Opinion: We should never have PvE only or PvP only servers. Here's why.

  • I've seen a lot of discussion on this topic lately. I'd like to add in my two cents on why I believe the idea of PvE or PvP only servers are a danger to this game.

    The Sea of Thieves experience is centered around not only exploring the world and progressing with the trading companies (and Bilge Rats), but it is also centered around unpredictable social interactions that you'll come across through your adventures.

    That's what this game has always been meant to be: You're seeing the beauty of the world and becoming a Pirate Legend, but at the same time - what is that ship on the horizon up to? Will they come blow my ship up with gunpowder barrels or will we just shout humorous pirate sayings at one another through our megaphones?

    It's all built on existing content and real time experiences that are created through your encounters with other crews. To create servers that allow one play style but not the other would tarnish the apparent concept and vision that the developers have for this game.

    I think players should stop buying this game expecting to be able to find 4 ships to ravage within 30 minutes. On the other hand, people need to stop logging on believing they are entitled to a voyage undisturbed by other players. Neither of these things are what this game is about and if you have these expectations in mind you will be disappointed.

    Rare has a vision for the balance of PvE and PvP for this game that we have been seeing play out quite well in my opinion. I'm more excited to see what Rare will add to enrich this blended experience rather than have the community push them in a different direction.

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  • @chronodusk yep and it would also be unfair to grind undisturbed all the cosmatics you want to those who earned it in a pvpve environment.

  • @boldgame Exactly.

    "Let me just play on the PvE server until I'm a Pirate Legend, then I'll go play with other people"

    No thank you. The road to Pirate Legend should be of equal difficulty for all players in a multiplayer game like this.

  • The problem with this is that a pvp-player can force their playstyle upon others and keep them from doing pve-missions for quite a while. Also pvp-crews can easily set everything up so they got nothing to lose by just not having treasure on board while a questing crew can lose a lot but has nothing to gain through the encounter.

    I am not saying that we need different types of servers but something should be done to not favour a disruptive playstyle so much. That could also lead to more all-out battles instead of one crew just trying to get away.

  • @chronodusk
    Rare should balance the play better then. But they don't care and won't as they made their money long ago and the drip feed of players subscribing or purchasing to find out how bad it is is just more income. They are fully paid up members of the 'greed is good' brigade.

  • @stratcat51 I don't believe that Rare is in the place that you described. They seem to have a true passion and vision for this game.

  • @skirakzalus I'm sorry but respectfully, your point does not seem to be a strong one.

    What you are describing is an example of a normal interaction with another crew on the Sea of Thieves. Regardless of whether or not they have nothing to lose, it isn't going to change how the battle turns out.

    I can have 100 pieces of treasure on board and charge at another crew. It will make no difference, if I'm attacking you then I'm attacking you. There are a lot of reasons players choose to approach other players. Having an empty ship and nothing to lose is just one of them.

    Leave the island if you see someone coming. Ships can be spotted far enough away that you have plenty of time to make a decision. Nobody is forcing their play style on you, it's just a part of the game's social aspect and you need to learn how to handle whatever another player might do (unless they're cheating)

    Again, this game is not about having voyages without disruption from other players.

  • Yes i agree, a separate server would also just allow people to cruise through the world unharmed, imagine doing an athenas without the fear of people wanting to steal from you or even the ability to hoard item after item because there's no need to cash in sooner because its not like anybody will attack you.

  • @stratcat51 I strongly disagree with this. Rare has done a really solid job at listening to their player base and they have done just as well at implementing content and features that players want to see. Furthermore they haven't charged us for any DLC and they'll continue developing free DLC going forward.

    I think now that the Forsaken Shores team has launched their content and the other three teams have had 6+ months to develop their next DLC's we'll start seeing a lot more solid stuff from Rare. whether that be gameplay mechanics, new cosmetics, new areas to explore, more story, or even quality of life improvements like when they updated the barrel system again after everyone got to experience it's first iteration.

