Hallo. If you’re reading this you were either interested in my ideas or curious in what makes this ideas list different. Well the idea list itself is no different than any other, it’s a list of well… ideas. The difference is in this message. You see, if I were to post this normally it would probably drown in an ocean of other posts and never make it to the developers. So to increase the change of this post making it to them I suggest the following. If you like any of the ideas on this list please leave a command on that you like. If you yourself have any ideas, changes or things you would like to see in the game, instead of making a post of your own put it here in the commands sectionso over time this post will (hopefully) become one long post with the ideas of a lot of people instead of just another post drowning in an ocean of post that all have just a little chance of making it. the more people put there ideas here and upvote it the better the chance that all our collective ideas will make it.
One last thing. I got some of the ideas on this list from other people and I included them here because I liked them. Credit goes to the people where I first saw the idea (what idea these people had in listed at the bottom)
Ideas
-Collectible momentos
For this idea the captains quarters would require a shelf (the galleon already has a couple of empty shelf’s and the sloop could get them if the developer remove the windows) The Momentos would be unique items, think in terms of a Krakens tooth that can be found floating in the water after you defeat the beast. Or a Gold hoarder skull that can be picked up after killing a gold hoarder skeleton that randomly spawns with normal skeletons after digging up a chest during a level 40 or higher gold hoarder voyage. Or a small stone statue you can find randomly at the many ancient ruins on islands (including the unmarked once). The idea the developer once mention about in-game screenshot that could be painted out on canvas and placed in your quarters would also fit in with this idea. All the momentos could be found randomly so no one with a higher level would have a higher chance of finding one, only the people who put time in the game have an advantage. Once a momento is placed on the shelf it becomes part of your cabin, no other player could board your ship and take it (its like turning in a chest, once its turned in the gold is save in your account).
-Ammo belt
Personally I think that five bullets per gun is very limited given that at this moment skeletons can heal infinitely, and some skeletons have a very large amount of health (I spend 30 minutes fighting 5 rusted gold skeletons because I kept running out of bullets, my sword is practically useless against them, and they kept healing themselves). With this in mind I suggest adding a belt with ammo pouches (all players would start with a standard version and could buy a number of cosmetic upgrades). Each pouch holds ten bullets exempt the pouch for pistol ammo which holds sixteen. It would require a few changes to the current ammo system. For starters the ammo counter in the bottom left of the screen would have to be changed from the five dots to a counter like 4/10. Secondly the ammo box on your ship and in the world would have to be changed. The ammo box on your ship would act like the ships barrels allowing you to store and collect ammo from it. The ammo boxes found in the rest of the world would act more like barrels found on islands, generating a random number of bullets for a random weapon type over time. That way player would have to manage there ammo supply rather than simple going back to the endless reload box we currently have.
-A logbook
The book would be located on the captains table. It would have a page for each of the companies (current and future one’s) in the game, detailing things like the number of completed voyages of each level, and the total of things you’ve turned in with a company (Think if it as a way to put a more detail reputation page in a physical way into the game). For the players that prefer PvP, it would also have a page that lists the names of ships you and your crew have sunk. Everyone could interact with the book but it will only bring up your information (so reading the logbook of another ship still brings you to your page)
-Dice games
I’ve seen multiple people suggest this already and I think it would be a great way to pass the time on long sailing voyages. I picked dice over cards and other forms of games because I feel like it would fit in great with the game world, I want to be able to play the game by myself, and because the game developers have used dice in a lot of promotional material including the games opening cutscene. Players and bystanders would also be able to bet gold (up to a set limit) on the outcome of the current game. All players would start of with a set of standard dice and could buy a number of cosmetic upgrades.
-Turning the tavern building into a no-weapons zone
I know the game designers don’t want to do save zone but I would like to be able to have fun with friends or just other random players. By turning just this one building into a mini save zone. It would be a place to plan out your journey with your crew, make music, play some dice games, and spawn without immediately getting killed. Just to keep the point of the developer in mind you wouldn’t be able to enter the tavern while holding treasure and such so you can’t just it to escape other players. And while you’re in there your ship at the docks can of course still be sunk.
-Ideas for microtransaction currency
Here are some ideas what form the microtransactions currency could take. One is gemstones of various colors. The other that small rectangular coin seen on the title screen. Both of them would be different enough from normal gold coins to set them apart and still make it feel like the currency belongs in the game world.
-New songs and instruments to play with
By new instruments I mean things like a violin, drum, banjo, and rhythm bones. As far as new music goes I’ve seen people suggest two ideas. One, players can find new songs in bottles found on beaches and diaries around the world. And two, players can buy new songs from stores. I think a good way to go would be to combine both ideas with some songs that can be purchased from stores and longer, more elaborate once that can be found around the world, maybe even in pieces so you would have to find more than one piece to get the hole song.
-More ways to damage ships (idea by pcgamer.com)
This would include the ability to damage a ships sail and set a ship on fire. A sail would be damaged be shooting it with a cannonball creating a hole. The more holes a ship has the slower it goes. Sail could be repaired just like holes in the hull but with cloth instead (cloth could be found in barrels just like planks). Fires can be started by lightning strikes and exploding gunpowder barrels (the explosion has small groups of burning gunpowder jump out from the origin point) the ship will not be damaged by fire but the fire will spread if left alone and can hurt players. Fires can be put out by throwing water on it with a bucket or if the deck the fire is on is flooded.
