Hey Joe, Let's hear the stats on PC VS Console

  • I've watched all your vids and at 39/39/37 I've got some skin in the game. I'm a console player.
    I'd like to hear some stats beyond the 4 million players. How many were console vs PC. % would be fine. I'd like to know what the Win Rate is in PVP between PC and Console. I'd like to know the conversion rate of skull forts by PC and console Players. I'm sure you can differentiate by platform and welcome an insight into how balanced the game is! I've played both on PC and Xbox, I'm a scrub with the keyboard and enjoy my big screen. Please indulge us with some stats, Mr Joe Neate.

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  • It's a Trap!

  • What I immediately thought,
    alt text

    I don't think it should matter between the systems we are all pirates.

  • @ve111a the worst of the worst resorting to any advantage we can get to overcome the others. I know, I'm a stats geek and there's a reason crossplay is not in fortnite or other FPS like PUBG and such. I'm stats-curious.

  • @sprungnickel427 the tricky part is how the stats are analyzed.

    let's speak hypothetically

    let's say that all PC players never lose against Console player regardless of skill
    let's say there is only 1% of the players that are on PC

    even though PC does pose a significant advantage according to the hypothetical stats, would it be worth it for Rare to split the players according to hardware used? It won't matter what we think... It would be up to Rare to decide if it's worth splitting the community, AND the DEVELOPMENT balance for that 1% chance you have in meeting a PC player? Will the PC community have enough players to reasonably fill the servers in ANY timezone at ANY time?

    It's not the stats that matter, it's how you interpret and analyse them.

  • @sprungnickel427 said in Hey Joe, Let's hear the stats on PC VS Console:

    @ve111a the worst of the worst resorting to any advantage we can get to overcome the others. I know, I'm a stats geek and there's a reason crossplay is not in fortnite or other FPS like PUBG and such. I'm stats-curious.

    Hi there matey :),

    Sea of Thieves isn't like any of these games, but you've got it wrong to think Fortnite does not have crossplay. In fact, it's one of the many selling points of that game: being able to play together regardless of platform. Heck, you can even play with mobile players.

  • @sprungnickel427 said in Hey Joe, Let's hear the stats on PC VS Console:

    @ve111a the worst of the worst resorting to any advantage we can get to overcome the others. I know, I'm a stats geek and there's a reason crossplay is not in fortnite or other FPS like PUBG and such. I'm stats-curious.

    This game is WELL above the caliber of games that is PUBG and Fortnite and shouldn't be compared to them. They rely on a cash shop and a sellout BR mechanic to stay afloat. Other fps don't have it like ow or cs because they require fine aim and that's a disadvantage. SoT is more of a fun arcadey sandbox game where fine aim doesn't really matter because the hitboxes are massive and we can shoot ourselves out of cannons.

  • we can talk about statistics when Rare added it to a game :)
    I'm waiting for it like christmas

  • @murkrage And you don't think Ninja rips them a new one? come'on It is real issue and it's about the $$$$ console is a 20% of PC install base at best and Sony doesn't play nice so you'll never have true console cross play. PC has bad players too but the Legends are rarely on Console, the streamers on twitch are almost never on console. Fortnite Mobile is a joke.

  • @sprungnickel427 said in Hey Joe, Let's hear the stats on PC VS Console:

    @ve111a the worst of the worst resorting to any advantage we can get to overcome the others. I know, I'm a stats geek and there's a reason crossplay is not in fortnite or other FPS like PUBG and such. I'm stats-curious.

    Imo and i am a PC player i have had good fights against Xbox players. Recently we got into a session were our crew befriended another crew who played xbox and we started dueling they also came with the fact PC had an advantage but there are some people who dont know what they can do with a sword. So when we tought them how to jump dodge ec they were harder to beat and even they beat us.

    Only thing i saw and dont know if sensitivity changes this is the turning speed but crossplay is comming in more games i mean Fortnite i see PC players play with playstation and even mobile players wich i never thought was possible.

    For people with controllers i would say fiddle with settings abit to see if you can make it work better for you.

    But all and all i am actually curious as well what the stats are for this.

    Have fun and a good day,
    Tango

  • i can almost guarantee they don't have pc vs console stats the only one they may have is how many are on each platform

  • @sprungnickel427 said in Hey Joe, Let's hear the stats on PC VS Console:

    @murkrage And you don't think Ninja rips them a new one? come'on It is real issue and it's about the $$$$ console is a 20% of PC install base at best and Sony doesn't play nice so you'll never have true console cross play. PC has bad players too but the Legends are rarely on Console, the streamers on twitch are almost never on console. Fortnite Mobile is a joke.

