Pvp vs pve (private servers)

  • @tubiansayne Well that needed to be done. The re design of him was terrible , actually kinda scary looking. Atleast he looks more like Sonic should now.

  • Tbh, it wouldn’t be very good, the way Sea of Thieves is now, is great, it’s a really good game, sure a few things should be added and fixed but like the concept is amazing. I don’t think they should add private servers because it would make the game way different than it is now and make it die out faster, so many people would be able to get up high much easier. So no, it is not a good idea.

  • @mcflurry7201 said in Pvp vs pve (private servers):

    Tbh, it wouldn’t be very good, the way Sea of Thieves is now, is great, it’s a really good game, sure a few things should be added and fixed but like the concept is amazing. I don’t think they should add private servers because it would make the game way different than it is now and make it die out faster, so many people would be able to get up high much easier. So no, it is not a good idea.

    Why would it be different besides pvpers getting more chance to pvp to their tiny hearts content and trying to fight punching bags that fight back? They can jump on each other’s ship and try to camp each other as they please, while casuals get to play with their friends and have their own fun adventures without feeling like punching bags. Unless that’s the pint you are making that pvp nuts don’t have someone they can easily push around in a fight.

  • @fenris198908 What i’m saying is that the matchmaking is already good, making a bunch of servers on the game is just a stupid thing for Rare to do, for them and the true SoT Elders or the true SoT fans, if you are to take a good game and add private servers to it, when it’s the kind of game where you get XP(Reputation in this case) because there is nothing to spot you, Krakens won’t spawn if you don’t do events, players can’t kill you if you don’t want them to because it’s a private server, Megalodons will leave if you get to close to an island, Skeleton ships barely spawn so nothing is really stopping you from farming everything, including if your friends are on their own team and you’re fighting them you can farm Reapers rep, it would just be so broken, now if they made Arena Private Servers/Lobbies that didn’t give you any coins or XP that’d make sense and be a lot of fun.

  • @fenris198908 said in Pvp vs pve (private servers):

    @mcflurry7201 said in Pvp vs pve (private servers):

    Tbh, it wouldn’t be very good, the way Sea of Thieves is now, is great, it’s a really good game, sure a few things should be added and fixed but like the concept is amazing. I don’t think they should add private servers because it would make the game way different than it is now and make it die out faster, so many people would be able to get up high much easier. So no, it is not a good idea.

    Why would it be different besides pvpers getting more chance to pvp to their tiny hearts content and trying to fight punching bags that fight back? They can jump on each other’s ship and try to camp each other as they please, while casuals get to play with their friends and have their own fun adventures without feeling like punching bags. Unless that’s the pint you are making that pvp nuts don’t have someone they can easily push around in a fight.

    this

  • @mcflurry7201 according to what I’ve read matchmaking is the opposite of good due to uncooperative idiots just using quickmatch to screw with people trying to enjoy the game so point invalidated and with private servers literally nothing would change except pvpers facing other pvpers and trying to knock each other out of servers.

  • @fenris198908 According to what i’ve experienced, matchmaking is good, if you can’t handle the waves don’t go on the water(Surely, you at least understand what that means). Even if you can’t understand that, it would still get rid of the Sea of Thieves experience, people would get to Pirate Legend in a day and all of their reputations will be maxed out, it would get rid of the whole aspect of the game leaving you with a dead game.

  • @mcflurry7201 so you endorse people that play games, join other teams just to screw with other people’s experience? I’m seriously asking because that’s what it sounds like, also what do you think scaring people away from a game does? It kills it, granted people can just run but is that really fun having to run all the time? Besides all this idea from poster would do is again have pvpers just fighting each other and are more than likely hard headed enough to continue keeping the game alive anyway in their own little way, casual players would get to play their way with friends and when they choose to they can get their feet wet in the regular servers, that simple it’s just a freedom of choice. The only downside is for pvpers:they wouldn’t get easy punching bags anymore.

