Consequences for player killing

  • During the last few months that I have been playing this game, which is quite beautiful and fun, I can count on one hand the amount of players that have been friendly. The remainder of the time another player and their crew will kill you the second you enter range.

    There simply is no reason why anyone shouldn't sink another players ship and collect whatever floats to the top, no consequences aside from being potentially being killed themselves by more skilled or crafty players, which makes it much more unlikely if they can simply bully the defending player due to number advantage.

    To prevent this, I would like to recommend that either some sort of karma system be implemented that would cause various random events to occur, or even a bounty system.

    In regards to a karma style system, bad karma could incrementally increase the odds of certain events to trigger for example. This could start at 1 or more Skeleton Ships spawning to as crazy as a Kraken in a thunderstorm being circled by both Megalodons and Skeleton Ships. Good Karma could allow the chances of rare loot to spawn as well.

    In a bounty system, you could have a offending ship be marked for a certain amount of time, and resetting for continued offenses. This could allow certain achievements to unlock/earned doubloons so that it remains fun of course. Any players that destroy that players ship would be given a reward, increasing if they were in an alliance as well.

    Solo play is quite difficult, but mainly due to the limitations of 1 versus 2-4 other players. For this reason, I believe that the smaller ships should be slightly faster than the larger ones, to allow them to escape if they are not caught off guard or at a minimum the exact same speed as the others.

    It makes the game much less fun when you are ganged up on and are attempting to flee but are quickly caught by a larger ship, which again due to the number advantage highly decreases the odds of winning the engagement or escaping.

    I will admit there is a certain thrill to a cat & mouse game, but it is extremely difficult to escape unless you are extremely crafty & lucky. It also does not help when your voyages rely on you playing long enough to finish them, which typically take hours longer due to dodging other players.

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  • Also, Chess should have consequences for taking the other player's pieces.

  • @surveyorpete Well in this game, there is no risk for the attacker. 9.9/10 they have nothing on board their vessel. All of the risk falls onto players who have actively participated in the game by doing voyages, exploring the sea floor, hunting monsters. If a enemy ship rolls up, their is no "risk" for the attacking side. So even if the defending crew sink the opposing vessel they get no reward out of it at all. Does that make sense? Why only force the risk onto the people who have just been playing the game and no risk for the people who just want to sail around and fight random ships in the hope of loot with nothing to lose but supplies and the ship if they sink will re-spawn with some supplies already on it so it is not really much of a loss.

    The players who go out and actively hunt down the PvP and sink others for their loot should have some sort of bounty system on them so the more players they kill and sink the higher the reward goes up on them, so that way they have to risk something if they want to engage. It is disappointing to be in the middle of voyages and some brig or galleon rolls up on us and we sink them and nothing floats up to the top or any type of reward at all. Like what gives? These people literally have no risk at all.

    I don't know about the karma system the OP had brought up to the table but it would need to be something that would be a actual risk for the attacking side. If they did introduce a bounty type of deal then it would invariably come with it's own faction, and every time someone killed you and claimed your bounty, you would get a percentage decrease in over all treasure gain for x amount of time. It would be capped at I would say 20%.

    Nice meaty risk there now. Not only would the defenders be able to get a reward if they had none else on board but it would be enough of a risk to have the chance to loose a percentage of treasure if you lost.

  • Hello Sir Muddog83...The game offers a complete freedom. Sure there is the Pirate Code that hangs in literally every Tavern but how many Pirates have read this untill it's last line?
    i have always suspected Rare that they have a person or more persons in their ranks that has a degree in phsychology. As a First time Alpha Player ,who of course ,in his first sessions used the cannons like if it were machineguns from a Spitfire . And in those days i loved sneaking onto a ship and run away with the most expensive chest...That was great fun and the adrenaline unleased , if you could swim back and show the loot to yer cheering Friends...That was the beginning of something i would never to be witness in "just a game"...

    Not only , did i overcome a massive threshold about speaking in the game again, but suddenly i underwent the healing powers of having Friends that invited you , without having to ask...The game developed further and the whole world, and waves had given me some kind of tranquility...