    I'm not quite sure what you are trying to say. Are you saying Pirate Legends are rarely on console? Or are you saying the best players of Fortnite are rarely on console?

    In any case, as far as I am aware the Xbox players far outweigh the number of PC players. That being said, someone I play with regularly is on Xbox and you wouldn't be able to separate him from the rest of our crew in terms of gameplay (the rest is on PC).

    Whether Fortnite mobile is a joke is irrelevant, cross-play gaming is a thing and it's very popular. It shouldn't be removed, but it should be balanced. So, for example, give Xbox players better sensitivity controls or even support for mouse and keyboard.

    Frankly, the real issue people have with crossplay in this game is the fact that PC is using mouse and keyboard while Xbox is using a controller. On PC we're able to use a controller if we so please, so the other way should be true as well. That creates a level playing field and topics like this can finally cease to exist.

  • @murkrage
    AHOY
    He should have said forced crossplay. See, fortnight has optional crossplay. As most crossplay games are optional. One thing I have learned from SoT, I will never again buy a game that is force crossplay. I will wait for the game to launch, then make sure it's optional. I really don't care what title the game has, or how much hype comes with it. I will never, eva, eva, eva,.. Eva, eva, eva, get drawn into another force crossplay game.

    Thanks matey

  • @captgraykid
    Ahoy there,

    Thank you for your reply :). I'm guessing that you are on Xbox, correct? I can understand the frustration on some level, but there are options that fix a lot of the issues players seem to have with crossplay in this game. Like the sensitivity or ways of input I was talking about.

    Even PC players are at a disadvantage vs other PC players and I think that is something a lot of the people starting topics like these forget. The type of mouse a player has, has so much impact on the turning speed within a game. I could turn around 360 degrees in one move where someone else only turns around 180.

    What I'm trying to say is: the problem isn't just Xbox vs PC. It's actually the type of input and how Rare can manage said input. Controllers have a set input, so they can be altered through the game if Rare chooses to do so.

  • @murkrage
    Ahoy

    I agree completely. I play on both platforms. When I solo I only PC. When I am on xbox I can't turn fast enough to even target a decent PC player. I jacked up the sensitivity of the controller months ago. I am very accustomed to playing with the sensitivity up all the way. Still, I am no match for the PC crowd. Simply can't turn around fast enough to put up a good fight up close.
    I tried to just guard ladders to keep people off the boat. The tactic is flawed though. With the pistol, sword, or blunderbuss there is no guarantee that the enemy will be knocked off the ladder. Many times I have shot someone on the ladder only for them to actually fly up and onto the boat anyway. If they are on PC. Once they get on deck I am normally done for.
    On PC I have a much better win percentage in close combat. After many hours of gameplay I have decided that I pretty much only solo on PC. Even on a loaded galleon I have had a solo sloop board our boat and kill everyone, of course bragging about PC advantages while killing us. Sitting in front of my big screen is how I prefer to play. But when I get serious about pvp, I ditch the console. Then I become the solo sloop that sinks galleons.

  • I do not understand why a person who chooses to buy a console and is forced into cross play and then told they should use the kb/m. I bought a console for a reason and it wasn't to use a kb/m. Just make it balanced end of story. Stats are stats and they have them but will not release them unless it is to advantage. They will not come out and give stats that prove the game is unbalanced.

  • @givemeurritalin said in Hey Joe, Let's hear the stats on PC VS Console:

    I do not understand why a person who chooses to buy a console and is forced into cross play and then told they should use the kb/m. I bought a console for a reason and it wasn't to use a kb/m. Just make it balanced end of story. Stats are stats and they have them but will not release them unless it is to advantage. They will not come out and give stats that prove the game is unbalanced.

    Slightly off topic, but to answer your question. It's not the hardware that is the advantage in cross play, If there is an advantage its the peripherals. Giving people the option to use them is a step forward in the right direction. If you are giving the option to have an "even playing field" and choose not to use it that is your decision, Giving kb+m support is the "balance" you are requesting.

    Personally I don't really see the need for platform specific stats, I would like to see any stats at all.

  • @captgraykid

    I sincerely hope that they crank up the sensitivity controls on the Xbox. I want nothing more than for players like yourself to be able to play the way you want to play. In your case the big screen.

    I love crossplay for the simple fact that it allows me to meet so many new people with the same love for the game. I see the flaws crossplay has, but most issues could be fixed through the game itself. There's tons of games out there that have sensitivity settings you wish you hadn't touched because now touching the thumbstick means doing a 1080. Sea of Thieves could be one of those games haha

  • @murkrage said in Hey Joe, Let's hear the stats on PC VS Console:

    @captgraykid

    I sincerely hope that they crank up the sensitivity controls on the Xbox. I want nothing more than for players like yourself to be able to play the way you want to play. In your case the big screen.

