Outpost Safe Lock

  • I believe outposts should be passive. As in there's no combat allowed and once you leave a certain vicinity combat is unlocked. Too many times are we so close to an outpost and get ganged up on. Or something like yesterday when we just spawned and a lost crew killed us and sailed our ship into nearby rocks.

  • 17
    Posts
    12.7k
    Views
  • Making Outpost combat safe would defeat one of the main aspects of the game.
    Also this has been discussed countless times over the last year and the clear stance is a simple 'No!'
    Outposts are a combat hot spot so to speak, they are vital point of interest that create tension and suspense in the game. because you can get ganked up upon on outposts makes them so fun.

  • @coyote4711 I understand where you come from its just with forts and then the Arena coming out seems pointless to lose your ship as soon as you spawn or lose all your loot cause a galleon thinks its fun to sink a sloop right beside an outpost. Just my opinion though seems as though theres plenty now to do.

  • @littletoast5411 well, first thing is you should never be losing your ship as soon as you spawn. The game goes out of its way to make sure you don’t spawn near anyone. There are 6 spawn able outposts and a max of 6 ships on a server and the game will always put a new ship on an unoccupied outpost.

    Secondly, the general rule of thumb for treasure is “none of it is yours until you cash in”. There are plenty of ways to avoid getting harassed by ships and protecting your loot - especially on a sloop. There are plenty of guides, tips, and tricks on how to better improve on this type of gameplay that you can look up on YouTube or just ask here on the forums.

    The reason why any sort of safe zones would be bad for the game is because the dreadful feeling of never being safe is a core element of the game. It’s what makes this game different from any other game that’s out there right now. It’s fresh and it’s exciting. You can have your own pirate adventure and play it however you want - do you passively collect loot? Do you actively hunt other ships? Do you do a little of both? Do you just sail around and enjoy the scenery? Safe zones would really hurt this.

    Another thing to keep in mind is that death in this game is extremely unpunishing. You don’t lose items you have on you, you don’t drop gold, you don’t lose levels, you don’t lose your voyage - the only thing you lose is any loot and supplies that you have on your boat IF your boat sinks AND you die.

    Another thing to keep in mind is the gold itself. Gold is only worth as much as YOU (the player) want it to be, as the only thing you can buy with gold is cosmetics that don’t do anything other than make you look stylish. Something I feel a lot of people forget is that this game is more about he experience of an adventure rather than completing an objective. There are no objectives in the game that you really NEED to do. It’s all up to you.

    Anyway, sorry I went off there for a little bit. That’s just my opinion on why i would rather they just didn’t put safe zones in the game.

  • @littletoast5411 said in Outpost Safe Lock:

    @coyote4711 I understand where you come from its just with forts and then the Arena coming out seems pointless to lose your ship as soon as you spawn or lose all your loot cause a galleon thinks its fun to sink a sloop right beside an outpost. Just my opinion though seems as though theres plenty now to do.

    Their is this misconception on the forums that with announcement and arrival of the Arena, Adventure mode will now become PvE mode. I regret to inform you, if you happen to believe this, that you are sorely mistaken.

    Side note, just because you choose to use a sloop, doesn't mean that you are above the rules of the sea. You are just as much a target as any other vessel. Their is valid reason to sink a ship at an outpost, while not everyone has one, the reasons still exist. However, ships don't come out of nowhere, I find that the people who complain about sinking at outpost tend to be blind to the seas around them. The ship had to come from somewhere, its unfortunate that you weren't paying attention. However, the blame is on you.

    Side note, sometimes people will scuttle their ship at an outpost and linger. Sometimes they get lucky and get a fresh spawn ship at said outpost. However, if they do decide to troll you, I would just switch servers right away, its not as if you are out anything that early in the journey.

  • Selling your treasure successfully is half of the work.

    The only reason I can see to have a safe area would be somewhere to use as a social portal or a place for mini games. The Tavern would be perfect for this. Just remove the weapons (Like on the Ferry of the Damned) when entering any tavern.

    Check you weapons at the door. It even kind of makes sense.

  • @littletoast5411 its a pirates life for me.

  • @viperishemu2992 I'd get behind this idea if it weren't for the fact that Athena's chests are sold there. Any place/building where items are sold by players should not be safe zones.

  • If there are people already at an outpost, go sell elsewhere. If people gets to you before you arrive at an outpost and you couldn't fend them off, they earned your loot.

    Spawning at the same spot as another crew is rare and shouldn't happen, but it still might. If so, you don't lose anything besides a few supplies since you just started.

  • @littletoast5411 LOL that may have been me and my crew. We were hunting around ship wreck bay and sunk a sloop that kept spawning in that area. We also sunk a brig twice, once at an outpost and once at a random island.

    I completely disagree in the idea of making outposts safe. I can't tell you how many ships managed to make it to and outpost and start panic slamming their loot into the vendors. Usually we end up sinking their ship and killing the scragglers, but if they were safe just because they ran... oooooh boy would I be having a big ol unfun time.

    Maybe a better option are pve servers for all the . . . How do I put it... Not combative? Yeah, the people who just run. As satisfying as it is to bring a ship that won't stop turning tail down to Davey Jones locker... It may lower the tensions of people complaining about predator players.

