@bugaboo-bill sagte in Are we ever going to see Character Progression?:
EoR is maybe cool to have it should be bound and only usable in the crows nest to sniper another ships Capt'n or canoneers.
I doubt that will happen. I dunno why it seems so hard for Rare to fix the hitreg on the pistol but if the sniperrifle cannot be taken everywhere, no one can safely dismantle gunpowder-skellys from a safe distance.
Without using a fire- or blunderbomb that is. I know it sounds crazy but the pistol is not hitting the barrel whenever I shoot "too quickly" which is just nonsensical!
It is like the game needs me to point the gun in a certain direction for at least 0,5 seconds to give it a better chance to hitreg.
But the wildwest urge to quickshot is always there and ruins everything!
I wish the no-scope would just also and automatically just go straight.
Maybe then the game would not "think" so hard about if that was a hit now or not.
In the end speculation is all I am left with.
Allthough the sword gives a very piratey feel, many seabattles were also fought only with rifles and guns during that era, probably also by pirates and not just the previliged, crown boots licking military battle ships of that time. ;)
But as a Darksouls-franchise player the current sword-system bores me to tears.
Just swinging and trying to glue yourself to your target and hope you bypass the block, which seems to happen sometimes regardless of actual blocking.
( Or maybe that guy wanted to hit me but it was not animated because of the lag and my attack just arrived earlier! )
( Hitting right after blocking is a sure way to just recieve hits without retaliation. )
If the double-gunning recieves another nerf by an unavailabe EoR and an unreliable flintflock hitreg, I really wish for more variety with weapons.
° Sword + dagger,
° two daggers/ two swords (?)
° woodenplank slap ( a disorientation of one full second, but the plank breaks )
And the "holding effect" of the sword is too strong with several swords.
One idea would be that sword-spam recieves a nerf in groupfights.
If a hit is registered to also hit a team-mate in any way, the weapon stops as if held back and no damage is done.
Bullets also do not count when they hit a team-mate.
They do not fly through him at a target. Yet swords do. Which is ridicolous.
Effortless attack spam without strategic placing is one of those things also ruining the epic feel of battles in narrow spaces.
In comparisation while the sword-dash charges up the pirate should be able to turn around normally and not be so wierdly forced to be glued in the innitial direction.
Those who charge should not be punished to chosing the daring strike.
And the shotgun is strong enough as it is, even with the apparently even worse hitreg now.
Four solid hits still lose to getting one-blundered of course.