    From the moment , Sloops ;became introduced , it was pure " quality " time that i had with this game. Don't get me wrong, i love my Friends, but sailing alone just sharpened my senses in a way i never experienced in any other game. The subtle Music had a way of..." speaking " to me. i know this sounds strange ( * No, yokel ,why do you used it then...dumbo - Sunshine * Jezus Helleluja , where did you come from? Don't sneak on me like that! - Why , you have a bad conscience? i see George is still alive so you didn't force him into mental miserie while i was gone...i'm amazed, you do have a heart * Stop it , Captain Tearface , he's too stubborn to end it..) but playing alone made you as sharp as a knife in order to prevent an ambush and at the same time you heard things that you didn't hear in the cosyness of a crew...

    i've always called the " vibe" of Sea of Thieves , Magic. Since i can't find a specific word to what this game has done with me. i started as a shy , no an afraid loser , and by writing got for a strange reason, wich i still can't explain, accepted for who i was...That was an unexpected healing in a time i didn't even had hope anymore to be able to bond with people...

    Soon something different became surfaced. When the Levels came into the game , it became obvious that it would take a lot of time to become that long awaited Pirate Legend...Although i realized it was a game , and because i'm a born loser that loses almost every game i play, stolen money didn't hurt much , it prolonged my journey to get one day Legend...At the same time my conscience awoke in a way that i felt that purely stealing from a person had consequences... The down to Earth player would try to get it back, the more involved player would follow you to hell, and another type of player hated your guts for it... Time moved on, experience came along as well...Attacks were not performed anymore by our crew...We already talked first and met great people and the more of these people you've met the more " wrong" it started to feel to steal , espacially from lesser experienced or younger players...

    Alliances became introduced and i had more fun and a more tranquil mind when i played this game...i never attacked ships anymore, we only defended and with the dagger between the teeth. Because being attacked meant that they " asked for it"...

    We were actually very experienced , could outrun ships with the fingers in the nose, could sink people since we could almost "feel" the angle a cannon needed to be to hit a ship...But we found something else...Helping people, from escort to cash in their load , to stay loyal to an Alliance , to help people find the X on the map or find that missing piece in the riddle , it all gave us a happy , gut feeling that you couldn't get from attacking or shooting the first cannonball...

    i remember a day when a young Pirate invited me into his game and he was in full tears , you have to know that i'm old but has no kids , i'm also a hermit that has it difficult with people he doesn't know for years ...My Heart broke , and i did my stinking best to compensate the lost treasure of a Fortress that was stolen from this kid...i know it's just a game but actions have consequences , especially to the younger and newer ones...

    Luckely , i left with a smiling kid in the background, we made more than the stolen treasure and the loss was just a little bad memory...Helping people became a great addictive feeling and i wasn't alone , My Great Friend ,Mr J4dio developed a great idea : The Pirate Academy , where experienced players would take new people under the wings in order to learn them the basics and a lot of hints and tips that would arm them to a whole Sea Fleet of Experienced Pirates...

    You may call me daft ( * Daft? that's the least word, they call you much and much more , moron) but helping a Pirate to make him or her love this game has a rewarding feel that even rises far above the moment i became Level 50 in all factions...

    This game purifies your personality and brings above what lies beneath...For some ,money means everything, for some destroying somebody's fun, by verbal abuse and spawnkilling or pure cheating takes the upperhand but luckely , a lot of Pirates have felt the same as me and try to give other persons the ability to grow in this game and let this game bring up what is hiding in yer Heart...

    i will always speak with the Utmost Respect about this game because if schrinks were smart and really wanted to help people to discover themselves , then they would force their patients to play this game instead of destroying their kidneys , liver , mental health and other organs by pouring pills in them...

    This game has something unique , for me it's an anomaly that has triggered a conscience...i let people play and will help all the way i can to enhance or trigger their love for this game...Am i being payed to say this ? Hahahahaaaa , not in money no, i've been payed in happiness, full shiploads and because of a great USA saying, i like to pay it forward now...My happiness means nothing if i can't share it...And what's more , i'm certainly not the only one that thinks this way...

    Many more and much better than me sail around with a similar state of mind and it are these people that have prevented that this game has slighted off to a murderpit that most Multiplayer games are...

    The Geniuses behind this concept are the most underestimated in Gameland , but i have felt what they try to do and they succeed everytime to bring out what lies beneath...
    You may think or say that you only meet "killers " , but they haven't felt the game as i did and have discovered something different about themselves...

