Chest Value Based on Crew Size

  • I have spent quite some time asking what seems off about the ship combat. We see a lot of galleons attacking sloops. This was not common in the golden age of piracy, it was the other way around. Multiple smaller ships attacked a larger ship. Here we see human nature. 4 person crews attacking solo crews. Why? Because it is easier than taking on another galleon. It is just logical to do so.

    So the question is, what can be done to make 4 vs 4 more worth it and make 4 vs 1 less appealing without nerfing PvP. What could be done to get sloops to engage galleons? The answer is a greater reward for greater risk. For this, we should scale the value of the chests to the number in the crew.

    Let us use simple numbers. These are all "base values" which could be modified based on luck and other factors. A chest dug up by a solo player will be worth 100. A chest dug up by two will be 200. A chest dug up by 4 will be 400. There is no loss for teaming up since you get 100 regardless of the size of your crew.

    Now if a 4 person crew steal a solo player's chest, they can sell it for 100. That is 25 for each crew member. If they steal a chest from another galleon, it will sell for 400. Same as if they dug it up themselves. This does not eliminate the desire to attack sloops, as sloops may prove easier to take thus you can take more in less time.

    Here is where the numbers get good. Let us say 1 pirate takes on a galleon and wins. The chest sold by that lucky pirate would be worth 400. By beating a 4 person crew, you get rewarded more for your skill. Likewise, you get fewer rewards for targeting solo players.

    Additionally, being more social and joining a crew could be more financially rewarding as well. For example, by soloing the chest is worth 100. Two it is worth 110. Four it is worth 120. This makes attacking crews bigger than your own even more appealing since you would make more than the base 100.

    Any thoughts on this?

    Edit:
    This is not about PvP vs PvE, rather the community is or is not toxic, or rather griefing is a problem. It is about rather this is about rather chests should be scaled based on crew size. While these topics are related, there is no accepted answer and plenty of room for debate on the threads dedicated to those topics.

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  • @scheefinator said in Chest Value Based on Crew Size:

    Each chest has a value range though.

    Probably have to make it % based.

    I feel they are already trying to do this, just by having more crew, which means more dug up faster, which means more places hit before players show up, which means more profit if you sink one.

    I think so as well, but they are counting on the 4 person crews to do more voyages than what they seem to be doing. The result is that players are getting tired of the PvE and are focussing on the PvP more as it is more dynamic.

  • @scheefinator said in Chest Value Based on Crew Size:

    @lordblackwolf13 said in Chest Value Based on Crew Size:

    @scheefinator said in Chest Value Based on Crew Size:

    Each chest has a value range though.

    Probably have to make it % based.

    I feel they are already trying to do this, just by having more crew, which means more dug up faster, which means more places hit before players show up, which means more profit if you sink one.

    I think so as well, but they are counting on the 4 person crews to do more voyages than what they seem to be doing. The result is that players are getting tired of the PvE and are focussing on the PvP more as it is more dynamic.

    The problem is that this is a cut back version of the game and in absolutely no way represents the final product and people are already trying to change extensive things before release.

    Because it is a cut back version there is not much to do.

    I agree with this point. They may even have this actually planned for the release. However, they are currently concerned with the reaction and asking for opinions on some of the problems that the community is having. Specifically, the community turning somewhat toxic and the griefing.

    I do not know what the code looks like, but from my limited understanding chests do have a value which is set to the ID of the crew that dug it up. It seems the algorithm for the selling price could be easily modified. So as far as the timeline, it should be feasable.

    Mostly this requires comunity input on rather it is a good idea or a not so goo idea.

  • @lordblackwolf13

    I like the idea but the math around it is a bit much.

    Maybe just if it's 4v1 then divide the chests original worth by 4.

    2v1 minus a quarter of the worth.

    If it's 4v2 then divide by 2.

    4v4 it stays the same.

    That being said it would be really hard to implement, as the only way to divide it would be based on how many players on the team of who dug up the chest (then what for random chests found or cheats from others ships with their worth already edited) with how many people are in the team handing in the chest.

    I am really hoping to take some of the strain off the PvP situation that there should be 3 types of server.
    -all mixed

    • only gallion
    • only sloop
  • So quantum loot tunneling, check out the Schrödinger's cat thought experiment.
    Is the gold really in there if I don't look?
    alt text

  • @xdeiuxeeditionx said in Chest Value Based on Crew Size:

    @lordblackwolf13

    I like the idea but the math around it is a bit much.