Changes
-Limit skeleton ammo
At this time skeleton that spawn with guns can use an unlimited amount of shots while the player can only use five per gun. This in combination that some waves of skeletons spawn with most if not all of theme having pistols/blunderbusses makes it a very annoying situation. I know that most waves come with swords or melee but the one time a gun wave comes up your pretty much guaranteed to die. If skeletons had limited ammo like us they would still probably kill us but at least not over and over again (and it wouldn’t feel like such an unfair fight).
-No more than two skeletons with guns per wave on bounty voyages
One other way to fix the skeleton gun problem is to simply limit the number of skeletons that spawn holding guns per wave. A wave where there are one or two skeletons with guns and the rest with swords is annoying but not unmanageable. As were the waves with all guns literally just b******u away.
-Limit the amount of time skeletons can heal themselves
Now that were on the topic of skeletons how about limiting the number of bananas they can “eat”. I literally had a 20 minute fight with three gold skeletons because every time there health dropped close to death they would eat a banana and I would have to start stabbing all over again (and before you start, yes I know the sword is no good against gold skeletons but because of the limits ammo capacity on are characters its was all I had).
-Less cannons on skeleton forts
At this time skeleton fortresses are so heavily defended that solo player can’t even get close without losing there ships (I can’t maneuver the ship, shoot cannons and repair damage all at the same time). I’ve even seen multiple four person groups of professional gamers/streamers struggle to get to land. So I think it’s save to say that less cannons on skeleton forts would be greatly appreciated.
-Lower skeleton accuracy with cannons
One other way to fix the skeleton forts problem would be to lower the accuracy of the skeletons with the cannons. As of now skeletons can land a (near)successful hit from an alarming range (sometimes I’m sailing away and still get shot far away from the island) and they get more accurate the closer you get.
-Remove the brig from the sloop
The brig on the sloop is pretty much a waist of space given that people are sent to the brig by majority vote and the sloops crew number makes majority vote impossible. The space would be much better used adding a bed or a hammock or anything to make the ship feel a little more lived in.
-Speed up reputation gain
I’ve played the game for almost three weeks now and only gotten to level 25 with all the trading companies. The reason this is going so slow is because even my reputation is half way to current max quests still usually reward my with low level loot (seafarers chests, foul skulls, low level animals) and from what I’ve heard this never changes even at max level. The problem with this is that this loot losses its value the higher your level is (at low level a seafarers chest gives enough XP the level up with a few of them, at level 25 I already need about 20 of them to level again). At this point even high level loot (Captains chest, villainous skulls and golden animals) is starting to lower its value, so around level 40 no matter how high the loot it will still be a grind for the end. As I see it there are two ways to fix this. One, increase reputation gain for all loot at every 5 levels (at level 5 a foul skull is worth 200 XP points, at level 10 if would increase by 200 to a total value of 400 XP points). Two, make sure that high level voyages only reward higher loot (when you level 40 you shouldn’t still get the loot you got when you were level 5).
-Players can only hold one instrument at the time
Since there are most likely more instruments coming to the game it might be a smart idea to chance the way we currently equip them (or rather how we don’t equip them) so we don’t end up with a hole menu filled with different instruments (I feel like having both the hurdy-gurdy and concertina as separate items in the menu is already unnecessary given I only really use one of them). I would recommend limiting the number of instruments the player can hold at the time to one and adding in the option to switch them out just like how we can switch out are weapons.
-A little more brightness at night
Please give us the option to set the brightness of the game (don’t most games have this by default). As a solo player I sail with the lights of to stay undetected, and when night falls in the game I literally have to go and sit about 10 inch from my TV just to see what I’m doing.
-Add a size indicator to missions
At this point when you start a mission you have no way of knowing how long it is (starting a Gold Hoarder voyage can give you one map or just as easily drop four maps). This is particularly annoying for people (like me) who have a limited time to play. Imagine, you have about 45 minute before you have to go, you start a new voyage and get three or more maps, you just know you don’t have enough time to finish it, and since voyages cancel when you leave the session you just miss out on a lot of loot. An easy way to fix this would be to add a size indicator to missions. You would be able to see the size when you buy them (otherwise everybody would you buy large missions) but once you bought them you can see there size in you inventory. The mission would tell you is it is small (one island), medium (two islands), or large (three or more islands or multiple chapters). That way players can better coordinate there time.
-Weapons players have equipped can be seen on there person
This would simple make the weapons players have on them visible on there person, like a sword on there belt, a blunderbuss or Eye of reach on there back, or a pistol on there hip (or wherever pirates kept those). That way, players always know way they can expect when fighting other players, and it adds some more details to the game.
-Make the captain cabin on the sloop feel a little more lived-in
In its current form the “captain cabin” on the sloop is just a room in the back of the ship. So maybe add some shelves (remove the side windows, why windows anyway if the INTIRE BACK IS OPEN), and make the captains table look a little nicer (Maybe an ink well just like the galleon).
Fixes
-Skeletons seem to be able to shoot you even around the bend of a turn or when you are behind a wall.
-Weapon skins randomly change back to the default weapons when you sheath/switch them.
-Character tent to get caught on everything (especially in shipwrecks)
Sources
The idea for more ways to damage ships came for pcgamer.com
-pcgamer.com (https://www.pcgamer.com/25-ideas-for-future-sea-of-thieves-updates/)
The idea for collectible momento’s came for Jackfrags
-jackfrags (https://www.youtube.com/watch?v=_XbaVm0HCXo)