    So in short, there are many, many people that play a "live and let live" mentality and only defend themselves...You may not have met them ...yet ...but will one day...
    Do you feel you can't wait for that day , then simply read this Forum and search the many Fleets that embrace and teach you while you play...Reach out yer hand and it will be grabbed ...And reach out yer sentinels towards this game and you will maybe become overrun with the same Magic as i had ...One more warning though , if that would happen , then you can kiss all yer other games goodbye...the Happiness in here is more addictive that the most dangerous drug , but this one won't kill you , this will make you feel really good without any wrong side effects...

    i hope you give it a go ,Sir ...What do you have to lose ? What say ye ? Take the jump or walk away on something you never witnessed before ?...

    The ball lies in your camp, think twice before kicking it away...

  • @shinten-rai tired of hearing that nonsense if i gathered reacources and lost to the guys that i tried to steal their treasure i lose time so are they if they lost.
    Its all about time the the other ship have the same tools as we have so stop acting like the bad pirates harassing the good pirates this is a pirate themed game, and by the way no one is going only for PVP everyone have their own quests and on the way they see an opportunity even if they have loot on their ship.
    The subject is just annoying to watch in the forum everyone are welcome to say their opinions but you clearly dont understand the core of the game and ask for things that dosent belong to Sea of Thieves.
    And guess what the developers and i quote were talking about one of their inspiration to Sea of Thieves and it was Dayz Standalone the idea of meeting others and interacting it might end up bad in a gunfight or someone who would stab you in the back or to create friendships and ive met alot of people from Dayz, and it was natural no karma system no PVE no punishment for doing what we suppose to do.

  • I disagree with this 100% it's just part of the game and if i see someone with loot.. I want that loot, I'm a pirate after all! Work smarter not harder!.. solo sloop is the games hardcore version and you need to adopt a completely different play style! I play solo sloop and absolutely have no problem with getting attacked by Brigs or Galleons.. I actually prefer that encounter! I agree it is more difficult but most people who play solo want that challenge by choice!

    1. You need to be more aware!
    2. Every move needs planning..always plan ahead and stay 1 step ahead of your oppent!
    3. Time.. in time you will learn how to out sail the Brig and Galleon! It's very simple to do so!
    4. Supplies Supplies Supplies!
    5. Fight back! You might surprise yourself!.
    6. Be prepared to lose every once in a while.. it WILL happen!
    7. It's only a game.. it's only loot.. the loot is infinite in this game.. learn from the experience and grow from it!
    8. Have fun!
    9. If you want tips and a 1 on 1 teaching lesson on solo sloop for combat, sailing tips, kraken fight then add me or ask me.. I'm more than willing to teach people who are having problems!
    10. If it's too difficult then don't play solo!
  • I would keep it easy light and funny. From killing players you should slowly start to glow or grow a red beard

    After just 5 players you already look awesome but also recognizable for others..

  • The consequences should be that you hunt them down and sink them, as many times as it takes to make you feel better - you could even team up with other ships to do so.

    Some bounty system could be fun, but it should by paid by players. You would go to bounty NPC, select a player who you want to get killed, and then give it as much treasure as you want. The other players could then go to the NPC to get a treasure map which shows the names and sketch of their ship (to make it less tedious the treasure map could be empty and whenever a person with bounty joins the server add them to the list). When they manage to kill them and sink the ship it would spawn a key that can be used to get the treasure at specific location - both key and treasure could be stolen as usual.

    The bounties placed on each player would add up till somebody takes the reward (you could even try to do it yourself as form of self-motivation). After the bounty is completed, you get notification that it's done - maybe there could be even sketch of the crew who done the job to give them credit.

    This would be fun. The "punishment" should be player driven, but there could also be features to help with the justice.

  • This sounds good overall. Especially since Rare has made the game so difficult for single players. They’ve refused to add the PVE option the community has been crying out for. And by doing nothing to Summit (one of the most toxic players) they’re passively endorsing abusive behavior despite the “pirate code” video the devs dropped.

    Your idea sounds good, but I don’t think the solo player’s needs are really considered by the dev team.

  • @muddogg83 What if there was a system like in Fallout 76 where players who are negative towards others get a bounty placed on their head??

  • @faceyourdemon Well this isn't DayZ. There are no servers that you can join and be able to interact with the same people. Every session is different, new server. You even get merged servers which plop you into with different people.

    So gathering supplies on the outpost you spawned in at or while you sail around equals treasure that needs to be either dug up, kill hordes of skeletons, or explore all of which take more time then cannoning your self to a island and filling your pockets and then taking the mermaid back. The only supplies worth value are the CCBs and you can hold as many of them in your personal inventory so even if you get sunk you still have all your CCBs. And so it is alright for you to waste the other persons time but not have you own wasted? What ego.