    I love crossplay for the simple fact that it allows me to meet so many new people with the same love for the game. I see the flaws crossplay has, but most issues could be fixed through the game itself. There's tons of games out there that have sensitivity settings you wish you hadn't touched because now touching the thumbstick means doing a 1080. Sea of Thieves could be one of those games haha

    Exactly how I feel about it myself, It's great for having fun and meeting people you would never have to opportunity to play with before. I do hope they at least just add native support for KB+m for console to bridge the gap for everyone.

  • Who’s joe? :D

  • @private-ramb0 If i recall correctly one of the dev's

  • Does anyone see the irony in that a device specifically designed for efficient gaming is purportedly inferior as a gaming device than a keyboard that was designed 100 years ago, and a pointing device that was designed for moving a cursor around word processing programs and spreadsheets?

  • @private-ramb0 said in Hey Joe, Let's hear the stats on PC VS Console:

    Who’s joe? :D

    Joe Neate is the executive producer on Sea of Thieves. He's the guy you see in all the update videos :D

  • @murkrage said in Hey Joe, Let's hear the stats on PC VS Console:

    @sprungnickel427 said in Hey Joe, Let's hear the stats on PC VS Console:

    @murkrage And you don't think Ninja rips them a new one? come'on It is real issue and it's about the $$$$ console is a 20% of PC install base at best and Sony doesn't play nice so you'll never have true console cross play. PC has bad players too but the Legends are rarely on Console, the streamers on twitch are almost never on console. Fortnite Mobile is a joke.

    I'm not quite sure what you are trying to say. Are you saying Pirate Legends are rarely on console?

    Yes,

    Or are you saying the best players of Fortnite are rarely on console?
    Yes Absolutely.

    In any case, as far as I am aware the Xbox players far outweigh the number of PC players.
    Absolutely not! Globally far more PC that play. Console is 20% of player base I bet.
    That being said, someone I play with regularly is on Xbox and you wouldn't be able to separate him from the rest of our crew in terms of gameplay (the rest is on PC).

    Whether Fortnite mobile is a joke is irrelevant, cross-play gaming is a thing and it's very popular. It shouldn't be removed, but it should be balanced.
    You said exactly what I'm asking for. Currently it is not.
    So, for example, give Xbox players better sensitivity controls or even support for mouse and keyboard.

    Frankly, the real issue people have with crossplay in this game is the fact that PC is using mouse and keyboard while Xbox is using a controller. On PC we're able to use a controller if we so please, so the other way should be true as well. That creates a level playing field and topics like this can finally cease to exist.

    I'm not saying we should play with K+M or just Controller, But the in game performance should be the same. It currently is not

  • @murkrage said in Hey Joe, Let's hear the stats on PC VS Console:

    @captgraykid
    Ahoy there,

    Thank you for your reply :). I'm guessing that you are on Xbox, correct? I can understand the frustration on some level, but there are options that fix a lot of the issues players seem to have with crossplay in this game. Like the sensitivity or ways of input I was talking about.

    Even PC players are at a disadvantage vs other PC players and I think that is something a lot of the people starting topics like these forget. The type of mouse a player has, has so much impact on the turning speed within a game. I could turn around 360 degrees in one move where someone else only turns around 180.

    What I'm trying to say is: the problem isn't just Xbox vs PC. It's actually the type of input and how Rare can manage said input. Controllers have a set input, so they can be altered through the game if Rare chooses to do so.

    So you can get into video cards and memory advantages etc. No, the limits of rotations are controller based. Play PC with Controller and you're at Xbox performance. I don't want ot play with a keyboard, so i have to suffer or relearn the game and play on a 24" screen. No thanks.

  • @givemeurritalin great tommy gamer pic. I agree, That's why Hey Joe! I've tweeted, I've Forumed and responded to Youtube videos. Radio silence.

  • @ve111a not off topic response at all. Related to platform constraints that are software based. Rare could allow greater sensitivity to controller or less sensitivity to mouse use. They need to balance. The stats will show the disparity in performance across the platform choice.

  • @murkrage said in Hey Joe, Let's hear the stats on PC VS Console:

    @captgraykid

    I sincerely hope that they crank up the sensitivity controls on the Xbox. I want nothing more than for players like yourself to be able to play the way you want to play. In your case the big screen.