    Rare is molding and shaping this game into the experience that their player base wants to see. I'm certainly looking forward to the future of what's to come.

  • @chronodusk I think you missed my point there. I never said anything about loot having an effect on the battle's outcome. It just sucks for any losing pve-crew if they had anything on board. And if a pve-crew wins chances are they won't get any loot from the pvp-ers who forced them into a battle to begin with. Seems pretty imbalanced to me, even if the battle is balanced, the playstyles aren't.

    Also when somebody is just questing and then being attacked by another person of course that attacker is forcing their playstyle on them, there is no way to ingore that. And running away isn't much fun either, enough people will chase after you anyways.

  • @skirakzalus said in Opinion: We should never have PvE only or PvP only servers. Here's why.:

    @chronodusk I think you missed my point there. I never said anything about loot having an effect on the battle's outcome. It just sucks for any losing pve-crew if they had anything on board. And if a pve-crew wins chances are they won't get any loot from the pvp-ers who forced them into a battle to begin with. Seems pretty imbalanced to me, even if the battle is balanced, the playstyles aren't.

    Also when somebody is just questing and then being attacked by another person of course that attacker is forcing their playstyle on them, there is no way to ingore that. And running away isn't much fun either, enough people will chase after you anyways.

    Maybe, but thats fine. Your supposed to protect your loot. The reward is keeping your ship and loot. That is part of the gameplay.

    And any one playing this game should enjoy the PvP side of the game at least enough to engage in defense. If you do not like defending loot... playing a pirate game is a mistake.

  • @skirakzalus

    • "It just sucks for any losing pve-crew if they had anything on board."

    Sure it does! But that's a very BASIC part of this game, right? You lose and someone else wins the rewards. It IS a Pirate game after all.

    • "And if a pve-crew wins chances are they won't get any loot from the pvp-ers who forced them into a battle to begin with. Seems pretty imbalanced to me, even if the battle is balanced, the playstyles aren't."

    What kind of reward are you expecting here? There's no telling how much loot, if any, a crew will be carrying when you sink them. And if the game automatically rewarded you for something like this, it would be so easily abused by people letting each other sink each other to farm the reward. -- There isn't much that can be done about this, sorry. It isn't an imbalance. Again, just how the game works.

    • "Also when somebody is just questing and then being attacked by another person of course that attacker is forcing their playstyle on them, there is no way to ingore that. And running away isn't much fun either, enough people will chase after you anyways"

    This is such a victimizing way to verbalize that you wish the game were safer. You're literally describing a completely fair and normal way of playing the game and labeling it as people "forcing" something on you. Can you not just fight back?

    Of course you ALWAYS run the risk of being attacked when you're "just questing." I don't know how many different ways I can say that PvE focused players should not feel entitled to a voyage that goes undisturbed by other players. Because again, that is part of what this game is built on - the social interaction mixed with your own adventure - even if it doesn't go your way.

    P.S. You are "forced" into a PvE AND PvP play style the moment you log into a Sea of Thieves server. This is what you signed up for.

  • @chronodusk Passion for money not for their customers. We disagree.

  • @je0rgie-p0rgie The reason they have done what they did is because they lost the plot, didn't listen to alpha and beta feedback and, were no doubt pressured to release what they had by MS. They had to do something to try and keep the cash rolling in.

    The game is simply badly thought out, every release of update or content is followed by howls of complaint, like the volcano eruptions and each adds a new feature to abused in order to grief others by such minded people.

  • OP: Amen, brotha! Preach!

  • I completely agree with this post, one thing not mentioned in this is the effect this change would have on leveling in game, if there is a server with no pvp. you could grind out voyages with no worries and would make it too easy to progress through the game. It would make the game so easy it would get boring in my opinion, having to look over your shoulder consistently adds to the thrill of the game. And what about people who engage in pvp for the loot, if its a pvp only server most likely no one is going to do voyages therefor there will be no loot in anyone's possession. I personally believe if you struggle with pvp then practice those skills, don't try and make the game easier but instead become better and feel more achieved in the end.

