Can you share some test animations of some of the things that have been confirmed to be coming, similar to the recent character clothing animation, such as skeletons with different weapons?
Can you talk more about fort capture mechanics or the bounty systems, and how those will function within the world?
When it comes to unreleased, unshown, or speculative aspects of design, Andy and I have tried to leave this alone during the thread. We are but the noble code monkeys hammering out the wishes of our talented design team and don't wish to speak on their behalf.
If we've missed any of your questions out then chances are because they fall into a realm Andy and I aren't comfortable talking in. Just like I would be hesitant if Mike had told me he was helping me code a remote service to check on the state of your stash of gold, I don't want to step too far into his domain. There have been some cracking question regarding deeper topics but I'll step back and let them field it when the time is right.
Just a comment. If the in game community becomes anything like what we have on the insider forum it will definitely will be like nothing I've ever seen!
multiple people have said this, and it's super exciting to see such a positive community so far. We are SUPER passionate about creating a game where players are nice to each other (even in a pirate game!). We don't want to create an experience where people are encouraged to be [horrible] to each other other. We've even discussed creating a 'code of conduct' for players, with community input, that becomes a guide for how people should behave in the game. Would love to see you community members start thinking about that and what you believe is important! This doesn't mean that players can't fight, betray each other etc - but it has to be done in the right way. It's not about swearing or insulting each other. We want everyone to do everything in SOT with a smile and a laugh.
Speaking of a "Code of Conduct" we actually have one here in the forums and we request that you adhere to that code.