    Maybe just if it's 4v1 then divide the chests original worth by 4.

    2v1 minus a quarter of the worth.

    If it's 4v2 then divide by 2.

    4v4 it stays the same.

    That being said it would be really hard to implement, as the only way to divide it would be based on how many players on the team of who dug up the chest (then what for random chests found or cheats from others ships with their worth already edited) with how many people are in the team handing in the chest.

    I am really hoping to take some of the strain off the PvP situation that there should be 3 types of server.
    -all mixed

    • only gallion
    • only sloop

    As far as the math, I thought it simple as all you really need to know is that take the base value of the chest and multiply it by the number of the crew who dug it up. This way no matter if you dug it up solo or with a crew you get the same amount.

    I considered the idea of splitting up the ships like that, but what if a 3 person ship is added or an 8 person ship? then that requires further adjustments. It also will make matchmaking possibly more difficult.

  • @cable0312 said in Chest Value Based on Crew Size:

    So quantum loot tunneling, check out the Schrödinger's cat thought experiment.
    Is the gold really in there if I don't look?
    alt text

    Quite true. When you think about it. We actually don't know if the chests we sell have anything in them.

  • @lordblackwolf13

    Truthfully I think having servers split like that is going to be so much easier to add to the game than the division of chest value depending on who is there at the time.

    I don't see the 8 player ship being added to the future but if they add the 3 man ship then they would be paired in the same server as gallions. Being up or down one person isn't the biggest challenge.

  • @xdeiuxeeditionx said in Chest Value Based on Crew Size:

    @lordblackwolf13

    Truthfully I think having servers split like that is going to be so much easier to add to the game than the division of chest value depending on who is there at the time.

    I don't see the 8 player ship being added to the future but if they add the 3 man ship then they would be paired in the same server as gallions. Being up or down one person isn't the biggest challenge.

    I agree with you, but there are a lot of PvP players who for their own reasons are not even at all interested in the idea of any splitting of the servers. They do not want PvP servers and PvE, they do not want servers based on ship sizes. This seemed like the more acceptable solution as it actually benefits the ones who say that it is all about skill and that solo players should just learn to play the game. It rewards this skill-based mentality. If they are in it not for the money but for the combat, then they probably would not care about a change in chest value.

    I of course could be mistaken on this. That is why I value any constructive feedback. Thanks for yours :)

  • @scheefinator said in Chest Value Based on Crew Size:

    @lordblackwolf13 said in Chest Value Based on Crew Size:

    @scheefinator said in Chest Value Based on Crew Size:

    @lordblackwolf13 said in Chest Value Based on Crew Size:

    @scheefinator said in Chest Value Based on Crew Size:

    Each chest has a value range though.

    Probably have to make it % based.

    I feel they are already trying to do this, just by having more crew, which means more dug up faster, which means more places hit before players show up, which means more profit if you sink one.

    I think so as well, but they are counting on the 4 person crews to do more voyages than what they seem to be doing. The result is that players are getting tired of the PvE and are focussing on the PvP more as it is more dynamic.

    The problem is that this is a cut back version of the game and in absolutely no way represents the final product and people are already trying to change extensive things before release.

    Because it is a cut back version there is not much to do.

    Specifically, the community turning somewhat toxic and the griefing.

    No it is not. That is being blown out of proportion by people that don't understand the game. Unless someone is just trolling you over and over again. It's not a problem.

    Watching you dig up treasure and waiting for you to sail back with it, is not griefing. Chasing you down and stealing what you dug up, is not griefing. Sneaking onto your ship and stealing your items, is not griefing. Sitting at an outpost ready to attack, is not griefing.

    Basically stealing and sinking your stuff is not griefing. It doesn't matter if someone is just "trying to explore or dig up treasure" it's a part of the game. That treasure comes with risk and people want it. It is your job to defend it.

    Now, I've not actually engaged in any of these behaviors myself but I know people are doing it.

    The "it's griefing" is being vastly blown out of proportion.

    Now if someone knew you did not have treasure and just kept chasing you down, sinking you over and over again, taunting you, and spawn camping you; THAT IS GRIEFING.

    I've been playing over 30 hours and haven't been griefed once, but I've been sunk a fair amount of times and had my treasure stolen.

