Hello!
I've noticed that there are many people asking for the same thing.
Community Problem:
"We need a way to play with more than 3 of our friends."
I do understand why 4-player crew for a Galleon was made for balance, but now that we have the "Alliance" feature, wouldn't it be better to have it so that we can make an alliance before we "Start sailing" and have our 2 crews already an alliance in the same server.
Idea 1: Pre-made alliances.
- Before sailing, the lobby has a toggle option for add an alliance.
- The crew could start inviting another crew from their friends list.
- The receiver of the invite would have to accept/reject the invite.
- Once the invite is accepted, the lobby will be filled up of 2 crews each with their own crew ship.
*FOR BALANCE:
- Maybe we can limit pre-made alliances to 2 crews.
- Having a queuing system that matches crew sizes to enter the same server.
(example: A 6-player crew will queue up to match with other 6-player crews to enter the same server.)*
Idea 2: Server subscriptions
Do you guys play Minecraft? Ever heard of "Minecraft Realms"?
Here's an idea. Why not let players subscribe for a server? You get money,
we get our friends in the same server.
* In your Sea of Thieves website, have an option for "Server subscriptions" with different tiers.
* Each tier price is based of the number of people that players want in the server.
* Player servers automatically closes if there are no players in it, costing
you guys less money to maintain and host player servers.
NOTE
Now I don't know what your development cycle is, if its agile, waterfall, or whatever and who handles the product backlogs but both ideas do not require you to change any feature that is already in the game.
These are ADDITIONAL FEATURES to be developed and deployed.
Thanks for reading and good job for a great game!