So anyone who has played this game knows that forts are an easy way to level up, basically leaving voyages in the dust on all fronts: Forts have combat, Forts have PVP, Forts have loot, Forts are all centralised (No need to go to other islands), Take less time to complete than voyages etc.
Voyages should be fun instead of tedious and changing a few things can help that. Now what i think Rare should do is make voyages have a final reward that rivals that of forts.
Lower level rep (0-20) = Gold hoarders: Captains chests. Order of souls: Villanous skulls. Merchants: Golden animals.
Mid tier rep (20-40) = Gold hoarders: Grog/Chest of sorrows. Order of souls: Skeleton captain skulls. Merchants: Exquisite spices/Extraordinary minerals.
High tier (40-Legend) = Gold hoarders: Stronghold chest. Order of souls: Stronghold skull. Merchants: Mega keg/Bone dust.
I know this may already be implemented in the game to a small degree, but you would be more willing to do voyages over a fort if your guaranteed that better loot at the end as its safer against heavily populated servers. It would also help those level 40's push slightly easier to pirate legend rather than focusing down forts and forcing lower level players to stay away.
Tell me what you think below!