    Rare has acknowledged concerns about this in the Insider discussion board. They want to prevent this from happening and are being proactive. This is something I think we can all agree is a good thing. That is what I base it on. Not my individual experience, but what the developers have expressed some concern over.

    As for the griefing, I agree with what you said. So far, my definition as per this game is attacking ships that clearly have no loot and spawn camping. I might add brig abuse to this as well.

    I had it happen once where a galleon basically stocked me. They knew I had no treasure, yet wanted to sink me none the less. That was my one major bad experience in game. The others were all trivial.

  • @scheefinator said in Chest Value Based on Crew Size:

    @lordblackwolf13 Because it ruins the shared world that Rare is trying to build. PvE and PvP are supposed to exist at the same time and clash in this world.

    Rare has already gone on record stating they will not separate up the community. It's going to be a shared world and doing otherwise is against their vision for this game. So the topic is done and dusted.

    Balancing those things, is another issue.

    Once again, not what I am saying. Quite the opposite. While I may prefer the idea, as you said Rare does not and neither does a good portion of the community. Thus while I may like it, I am not suggesting it here at all. I in fact argued against the idea.

  • @lordblackwolf13

    I defiantly understand where you are coming from and I respect that for some they want this to be a more PvP type of game. That being said however I doubt that there will be anything that will be implimented that encourages toxic attitudes in the game. Currently like the 4v1 issue is starting.

    The reason I propose the spilt servers is so that they don't have to think about safe zones ect.

    The free for all are for all of those willing to have a challenge and enjoy the full aspect of risk vs reward ect.

    The 2 split servers are not at all for a more PvE experience in my eyes but could benefit in a over all happier and healthier community. Again with no safe zones. You still have to watch your back and may still end up being chased often by pvp hungry players but at least then the playing field between the teams will mostly be left between skill rather than the sheer amount of players. The worry u have with the 4v1 situation is just the fact that there are people that will just hunt for the sake of upsetting someone and they will be free to do that in the open free for all server for those who want to do so. I feel like this would be a solution that given time could work for everyone. Because I enjoy the rush of ship fights but I was just in a lobby with 3 gallions and 1 sloop. I seen that sloop get chased a few times. He was playing alone. And had been I think for enough time that the ships had changed put to the point where they had a huge disadvantage. Yes the easy thing would be to log out or hand in chests more often but people will be willing to have more loot on board their ships if they know that the teams on the server are actually going to be an almost fair fight which takes ship fights to the next level. As it is now people are just dropping off after a chest or two which is why I feel like people may be getting bored quickly.

  • @xdeiuxeeditionx said in Chest Value Based on Crew Size:

    @lordblackwolf13

    I defiantly understand where you are coming from and I respect that for some they want this to be a more PvP type of game. That being said however I doubt that there will be anything that will be implimented that encourages toxic attitudes in the game. Currently like the 4v1 issue is starting.

    The reason I propose the spilt servers is so that they don't have to think about safe zones ect.

    The free for all are for all of those willing to have a challenge and enjoy the full aspect of risk vs reward ect.

    The 2 split servers are not at all for a more PvE experience in my eyes but could benefit in a over all happier and healthier community. Again with no safe zones. You still have to watch your back and may still end up being chased often by pvp hungry players but at least then the playing field between the teams will mostly be left between skill rather than the sheer amount of players. The worry u have with the 4v1 situation is just the fact that there are people that will just hunt for the sake of upsetting someone and they will be free to do that in the open free for all server for those who want to do so. I feel like this would be a solution that given time could work for everyone. Because I enjoy the rush of ship fights but I was just in a lobby with 3 gallions and 1 sloop. I seen that sloop get chased a few times. He was playing alone. And had been I think for enough time that the ships had changed put to the point where they had a huge disadvantage. Yes the easy thing would be to log out or hand in chests more often but people will be willing to have more loot on board their ships if they know that the teams on the server are actually going to be an almost fair fight which takes ship fights to the next level. As it is now people are just dropping off after a chest or two which is why I feel like people may be getting bored quickly.

    Interesting take on the having more chests part. However, as stated in earlier posts. Rare has shown little interest in separating the field as it were. I get it. It is not accurate to see only sloops or galleons but a mix. I also get that players want a more even playing field. However, that idea was shot down already by a large portion of the community and the devs. As such we must think of more creative ideas rather than pitching ideas that will just get shot down by a large portion of the community.

