A random idea I just had. The guns could be reloaded twice for more damage (read actually less damage) at cost of additional resource - gunpowder.
Reloading
First reload would use the normal ammo. Second reload would use the gunpowder.
Example:
- Load the bullet and shoot it for 25 damage.
- Load the bullet, use the gunpowder and shoot it for 40 damage.
Gunpowder resource
Each pirate would have a gunpowder pouch that can carry certain amount of gunpowder. Let's say 100%. The amount needed for each gun could vary.
Ex: Flintlock would use 10%, EoR 20%, Blunderbuss 50%
New Ship Barrels
A couple new barrels would be placed on each ship. One (or two) can store a gunpowder barrel safely - it can't expload unless taken out. The second type stores the gunpowder itself and is recharged from the gunpowder barrels.
Example:
- Take out the gunpowder barrel that has 500% of gunpowder.
- Use the gunpowder barrel to reload the second barrel moving 500% there.
- Fill 100% to your pouch for use.
So the gunpowder barrel is left with 0% and the second barrel with 400%.
Gunpowder barrel damage
We can now unload a bit of the heat so the damage would be based on the amount inside. I suggest three states:
a) 251%-500% Full damage.
b) 1%-250% Half damage.
c) 0% Fake explosion with 0 damage. Explosion or damage break it into 5 planks.
The wet feature
The gunpowder pouch keeps the gunpowder nicely safe and dry. The guns do not. When the player enters water the gunpowder gets wet and the guns shoot for the normal damage unless they are reloaded again. It doesn't waste additional gunpowder.
Benefits
Makes combat more interesting.
Provides additional balance tool for weapons.
Rewards strategy and discourages wet boarding.