  • @fenris198908 said in Pvp vs pve (private servers):

    The only downside is for pvpers:they wouldn’t get easy punching bags anymore.

    Going to have to disagree with you. The BIG downside is that PvE servers have a large potential to ruin the PvPvE aspect of the game, which is why the majority of us play SoT.

    A lot of players would not enjoy SoT if it was PvE only and would not enjoy it if it was PvP only. They like the mix, they like the game Rare has built and don't want to see it ruined by splitting the playerbase.

  • @fenris198908 said in Pvp vs pve (private servers):

    @mcflurry7201 casual players would get to play their way with friends and when they choose to they can get their feet wet in the regular servers, that simple it’s just a freedom of choice.

    It’s simply giving the casual players freedom of choice on when they want to take the risk as the pvp kind are so kindly advising “get guud or leave” as they say but then just that saying proves my point, if all the casuals were to leave the game wouldn’t change at all just like the servers for casuals and their friends wouldn’t change a thing unless you are saying the pvp mains would leave without easy punching bags.

  • @fenris198908 First, no I’m not endorsing anything. Second, you’re literally contradicting yourself. Third, please read and pay close attention to everything that you’re trying to read before you try to argue with someone. Clearly you are one of the many people who get their loot stolen too much, but like i just said if you can’t handle the waves don’t go on the water, i guess you don’t understand that phrase, if you can’t handle what’s bound to happen don’t dive head first into it. Making private servers would ruin the game because it would be too easy to achieve everything giving people nothing to do. Whereas people dying and getting their stuff stolen, makes them stronger. Which don’t try to prove me wrong because it’s scientifically proven that you learn better when you daily rather than when you succeed at something, plus the majority of players go right back and try again.

  • @fenris198908 No further remarks or questions? Good.

  • @xx-mirth-xx Thank you, finally someone gets it.

  • Paid for Private servers is pay to win. Pay to win has no place in this game.

  • @mr-tickle5 You are absolutely correct

  • @fenris198908 said in Pvp vs pve (private servers):

    @mcflurry7201 said in Pvp vs pve (private servers):

    Tbh, it wouldn’t be very good, the way Sea of Thieves is now, is great, it’s a really good game, sure a few things should be added and fixed but like the concept is amazing. I don’t think they should add private servers because it would make the game way different than it is now and make it die out faster, so many people would be able to get up high much easier. So no, it is not a good idea.

    Why would it be different besides pvpers getting more chance to pvp to their tiny hearts content and trying to fight punching bags that fight back? They can jump on each other’s ship and try to camp each other as they please, while casuals get to play with their friends and have their own fun adventures without feeling like punching bags. Unless that’s the pint you are making that pvp nuts don’t have someone they can easily push around in a fight.

    I see a major lack of understanding of what PvPvE players are from many who post in favor of PvE safe servers. PvPvE players who are Rare's target audience since Rare created a PvPvE game do not just want to be in servers with PvP players so they can PvP to their hearts content. PvPvE players want a mix of PvP and PvE.

    I do feel bad for anyone who feels like a punching bag but I mean come on, PvP is not that hard to avoid.

  • @zyzden

    Interesting! I never considered that! It's rather illogical since you had your loot stolen but it would curb some of the complaining :)

  • @mr-tickle5

    Wait WHAT LOL that's not how pay to win works. Pay to win means that a game was released that you literally cant finish or succeed at without dropping real money into it....unless of course your suggesting SOT is unbeatable as it is currently? I mean technically there is no end and you cant hunt treasure forever lol but in no way is anything anyone has said referring to a pay to win mechanic

  • @fenris198908 not every person that enjoys PvP is a PvP main focused player a nut as you state.

    PvEvP games are about both aspects, you want to offer casuals as you state it the freedom to farm in safety, not risk anything and only face me to PvP with me because they only PvE in safety.

    Why should I provide in their need to steal loot, but should they never be the ones providing it to others?