  • @chronodusk While i do agree with on most of what you said as a Sub group of players really like the Shared World Sandbox element to the game. All the Power to you guys. I disagree with you as i see the PvEvP as fondamentally unbalanced.

    Why? Cause the PvP element has become disconnected from it's original Purpose.

    What do I mean? The main reason PvP exist was to have a way yo prevent Players from stealing your Loot. How else would you stop a player from taking a chest off your ship and cashing it in if it wasn't for PvP? Answer is you couldn't.

    So If the PvP was to facilitate stealing loot as the Goal what changed? The answer is simple and that is by the very nature of this game Stealing Loot becames pointless as Loot it's self is inherantly pointless to PvP as the Loot value is ultimately tied to Gold and Gold is worthless to PvP. Except with a few exception such as GPB and COS as they provide value it the form of utility giving PvP'er more options to engage and Eliminate or in other ways Neutralize Threats. In other words i gives PvPer differents Ways to PvP.

    So instead of working along side PvE in the Shared Goal of figthing for Loot. We have a Loot Grind for PvE and a search and destroy or Cat and mouse aka Hunt V Prey PvP.

    The problem is at it's core is you have to different types of Players playing 2 different games with seprate Goals at the same time. Even worse The PvP feeds off of PvE. If no solution is accepted we will end up with PvP only servers which intern would lead to a PvE only server.

    Someplayers failed to see this as a problem and Rare default Solution to this is add more PvE content to encourage PvE'er to come play the problem with this strat is they simply can make and release playable content fast enough to entice hardcore PvE'er who are the most skilled to stick around for very long as they can grind out 2 weeks worth of content in a hour and a 6 mounth worth of content in a couple of days save for time lockouts coughCurse cough cough Sai cough.

    So all that remains are scrubs and fresh bloods which can't put up a fight an then complian. This is not fun for the PvP'er.

    The best solution i can think of and proposed is to Give Loot value to PvP in the form of utility to make the PvP'er want to go after the Loot and Reward the PvE'er the chance to earn loot by engaging and defending loot. The best way to do this is to add a Loot Hoarding as the main shared Focus Between PvE and PvP.

    They have been many great ideas that have been Proposed. If any one has any better ideas i would like to hear them.

  • I like the way the game is designed. It's mainly a PvE game but with an option to PvP. There is no real incentive to attack others aside from getting their loot or having a battle. Because of that, players have a reason to either avoid or befriend you as well.
    If there were commendations and such for PvP, the sea would be a battlefield.

    Anyway, A PvE only server would mean a gold farming simulator, while a PvP server would mean a ship deathmatch. A server with both makes the game random and fresh each time you play. The players on your server are the deciding factor.

    I had a game where I was doing a gold hoarder voyage in peace for like 30 minutes, which ended with me kiting a chasing galleon into another one (and causing them to fight), while I was playing music between them on my sloop.
    This is what makes it fun.

  • @stratcat51 Just about every online game that has every launched gets launched with an idea that the developers had and then it changes and develops to the community's taste. Of course they would have loved more time to develop the game and you'll get no argument out of me that it probably should have had another years worth of development time at least to hammer in more base game content.

    However, I'm here to debate whether or not they should have, could have, would have. I'm talking specifically about how they've handled their game after launch. They've listened to their community (regardless of how much or how little they did before launch; again that's irrelevant) and updated the game based on what a majority of people have asked for.

    They also do a wonderful job communicating compared to other developers. Every week we get a dev update video explaining what's going on and what's to come. Rare actually cares about what we have to think, that's part of the reason the Pioneer Program was relaunched.