  • @lordblackwolf13 said in Chest Value Based on Crew Size:

    If they are in it not for the money but for the combat, then they probably would not care about a change in chest value.

    My crew and I maxed out the factions several times now... i don't wanna start another discussion on content, but that is our reason for doing nothing but hunting other ships.
    We join a server, sink the galleons we find 1-3 times and then reconnect to find new galleon crews. Instead of getting ressources from islands, we just rob sloops.
    And so far, we could not care less about chests or their content. The only item we need is the blunderbuss, everything else are just numbers without any meaning so far.

    I am convinced that once we got more stuff to do, less people will focus on PvP as much as we do right now. Of course, if the new content won't occupy players for a long time, i expect us to see even more PvP than now...
    But since i got no clue what late-game content SoT will offer, i find it hard to evaluate possible changes to chest values or how the PvP situation is gonna evolve.

  • Also in relation to the greifing topic. I Agree that some are a little more upset than others I have no problem with people genuinely trying to hunt down look but I have genuinely had countless bad experiences since the beta has been opened.

    I have had 4 instances so far where I have had a gallion crew target a solo or duo sloop then spawn kill by mermaid for long periods of time with no loot on board our ship. I wouldn't even be all the bothered if they were even just killing us to continue to take loot but there was none.

    I have also had gallions sail up to a newly spawned ship and immediately sink it at the outpost. Which was not the worst but there is still no need.

    I think the reason why people are getting frustrated are because there are people that are going around not even for the loot but just to kill people. I have literally had people kill me and not even take my loot but just to continue to chase and not let me hand in. That's the sort of thing we need to try to avoid and that's why I feel like my above proposal would help because then the extreme greifing cases are not exactly possible to achieve unless you are in the all inclusive servers

  • @wype0ut-ger said in Chest Value Based on Crew Size:

    @lordblackwolf13 said in Chest Value Based on Crew Size:

    If they are in it not for the money but for the combat, then they probably would not care about a change in chest value.

    My crew and I maxed out the factions several times now... i don't wanna start another discussion on content, but that is our reason for doing nothing but hunting other ships.
    We join a server, sink the galleons we find 1-3 times and then reconnect to find new galleon crews. Instead of getting ressources from islands, we just rob sloops.
    And so far, we could not care less about chests or their content. The only item we need is the blunderbuss, everything else are just numbers without any meaning so far.

    I am convinced that once we got more stuff to do, less people will focus on PvP as much as we do right now. Of course, if the new content won't occupy players for a long time, i expect us to see even more PvP than now...
    But since i got no clue what late-game content SoT will offer, i find it hard to evaluate possible changes to chest values or how the PvP situation is gonna evolve.

    Very accurate in my opinion. As I have stated across the forum and it has been mentioned here. We only see what they want us to see. We have to wait and find out what the finished product will look like, both the game and the community. I have a mildly optimistic outlook.

  • @scheefinator

    I have been playing the alpha for months. I completely understand that this isn't the full game in fact what there was more available for us to do in the alpha than there is in this current beta. Please just because you don't agree with what I have to say doesn't mean you have to reply with a hostile message.

    This game is meant to be an adventure, but no one is adventuring because no one is even managing to get off the outpost. Jesus if you are going to fight me at least let me get some loot first.

  • @xdeiuxeeditionx I see your point on that. However, this could still happen in a Solo only or a two only server. It would be more difficult, but it could still happen.

    Just a friendly reminder. This topic is about the scaling of the chests. Not so much about rather the community is toxic or if the servers should be split. None the less, thank you to everyone who has posted so far. This is interesting even if a bit off topic. ;)

  • @xdeiuxeeditionx said in Chest Value Based on Crew Size:

    I have had 4 instances so far where I have had a gallion crew target a solo or duo sloop then spawn kill by mermaid for long periods of time with no loot on board our ship. I wouldn't even be all the bothered if they were even just killing us to continue to take loot but there was none.

    When we rob sloops for ressources, we usually gotta kill them a few times aswell... i sometimes wonder if they think we wanna spawnkill em, but we seriously just take all their cannonballs, planks and bananas - then we leave. Like most claims about "campers", i think that most of these situations are a misunderstanding.

    I have also had gallions sail up to a newly spawned ship and immediately sink it at the outpost. Which was not the worst but there is still no need.

