@OpticalMatrix Is there more things we @Founder 's can do to help continue to test upcoming content and give bulk feedback before they hit the live game? Will there be a test server in the future that we can utilize to help you prepare for upcoming patches, etc?
I have a preference for PvE styled events that lend one toward unique "I was there" style rewards. In this game that would likely include skins, pets, or titles.
I also enjoy events that operate outside of "normal" in game interaction as mentioned above, which might include additional animations or coded mini-games. The idea of an in game poker tournament (or other pirate themed card/dice game)especially if it makes use of taverns which are ghost towns despite their intended use, bracket driven duels with staggered rewards, mysteries are especially entertaining (just look at how lit up the community has been about your word-find!), whatever the concept ends up being I have always felt that they need to be announced loudly so players know to log in during them. I also am an immense devotee of the notion that "everyone walks away with something incredible". Rewards should be so rare that only 1-2 crews will ever have a chance to get that certain 'something' special. If a skin or paint job is added, then everyone should be allowed to get "SOME KIND" of skin or paint job. Otherwise everyone ends up feeling like time is wasted.
And no, I don't mean everyone gets first place, I simply mean the very act of contribution in a VIDEO GAME should be rewarded highly.
What are your positive and negative experiences playing online games?
The positive would be the social experiences that naturally unfold during something that is memorable. Negative would be the bitterness players can have plus homophobic slurs, sexist comments and racism.
How often do you come across negative behaviour in online gaming? Do you see it as a problem?
Often sadly. I find though it's become better than before for some games that allow the fostering of positive communities within communities for games. Like clans that are based around diversity.
How does negative behaviour from others impact your gaming experience, and how does it make you less likely to play the game or recommend it to others?
Sometimes I won't recommend a game if it's especially toxic. I even won't even play it myself when it starts to feel like the majority of the community for said game feels toxic.
How do you personally deal with negative behaviour online? (e.g. report it to customer support, personally message griefer etc.)
I do personally message them, especially when it's a homophobic slur because it's personal to me. I only report them if it's clearly intentional or is trying to get under someone's skin.
What in-game tools and mechanics do you think would both help promote positive behaviour as well as discourage negative behaviour online?
Maybe in game reporting besides just Xbox live reporting. I know there is one in site but I do feel for the player base not on the forums should be aware of where too go or have it in game too. Also promoting good behavior and encouraging it. If a player gets reported too much, maybe give them warnings and have a large red box as they login with text telling them why they have reported.
Are there any games that you feel are doing a great job of promoting a positive and inclusive online environment?
WoW's guild systems have some great positive communities. That is across board with most games that allow clan/guild creation. I am curious If a general positive community for a game can be achieved.
If you've played Sea of Thieves and experienced trolling, what happened and how to you think we could prevent?
Repeated homophobic slurs mainly. I haven't seen it like this on a game and I believe it's because of the higher general microphone use sea of thieves has compared to other games, combo that with the intense PvP and intense win or lose it all scenarios can create vulgar banter. Also the PvP grieving abilities is just higher in sea of thieves. The solutions I can only think of is just a in game reporting system besides Xbox live, promoting and encouraging positivity .
I also think rare can't do it alone and that it's up to each of us to say no to toxicity when we see it.
Lastly, maybe the inclusion of lgbt characters would promote a better environment for those part of that community by just knowing they are in the sea of thieves too it does show that the world is truly diverse.
How important are achievements and challenges to your overall enjoyment of a game?
Well, I didn't used to pay much attention to these while playing games. I was all about getting to the end and beating the game as fast as possible... But the older I get, the more I find myself wanting more things to explore and do in a game. Those little details have become very important to me over time. Having achievements and challenges that I can do in a game is very important to me nowadays.
If you're a fan of achievements and challenges, what drives you to attempt them?
Well, it's the little details like I said... I like it when some achievements are gained for doing something in the game that may seem mundane, or something that you didn't even realize you'd get an achievement for doing. As for challenges, it's just fun to challenge yourself!! Even if it's a menial challenge, it can still help you in later gameplay experiences. Especially in a game like Sea of Thieves, where you're likely to come across a situation that's completely different than an original challenge, but will test some of the same skills. Overall though, a big drive for me to complete achievements and challenges is the old fasion 100% completion habit of older games. Sea of Thieves isn't built like that, which is refreshing... But that doesn't mean I don't need my fix from time to time lol. If there's going to be achievements and challenges in Sea of Thieves, there better be TONS and TONS of them... Because I'll do them all and still want more!
Are there any types of achievements that you feel work well?
Are there any types of achievements that you feel don't work well?
I'm combining these last two because, for me, it's easier to explain both at once... I enjoy most achievements, even mundane ones. However, I see a lot of them get stale over time, especially if they're repeated. For instance, in Sea of Thieves if we've got an achievement for collecting 50 chests, then 100, then 150 and so on and so forth... Those are only going feel good after the first three or so, after that it's kind of like, "Oh, this again yay..." Those repeat achievements are a danger zone that should be avoided in my opinion. Too many of them will cause a loss of focus on the rest of the achievements and they won't feel as good to get them. There are types of progressive achievements that work well though. For example, you could get an achievement for the amount of chests collected in a certain amount of time... Not turned in, because you can bundle them and get HUGE numbers. But dug up. Time it, and once a person hits a certain point in an hour, they get an achievement. "You dug up 25 chests in one hour!" Then, allow that achievement to go up maybe three or four more times. On the last time it goes up, raise the bar REALLY high like, "You dug up 150 chests in an hour!" That's just an example, but you get the idea. The achievement makes the player want to do it, because it's a different kind of progression, and it's timed... Which adds some excitement and difficulty.
I think challenge achievements work pretty well in all games, so long as it's actually a challenge. Mundane challenges like, kill 100 skeletons, or something like that... They complete themselves over time. If it's something that's creative and actually has a bit of difficulty, then it's going to work well in my opinion. Challenge achievements SHOULD be hard, or extremely hard to complete. As a player I want to feel as though I've accomplished something when I finish these things.
I also think that random little achievements work pretty well. Something like, "Fire yourself 1000 meters out of a cannon, and take no fall damage." or something like that... The type of achievement you may end up getting without actively trying to achieve it. "Eat 25 bananas in 10 minutes." (Skeleton Forts!!!) Sea of Thieves offers SO MANY opportunities for a whole lot of these achievements, but you guys at Rare are going to need to get super creative. And probably add more over time after launch.