    I love crossplay for the simple fact that it allows me to meet so many new people with the same love for the game. I see the flaws crossplay has, but most issues could be fixed through the game itself. There's tons of games out there that have sensitivity settings you wish you hadn't touched because now touching the thumbstick means doing a 1080. Sea of Thieves could be one of those games haha

    or reduce PC's rate of rotation. See, with super rotation, you simply flick the mouse as you stay moving forward to change direction, and on controller that takes too long, so you have to reverse.

  • @private-ramb0 said in Hey Joe, Let's hear the stats on PC VS Console:

    Who’s joe? :D

    Joe Neate, Executive Producer and public face to the fans from the game developers.

  • @sprungnickel427 said in Hey Joe, Let's hear the stats on PC VS Console:

    I don't want ot play with a keyboard, so i have to suffer or relearn the game and play on a 24" screen. No thanks.

    Well, that's your option. I mean.. if it's a race and you bring a moped versus a lambo then complain when they offer you a lambo to drive and you wont... that's on your when you lose isn't it?

    Fact of the matter is there is the PC world which has plenty of good systems and bad systems. My friend plays on 350 ping with a frame rate of 15 on lowest settings... your xbox beats that.

    I play on the an alienware with 1070 and even that slogs through with processing issues and such.. but at least when the servers isn't desyncing or over processing.. I hit 60fps capped (90 if I don't) and I do get to spin around quickly and move more smoothly.

    Should he and I not play on the same servers? Or is this only important if the deviation is regarding console?

    The differences between console and PC do exist.. and they suck and even I would enjoy a unilateral experience for all of us. But it's not an easy accomplishment... rotation alone is always an issue... slow down the mouse it feels unplayable...speed up the controller same result...try to find a happy medium and your struggle or simply can't...

    There's a responsibility for players to accept the failures of whatever software they enjoy. There is available technology and changes of play that will facilitate the gap that developers continue to leave between systems.

    But even if you become a PC gamer... your not guaranteed your system will perform even as well as an Xbox. That depends on hardware, your ability to interact with the hardware (I for example am a miserable shot on keyboard and mouse, sure I turn faster... I suck on PC versus my ability with a controller in hand), and other factors too numerous to mention.

    So no, splitting PC gamers (Who at launch were only at 14%) from Xbox gamers won't "level" the playing field... there will still be issues like internet speeds, hard drive speeds, television size and resolution, heck even controller models of a wide variety are available...

    It won't be 'as bad' as watching a mouse user spin 73245 degrees with a flick of the wrist compared to the controllers lesser reaction... but that's not actually breaking the game.

    It's not forcing a loss.

    Just like Rocky No Hands not having .....HANDS... doesn't cause him to complain and whine about his competition... it really comes down to ability to adapt and overcome.

  • @sprungnickel427 said in Hey Joe, Let's hear the stats on PC VS Console:

    @murkrage said in Hey Joe, Let's hear the stats on PC VS Console:

    @captgraykid

    I sincerely hope that they crank up the sensitivity controls on the Xbox. I want nothing more than for players like yourself to be able to play the way you want to play. In your case the big screen.

    I love crossplay for the simple fact that it allows me to meet so many new people with the same love for the game. I see the flaws crossplay has, but most issues could be fixed through the game itself. There's tons of games out there that have sensitivity settings you wish you hadn't touched because now touching the thumbstick means doing a 1080. Sea of Thieves could be one of those games haha

    or reduce PC's rate of rotation. See, with super rotation, you simply flick the mouse as you stay moving forward to change direction, and on controller that takes too long, so you have to reverse.

    I don't think you understand the ungodly high we can crank up the sensitivity (DPI) of our gaming mouse. If you try to compensate for that then what do you do with someone using a regular work mouse that won't be able to crank it up? It goes back to: yes there might be differences between Xbox and PC, but PC gaming has lived with this for ages as PC vs PC also have differences that can give one player advantage over another.

  • @blooddoll22 said in Hey Joe, Let's hear the stats on PC VS Console:

    @sprungnickel427 said in Hey Joe, Let's hear the stats on PC VS Console:

    I don't want ot play with a keyboard, so i have to suffer or relearn the game and play on a 24" screen. No thanks.

    Well, that's your option. I mean.. if it's a race and you bring a moped versus a lambo then complain when they offer you a lambo to drive and you wont... that's on your when you lose isn't it?

    Fact of the matter is there is the PC world which has plenty of good systems and bad systems. My friend plays on 350 ping with a frame rate of 15 on lowest settings... your xbox beats that.

    I play on the an alienware with 1070 and even that slogs through with processing issues and such.. but at least when the servers isn't desyncing or over processing.. I hit 60fps capped (90 if I don't) and I do get to spin around quickly and move more smoothly.

