I've read plenty of posts saying that it "won't be overpowered" and i've finally decided to make a post explaining why, with just 1 reason.
- A sloop will never sink with 4 players. Currently if you scuttle a sloop, you can still scoop water fast enough that it will never sink. Try doing this with a galley, good luck.
The sloop has always been my preferred boat because of this single reason. You can be taking incoming fire from a galley, on all 4 cannons, and still survive.
Another thing people don't recognize is the cover that sloops have while repairing. You have full coverage from incoming cannonfire, as long as you're in the right position.
Video Evidence: https://www.youtube.com/watch?v=ApeVJ2d6S8Y
Notice my position in the video, you have full coverage from incoming fire as long as you stand where I am standing. Also, you do take knockback from cannons that struck the side of your boat, but they do 1-5% damage to your character. You can easily heal through their barrage and stay alive while scooping water.
Possible fixes:
Fix #1: Balance time with player count. What I mean by this is, if you have 1 player a sloop, it should take 1 second to bring up the sails. If there are 4 players on a sloop, it should take 4 seconds. etc. This would scale with all aspects of the ship, turning power, water intake, sail angle speed, sail length speed, etc.
Fix #2 (MY FAVORITE): Add a Guild/Clan system which allows you to join other players on the same server. This will allow players to form fleets instead of having too many people on one single ship. Rare, please think about this since it will require much less work than Fix #1. Thank you :D
Let me know what you guys think down below. Keep in-mind im trying to keep this as simple as possible, but there are still plenty of reasons why Rare should think about a different alternative.