    I've told me friends this, if you're not enjoying the game or don't think there's enough to do take a while off. Wait for a 5 or 6 more DLC's to come out and then jump back into it. It takes a little while for a game to find it's groove.

  • @stratcat51 It's fine to disagree, but I'll just say you have nothing to support your point that rare is somehow blinded by greed and only wants our money.

    Rare asks you to pay one time for this game, or you just get it through Game Pass. Beyond that every addition to this game has been absolutely free. Dozens of new cosmetics, new area, a new voyage type... You get everything they add for free.

    They are very on board with the Pioneer feedback system so they can get an idea for how their players feel about an update before they push it out. With Cursed Sails, they altered the time windows for some of the ship battles because of player feedback. Even if the whole time window thing was a horrible idea to begin with, they still did what they could with the current build they had at the time to make it better. Which by the way, they made sure Forsaken Shores didn't have timed tasks like Cursed Sails. Why? Because of player feedback.

    And here we are. Forsaken Shores is over, and now we're getting Shrouded Spoils in a couple of weeks. I'm not sure if you were aware, but everything that is coming to Shrouded Spoils is coming because the players asked for it. An entire update based on player feedback and suggestion.

    No. They did not hit the mark at release. Flaws and bugs were introduced with some of the following updates, but it gets better and better with each update. I don't see a game developer that is obsessed with money, I see a developer that's trying to stay in touch with what it's players want to see in a game like this.

    They love this game, and they are excited about making it. They make it obvious that they want us to be excited about it and love it too!

  • @chronodusk I think they should do a similar thing like with The Division Dark Zone. Like have some parts of the map PVE then a PVEvPVP zone. That would sastify everyone. The zone could have exclusive cosmetics you need to grind for via RNG and then you get beacon over you if you find a rare drop. Now you know the zone and what areas are PVE. Right now the game does not respect player time. Do voyages for an hour loose loot make zero progress. That does not sound fun to play or watch. Lots of people quit already and the game is never high on Twitch. The only people who cling to the current severs are those who like trolling other ships non stop like in GTA Online. Player choice needs to be toned down going forward in order to advance the game, bring in new players and broaden the playerbase.

  • @chronodusk They are still months on getting requests to seperate servers for pve and pvp. Like many I don't agree with seperation of play because the game is meant to have them combined.

    The problem is that Rare have faffed about nerfing some things like the blunderbus changing spawn distances, moving armoury cabinet etc.

    Their sole idea is the say 'scuttle' if things get to heated, and then they have the perverse idea that thpse same players would co-operate in other events. It is rediculous, and lazy not to address crew play balancing.

    The addons, as some call them, were paid for in the purchase price or the unused subs fees for those that came saw and left.

    They tamper at the edges with a half hearted look to the forum feedback. I suspect that he pioneers are not balanced out with players who have not enjoyed the balance, so Rare need to look wider.

  • @je0rgie-p0rgie said in Opinion: We should never have PvE only or PvP only servers. Here's why.:

    @stratcat51 Just about every online game that has every launched gets launched with an idea that the developers had and then it changes and develops to the community's taste. Of course they would have loved more time to develop the game and you'll get no argument out of me that it probably should have had another years worth of development time at least to hammer in more base game content.

    Argeed they did not have thime they needed to full fleshout their intial base concept althou normaly what happens in muiltiplayer games, the games evole base upon the audiance inwhich they are trying to target. So the choice always lies with the developer in the intial idea does not attract the right audiance or most of the time for AAA titles gets watered down to expand to the largest audiance possible.

    However, I'm here to debate whether or not they should have, could have, would have. I'm talking specifically about how they've handled their game after launch. They've listened to their community (regardless of how much or how little they did before launch; again that's irrelevant) and updated the game based on what a majority of people have asked for.

    That's totally correct except they have had a few miscommunicatation mishaps but general speaking they have been one of the most open a transparent dev studios in recent history. This derserve respect.

