solving the problem with smaller ships

  • The smaller ships are at a huge disadvantage (if you say the answer is to get better there is no need to reply. When playing against someone with equal skill sets you will lose. I passed 1st grade math class) The smaller ships get a cannon on the back. 2 man crews can only move the cannon up or down for distance. One man crews get a normal one where it goes up, down, left, and right. I feel like this would help level the playing field a good bit.

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  • @growlingshoe358 lol.... I play solo 95% of the time & I have no trouble matey. Aye.

  • i mean the sloops are meant to be harder due to the lack of crew, the ships are actauly rather balacned and a sloop can take out a galleon

  • @dutchdeadschot said in solving the problem with smaller ships:

    @growlingshoe358 lol.... I play solo 95% of the time & I have no trouble matey. Aye.

    I have to agree. I have seen a few really good solo sloops out maneuver my crew on a galleon. This is completely anecdotal and perhaps we are just really bad but I think it would be nice to see some numbers on the amount of ships solo/duo players sink vs how many times they are sunk compared with galleon crews.

  • I play solo most of the time, I only tend to join a crew when bored or lonely, Never really had these issues that many complain about, And I'm terrible at PvP...

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  • The smaller ships are not a huge disadvantage at all. For a start they are faster against the wind, you can make sharper turns and overall are easier to operate.

    Two people play of equal skill set... the sloop would win 9/10 times... quick handbrake turn into the wind and sail
    away.... The galleon would not be able to match your turn into the wind without dropping anchor, and then it would take a bit of time to lift... and once going against the wind... the sloop would gain too much distance

  • @its-s****. Aye I hope to see you out on the seas fellow Cap’n!

  • RARE needs to put handkerchiefs into the game to dry the tears of incompetent ppl who blame the game instead of their skills

  • @dutchdeadschot said in solving the problem with smaller ships:

    @its-s****. Aye I hope to see you out on the seas fellow Cap’n!

    Aye, Look forward to seeing you on the seas!

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  • @lagunavii Fine maneuvering me lad! I see ye be an experienced sailor AYE!

  • @its-s****. said in solving the problem with smaller ships:

    I play solo most of the time, I only tend to join a crew when bored or lonely, Never really had these issues that many complain about, And I'm terrible at PvP...

    Much like this fellow, I play solo most of the time (for now). I only join randoms when, again, bored or lonely. (Come release, this'll change as my friends will be able to play/be back from deployments)

    I must say, I struggle not with the sloop. Sure, it's difficult to 1v4 a galleon of comparable skill. 1 person against 4 probably shouldn't win if all skill is equal. I have no problem escaping, if that's my desire but let's be frank- I only run when I'm out of supplies or to lure the bigger ship into a trap and even then it's rare.

    I've sunk galleons, sloops, multi-crews and solo crews all while playing solo. It takes skill and strategy. I play on xbox and I don't hop about during fights. Your best bet as a sloop (if you suck with cannons and ship maneuvering) is to try and wipe the crew and then sabotage the ship. Either let yourself be boarded or board them. Surprise them. If you can't do that, then die or run away. Don't change the game because we (on average) can't 1v4 and win 50%+ of the time.

  • @ironuzuka Yeah its simple - your trip into the wind may also take you past the chasing galleon - in that case... man the cannons and put a few holes in there hull - it will mean less people to man the sails and anchor up deck... further putting distance between yourselves

  • You do need to get better. I have sank numerous 4 man galleons solo because the sloop is much easier to maneuver.
    This is due the fact you have 1 sail that you can adjust the height and angle of much faster than they can adjust one of theirs.
    This allows you to do very tight turns because the higher your sails the sharper the turn.
    Many bad people will only do tight turns on galleons with the anchor in which case you have more time to out maneuver them again or get distance and lead them into a storm or into another ship, chances are two galleons aren't gonna team up on a sloop.
    It may be hard to shake a galleon with 4 very good people but like i said no matter how good they are your maneuverability is better. If your complaint is that you cant win a fight against 4 good people in a galleon then i would say you aren't supposed to be.
    1 man on a fishing boat isn't supposed to be taking on 4 people on a galleon with rows of cannons, doesn't mean it cant be done but if you're expecting to have a fair playing field in that situation you described i think you're gonna be disappointed.
    You have to also have to bluff basically. if you are doing everything you can from the start to get away from them they're gonna think you have treasure. if you engage them and try and put a few holes in their hull which is usually easy because of your maneuverability advantage, then they probably wont expect you to have a lot to lose.
    If you do get some shots to their hull it will also take them much longer to repair and bail water. Time that you can spend escaping.

