Poll: would you (have) play(ed) SoT without any form of progression?

  • Serious question!
    Think of SoT had no progression at all from start.
    There were all the cosmetics and titles available and you can freely pick what you want.
    The mechanics and all that would be equal, but instead of any form of gold or reputation the gold hoarder would only give you an animation of some gold rain for you or even a pot of gold or a firwork of gold for you.
    No gold at all, nothing to buy.
    The OoS Ladies would make some other cool animation for you and tell you a story. Just a text box.
    Same for the Merchants, the Hunters and the Sea Dogs.
    Only some visuals and sone text.
    Or think of the were all removed and getting chests , skulls and merchants stuff would only be there to show off for the Session.
    You get it to have a nice foto.
    That's all.

    So serious question, would you like the gameloop of SoT enough to play it without any form of progression tied to it.
    Would you play it?

    A yes, i'd play it because it's fun anyway.

    B no i wouldn't because it's meaningless then.

    Super curious about the result.

    I'm A, i would like they had made it this way or whatever way without any form of progression, because the whole thing distracts from what it really is about.
    A social experience, the "adventure", creating stories while interacting in and outside of your crew cooperating and competing.
    The driving factor for me is having fun (what else if you think of playing a game, for sure not working off pixels ^^) and try to beat the environment or to compete with other players for fun.
    A real sandbox with no purpose but to interact and having fun.

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  • Maximum A

    That being said, I'd still love a 'stats' page where I could bask over my history of dastardly deeds

  • Personally, I think this is a loaded question. It needs to strike a balance, because it wouldn't work effectively in either extreme.

  • @bugaboo-bill
    Calling SOT a no purpose game is a bit too far for me...But i answer your question first :Without a Doubt, answer A.

    Now, i don't care about Gold in any form , i love the fishing, sailing, shipbattles and even the swashbuckling that i always lose...But the thing that makes me enslaved to this game is the unpredictability at the start of the evening...
    One can make plans , Sea routes but 5 minutes later another crew, storm , Megaladonodon or Fortress Popup alters everything...
    The possiblities in improvising on all kind of occasions is never the same...Not one session is a copy of any previous evening , not even the Tall Tales ,who unfolds in a realtime world where anything could happen...

    But my number one reason is just to have fun, and bringing fun over to others , that fails sometimes because of many reasons but if it works the immense wave of happymaking adrenaline pounds through every vein...

    They may take my money, my titles , my cosmetics away but they can never take my fun away .

  • @bugaboo-bill
    Like galactic geek said it's a loaded gun. To be honest I would probably lean more towards the B side of things. Just my nature of having something to accomplish. I like having tasks and checklists due to my work profession. I guess without the grind that is in place I would've been one of those nasty PVP slaughters all in sight and leave nothing floating on the seas kinda player because I would make that a purpose for myself to play the game. I do like the gratification of my deeds done upon the seas or in any game. With that being said this game is a wonderful one with many things to do and I've spent many a time just sailing a round goofing off.

  • Well, I need a mix of both. Sometimes I don't care about the progression and I chase other ships, or something else, but sometimes, I want to do something specific.

    Basically, SoT as it is, is great!

  • @clumsy-george said in Poll: would you (have) play(ed) SoT without any form of progression?:

    @bugaboo-bill
    Calling SOT a no purpose game is a bit too far for me...But i answer your question first :Without a Doubt, answer A.

    Now, i don't care about Gold in any form , i love the fishing, sailing, shipbattles and even the swashbuckling that i always lose...But the thing that makes me enslaved to this game is the unpredictability at the start of the evening...
    One can make plans , Sea routes but 5 minutes later another crew, storm , Megaladonodon or Fortress Popup alters everything...
    The possiblities in improvising on all kind of occasions is never the same...Not one session is a copy of any previous evening , not even the Tall Tales ,who unfolds in a realtime world where anything could happen...

    But my number one reason is just to have fun, and bringing fun over to others , that fails sometimes because of many reasons but if it works the immense wave of happymaking adrenaline pounds through every vein...