    They also do a wonderful job communicating compared to other developers. Every week we get a dev update video explaining what's going on and what's to come. Rare actually cares about what we have to think, that's part of the reason the Pioneer Program was relaunched.

    This is also why we have such a vocal community as we are made part of the dev process. We all help to make this game better by finding problems and coming up with possible solutions. Most players it seems are/were confused about the intial concept and what this was and is trying to be. Mainly because there not experts and no nothing about actual game design or just do to miscommunicatation and there or bias interpretation of the game.

    I've told me friends this, if you're not enjoying the game or don't think there's enough to do take a while off. Wait for a 5 or 6 more DLC's to come out and then jump back into it. It takes a little while for a game to find it's groove.

    The only problem with that is the short attention span problem. There are so many games that are viaing for your limited time that if a game fails to hold it your most likely not coming back. All games have a shelf life there is no exception. Player retenion rates is the sole value on which a multiplayer games success is based. Telling your freinds it's not worth it come back agian i 6 mounth and check it out or anyone for that matter is doing a disservice to this game. Now i'm NOT saying you should lie and tell this game is great but instead you should be up front with it's flaws and show the parts where the game shines and that they should play for shorter periods and play this game casually. It's a skill based game so it's best they work on the core fundamentals frist as that will not change and it takes time to build up skill. Also they should log in at least once a week to do events and earn the limited time rewards.

  • @enf0rcer said in Opinion: We should never have PvE only or PvP only servers. Here's why.:

    I've told me friends this, if you're not enjoying the game or don't think there's enough to do take a while off. Wait for a 5 or 6 more DLC's to come out and then jump back into it. It takes a little while for a game to find it's groove.

    The only problem with that is the short attention span problem. There are so many games that are viaing for your limited time that if a game fails to hold it your most likely not coming back. All games have a shelf life there is no exception. Player retenion rates is the sole value on which a multiplayer games success is based. Telling your freinds it's not worth it come back agian i 6 mounth and check it out or anyone for that matter is doing a disservice to this game. Now i'm NOT saying you should lie and tell this game is great but instead you should be up front with it's flaws and show the parts where the game shines and that they should play for shorter periods and play this game casually. It's a skill based game so it's best they work on the core fundamentals frist as that will not change and it takes time to build up skill. Also they should log in at least once a week to do events and earn the limited time rewards.

    There's absolutely tons of games out there competing for our attention but usually during the summer months the big launches slow down and there's typically a dry spell for games. Not always but usually. If someone enjoys playing a game, enjoys the core mechanics of a game, and wants to play it but feels that it's lacking in content then it makes sense for them to shelf it and check it out when they have some down time.

    I've done this with Elder Scrolls Online a few times. At launch I enjoyed the idea of the game but blew through a lot of the content pretty quickly. Took two years off and came back to a whole load of content. Took another year off after 6 months of playing and came back to even more awesome things to do.

    Sea of Thieves is a game best played with friends so in my own personal scenario, obviously it's not the same scenario for everyone, I know in 6 months my buddies will wanna check it out again because of all the new stuff. On the flip side the scenario you pointed out can absolutely happen where people play, get bored, and move on never to pick it up again. I was just speaking from personal experience is all.

  • Did you watch inside xbox???

  • @quicksilver7723 said in Opinion: We should never have PvE only or PvP only servers. Here's why.:

    @chronodusk I think they should do a similar thing like with The Division Dark Zone. Like have some parts of the map PVE then a PVEvPVP zone. That would sastify everyone. The zone could have exclusive cosmetics you need to grind for via RNG and then you get beacon over you if you find a rare drop. Now you know the zone and what areas are PVE. Right now the game does not respect player time. Do voyages for an hour loose loot make zero progress. That does not sound fun to play or watch. Lots of people quit already and the game is never high on Twitch. The only people who cling to the current severs are those who like trolling other ships non stop like in GTA Online. Player choice needs to be toned down going forward in order to advance the game, bring in new players and broaden the playerbase.