  • The sloop does not need to be evenly matched with the galleon. The designers added them by request with the understanding they would be more difficult for players. With that said, 1st grade math or not, the sloop is well matched with the galleon. Yes, the galleon has 4x the number of cannons and a 4-person crew can do a number of things at one time. On the other hand, the sloop has a number of advantages over the galleon. Things are much closer together on the ship, it turns quicker, the anchor rises faster to facilitate quicker hand-brake turns, and it travels faster upwind. The sloop has a much better chance avoiding a fight if they want to, and has an easier time remaining outside of the galleon's cone of fire.

  • @growlingshoe358 i'm sorry bro but this does depend on skill

  • @ghostpaw they aren't meant to be more difficult to man which they aren't. they're meant to be more dangerous to take out because you don't have a team to safety net you from lose.

  • Everyone here is talking about how fast you can get away on the smaller ship. That is great. I get that. But if on a smaller ship if you want to take down a bigger ship the odds are stacked against you. Sure it can be done and I knew this would be full of hero's posting they do it all the time. I have done it before myself, But more often than not when playing against people with your same skill set you will not win a battle trying to take down a 4 man crew. Your option is to just escape because you can turn better. People saying it is even are wrong when it comes to taking down ships. One has multiple cannons on each side with people able to fire them and one has one. going against people with the same skill set your smaller boat is going to get destroyed a lot easier. And again I am not talking about getting away. I am talking about taking out big ships. Just a suggestion. I will look forward to everyone bragging about how awesome they are at the game.

  • @void556 said in solving the problem with smaller ships:

    @ghostpaw they aren't meant to be more difficult to man which they aren't. they're meant to be more dangerous to take out because you don't have a team to safety net you from lose.

    We're arguing the same side (I think). I am saying 1) they were never intended to be equal footing trading broadside shots, and 2) they are pretty effective at staying out of the galleon's cone of fire while still being able to fire upon the galleon's bow or stern.

  • If you know how to sail and how to fire naval artillery effectively, a sloop can terrorize a gallon like a ship of fools.

    But if that gallon has a tight crew of motivated pirates, the sloop may still escape upwind.

  • @growlingshoe358 what’s wrong with escaping? What’s worth more to you.. turning in that precious treasure or risking said treasure?

  • The Galleons have a blind spot and the sloops have better turn radius. You can easily easily out sail a galleon as a sloop. As well Galleons need to align 3 sails for wind bonus where sloop only needs 1. This makes it much easier for a Sloop to run away if they hit stream and quick angle the sail.

  • @growlingshoe358 Nobody is saying they're awesome. they're simply stating solo slooping is not this impossible thing to do when in actuality its easier in many ways. I said this before but 1 guy on a fishing boat isn't supposed to be taking on 4 people on a galleon with rows of cannons, doesn't mean it cant be done but if you're expecting to have a fair playing field against 4 people who are evenly matched with you in skill who also have a much larger more heavily armed ship. I think you're gonna be disappointed"

  • @growlingshoe358 What exactly is the huge disadvantage of smaller ships? All you say is playing against someone with an equal skill set means you will lose? That means the person who beat you has a better set of skills, not "equal"! What is the issue with the sloop?

  • @dutchdeadschot

    @dutchdeadschot said in solving the problem with smaller ships:

    @growlingshoe358 what’s wrong with escaping? What’s worth more to you.. turning in that precious treasure or risking said treasure?

    What is wrong with having the choice and having it be more of a fair fight? That is all I am saying.

  • @growlingshoe358 If you want a “fair” fight join another galleon crew.

  • @growlingshoe358 said in solving the problem with smaller ships:

    Everyone here is talking about how fast you can get away on the smaller ship. That is great. I get that. But if on a smaller ship if you want to take down a bigger ship the odds are stacked against you. Sure it can be done and I knew this would be full of hero's posting they do it all the time. I have done it before myself, But more often than not when playing against people with your same skill set you will not win a battle trying to take down a 4 man crew. Your option is to just escape because you can turn better. People saying it is even are wrong when it comes to taking down ships. One has multiple cannons on each side with people able to fire them and one has one. going against people with the same skill set your smaller boat is going to get destroyed a lot easier. And again I am not talking about getting away. I am talking about taking out big ships. Just a suggestion. I will look forward to everyone bragging about how awesome they are at the game.

    You are seeing what you want to see and you are simply downplaying what others are trying to share. More maneuverability equates to staying behind the enemy and firing into their stern. It means you may take a shot, but you can move back out of their cone of fire to give them a couple of shots. Someone has to steer the galleon and attend to the sails. That's one less cannon firing on you. Put a shot in the bow or stern and that is another person not on a cannon. Now you have two cannons to deal with. Take one out and you are down to 1v1. Spread your shots out across their waterline and you will keep the repairing pirate very busy. Use your maneuverability to drop a gunpowder keg in their path. They will have a much harder time avoiding it since it is harder to steer the galleon.