    They may take my money, my titles , my cosmetics away but they can never take my fun away .

    What happened? I didn't see any inner monologue. Lol

  • @bugaboo-bill

    Sea of Thieves is definitely meant to be enjoyed for the experience. Any game is really. But Sea of Thieves emphasizes players of any experience level jumping in and being able to have the same adventures as everyone else.

    Progression in the game is limited to cosmetics to remind us that this game is more about the fun of it than anything, but I think some form of progression (like what we have now) is still necessary.

    I feel like it's like the difference between playing poker for fun and actually gambling with at least some chips to play with.

    The progression makes things more interesting and It heightens the emotions you feel while playing. That's why it is an important piece of the puzzle to have things to earn, and have things that are difficult to earn.

    It makes it so that you feel more protective over that hoard of skulls and chests that you have, and amplifies the impact it has on the player when you lose the chests. Because now you won't be able to get that jacket you wanted! Oh no! But at the same time, you're not at a disadvantage based on progression, so you still feel motivated to keep playing and keep trying.

    The game is fun as is, but I think it does need that progression to add a value and reason to trying to steal and protect your loot, so that emotions and interest are amplified.

    I'd still play it, because it is a fun experience no matter what. But with nothing to earn, I'd likely get bored and only play it here and there.

  • @bugaboo-bill
    The game would still be fun, but I'd worry that there wouldn't be as many types of players on the seas. We need the grinders too. So I'm an a, but it would probably be a very different dynamic in the game.

  • Anything extreme is bad.

  • More or less the same thing you said in the other post.

    But dont think the game will work in any of the black an white scenario you set up.
    If things have no value other than a little text story, other than you can take a picture/screenshot.
    I have a screenshot of almost every person I played with or doing something memorable, so that is there for players to do already.

    I dont give a **** for any treasure, but I still dont want any others to have it, unless I give it away off cause, I personally hate when people put all treasure in one pile, Treasure should be spread out, as a showpiece.
    I Put all my treasure in front of the ship for all to see.

    If you are only rewarded with animation/text, how will you "pay" for cosmetic, or even get any.
    Will all just run/sail around in plain ship, an the starter outfit, since it dont bring anything to the game.

    Personally I like how different players play the game, an in the beginning some is on the grind for a new outfit or something for the ship.

    Again, I get your logic, an I will be able to have fun just with the interaction I get. that's why I even play the game.
    But many interaction an comments I give, is a compliment on there outfit or ship, witch they have worked on for X amount of time, an is in general a good icebreaker.

  • I wouldn't have played it for long. Progression gives many people something to strive for and prestige is a big motivating factor for many gamers.

  • I would play it, but not as much. It's nice to have something to show for it, and the tension of risking a ship filled with loot is my favourite part of the game. Even now that I'm PL and there's nothing I try to save up for or work towards (I mean there's HC and SD I guess, but cba) I still find some enjoyment in watching my gold increase after a successful voyage.

  • @eva1977 said in Poll: would you (have) play(ed) SoT without any form of progression?:

    Anything extreme is bad.

    That's an extreme take. :D

  • I would have played it, for certain. The progression has not been a large factor for myself. I always tend to just enjoy the moment, the immersion, the experiences, and the adventure itself.
    That being said, I'm not sure that would have been a GOOD idea. However, I would have played it and hope I would still be playing it today, just the same as I did with the game with the level of progression it does have. I can't say for certain that I would have played it as much, or as often, if I didn't occasionally have achievements as my motivation for doing things in the game.

    I do think that acquiring certain rewards/cosmetics from certain events, time periods, and accomplishments adds a good element to the game - beyond providing the hook of progression for the achiever. It provides the potential for visual history upon looking at various pirate characters.

    It would be an interesting game, though, if treasure was just to be horded on your vessel. All to vanish each time you log out. Probably not a great design though.
    I think they made the right choices in their design! :)

    Still, a fun 'What If' question to ponder!

  • @bugaboo-bill Definitely would still play it, probably not for nearly as long, at least until anniversary update and tall tales & arena came out.