    Rather than making a PvE zone, maybe make a PvP zone? Whether it be a whole new server for pvp oriented activities, while still leaving a pvpve server (not a PvE server). Or maybe just something in the existing servers that brings PvP to life. I don’t care if that “splits the player base”. If you’re a PvP person, how can you complain when all you come across are other people looking for a battle. And if you’re a PvE player, how can you complain when you’re now surrounded by other like minded PvE people? If everyone gets what they want how can people complainnnn?

    I also don’t believe people are going around trolling other ships. What these people are doing, is looking for excitement in the only way possible. PvP is the only unpredictable and exciting thing left to do for people who are legends. It’s the same thing on gta, you got a game with nothing new to do, so people are going around doing the only unpredictable thing there is - pvp.

    Which, barely exists in SoT. I used to actually look out for ships, now I have to look FOR ships.

  • @chronodusk I disagree. The mode is not out yet and I dont think things will change in the "classic" mode. People playing right now still do PvP but its just terrible, it used to be fun back in the server hoping days for the Forts. Now people are either doing Legendary Quests avoiding PvP, new player are figuring out how to play and overall the PvP is rare. Still good, but rare.
    Remember the articles back when the game launchded? "No content! Nothing to do! Boring!" People saw this and moved away from the game including streamers. Bringing people for PvP means more revenue, more media coverage and a bigger player base. Of course there will be differences between the two modes, "classic" wont be abandoned and I bet you there will be reasons to still play it.
    We had so much PvE content with Hungering Deep, Cursed Sails and Forsaken Shores. Shrouded Spoils is almost here. Theres no reason to panic, if something changes it will be more people playing the game and people finally playing how they want to play.

  • @dutrah

    Spot on dude.

  • @dutrah said in Opinion: We should never have PvE only or PvP only servers. Here's why.:

    @chronodusk I disagree. The mode is not out yet and I dont think things will change in the "classic" mode. People playing right now still do PvP but its just terrible, it used to be fun back in the server hoping days for the Forts. Now people are either doing Legendary Quests avoiding PvP, new player are figuring out how to play and overall the PvP is rare. Still good, but rare.
    Remember the articles back when the game launchded? "No content! Nothing to do! Boring!" People saw this and moved away from the game including streamers. Bringing people for PvP means more revenue, more media coverage and a bigger player base. Of course there will be differences between the two modes, "classic" wont be abandoned and I bet you there will be reasons to still play it.
    We had so much PvE content with Hungering Deep, Cursed Sails and Forsaken Shores. Shrouded Spoils is almost here. Theres no reason to panic, if something changes it will be more people playing the game and people finally playing how they want to play.

    You are doing allloooottt of guessing here. Who's to say pvp content will increase revenue? I hate the idea of a pure pvp pirate game, it's the pve content that sold me in this game. The idea of going on an adventure with secret lore, chance of danger at every corner, in every wave- a chance of a clash. In every island, a background story entwined in mystery and curses, all up to a crew of 4- 5 brave pirates to unravel the mystery, break the curse, and break some bones in the process. I'm sure a large majority of the player base also had this expectation for the game and it's what sold them. Pure PVP isn't the way to go, although I do agree gun play, and combat should be enhanced all around. This included different cannon types, more ships, more weapon types, and more item tools (Like a grappling hook), etc... If they do it right, developing combat mechanic not only will enhance pve but also pvp

  • @red0demon0 It isnt guessing, if you want people knowing about the game you need the media covering it. Today we have streamers doing the job, most of them playing PvP games. They go from Fornite to COD Blackout and back. I cant remember the last time I saw a big streamer playing Sea of Thieves, maybe only when it was launched and they quickly moved back to old games because it was "boring". Get Ninja playing this mode and lets see if people will buy the game/game pass or not. As I said before, you still have your PvE content as you always did.