    Seriously, you have a point of view based on your own set of experiences, and it is valid. This does not give you license to belittle and invalidate the experiences of others who do not see it your way. They are allowed to disagree. You are the only one (at least up to this point) that I have seen ridiculing anyone with a different point of view.

  • @touchdown1504 said in solving the problem with smaller ships:

    @growlingshoe358 What exactly is the huge disadvantage of smaller ships? All you say is playing against someone with an equal skill set means you will lose? That means the person who beat you has a better set of skills, not "equal"! What is the issue with the sloop?

    I don't have an issue. I am simply making a suggestion of leveling the playing field when bigger ships and smaller ships go against each other. Sure escaping is easier but I'd bet with confidence when the smaller ship tries to take out a 4-man ship that the 4 man ship wins the majority of the time. I feel like this would help make it more equal is all. Not a fan of trying to escape every time is all.

  • My bad for making a suggestion on improving a game that I absolutely love. This game is 100% perfect and there is not a single thing that can make it better.

  • @growlingshoe358 It is Equal! It is, as it is meant to be. 1-2 person ship, and a 3-4 person ship. Cannons have equal fire power (individually) all systems on the ships work exactly the same. The "playing field" is level. I really am not following your reasoning in here. More equal? What is "more equal" LOL you are killing me dude.

  • @growlingshoe358 said in solving the problem with smaller ships:

    My bad for making a suggestion on improving a game that I absolutely love. This game is 100% perfect and there is not a single thing that can make it better.

    I personally love reading the different ideas and suggestions people offer on the forums.
    I think you should offer all your ideas. ;)

  • Okay, running on the assumption that a 4 person galleon will consistently beat a 2 person sloop of equal skill: why exactly should the sloop win in that fight? The galleon has double the crew. They SHOULD win. There's no good reason that the sloop should be able to beat a fully staffed galleon of equal skill, or else why would anyone ever sail a galleon? You have to work way harder and have way more coordination and consistency of skill and communication among your crewmates. The galleon should win vs any sloop, full stop. You are effectively going up 2v4, why would anyone thing you should win that unless the other team messes up? Can you imagine saying that in another game? Think if you were playing WoW: "My friend and I both playing paladins got beaten by 4 warlocks, so paladin is underpowered!" That is effectively what you are saying here. 4 people should beat 2 people. The sloop does not need a buff.

    Not to mention the fact that galleons actually lose to sloops quite often already at high skill levels. Low skill, yeah the sloop loses every time, but as both hypothetical crews get better, the sloop gains more and more ground on the galleon. I wouldn't say sloops are better necessarily, but they are damn close.

    Also: add a backward facing or front facing cannon to any ship and that ship is the instant winner of every engagement.

  • @kettlestick I agree, (I only read the start, But I'll just agree anyway lol) If a crew of 2-4 work effectively, they should efficiently and effectively defeat a single man sloop with ease rather than the sloop be better than the Galleon because the solo player needed a handicap...

  • Yeah, I'm all for the sloop having a chance, but sloop users should need very clean execution to take on a fully staffed galleon.

  • @growlingshoe358 You are not leveling the playing field though... you are destroying it and making the sloop more O/P than it already is - stick a cannon on the back of it and now you have a speedy ship that can maneuver easily and has a canon on three sides - all i need to do is head into the wind... hope they follow and unleash hell on them using the cannon at the back all of a sudden the Galleon will never win against a sloop...

  • @growlingshoe358 said in solving the problem with smaller ships:

    Everyone here is talking about how fast you can get away on the smaller ship. That is great. I get that. But if on a smaller ship if you want to take down a bigger ship the odds are stacked against you. Sure it can be done and I knew this would be full of hero's posting they do it all the time. I have done it before myself, But more often than not when playing against people with your same skill set you will not win a battle trying to take down a 4 man crew. Your option is to just escape because you can turn better. People saying it is even are wrong when it comes to taking down ships. One has multiple cannons on each side with people able to fire them and one has one. going against people with the same skill set your smaller boat is going to get destroyed a lot easier. And again I am not talking about getting away. I am talking about taking out big ships. Just a suggestion. I will look forward to everyone bragging about how awesome they are at the game.

    You're talking about a sloop on galleon fight as if it were a galleon vs galleon. You have to approach it differently mentally. Sure if you pull up beside them and just try to duke it out you'll find yourself on the ferry pretty quickly. But if you take the sloops superior manueverabilty and position yourself well to get shots on them at angles they can't shoot you it'll be a long day for that galleon. I'm no hero and I'm certainly not the best player. But me and a friend sunk many galleons in our sloop this past weekend. I once thought sloops were at a disadvantage too. But I'm more experienced now and I can see they're both very well balanced.

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