    Supplies DO NOT equal treasure. Not in any sense of the word. You do not re-spawn on your ship with a some loot item already board do you, but you do with supplies. People need to stop treating supplies like they are treasure. They are not. They are found literally every where at every island, in sunken ships, floating in the water, scattered on the shore line, crates washed up on the shore line. If you think supplies are treasure then you would log off every time you logged on cause as soon as you open a barrel, you found a plank. Good session.

    Having to fight the same ship and sink it 2 or 3 times and getting no treasure out of it or any type or reward for it is madness when they can keep coming back and whittle your supplies down while they can just keep getting free supplies from the ship re-spawn and then oho sailing back and cannoning over and filling their pockets from the islands they pass. Having a bounty system or SOMETHING would be very nice when you keep killing people attacking you and they have nothing. Cause then it is a waste of my supplies and time, and according to you supplies equal treasure so I was some sort of recompense for it.

  • You might see a decrease in aggression soon, the devs are usually pretty good at adjusting attitudes with events, it's gone up in the past when the Reapers Mark came in and down when Cursed Sails & Hungering Deep were on. A lot of people are honing their skills for Arena, once that comes out chances are most pvp types will do their fighting there.

    That being said though, solo Slooping is designed to be the games hard mode, always outnumbered, always out gunned, but you just need planning and patience, don't anchor and don't hang around at islands if you can help it. Cancel and reroll voyages until you get easy ones on smaller islands, or all chickens or whatever. Go up your crows nest a lot, turn off your lights, always be aware of your surroundings and get moving if it looks dangerous, you can always come back later (or if you're after animals go somewhere else).

    Lastly it's a Pirate game, I know it's an old tired argument by now, but this is Sea of Thieves, not Sea of Friends, you need to be ready to fight, run, even just scuttle your ship and try again from a new location. Loot is infinite as someone has already said, there's always stuff lying around on beaches or in shipwrecks.

    The best advice though honestly is to use LFG or here or facebook/twitter etc to find some crewmates so you can rock a galleon, more people to help carry cages, dig up treasure or fight skellies, more people to watch for enemy ships so you can run or man cannons so you can fight.

  • @justin-yerbeavr Why is it difficult for solo players? I play solo and have absolutely no problems or issues! In fact, if they make it even easier then the game just becomes a sailing sim.. If anything there should be rewards for sinking ships! Why dig up a chest when you can steal one? Why should people who work smarter and not harder be punished!?

  • @justin-yerbeavr PvE desperately needs a revamp look at all the skeleton types in the Sea of Thieves notebook that aren't in the game.

  • @reedski Nice reply!!
    It was me who said that about loot.. also on countless posts I have offered my help and have even offered 1 on 1 in game teachings on how to solo sloop effectively.. I'm literally offering people to come into my ship and show them how it's done! Not 1 person as accepted.. nobody wants the help they just want the game to turn into a sailing sim!

  • @x5h3ar3rx
    Creating a pve option is in no way punishing the toxic players. It solves a problem plaguing the community since getting the day 1 patch. If pve players can play solo then the pvp servers would be full of people wanting to pvp. It’s the perfect solution. If somebody trys the pve option and views it as a “sailing sim” they can switch back. The only reason to argue this is because you want to grief players.

  • @x5h3ar3rx they've already made the NPC's (Kraken/Meg/Ships) scale with crew size, so it's loads easier on a sloop than a galleon, it's only really pvp that's harder, but since a sloop can outrun anything going directly into the wind even that's not an issue really.

  • @justin-yerbeavr Have you read any of replies? This had nothing to do with toxic players.. someone who wants your loot is not toxic! Read me replies! I solo sloop only and you are calling me toxic lol! I offer people help on tips in how to solo sloop and even offer people in game teachings! How am I griefing? lol I'm confused

  • @justin-yerbeavr pvp, pve, they're just aspects of the same game, you can hit PL without ever firing on another ship, you can hit PL without ever doing a voyage. It's a shared world adventure game, you need every kind of interaction otherwise it loses something, the pve side isn't strong enough to carry a £50 game, neither is the pvp, but it's the only thing that I know of out there that combines the 2 in the same world with all the shenanigans that comes with. You want to drink and play music with 5 crews from 5 ships? Fine. You want to murder everyone and steal their stuff? Fine. You want to farm Golden animals all day? Fine. It's all just aspects of the same game, they're all important cos if any of it wasn't there it wouldn't be Sea of Thieves, if you don't like pvp, and you can't figure out how to avoid it, then this isn't the game for you mate.