  • @gatorwocky It wouldn't be hard to move the mysterious stranger (1 meter in-game) to the outside of the backdoor of the tavern where he/she is standing. You can see him/her standing through that back door from some angles anyways (bug). Just bring them to the other side of the backdoor and PL's could go around back to sell?!

    Personally I don't really see much point in a "free zone" yet anyways since there aren't really any minigames (darts, dice, cards....) in the game yet anyways. But if Rare did want a "free zone" in the game the Taverns are definitely the best candidate.

  • @littletoast5411 so what? you spawned and died, whats the problem with that isnt it basically like you just got a slower loading screen. thats how i think of it anyways. but you arent supposed to spawn near other ships anyways but yea. passive is just silly, and i can guarenteee you if they added it the same people who wanted it would complain about it when their stuff gets stolen and thats it they have no chance of getting it back because that ship just entered the passive zone. yea nah passive zones are a bad idea, no reasonable reason for them. if you go to outposts and get ganged up on, oh well deal with it, dont go to outposts lots of people are at. if you are being chased, dont stop at outposts if you think you will lose. do drive by drop offs if thats how you want to do it. if you are so affraid of losing your gear play it safe.

  • @littletoast5411 I do not think this is a good idea you could not steal athena chests and much more loot if this was added i do not think it fits in a game like Sea Of Thieves.

  • No safe zones!

    I love the exhilaration of heading back to an outpost to turn in loot and you round a corner and there's a ship there!

    Happened to me and a friend last night. We finished a Merc run and had a decent haul and we came across a newly spawned galleon. I had all the loot in the skiff and was rowing around it while he anchored the brigantine just off their bow, just out of the way of a broadside.

    I had started cashing in the loot and he was looking for the crew to occupy/distract them. I got most of it away when I asked if he saw anyone and if they wanted some loot and our CCB's but then they fired on us.

    My crew mate killed one on the galleon and I another on the beach. I went back and turned in the last of the loot and he gave them a few of our kegs with candles lit. Their wishes weren't granted.

    If this had been a safe zone and no combat allowed then the newly spawned crew would have been free to grab and turn in our loot unscathed. That is just silly. If I want to risk dying and losing loot I will fight for it.

    Also, shortly after a sloop spawned at the same outpost. I docked the rowboat to his, loaded his boat with my CCBs and a cannonball crate that was pretty much full and stocked his ship from the outpost barrels until he showed up. I cheered him, said he was all set to disembark and logged out.

    Not all PL's are mean. :P

  • The only problem with safe locks is that people will hide in safe zones all day and itd take away the thrill of the game and make it basically a game of SZ. I mean people should just accept its a game called Sea of >Thieves< for a reason, I've sunk more than my fare share of people and stolen their loot just as they've sunk me. So i understand but that just means you need to plot your coarses carefully learn and adapt Dont go to an outpost with a gally there and cry cause they sank you go to an empty outpost instead send scouts to see if its safe so on.

  • @d4m0r3d said in Outpost Safe Lock:

    @littletoast5411 so what? you spawned and died, whats the problem with that isnt it basically like you just got a slower loading screen. thats how i think of it anyways. but you arent supposed to spawn near other ships anyways but yea. passive is just silly, and i can guarenteee you if they added it the same people who wanted it would complain about it when their stuff gets stolen and thats it they have no chance of getting it back because that ship just entered the passive zone. yea nah passive zones are a bad idea, no reasonable reason for them. if you go to outposts and get ganged up on, oh well deal with it, dont go to outposts lots of people are at. if you are being chased, dont stop at outposts if you think you will lose. do drive by drop offs if thats how you want to do it. if you are so affraid of losing your gear play it safe.

    Big agree here. Sure drop offs are suuuper annoying when chasing, but they are extremely useful when being the chasey if you have enough distance. It would be really funny, in my opinion, to watch the same people who wanted safe zones be forced to watch me nyoom to the island from a cannon, get on their ship (Where they can't kill me) and grab the best gear they had with no worries. Or, ya know just blow up any gunpowder they have. Assuming that would count.. Probably.

  • @littletoast5411 said in Outpost Safe Lock:

    I believe outposts should be passive. As in there's no combat allowed and once you leave a certain vicinity combat is unlocked. Too many times are we so close to an outpost and get ganged up on. Or something like yesterday when we just spawned and a lost crew killed us and sailed our ship into nearby rocks.

    Quick note, a lot of people are saying "Adapt and don't go somewhere populated" yes and no. I would say go to a high risk outpost (shark tooth, or galleon) but only if you played smart before hand. Look for fog, a storm, or prey to gaben that some big boi npc will spawn. We have been dragged into fog countless times by people who were running. We usually find them based off of probabilities. (How they were playing, what kind of cosmetics they had, did they have good loot, how many were there, how were their pvp skills, did they try to keg the ship, etc) We use those to figure out, based on that info, what is the most likely direction they will go. If they are suuper panicy and dont attempt any sort of pvp, its usually the nearest outpost. But some will slow down, we pass them, and then they sail off in a random direction in the fog and finding them become difficult.

    But, thats exactly the point. Use the map to your advantage, there is an island near the fireboi land that has smol baby islands under the water. Those will pack a wallop to your ship if you don't know they are there. Go wide around the island and then cut towards it, they will try to get closer to the island to cut the distance in half and catch you faster. Ya know, most likely.

17
Posts
12.7k
Views
12 out of 17