  • Without progression this game would have died out months ago. Unfortunately everything is far too repetitive for most players to tolerate without something to aim for.

  • B sadly guys

  • At this point it's hard to decide to be honest.
    Every time a new cosmetic comes out that's buyable I can buy it and I'll have everything unlocked anyway so if they had no progression and you'd have everything unlocked from the start that'd be the same.

    Can I choose C? I don't know?
    On one hand I love the game for its core gameplay, but I do tall tales/ Arena/ voyages etc to also check of my list to get everything done. That doesnt mean I'm grinding just to get these commendations and items. I just weave them into my natural play as a sort of challenge set by Rare.

  • @bugaboo-bill a I would still get satisfaction out of stealing people's time

  • I would play the game anyway for what it is, flawless gameplay beatiful world and graphics and i just cant stop to explore the lore its so fun but i would play less because we do need a goal.
    Even before the mega update everyday we would have just sail to a random direction and we had encountered crazy adventures but even then something tiny was missing.
    And as much as i want to tell everyone just open your minds and just enjoy it wont be realistic for many players.

  • @bugaboo-bill
    A all the way.
    Im an old school gamer who remembers a time when we all played games just for fun.
    I dont need to be rewarded for my time in a game. The game is the reward.

  • @nwo-azcrack said in Poll: would you (have) play(ed) SoT without any form of progression?:

    @bugaboo-bill
    A all the way.
    Im an old school gamer who remembers a time when we all played games just for fun.
    I dont need to be rewarded for my time in a game. The game is the reward.

    The question isn’t about reward it’s about progression. A goal, an objective. I really struggle to think of any game that has no progression, old school or otherwise.

  • Basicly C :P

    I whould have played SoT, but i whouldn't have played it as long as i have atm (since Tech alpha).

    I love the balance in the game (atleast on the EU servers) if we just had PvE servers i whould have quitted as soon as i had the majority / all the comms (so as a guess around the hungering deep and prob didn't look back to the game afterwards).

    For me and my crew it's just an evening with the "guys" and having fun while playing a videogame when we sail 1 evening a week.

  • I honestly don't know if I would. Getting to PL wasn't really a priority for me at the start, it seemed so far off but I was always interested in getting gold and unlocking cosmetics - and that's a form of progression.

    Since getting PL, I care less about the gold but getting cosmetics, especially limited-time ones, is still a driving motivation.

    For the most part though, what got me to continue playing was always jumping on with friends and exploring the world, having adventures and chatting. But those adventures were centred around voyages, goals, so you were always progressing towards something.

    A game without any progress whatsoever is not really a game, is it? Even so-called "walking sims" like Gone Home or Tacoma have some form of progress as you unlock a story and piece together a narrative.

    Sea of Thieves without any progress? It would still have some fun mechanics and be a beautiful screenshot maker... but I think it would get boring after awhile. I'd probably boot it up every now and then though to relax and chill.

  • In-game progression serves as good introduction for new players it helps immerse them in the experience.
    Others use it to measure their epeen and flatter their ego or as a substitute for the lack of their own imagination when wondering what to do.
    All in all it's a useful game mechanics that increases the degree of one's addiction/interest/involvement with the game. There's a very strong and solid business reason for having it in game.

    Personally, I wouldn't mind being handed everything at the start. The only progression I care for is that of my own skill from the absolute newbie to the absolute master. I enjoy being flawed and learning from my failures as much as I enjoy being flawless and savoring those moments when stars align and the perfection happens.

  • @galactic-geek sagte in Poll: would you (have) play(ed) SoT without any form of progression?:

    Personally, I think this is a loaded question. It needs to strike a balance, because it wouldn't work effectively in either extreme.

    Dont see it as an extreme.
    Would maybe be more consequential and players would focus more on the "social experience" and less on progressing where other players sometimes are "in the way" . Lots if not all complains versus PvP is: they stopped me progressing, x hours of effort gone and they did it without any need or purpose other than to be trolls, because they are already PL. Although progression is more or less meaningless, players focus on it very much and it segregates the playerbase and somehow spoils the social experience.
    Bored PL killing for killings sake without any need, etc...