    PvEvP players enjoy both aspects and understand that. If you want a PVE game... you bought the wrong game. You are only a punishing bag if you let it happen, you are a willing combatant on the seas... it is in the code of conduct. Be a good sport, both in winning and losing situations.

  • @fenris198908 said in Pvp vs pve (private servers):

    @mcflurry7201 said in Pvp vs pve (private servers):

    Tbh, it wouldn’t be very good, the way Sea of Thieves is now, is great, it’s a really good game, sure a few things should be added and fixed but like the concept is amazing. I don’t think they should add private servers because it would make the game way different than it is now and make it die out faster, so many people would be able to get up high much easier. So no, it is not a good idea.

    Why would it be different besides pvpers getting more chance to pvp to their tiny hearts content and trying to fight punching bags that fight back? They can jump on each other’s ship and try to camp each other as they please, while casuals get to play with their friends and have their own fun adventures without feeling like punching bags. Unless that’s the pint you are making that pvp nuts don’t have someone they can easily push around in a fight.

    Player skill doesn't matter, pro players shouldn't be anymore able to farm loot unbothered than new players. The fact that the game has no safe space is by design, you are supposed to be able to steal or be stolen from, it's part of the game. I wouldn't care about facing nothing but veterans, as long as I know that none of them can hide loot from me in an inaccessible private space.

    It's funny how none of you ever addressed this question asked across multiple PVE threads, why would people risk doing high-paying voyages like gilded voyages or even athenas in public if they could ensure themselves 100% of the same loot reward with 0% of the risk? Nobody commented either on the Jeff Kaplan quote about needing to turn off XP gains in custom overwatch matches because players abused it right away, hmmm.

    So far the devs added optional ways to add more risk and get more reward in your adventure, they always made the risk balance the reward. Forts, fleets, FOTD, special voyages made to get players meeting eachother on same islands, now emisaries, they always made it so that if you do those more profitable activities, you get a target on your back or a beacon in the sky. The devs WANT people to interact with eachother.

    Hiding away in a safe space while pausing your gold and xp gains makes perfect sense and would totally be balanced. Seems fair to give an option to the players to avoid others if they want, but having to make an effort to interact in the main world to acquire currencies and rep. Interact with the main world, not even necessarily with players; some sessions can be quiet anyways and even house multiple people with PVE mindset from time to time, not every server is a bloodbath like so many like to claim.

    But by all means, do keep going with your defenseless punchbag analogy. I'll keep going with the cowardice and laziness one.

  • @bloodybil I think it should off progression especially if your paying for the server I have little to no experience with private servers on any game to be honest but pretty sure Minecraft realms and ark have progression and I remember someone I was playing with in ark actually accelerated the progression on there but it will be interesting to see what they do if it has progression me and my buddies may rent one if the price ain't too steep with out don't know wait and see

  • @tak225 said in Pvp vs pve (private servers):

    @bloodybil I think it should off progression especially if your paying for the server I have little to no experience with private servers on any game to be honest but pretty sure Minecraft realms and ark have progression and I remember someone I was playing with in ark actually accelerated the progression on there but it will be interesting to see what they do if it has progression me and my buddies may rent one if the price ain't too steep with out don't know wait and see

    You cite two sandbox games that were designed from the start to be playable in singleplayer, and who don't have player interactions at their core or rely on it as an important part of gameplay.

    Wildcard have their vision of the game, and Rare has their, and they said many times what it was. I belive you would probably enjoy Atlas better than SoT if you like these modded persistant sandbox games.

