.
I actually don't believe a 4 man sloop was ever explicitly stated, unless I'm mistaken. My perception is that when rare said they want to give us the ability to have our ships invite only, they said something along the lines of being able to control the number of people on the ship, and people misunderstood what they meant. Right now if you choose "sail alone" and play for a bit, and then your friend signs on, you can't invite them onto your solo sloop. You have to leave the game and start a new voyage as a small crew sloop. All I believe they were saying, is that if you are sailing a sloop solo, or a galleon with a smaller crew you can avoid being randomly matched with others, but still retain the ability to invite more friends to fill your crew, but the limits of 2 on a sloop and 4 on a galleon would still be in place. If someone can show me where someone from Rare specifically said there could be 4 on a sloop I will correct this post.
@rockinpodunk you would be correct. I have read the Joe Neat tweet and he never explicitly said 4 man sloop. What he said could be interpreted that way, but how you explained it is far more likely.
@lord-sphinktus said in 4 man sloop, is it happening?:
@rockinpodunk you would be correct. I have read the Joe Neat tweet and he never explicitly said 4 man sloop. What he said could be interpreted that way, but how you explained it is far more likely.
More people need to push back against this.
@rockinpodunk
Edit: read the chain above that tweet. He explicitly says yes when asked if we can get more than two on a sloop. The person respond, 3? And Joe respond with the above tweet.It's pretty rash on his part, imo.
@gloog yep, that’s what I read, 4 on either ship. Just wondering when to expect it so I can never solo again.
@sir-matty-mo11 said:
Is this idea still happening? Has anyone heard of when it might take place or is it scuttled like the death tax?
They mentioned in the update video that the new crew system would be implemented soon, allowing for more variety in ways to play (ie 1-4 man sloops and galleons).
@subaqueousreach said in 4 man sloop, is it happening?:
@sir-matty-mo11 said:
Is this idea still happening? Has anyone heard of when it might take place or is it scuttled like the death tax?
They mentioned in the update video that the new crew system would be implemented soon, allowing for more variety in ways to play (ie 1-4 man sloops and galleons).
If anyone thought the forums were bad now.... ohhh man
Honestly I'm indifferent and I'm always up for more variety.
Galleons still have their perks (faster with the wind and more firepower). Though I do think that if sloops can have a max crew of 4 then galleons should get a max crew of 6.
@subaqueousreach from a sloop perspective, solos and duos will be dominated. From a galleon perspective, people are underestimating the two free harrasers (even three harassers) a sloop will have. Firepower and speed won't matter vs maneuverability and player freedom.
Variety should come from more content, more ships.
I'm well aware of the balance concerns of having 2 extra hands on deck for the sloop vs a galleon, but a good crew should be able to adapt to any situation.
Hopefully with some field testing Rare will make necessary tweaks. Like I said a good balance would be 6 man galleons.
As for the solo/duo sloops, I have no problem taking on 4 man crews as it is, regardless of whether theyre boarding me or shooting me and I mostly play solo/duo.
If solo/duo players already have issues dealing with 4 man crews I don't really see this changing anything. (And if they did add 6 man galleons, there's not much difference between 4v1 and 6v1 in my opinion. If you'll lose to 4 you'll lose to 6 all the same)
@gloog said in 4 man sloop, is it happening?:
@lord-sphinktus said in 4 man sloop, is it happening?:
@rockinpodunk you would be correct. I have read the Joe Neat tweet and he never explicitly said 4 man sloop. What he said could be interpreted that way, but how you explained it is far more likely.
More people need to push back against this.
@rockinpodunk
Edit: read the chain above that tweet. He explicitly says yes when asked if we can get more than two on a sloop. The person respond, 3? And Joe respond with the above tweet.It's pretty rash on his part, imo.
Thanks for that. Is that person directly from Rare? I also think a 4 man sloop is a bad idea. A well run two man sloop can already take on a galleon if they're smart, and I've even taken down a galleon with a full crew all by myself. Add two more and the sloop can have two men below deck patching and bailing a lot faster than they can punch holes.
What i hope happens is sloop stays 2 man, galleon gets upgraded to 6 man, and they add some other option in between like a galley or junk, that can be 4 man. Wishful thinking, i know.
@captcrustybeard that seems more reasonable. I agree keep sloop 1-2, a new ship for 3-4, and galleon 5-6.
@sir-matty-mo11 said in 4 man sloop, is it happening?:
Is this idea still happening? Has anyone heard of when it might take place or is it scuttled like the death tax?
Let me start a new 4 man sloop thread and find out
@lord-sphinktus things change all the time 4 man sloops are still do able but if it were me id do things different i would have you start at a sloop work your way up but if a boat sinks you'd go back to sloop and have to steal a better ship would be awesome to add risk to sinking ships
@subaqueousreach it's more the premise that a solo/duo loses the option to evade. A tactic plenty use. Variety gained, variety lost.
You say you easily deal with galleons in sloops but don't see them dieing out.. to sloops? More variety lost to a worse meta - less complex ships, and an even bigger rammingfest.
The ships are currently perfectly balanced because a duo has a chance at fighting back.
@trans-girl1 a galleon isn't better than a sloop though.. we've go duos taking them on and we've got duos successfully evading them.
@rockinpodunk said in 4 man sloop, is it happening?:
@gloog said in 4 man sloop, is it happening?:
@lord-sphinktus said in 4 man sloop, is it happening?:
@rockinpodunk you would be correct. I have read the Joe Neat tweet and he never explicitly said 4 man sloop. What he said could be interpreted that way, but how you explained it is far more likely.
More people need to push back against this.
@rockinpodunk
Edit: read the chain above that tweet. He explicitly says yes when asked if we can get more than two on a sloop. The person respond, 3? And Joe respond with the above tweet.It's pretty rash on his part, imo.
Thanks for that. Is that person directly from Rare? I also think a 4 man sloop is a bad idea. A well run two man sloop can already take on a galleon if they're smart, and I've even taken down a galleon with a full crew all by myself. Add two more and the sloop can have two men below deck patching and bailing a lot faster than they can punch holes.
Yes, Joe Neate is the executive producer of the game. He leads the entire project.
@gloog said in 4 man sloop, is it happening?:
@subaqueousreach it's more the premise that a solo/duo loses the option to evade. A tactic plenty use. Variety gained, variety lost.
You say you easily deal with galleons in sloops but don't see them dieing out.. to sloops? More variety lost to a worse meta.
The ships are currently perfectly balanced because a duo has a chance at fighting back.
Moreover, the current setup (for both galleons and sloops), is that there is always an opportunity cost for manning a particular activity. You can't shoot, steer, sail, and repair all at once on a sloop, you must forego desired activities for more necessary ones. Same goes with the galleon - you can't do anything at 100% efficiency without sacrificing something else.
You put 4 men on a sloop, that opportunity cost goes away - it's such an outlandish idea that I have a hard time believing that it is or ever was being seriously considered.
@vin-delanos players seem to want, or think it's standard, to reach 100% efficiency. The cost of the duo is less players, but less strenuous maintenance, with the galleon being the opposite. It's the fun challenge of the game..
Opportunity cost was a great way to put this. The variety comes from the make ways to approach a situation, not 4manning a ship literally designed for two.