  • Hello there! Game needs some progression, if you ask me. For many players (and some of my friends too) it's really pointless to play it. Yeah this game is about gameplay at all, but also it have some journery spirit and other cool stuff. But all of us love this feel of reward for spending time (this thing MMOrpg based on), so.. Yeah it require some balancing, but it worth it. How many times you will rejoice of finding chest? Still after tons of them? But if we could add may be some different weapons, like which will have a bit different damage, differend reload speed or something.. It could give a bit more sense to find treasures, where you could find not only locked chest (yeah I know it's locked in lore of the game, but developers are gods, they can change anything they want, including this thing too). May be even some clothes with stats/bonuses? What about camisole giving you a 15% bonus speed of reloading cannons? It's a small number, not really disbalanced, but still a bit of advantage, so it makes sense then! May be Captain Tricorn, which gives 10% speedboost for all your crew by increasing their morale? And a lot of items we could create, with more usual/unusual perks, more/less advantage. It could have some rarity too. Where for example common Captain Tricorn could give only 5% speddboost, Legendary one is about 15% for example and etc, I think you guys understand me. So it could add more reasons to play this game, it will attract new players, cuz this game is really-really nice, but looks like not finished a bit, here is a lot of players don't playing it cuz it have no progression. Yes I understand you can tell me "This game is not about it, we can't change game everytime anyone want it" but.. Most of games, almost of all genres DO HAVE progression (sandboxes, shooters, even platformers do). Also, as I know our developers listen the community (and it's nice! It's rare thing nowadays), so if community will ask, it seems like they could add it. I think some progression could take a new breath for the game (Yes I know the game still young, one-year-old, but on start it was more like early-access, not a full game, for now it's great). Here could be some progression for ships too, like different types of cannons for example, one could have less damage but faster rotation, another one firing with flaming cannonballs (why we still don't have any fire system? We do have a bucket of water, so we could have firefighting mechaninc), different reloading speed and etc. Different types of ship hull, more armored but more weight (so then less mobility), or even some armorplates? Which needs to be destoyed before you can hit shiphull in that place plate located are. In real life it could work by that way too, more equipped ship with better cannons have better chance to win shipfight. Developers, could you guys please add at least a really simple (you can improve it later, but just for start) system, like with no really unique stats, but at least something, like reloadspeed, damage % and etc. Just imagine how cool it could be when you finding treasure with not locked chest, but with rare hand hook, which will increase your climbing speed by 25%, then you feel some progression, but not so disbalanced as in MMO with some stats and etc, more like perks or simple persents, but still cool I think. Also about character, why it does not have any progression too? You beware of disbalance, you want this game is fair for everyone, but.. Having more ammo for example, is really disbalanced? Or bigger inventory? Is that a real what will rule the fight? Also, fight 2 vs 4 still disbalanced just by math, so then game DO HAVE disbalance, and it's FINE, cuz that way how thing working in real life too. So.. Before anniversary update game didn't have any storyline, it was more like sandbox. For now it have. May be we could have progression thing in future, as it was with storyline. This game have a really big potential, but some progression needed to stay on it longer so as not to bother.

    I will play this game by any way, but I wish I could see it's becoming better. And I can't promise I will stay here for long. Just because no progression.

    P.S. Sorry guys for my bad English, it's not my native language so

  • @chronodusk sagte in Poll: would you (have) play(ed) SoT without any form of progression?:

    @bugaboo-bill

    Sea of Thieves is definitely meant to be enjoyed for the experience. Any game is really. But Sea of Thieves emphasizes players of any experience level jumping in and being able to have the same adventures as everyone else.

    Progression in the game is limited to cosmetics to remind us that this game is more about the fun of it than anything, but I think some form of progression (like what we have now) is still necessary.

    I feel like it's like the difference between playing poker for fun and actually gambling with at least some chips to play with.

    The progression makes things more interesting and It heightens the emotions you feel while playing. That's why it is an important piece of the puzzle to have things to earn, and have things that are difficult to earn.