  • @bloodybil not especially sure about ark as I don't really like it even tho I own it pretty sure its always had diffrent servers types and I see no reason why sea of thieves can't I do doubt rare commitment at making good pve content for the pve servers cos all they try to do is drive player interaction with there updates instead of creating real content like at the beginning which is why I am losing interest in the game

  • @tak225 said in Pvp vs pve (private servers):

    @bloodybil I think it should off progression especially if your paying for the server I have little to no experience with private servers on any game to be honest but pretty sure Minecraft realms and ark have progression and I remember someone I was playing with in ark actually accelerated the progression on there but it will be interesting to see what they do if it has progression me and my buddies may rent one if the price ain't too steep with out don't know wait and see

    I play Ark on a paid for server. What progression are you talking about? We use all kinds of mods and I do not recall any kind of progression going on. We tame dinos and build, that is pretty much it. Do you mean the points you get to add to your thirst, hunger,fortitude ect? If that is what you are talking about can not compare that at all to SOT progression.

  • @combatxkitty said in Pvp vs pve (private servers):

    @tak225 said in Pvp vs pve (private servers):

    @bloodybil I think it should off progression especially if your paying for the server I have little to no experience with private servers on any game to be honest but pretty sure Minecraft realms and ark have progression and I remember someone I was playing with in ark actually accelerated the progression on there but it will be interesting to see what they do if it has progression me and my buddies may rent one if the price ain't too steep with out don't know wait and see

    I play Ark on a paid for server. What progression are you talking about? We use all kinds of mods and I do not recall any kind of progression going on. We tame dinos and build, that is pretty much it. Do you mean the points you get to add to your thirst, hunger,fortitude ect? If that is what you are talking about can not compare that at all to SOT progression.

    I think he meant private servers (and local hosted games/singleplayers) could have their settings tweaked in terms of pretty much anything (from xp gains, taming time, dino/player damage, resource gathering modifiers etc), on top of mods.

    But comparing games such as Ark or even Minecraft makes no sense since they are persistant crafting sandbox games with PVE content put at the front from the very start.

    @tak225 said in Pvp vs pve (private servers):

    @bloodybil not especially sure about ark as I don't really like it even tho I own it pretty sure its always had diffrent servers types and I see no reason why sea of thieves can't

    Bingo, Ark had different servers from the start, and the game itself was made and balanced to be playable by yourself from the start. Not the case of SoT, which had PVPVE at it's core from the beginning, and has PVEVP playing a role in almost every aspect of the game.

    I do doubt rare commitment at making good pve content for the pve servers cos all they try to do is drive player interaction with there updates instead of creating real content like at the beginning which is why I am losing interest in the game

    Of course they drive player interaction within their updates, since it's at the center of the game. What real content at the beginning are you even referring to? Literally all previous updates had at least some degrees of player interactions one way or another. The fact you are losing interest in the game once more shows that you are simply starting to realise what the game has been about all along, and that it might not have been what you were looking for, just like Ark.

  • If it was a way to pvp for fun, with no rewards, it would be fine. No commendations and no loot, just pvp. :)

  • @bloodybil I disagree it's not the centre of there game they are pushing it rather then making real and proper content like they did at the beginning that's my opinion it's easier to push PvP then actually make real game content I mean come one we still have skeletons as the only enemy on land

  • @tubiansayne said in Pvp vs pve (private servers):

    @mr-tickle5

    Wait WHAT LOL that's not how pay to win works. Pay to win means that a game was released that you literally cant finish or succeed at without dropping real money into it....unless of course your suggesting SOT is unbeatable as it is currently? I mean technically there is no end and you cant hunt treasure forever lol but in no way is anything anyone has said referring to a pay to win mechanic

    Pay to win also includes any game where an advantage is given for money. One of the major reasons EA got in big trouble with Battlefront was because their lootbox's originally had in game advantages contained within the box. Making it so if you poured hours into the game you would not nearly as powerful a character as someone who dumped 100 dollars on lootbox's the moment they bought the game.

    Pay to win is using dollars to gain an advantage.

    Paying money to have a private server so you can avoid all unfriendly ships and just gather treasure safely is gaining a HUGE advantage. It is pay to win.