  • @reedski 100% agree with you!
    It's all to do with skill.. we all have the same tools! I just got called toxic and that I grief players for playing solo and that i think it's ok to steal people's loot.. I really struggle to understand this community! It frightens me for the future of this game.. if they make it more simple then what is the point!

  • As much as I'd agree with this in principal, I don't think Sea of Thieves is that game... I don't think they should afford more convenience or safety for solo players because of PvP problems.

    For example, it's definitely frustrating getting blown away after just stepping out of a tavern without even having boarded your ship yet... it's rare but it's happened to me twice this weekend (and then they send my ship off to the distance so when I die, I can't spawn closely to try and kill them back again.) Of course, I didn't have any treasure or anything but that didn't stop them.

    Sea of Thieves really has a clear design and vision and the execution on that is really well done. I can't think of how many games try a "punishment" system with some kind of "karma" points, but it all gets very messy, confusing, and un-fun. And all you're really doing is moving the problem to a different area.

    Maybe there's a way to do a proper bounty system that would help with this... but short of that, I think SoT needs to remain the wild west... er... open seas :) The ultimate answer is probably to play with more players whenever you can.

  • @reedski But what we need to remember here is that not everyone wants to play that way. This isn't going to force everyone to play on a PvE server. It won't split the community up and it will draw people back into the game. If the community tells a sizable portion to either deal with it or leave, we can't be surprised when numbers drop cause those people will go okay. We will. And ask for a refund, stop paying the Game Pass which then hurts you! If games like Rust, ARK, and Conan all have the option to join a PvE server then is really that much to expect? Seeing as they have modeled this game after a open world sandbox game with open world PvP very similar to survival games wouldn't you say? If you go look at those servers not that many people play on them compared to the normal servers. It wouldn't hurt the community only make it grow cause then those people that left came back and they will tell their friends and then more people join the game and then there is options for everyone. Just want to pop on and sail around and maybe kill some skeletons with no fuss or stress? Boom you can do it. Get tired of that and want to join the PvP? Boom Arena for your needs, want to have the tension of knowing anything can strike? Boom, Adventure Mode for you.

    All it will do is add variety and flavor into the game not just for the ones who want the PvE servers but for every member of the community.

    Or Rare will have to overhaul the game entirely and merge the worlds. Currently the PvP and PvE in this game do not mix. They are entirely different worlds that sit next to each other but don't mix. It needs to be more like a venn diagram, where the two worlds actually meet and flow into each other to make for a more seamless and more enjoyable experience.

  • @shinten-rai Oh but it is buddy everything that you do in the end equal to time you sit on your pc or consol and try to make a use of that time if you lose to that crew that you tried to attack to kill their time just like when people try to attack me when i do skull forts they wont win and they will not get anything from it in the end they will stare at the screen with zero progress just like someone who will dig up chests and sink it all goes down to the results of your time what did you earned so you keep whining about it but that is Sea of Thieves the game is 100% fair just because you are not good enough its your problem ( not talking about you specifically i mean all the people who complain about that)
    So i will repeat myself if i try to attack a ship and lose or if he loses to me whle he was doing a quest its the same.

  • @x5h3ar3rx

    Lol you latched onto the word “griefer,” and ignored the points made about the pve option solving the over arcing problem. PvP servers would be full of people wanting to pvp. You’d have more people to pvp. How doesn’t that solution help everyone? I’m confused lol

  • @reedski

    I agree with what you said, “If you want to do it, fine.” That’s the perfect moto for the pve movement. If it’s fine for you to do what you want it should go both ways. If I want to solo pve then, as you say, fine. If you think the game is better with both options enabled then fine, select that pvp option. Nobody is taking anything away from you. We’re just asking for options for everyone.

  • @faceyourdemon You don't turn in supplies for gold though. The whole point of this game is to collect treasure and turn in. Trying to make supplies like they are some sort of reward is moot. It took you 10 seconds to empty that barrel. It took me 10 minutes to do this 4 skull island. The time difference already in your argument does not make sense, if the end is equal to the time you spent playing the game then gathering supplies again would be as soon as you logged in you could log off because you collected supplies. Losing supplies is not the same as losing chests, skulls, and merchant crates and as such I would not consider sinking with nothing on your boat a loss of your time because you lost supplies. It's a loss of your time because you got out skilled and have to sail back to where you were.

