@wesk89 said in [Mega Thread] Balancing Exploration and Player Combat - Part 5:
@sorenthaz sagte in [Mega Thread] Balancing Exploration and Player Combat - Part 5:
Meanwhile though, those who enjoy the content can't just focus on voyages and cooperation. They're stuck dealing with others who decide to force their gameplay preferences down their throats and there's nothing they can do to avoid it unless they want to waste time and basically give the PvPers exactly what they want.
It's basically lose-lose for anyone that doesn't want to deal with the constant threat of PvP.
No. They can just flee. Seriously, you're making it up as if players who only do voyages (I'm one of those 95 percent of the time btw.) have no choice but to face the other players.
I had some nice fights before but when I saw that my buddy and I had no choice we just turned our ship around and fled.
Other times when we have no bounty on the ship because we hadn't reached our destination yet, we hunt them down even if they're in a galleon and we're in a slope.
It's fun. We still got shot to hell though.There is still enough room on the map to actively avoid other players.
Fleeing just follows:
there's nothing they can do to avoid it unless they want to waste time and basically give the PvPers exactly what they want.
The problem with fleeing is that some people enjoy that thrill of the chase/hunt and actually prefer if people try to outrun them. Ultimately it boils down to a waste of time for the person fleeing; they could spend like 15 minutes doing a voyage and getting a chest or w/e and then 30+ minutes trying to safely get it to a port... Better off just scuttling the ship, hopping servers, and starting over hoping that there's better luck next time, because that 'wasted' time on your end doesn't feel wasted on theirs if they're enjoying the chase.