  • What I don't get is why some players seem to think that the point of PvP is the fight. All my friends who play are heavily into PvP. Constantly tucking and stalking. And all of them agree that it is not about the big naval battles or swinging cutlasses, it's about the art of stealing. How well can you time your moves, the excitement of not being spotted, predicting moves/plays, getting away unspotted. If no one is doing hi profit voyages or forts, then the PvP is completely pointless.

  • @tak225 said in Pvp vs pve (private servers):

    @bloodybil I disagree it's not the centre of there game they are pushing it rather then making real and proper content like they did at the beginning that's my opinion it's easier to push PvP then actually make real game content I mean come one we still have skeletons as the only enemy on land

    Disagree all you want, both the PVE and PVP aspects were always together at the front. New content is new content whether it appeals to you or not.

  • @bloodybil just because we disagree does not make anything you or I say as fact but I do think on the dlc front it's not good last few updates if your happy with them then cool but I think the latest update is pants

  • i think private servers even without benefits for anything would be fine or even that its less of the same amount that you get when your selling things i am fine with pvp and pve cause thats how the game works sea of thieves is fun and the new update may have some problems which is very true cause now its harder to stay alive while doing stuff but thats cause players are not that good at the game or make one small wrong step wnd end up sinking.

    private servers with benefits would be something you have to buy like your post says but without benefits would work pretty well to it would just be nice to hang out with friends and do ship battles and make stories and stuff in my opinion thats what i am hoping rare may do in the future and i do agree with the idea plus they could also have something where other people run servers a bit like what someone said with ark but instead of loot being more money maybe something like more loot specifically like lets say at the fort of the dammed they could have it so theres three athenas or something to make it both more likely people will do it as well as to make it more beneficial for everyone so if some one steals it they get more money.

    another thing they could have it make it more waves or more enemies you have to fight same with health.

    private servers or player owned servers would be pretty fun to have in my opinion and that way they could probably even make it a update adding the man of war as well as make the servers bigger cause that would be pretty cool in my opinion thats all i have to say

  • A massive flaw just occurred to me with PvE servers.

    If you cant harm other In game players, wouldn't that mean you could just board them, steal their loot, and they cant do nothing about it?

  • @troubled-cells said in Pvp vs pve (private servers):

    A massive flaw just occurred to me with PvE servers.

    If you cant harm other In game players, wouldn't that mean you could just board them, steal their loot, and they cant do nothing about it?

    And that's just ONE of the issues with PvE servers. Rare would have to rewrite a ton of logic to make them work and in doing so would break the freedom that the game offers.

    If people took a little time to really think about the implications of a PvE server and how much rework it would require, I think they'd start to get a better picture of why this is not a request the devs have taken lightly.

  • @tak225 said in Pvp vs pve (private servers):

    @bloodybil just because we disagree does not make anything you or I say as fact but I do think on the dlc front it's not good last few updates if your happy with them then cool but I think the latest update is pants

    And because we'd agree on something wouldn't make it fact either. Facts are facts, whether people agree on them or not. In this case, it is a fact though that both the mix of PVE and PVP were both at the front of the game.

    @xx-mirth-xx said in Pvp vs pve (private servers):

    @troubled-cells said in Pvp vs pve (private servers):

    A massive flaw just occurred to me with PvE servers.

    If you cant harm other In game players, wouldn't that mean you could just board them, steal their loot, and they cant do nothing about it?

    And that's just ONE of the issues with PvE servers. Rare would have to rewrite a ton of logic to make them work and in doing so would break the freedom that the game offers.

    If people took a little time to really think about the implications of a PvE server and how much rework it would require, I think they'd start to get a better picture of why this is not a request the devs have taken lightly.

    That's what happens with most suggestion over here. People have a specific issue, and ask for a drastic change to remedy that particular issue, without thinking whatsoever to all the ramifications it brings to the rest of the game.

    People ask for things that will require other things to be re-balanced on every angle and cause new bugs and issues to fix that weren't there in the first place, simply because they couldn't deal with their initial issue that was totally manageable in the first place.

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