  • @dutrah said in Opinion: We should never have PvE only or PvP only servers. Here's why.:

    @red0demon0 It isnt guessing, if you want people knowing about the game you need the media covering it. Today we have streamers doing the job, most of them playing PvP games. They go from Fornite to COD Blackout and back. I cant remember the last time I saw a big streamer playing Sea of Thieves, maybe only when it was launched and they quickly moved back to old games because it was "boring". Get Ninja playing this mode and lets see if people will buy the game/game pass or not. As I said before, you still have your PvE content as you always did.

    Like u said, big streamers don't cover the game because it was "boring". Rare shot themselves on the foot for this one, and the consequences are showing. The streamers don't make the game, it's the game that make the streamers. I didn't know about Ninja till fortnite and it was due to fortnites popularity that Ninja became famous. Lets not talk about COD though, that game is a mediocre excuse for a shooter and sea of thieves, should strive to depart itself from fortnite and COD, as both will lead to mediocre gameplay copy and paste mechanics. Like I said, pvp isn't what will bring players, its the enhancement of both modes. Not just more cosmetics, but more defined cosmetics, more weapon types, cannon types, more tools, more enemy types followed by more unique skelly type of units, some boss battles sprinkled around some voyages, and more enriching story progressions for voyages.

  • @dutrah To be fair, I initially posted this topic before The Arena announcement, so my original thoughts were not in response to that announcement.

    With that said

    With the announcement of the Arena, I am actually quite intrigued and happy with what they've announced. I think you are correct in saying that something like this will bring along more players (and bring back Athena 10 Pirate Legends who have grown bored.)

    I've reached legend and Athena 10 and I still regularly play for the "Sea of Thieves experience." My qualms with divided servers for PvP and PvE only are from a black and white perspective. Like a "here's where you go to fight people and here's where you go if you don't want to be bothered" sort of thing. But it doesn't look like the Arena is going to be executed that way.

    People want the PvP, and it looks like Rare is delivering a way to play more competitively, but with a purpose. They're adding a new trading company and new cosmetics from what we can see right now, and it looks like there's going to be more of an objective than just "go fight people" which is fantastic. I'm very excited, and they sound committed to making sure the feared divide doesn't happen. I trust them.

    I think my biggest issue is with the people who are looking for a PvE only experience. Because what would this game be without the possibility of encountering other crews? Even if they made it to where people could encounter other players but not attack eachother, that would be limiting the type of interactions you could have, and I strongly disagree with creating that limitation. Additionally, it would allow people to go into a safe environment where they can grind their way to Pirate Legend without the risk of other players, and that just wouldn't be fair to people who work their way to it as the game currently is.

    Oh well, Rare made it clear in the beginning that they aren't interested in adding safe zones or anything like that.

  • See my post about a Merchant Navy. It is a way of bringing more safety & options to the game for PvE players, without forcing PvP and PvE players to be on separate servers.

  • @skirakzalus said in Opinion: We should never have PvE only or PvP only servers. Here's why.:

    The problem with this is that a pvp-player can force their playstyle upon others and keep them from doing pve-missions for quite a while. Also pvp-crews can easily set everything up so they got nothing to lose by just not having treasure on board while a questing crew can lose a lot but has nothing to gain through the encounter.

    I am not saying that we need different types of servers but something should be done to not favour a disruptive playstyle so much. That could also lead to more all-out battles instead of one crew just trying to get away.

    Thank You. THANK YOU. THANK YOU THANK YOU for trying to getting it across to folks about time lost in real time when you have far more to lose than the other player who is disrupting you.

  • Its true, they shouldn't have Pve/PvP only servers. I am am a pirate legend dedicated to sinking ships upon the sea. The game is supposed to be PvEvP, which I enjoy. But with the new Arena mode coming out, it will be a good time for those kinds of people. This is a good way to get the point across to the people expecting it from this game.

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