    "no need" ? If you are about to visit an outpost that is blocked by others you got 3 choices:

    1. Leave and look for another outpost (takes much more time)
    2. Go to the outpost and be nice to the other crew (risky)
    3. Go to the outpost and extirpate every possible danger (less risky)

    Always picking the third choice, we save time and risk less... so in my eyes we got every reason to sink ships at outposts :)

  • @scheefinator said in Chest Value Based on Crew Size:

    @xdeiuxeeditionx said in Chest Value Based on Crew Size:

    @scheefinator

    I have been playing the alpha for months. I completely understand that this isn't the full game in fact what there was more available for us to do in the alpha than there is in this current beta. Please just because you don't agree with what I have to say doesn't mean you have to reply with a hostile message.

    This game is meant to be an adventure, but no one is adventuring because no one is even managing to get off the outpost. Jesus if you are going to fight me at least let me get some loot first.

    Load of b******s.

    PvP is happening because people are bored, nothing more.

    No one can get off the dock. LOL. OK. Sailed around for 20 minutes the other day, can't get off the dock. This guy...

    Also outran a galleon for 20, in a storm, around an island.

    Nothing in either of my messages was hostile.

    While your posts may not be hostile they did come across as irritated about some of the repetitive threads. I agree that the situation is not out of control or anything along those lines. It is not an epidemic, but some of the others seem to have rotten luck with this game so far. I think we can all agree on that and that it is a shame that they have not yet managed to discover the more fun side to it.

  • @scheefinator

    Also again I do not want to get away from PvP not even in the slightest. I have on more than one occation since the beta has opened taken on full gallions as a duo and successfully killed and taken the loot of ships that felt like they had the upper hand.

    I want to be able to have that challenge as an option however.....
    I also want my games to not be filled with everyone playing slow and carefully because the way it is now that's what's happening. People are not willing to take the risk to have loot on bored. If given the opportunity to be within a server that has numbers that are within the same region people will start taking the risk to have more loot on board. Therefore the risk vs reward factor actually returns because people think yes we could loose our look but we have the chance on having a close very intense ship fight. I play PvP games I'm not sure about others but I get more out of a close match than I would if their team lost 2 members and we were 6v4 for example that's an easy win. There is no challenge or excitement to that. I think the excitement of this game would go up with the benefit of split servers because still no one would be safe. I mean you could pair up with an enemy ship and still have 8v4 if you wanted to. I'm unsure why there is so much anger towards the idea of split servers. The only reason I could think people are against it are because they want to take full advantage of smaller teams.

  • @wype0ut-ger said in Chest Value Based on Crew Size:

    @xdeiuxeeditionx said in Chest Value Based on Crew Size:

    I have had 4 instances so far where I have had a gallion crew target a solo or duo sloop then spawn kill by mermaid for long periods of time with no loot on board our ship. I wouldn't even be all the bothered if they were even just killing us to continue to take loot but there was none.

    When we rob sloops for ressources, we usually gotta kill them a few times aswell... i sometimes wonder if they think we wanna spawnkill em, but we seriously just take all their cannonballs, planks and bananas - then we leave. Like most claims about "campers", i think that most of these situations are a misunderstanding.

    I have also had gallions sail up to a newly spawned ship and immediately sink it at the outpost. Which was not the worst but there is still no need.

    "no need" ? If you are about to visit an outpost that is blocked by others you got 3 choices:

    1. Leave and look for another outpost (takes much more time)
    2. Go to the outpost and be nice to the other crew (risky)
    3. Go to the outpost and extirpate every possible danger (less risky)

    Always picking the third choice, we save time and risk less... so in my eyes we got every reason to sink ships at outposts :)

    Cannonballs are easy to find on islands and shipwrecks. Same with bananas and wood. That is a weak argument. As for the three options, I admit I sunk another sloop while it was in port for that reason.

  • @wype0ut-ger
    Thing is the situation I was mentioning with the gallion sinking the ship. They didn't come on the island to kill us they literally slowed down got all 4 on cannons and wasted their resources sinking a docked ship then drove off.

    I promise you I feel like people think I'm against PvP by my reasons why I think split servers would benefit. I'm really not. I genuinely am one of the less effected people by the recent turn in events in the play style of the game but that's because I think it will change in time. In the mean time I will continue to waste the time of a gallion chasing me for no reason.

    Also when I mentioned the spawn killing they had already sank our boat so they were not taking resources. They were simply spawn killing.