    It makes it so that you feel more protective over that hoard of skulls and chests that you have, and amplifies the impact it has on the player when you lose the chests. Because now you won't be able to get that jacket you wanted! Oh no! But at the same time, you're not at a disadvantage based on progression, so you still feel motivated to keep playing and keep trying.

    The game is fun as is, but I think it does need that progression to add a value and reason to trying to steal and protect your loot, so that emotions and interest are amplified.

    I'd still play it, because it is a fun experience no matter what. But with nothing to earn, I'd likely get bored and only play it here and there.

    Fully understand and agree.
    What i would like more is some sort of playermade incentives.
    More sandbox playermade content in Form of self imposed task and roleplaying
    Think of a Captain who recruits a crew and says, it's up to ustoday to find 20 chests and 20 skulls or deliver 50 Cargo's.
    Then the crew starts to roleplay and tries to do it.
    Very simple example, it can be much more, can involve PvP and can be expanded to some sort of campain to this crew what happens over multiple sessions to create stories for yourself, that crew and what involve ither players as well.
    Roleplaying as a main incentive, because it is about a social experience and nit mainly about progressing.
    Maybe the Captaincy Update will give us more tools to create content and "frames" for RP to interact more and give us another meaning,
    focus and priorization ingame as progression.

  • @greencamillion1 sagte in Poll: would you (have) play(ed) SoT without any form of progression?:

    But dont think the game will work in any of the black an white scenario you set up.

    Also @EVA1977
    I dont see this is extreme or back and white.
    Maybe see also answer above.

    If you are only rewarded with animation/text, how will you "pay" for cosmetic, or even get any.

    As i said all available, pick what you like.

    Again, I get your logic, an I will be able to have fun just with the interaction I get. that's why I even play the game.
    But many interaction an comments I give, is a compliment on there outfit or ship, witch they have worked on for X amount of time, an is in general a good icebreaker.

    I just suggest a more roleplayish and social experience aproach while giving progression and cosmetics less to no meaning and therefore have zero segregration between players.

  • @dadiodude sagte in Poll: would you (have) play(ed) SoT without any form of progression?:

    @nwo-azcrack said in Poll: would you (have) play(ed) SoT without any form of progression?:

    @bugaboo-bill
    A all the way.
    Im an old school gamer who remembers a time when we all played games just for fun.
    I dont need to be rewarded for my time in a game. The game is the reward.

    The question isn’t about reward it’s about progression. A goal, an objective. I really struggle to think of any game that has no progression, old school or otherwise.

    I'm thinking of a sandbox with tools (gamemechanics) and environment to interact in.
    Dont know if it exists.
    SoT is not far from what i always dreamed of, problem is less players aproach it that way, but focus on progression what imho is completely seconded and exactly therefore made horizontal.
    It distracts from social interactions and although it is horizontal we have this segregration between "bored" PL 's and "progressors" harassed by PvP, when this all shouldnt be that important that much when we interact and hopefully roleplay a little bit.

  • @whitewildwolfy

    Thank's for input, but see this is what the most exactly dont want.
    It would be some sort of vertical progression.
    I personally dislike this because it creates gaps and many more issues what i have experienced in the last 20 years playing games especially online, especially mmorpgs, especially because of roleplay reduction to numbers and tweaking your character and less about social interactions (RP) between the players cooperative and competetive to enrich a gsmeworld and (role) play together.

  • @eva1977 without going to the extremes you can't figure out the exact balance point... that's even worse than bad.

  • If someone needs to ask this question... they have not understood the whole game.

    (A)

  • @ghostfire1981 said in Poll: would you (have) play(ed) SoT without any form of progression?:

    If someone needs to ask this question... they have not understood the whole game.

    (A)

    Depends on your mindset why you play videogames in general, ppl tend to like different playstyles. I'm for example a diehard PvE-er, i hate Full Blow PvP games, but i like the balance Rare made in SoT. Other ppl love PvP, RP, BR name it and you can prob find a game in the genre.

    The question is not about the current game, but more whould you play it if the game was different.

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