PvP ships damages

  • Ciao.

    Maybe it's already like this but I still see wooden planks on the repaired damages:

    When you dive for pvp, the ship completely repairs when the game finds you an opponent, and both of the ship start the match in the same status.
    There is no advantages players can take from this, and even if they want to repair the ship through the pvp without paying the carpenter, they still have to fight after

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  • what are you saying/asking? are you saying you want to be able to dive to pvp with holes in your ship so when the battle starts you can loss farm faster? also pretty sure your statement isnt 100% accurate i think only hull damage is fixed the damage to anchor and wheel still remain? if loss farming is your goal you could just goto a fort grab a few kegs and sail around with hourglass up waiting to be invaded rather than diving to fight someone. it might take longer to match if your server is full but it lets you work on the pointless sail miles during hourglass commendation which has no reward. then when battle begins you can just blow the kegs on your ship to sink fast

  • @keylessword4029 I think they mean the ship's appearance, you know how you can restore the ship at a shipwright? Though i still have no idea what their point they are trying to make is.

    if they are trying to say they want the ship restored when diving I still can't figure out what their point around it is.

  • @thedrakyle I'll make an example: you start the game, your ship is damaged from the latest session. You repair it from the carpenter. You dive pvp, take damages and sink. Respawn at outpost, go to the carpenter to fix the ship to dive again; you can't fix the ship(waiting for materials).

    So you dive anyway with holes repaired (let's say Tier 2 and Tier 3 holes). The other ship dive with a repaired ship. I shoot a cannon and make a hole (t1) to their ship. They shoot and hit our ship on the T2/T3 repaired hole: we have a t2 hole while the pther ship has a t1 hole.

    I hope that this can help !

  • @oxfabry That's not how it works.

  • @oxfabry said in PvP ships damages:

    @thedrakyle I'll make an example: you start the game, your ship is damaged from the latest session. You repair it from the carpenter. You dive pvp, take damages and sink. Respawn at outpost, go to the carpenter to fix the ship to dive again; you can't fix the ship(waiting for materials).

    So you dive anyway with holes repaired (let's say Tier 2 and Tier 3 holes). The other ship dive with a repaired ship. I shoot a cannon and make a hole (t1) to their ship. They shoot and hit our ship on the T2/T3 repaired hole: we have a t2 hole while the pther ship has a t1 hole.

    I hope that this can help !

    AFAIK it doesn't matter the previous tier hole had, if it's repaired it has the same damage as if it was in a pristine condition (like after a visit to the shipwright that restored the ship).

    I think that after a sink or a fight the cooldown at the shipwright should be reset, so you can restore again.

  • @thedrakyle can you explain how it works?

  • @lem0n-curry afaik if you repair a t3 hole, and you get hitted again, it opens a t3 hole again directly. To restore the tier of the hole you need to repair the ship. Otherwise restoring the ship from the shipwright would be only visual.

    But I may, and hope, to be wrong, here to discuss about it!

  • @oxfabry It's purely cosmetic, the hole size created is not impacted. I'm pretty sure cannonball always does t2 and upgrades to t3 if it hits the same spot.
    Chainshot and Scattershot do tier 1 on hit.

    Hunting Spear does T1 and when ripped out makes a T3.

    That said, a ship covered in planks makes it easier to identify where a hole is even when it's dark or obscured because the missing plank. Especially when it's the mast that is damaged as you can quickly check if the left plank is gone (2 damage) or only right plank (1 damage)

  • @thedrakyle Understood.

    I give you another example just to be sure I'm not missing something:

    If you have a repaired t2 hole, and it gets hitted by a scattershot, will the same hole be always a T2?

    In the same situation, if the ship would have been restored, would the hole hitted by the same scattershot be a T1?

    Idk if you get what I mean

  • @oxfabry said in PvP ships damages:

    @thedrakyle Understood.

    I give you another example just to be sure I'm not missing something:

    If you have a repaired t2 hole, and it gets hitted by a scattershot, will the same hole be always a T2?

    It will be a Tier 1 hole; as a single ball from scattershot does T1 damage.

  • @oxfabry I stress again, The damage done does not matter what hole was behind the plank. We have so many ship appearances and being covered in planks and scratches ruins the visual appeal so of course you would have a means to restore it's cosmetic appearance.

    Scatter shot will always do Tier 1 damage as a start point and upgrade when hitting an already existing hole. The same applies to Chainshot (except when it hits the mast which it does way more damage to). Cannonballs always do base T2 damage to the hull and upgrade a hole when they hit it.

    Shipwright restoring your ship is a purely cosmetic thing. Wooden Planks reset the damage where a hole was to Tier 0. The Tier it becomes when hit is purely based on what hit it, not what it once was that the plank repaired.

  • @lem0n-curry if so, my point is right.

    From one side, you dive with a rapaired (wood plank) t2 hole that if it gets hitted, even by a scattershot or a chainshot, always open a T2.
    On the otherside, you dive with a full restored ship and you get hitted by a scattershot/chainshot, you get a T1 hole.

    This because you can't always repair the ship after a pvp game because of the cooldown. So when you dive you have a little handicap against a full restored ship.

  • @oxfabry said in PvP ships damages:

    @lem0n-curry if so, my point is right.

    From one side, you dive with a rapaired (wood plank) t2 hole that if it gets hitted, even by a scattershot or a chainshot, always open a T2.

    Not what I (and others) said !! It's a Tier 1 hole, regardless if it was pristine, T1, T2 or T3 repair.

  • @thedrakyle

    Now it's way more clear, thanks a lot, I also learned something new!

  • @oxfabry a dit dans PvP ships damages :

    @thedrakyle

    Now it's way more clear, thanks a lot, I also learned something new!

    And I can confirm that this is indeed the case. I've carried out numerous tests and indeed: the repair is purely cosmetic (despite what some people say). And thankfully so, because otherwise we'd have to spend our sessions having to go and repair the ship, and that would be profoundly unfair.

  • Was this never clear from the get go??
    I’m generally confused how players think about damage transferring between sessions….

  • @zeyrniyx

    I run some tests too yesterday, just to be sure that who told me what I was stating in this post was wrong. indeed guys, you were right and thanks helping me claryfing this!

  • @burnbacon

    Not helpful and not obvious. If you learned the game by what is obvious and what is not, you should be always shocked to see skeleton eating a banana.

  • @burnbacon If i had to guess, either a rumour spread by someone on a mic in open crew or without asking, an assumption was made purely because the repair ship at shipwright exists and rather than consider the cosmetic aspects, they jumped to the conclusion it was function based repairs.

  • @thedrakyle I took this advice from some guys in when I joined in the first guild 2y ago. I did trust them as they taught me a lot in the game. So I never test it because for me (as for someone else the opposite) was obvious that a t3 hole can’t become a t1 just by putting a wood plank on it.

    and also because I never thought that repair from the shipwreck was only cosmetic

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