    This would not be a problem if people had treasure on board their vessels. You can not deny that ships hardly have any treasure on board. You can not deny that are people out there who log on and do nothing but hunt other ships for their loot because that is the way they want to play. Or that their aren't LFG posts looking for crewmates to go PvP and hunt ships and server hop for forts. So to address your end point, if you try and attack a ship and lose and you had nothing on board your ship, you essentially won. You lost nothing that would further you in the game and you got your ship back for free with supplies on board. There was no risk for you in engaging the ship but they had all the risk in the world. Now if the ship had lost, well baby, you just got a meaty reward! 3 Captains and 2 Hateful skulls plop up to the surface for you to reap. And again, you had no risk even though you won. There needs to be a reward for killing players or some risk that is involved if you want to engage other players. This wouldn't need to happen is people did their voyages like they are supposed to and sail around and ambiently bump into one another on their voyages and had a ship battle. But no, we have too many people server hopping looking for fights and easy treasure cause there is no risk to you and your progress to play like this! And then think, those people that annoy you at the fort that you have to keep sinking time and time again? Well every time you sink them they give you a additional reward in addition to the fort loot. Wouldn't that be nice?

  • @justin-yerbeavr Because that's not the problem.. most people PVP to be rewarded by loot.. if everyone is just PVPn there is no point to PVP

  • @x5h3ar3rx

    I think you are confused. I’m not saying split the pve from the pvp. The “pvp server” would be as the game is now, with the fetch quests, skeleton ships, kraken, Meg and everything.

    The community is asking they include a second “pve” option where you can be in the world solo. The game as it is now but just you and no other players.

    Literally the only reason to argue against something that benefits everyone is because you want to craft other people’s experiences.

  • @justin-yerbeavr As long as you can't transfer gold or cosmetics I think I can agree with that!

    But you started of talking about how difficult it is a solo slooper and then it all got derailed.. I would gladly help with any tips or tricks to improve anyone's experience as a solo slooper!

  • @justin-yerbeavr said in Consequences for player killing:

    @x5h3ar3rx
    If pve players can play solo then the pvp servers would be full of people wanting to pvp. It’s the perfect solution.

    This is not ah Perfect Solution. There are players were attacking pirates running voyages and stealing their loot is what the game is about. Rare has stated from the very beginning that "other players are part of the content." That means they are both a Threat in the case of a PvP player from the perspective of a PvE player, and a Target in the case of a PvE from the perspective of the PvP player.

    The Arena will pull out all of the players that want to PvP just for the combat, but those that live for stealing from other players will still be in Adventure mode. That is part of the game.

  • @x5h3ar3rx

    Well gold and cosmetics are linked to your account. The whole point is not to start over from scratch. And not sure I said solo slooping was difficult. I’m in the 30s or 40s on the trading companies. It’s not hard, but the toxicity can be out of control. Sometime people want to Netflix and sloop without worrying if your ship will be there when you return.

  • @shinten-rai said in Consequences for player killing:

    Or Rare will have to overhaul the game entirely and merge the worlds. Currently the PvP and PvE in this game do not mix. They are entirely different worlds that sit next to each other but don't mix. It needs to be more like a venn diagram, where the two worlds actually meet and flow into each other to make for a more seamless and more enjoyable experience.

    I'm not sure I follow this logic, currently you can go seamlessly from digging up treasure, chasing chickens or battling skellies to fighting other players, they can even happen at the same time. It would be a complete overhaul to add purely PvE/PvP servers...

    Everyone has the right to play however they want but there's already fleets dedicated to taking over servers for PvE and arena is already coming for PvP. This games USP is the mix of the two, separating either weakens both.

  • @x5h3ar3rx But why does it matter though if the gold and cosmetics can still be earned in the PvE server? They are just cosmetics. It's not like people come to these servers and get obscenely over powered and come back to the main game and crush everyone and you can only get this from that specific server. I think you are tripping up in your own head, personally and can't disassociate that having a PvE server does not mean you, or your friends. Or the people in the server you play with currently are now forced into being PvE and can't PvP.

    It's just silly equating cosmetics as if they stole something personal from you and the rest of the community because they earned them in a PvE server instead of the PvPvE server.

  • @eratikstorm

    Nobody is advocating separating the pve/quests from pvp. Maybe saying “pvp server” is the issue here. Call it whatever. The game as it is now, but just an additional option if you want to be in the game world alone. You literally lose nothing.

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