    Should he and I not play on the same servers? Or is this only important if the deviation is regarding console?

    The differences between console and PC do exist.. and they suck and even I would enjoy a unilateral experience for all of us. But it's not an easy accomplishment... rotation alone is always an issue... slow down the mouse it feels unplayable...speed up the controller same result...try to find a happy medium and your struggle or simply can't...

    There's a responsibility for players to accept the failures of whatever software they enjoy. There is available technology and changes of play that will facilitate the gap that developers continue to leave between systems.

    But even if you become a PC gamer... your not guaranteed your system will perform even as well as an Xbox. That depends on hardware, your ability to interact with the hardware (I for example am a miserable shot on keyboard and mouse, sure I turn faster... I suck on PC versus my ability with a controller in hand), and other factors too numerous to mention.

    So no, splitting PC gamers (Who at launch were only at 14%) from Xbox gamers won't "level" the playing field... there will still be issues like internet speeds, hard drive speeds, television size and resolution, heck even controller models of a wide variety are available...

    It won't be 'as bad' as watching a mouse user spin 73245 degrees with a flick of the wrist compared to the controllers lesser reaction... but that's not actually breaking the game.

    It's not forcing a loss.

    Just like Rocky No Hands not having .....HANDS... doesn't cause him to complain and whine about his competition... it really comes down to ability to adapt and overcome.

    Beautiful speech by a PC player... The Game was sold as crossplay but no label on the box said "if you play Xbox, Be prepared to be 360 no scoped on a regular basis, back you're on a controller"

  • @sprungnickel427 said in Hey Joe, Let's hear the stats on PC VS Console:

    @blooddoll22 said in Hey Joe, Let's hear the stats on PC VS Console:

    @sprungnickel427 said in Hey Joe, Let's hear the stats on PC VS Console:

    I don't want ot play with a keyboard, so i have to suffer or relearn the game and play on a 24" screen. No thanks.

    Well, that's your option. I mean.. if it's a race and you bring a moped versus a lambo then complain when they offer you a lambo to drive and you wont... that's on your when you lose isn't it?

    Fact of the matter is there is the PC world which has plenty of good systems and bad systems. My friend plays on 350 ping with a frame rate of 15 on lowest settings... your xbox beats that.

    I play on the an alienware with 1070 and even that slogs through with processing issues and such.. but at least when the servers isn't desyncing or over processing.. I hit 60fps capped (90 if I don't) and I do get to spin around quickly and move more smoothly.

    Should he and I not play on the same servers? Or is this only important if the deviation is regarding console?

    The differences between console and PC do exist.. and they suck and even I would enjoy a unilateral experience for all of us. But it's not an easy accomplishment... rotation alone is always an issue... slow down the mouse it feels unplayable...speed up the controller same result...try to find a happy medium and your struggle or simply can't...

    There's a responsibility for players to accept the failures of whatever software they enjoy. There is available technology and changes of play that will facilitate the gap that developers continue to leave between systems.

    But even if you become a PC gamer... your not guaranteed your system will perform even as well as an Xbox. That depends on hardware, your ability to interact with the hardware (I for example am a miserable shot on keyboard and mouse, sure I turn faster... I suck on PC versus my ability with a controller in hand), and other factors too numerous to mention.

    So no, splitting PC gamers (Who at launch were only at 14%) from Xbox gamers won't "level" the playing field... there will still be issues like internet speeds, hard drive speeds, television size and resolution, heck even controller models of a wide variety are available...

    It won't be 'as bad' as watching a mouse user spin 73245 degrees with a flick of the wrist compared to the controllers lesser reaction... but that's not actually breaking the game.

    It's not forcing a loss.

    Just like Rocky No Hands not having .....HANDS... doesn't cause him to complain and whine about his competition... it really comes down to ability to adapt and overcome.

    Beautiful speech by a PC player... The Game was sold as crossplay but no label on the box said "if you play Xbox, Be prepared to be 360 no scoped on a regular basis, back you're on a controller"

    there is a 14% chance to meet a PC player... that is FAR FROM REGULAR BASIS...
    (not to mention 1% of that 14% are able to do a 360-noscope)

  • @sprungnickel427 actaully I play on both.. but yes... since I play on PC I am a PC gamer usually, it's true.

    When I'm on Xbox.. I have no issues handling myself the same as I do with a mouse, not one. With only minor exception.. I tend to get mentally mixed up on inputs with the buttons for the first hour or so of gameplay because of the change.

    But I don't lose more....

    In fact... I might even have a better K/D ratio not that it's tracked...

    And that's no BS

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