  • @lordblackwolf13 well... an average sloop usually has about 50 cannonballs, 20-30 planks & bananas... sometimes more. Robbing a sloop is usually worth it for us. And if they had lots of chests, it adds a little bit of evil pleasure :D
    Shipwrecks used to be much more uncommon... right now they are probably the best way to quickly stack up resources, i agree on that.
    But visiting islands for resources is just not worth it... (except for explosive barrels)

  • @scheefinator

    In all honesty I think you are kind of aimed some of your frustration at me from what you have read on the forums.

    But to be honest I too think the forum is filled with unessicary spam posts for extreme one way or the other. I just want a place in the middle where I am able to play a smaller ship if my friends arnt online and I don't want a random with no coms and I still want to enjoy the PvP side of the game but I can't manage to do that due to more often than not being chased by a boat with 3 more players. I am willing to play with loot on board for a bit more entertainment but if I have a 4 man chasing me I may as well just drop it off the back of the boat for them. I want to go and fight but that's really not much of an option trying to take on 4 people at once 😂

  • @wype0ut-ger said in Chest Value Based on Crew Size:

    @lordblackwolf13 well... an average sloop usually has about 50 cannonballs, 20-30 planks & bananas... sometimes more. Robbing a sloop is usually worth it for us. And if they had lots of chests, it adds a little bit of evil pleasure :D
    Shipwrecks used to be much more uncommon... right now they are probably the best way to quickly stack up resources, i agree on that.
    But visiting islands for resources is just not worth it... (except for explosive barrels)

    I am willing to concede the island part to a degree. however, I have had little trouble with supplies from the islands. When low on supplies, pick up a voyage, loot the island, get the chest, and continue as you were. Make a one-stop shop of it.

  • @xdeiuxeeditionx said in Chest Value Based on Crew Size:

    Thing is the situation I was mentioning with the gallion sinking the ship. They didn't come on the island to kill us they literally slowed down got all 4 on cannons and wasted their resources sinking a docked ship then drove off.
    [...]
    Also when I mentioned the spawn killing they had already sank our boat so they were not taking resources. They were simply spawn killing.

    Well yea... that really sucks.
    I see no way that the "sinking docked ships"-situation will change, but the spawn killing could be avoided if only players spawned at their new ship once the old one sank.
    Annoys me so much.... after each fight we gotta deal with these respawned players :(
    They get either eaten by sharks or blunderbussed at our ladders... pretty stupid mechanic. At least let em just respawn once at their mermaid (or even better: not at all)- then after getting killed 2 times they are gone, back on their new ship, and spawn killing is eliminated.

  • @wype0ut-ger

    Exactly I literally wouldn't care much if it weren't for the obvious lack of reason for it. I'm not all that worried tho. It's just that I have been on the receiving end of it so I know that it is something that happens. Not to mention everytime I have been spawn killed it's a 4v solo or duo. I know it's part of the game. I know there alot of extremist in the forums at the moment but I'm far from one of them. I just hope to find a way that the game can become more enjoyable and have a better and more exciting risk vs reward sinario. It soon becomes pointless smaller ships being fought by larger ships too because the fight is too easy and you know that they will be playing extremely safe. I wouldn't mind more of an opportunity to go in to an all gallion lobby and have a complete blood bath rather than the only opportunity for PvP being a less than entertaining sloop. Meh

  • @scheefinator
    Booooriiinnngg. I wanna fight too! Just cus I have no friends (haha joke tho we are all free at different times) and I don't want some random dropping the anchor every 2 minutes, that means I don't get the chance to throw my self in for some properly heated ship fights :( booo! Haha

  • @scheefinator

    That's what I'm saying tho dude, I don't deal well with playing with people I don't know and if my friends arnt on but I still want to play. Haha yeah that's not happening any other sloops I'm coming across I will fight if I'm a sloop.
    I just think that it would benefit the game alot and the over all game play is all it's a personal opinion. I get that you want the game to be something to and it's fine to disagree. I just want the chance to be able to go in and any ship I come across (since there is also only 4 ships to a map) to be fair game and to be a genuine challenge not just someone that's going to get my loot just because they have way more numbers than me.

  • @lordblackwolf13 Brilliant idea !

  • I really like the idea in OP. Although, I think that simply adding actual variety to quests (and content in general) will alleviate a lot of the "boredom" issues, which are resulting in toxic behaviour.

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