@gosva5434 said in Red Sea changes...:
@burnbacon
I think it creates an unhealthy playstyle. In Sea of Thieves player interaction is what makes the game unique and fun and no matter how much people try to deny it if there wasn't any pvp selling loot or completing events, commendations etc. would not feel as rewarding since pve is kinda easy tbh. Completing 50 FotD in an alliance server is not the same achievement as completing it in a normal server. Going to the shores of gold and just waiting till i give up provides no interaction of this kind at all, and if people really think that i am sad that i didn't get 100k worth of loot they are completely wrong. I wouldn't care if he just run or drive by sold everything. That would have been a nice chase and i would have accepted defeat. However using something that is imo an exploit ( yeah i know people do not agree and that is ok but that is what i believe) just to go to the red sea and not come out till i leave the borders is honestly not that fun for anyone i think. That person would have waited 5 hours if i didn't have other things to do and i would have wasted 5 hours of my time. Getting away by managing your sails, anchor turns, going into the fog or storm etc. is a much better story to tell for both partys. Again if i had time to wait he wouldn't have sold and would not get any loot so it would be a lose-lose situation and that is why i think it ruins the experience. Had he fought me and sunk me or just run somewhere else besides the red sea, burying the loot etc. would 100% been more fun for both of us. I have been chased and sunk multiple times and i can tell you that if found doing those things way more fun than if i waited at the red sea.
They did those things and you couldn't keep up so now you're whining about it because you can't be bothered with TT...
Take the hint and back off. Wait for their guard to drop. You obviously weren't going to out sail them otherwise they would have never made it to Tribute Peak.