@betsill said in Variations of enemies:
@xcalypt0x Guns deal dmg to you instantaneously without meaningful counter-play(especially when they can shoot through walls). This is a very big problem in a game with manual, resource based HP re-gen.
Yeah the shooting through walls thing is dumb but I'm not sure how bullet damage is suppose to be not instantaneous? There definitely could be some more mechanics though. Line of sight for one. Currently they can see you through bushes. Add line of sight and then we can have smoke bombs and such. Also perhaps shooting their weapon disarms them and they have to pick it back up?
The way they take dmg is rediculously mundane with the only interactions being provided in the form of shallow differences in skeleton types(throw water on brass skeletons, light for ghosts, etc). These interactions are overall very nice, but the way hey play out in practice needs some work. For instance, fighting brass skeletons in the middle of a large island turns the water mechanic from fun to obnoxious, using a lamp to make ghost skeletons vulnerable is cool at first, but after you menu swap the 100th time between weapon and lamp(not to mention how much of a mess it is to find out which skeletons are vulnerable and which ones aren't AND how much longer they are vulnerable for), it loses its "shine".
I think it's fine currently but that's just my opinion. Wouldn't mind some new skeleton types though.
There is no headshot mult so there is no reward for accuracy; you just shoot slow moving enemies anywhere to do the same effect and deal the exact same amount of dmg regardless(bomb skeletons provide some relief in this regard, but they have their own set of problems).
Yeah a headshot multiplayer for PvE would be nice. I would have to think about it more for PvP though.
Walking up to a skeleton and repeatedly pressing RT to stun lock enemies to death, is probably the most boring and lazy combat i've seen in a game. There is no excuse for how bad it is with just the few tools available in the SoT world. So many games do FAR more with FAR less, Crash bandicoot, Mario, spyro, old time FPS, etc, etc.
True, it's boring. Sword lunging helps break up the monotony a little though. Really wish we had some "boss" skeletons with actual fight mechanic (I have a post from way back about a ghost ship raid where I suggested some).