Crew And Stat Tracking?

  • If this isn't a feature it should be. The game should allow you to name your crew of 4 friends and it should track their stats respectively. I.E the game should say "The Salty Dogs" have stolen x amount of chests and sunk x amount of ships. One of the big problems with games these days is that they don't have good enough stat tracking. I'f your the most dangerous ship on the seas people should know it.

  • 31
    Posts
    40.6k
    Views
  • Don't quote me, but I'm pretty sure the devs said something about scoreboards.... Or maybe it was just floating around the forums. However, I doubt they'll do it for whole crews, as the game is designed to pair you with randoms. Would be cool if they did do that though.

  • I kind of agree with @CptnCuttlefish . The emphasis seems to be on your solo progression, with the help with your friends. What we saw in the progression video seemed to indicate that your stat milestones would be marked by titles and reputation

  • @cptncuttlefish hmm, can you still crew up with friends though? i think this game's a hard pass if i have to queue up with rando's each time i play, that'd be ridiculous

  • @djm-xr07 no you can group with friends

  • @djm-xr07 Think of it like Halo or something - you can bring a group of up to 4 players. If you don't have a full group, the game will add people to it to fill it up.

  • @erikinthebakery @CptnCuttlefish
    I belive what your talking about came for either a Dev Video or one by The Crows Nest a forum poster.

    The talk was about a big community area like a tavern but larger and there would be wanted posters and bounties for the best Pirates on the server. This would only be for braging rights the bounties would not be an adventure or anything you could let’s say cash in.
    4:02 mins in

  • Im dreaming now with making my crew and be the funniest and joyful, and will appreciate from the devs a way to know who is dangerous or friendly!

  • @zombie-p1ague said in Crew And Stat Tracking?:

    @erikinthebakery @CptnCuttlefish
    I belive what your talking about came for either a Dev Video or one by The Crows Nest a forum poster.

    The talk was about a big community area like a tavern but larger and there would be wanted posters and bounties for the best Pirates on the server. This would only be for braging rights the bounties would not be an adventure or anything you could let’s say cash in.
    4:02 mins in

    Ah yeah they do mention a crew bounty as well so maybe they are looking into this. I don't think its that hard to create a system either where your crew is remembered based on the people who were in it. Just like in Battlerite. You have an individual rank but a rank with the people you played with as well as one cohesive team rank.

  • @kendoroland
    I'm not sure about tracking your own stats etc, but the devs have stated that there will be no leaderboards, which is basically what you are suggesting.

  • @logansdadtoo said in Crew And Stat Tracking?:

    @kendoroland
    I'm not sure about tracking your own stats etc, but the devs have stated that there will be no leaderboards, which is basically what you are suggesting.

    Mm I see well if that's the case I'm not sure about the longevity of the game. Having some kind of ranking system would give people something to work for. I mean idk how many times you can dig up treasure before it gets boring. I'm not even necessarily talking about a leaderboard; Rather a way to track your crews stats and see the stats of another crew that's in the game with you. I'd just like to see some kind of ranking system which shows stats.

  • @kendoroland
    Yes, but whatever way you coat it a ranking system is a leaderboard.
    This is a shared world adventure game, not a competitive shooter. So i can't really see the need to know who's sunk the most or who's got the most gold.
    The point is to be the best pirate you can be however you want to do it!!

  • @LogansDadToo You appear to simply be seeing things from your perspective. Allow me to offer a paradigm shift!

    A leaderboard is shared for all to see; whereas, stats are collected in just about every game these days and can be accessed by one or many. The GTA story mode is a great example of this!

    A leadership board and stats are two different things yet similar in most cases. A bananna and a plantain situation here.

  • Is there friendly fire if so that would be really annoying to get shot by my teammate?

  • @fastfox15 i think intially that was the plan but im pretty sure friendly fire is disabled now.

  • @fastfox15 @DJM-XR07 I belive friendly fire is off. But some people try to all board one ship and work as a team. This gives them an over whelming numbers advantage, but because you can only have a max team (crew) of 4 all the other people can not share in your profits when you turn in a chest. Worse yet for all those other people not in that 4 man crew is that they do get effected by friendly fire. Does that make sense?

  • I believe an early iteration of the game had a scoreboard in, but they took it out. Personally I'm glad they did as I think score/leader boards draw people's focus away from having fun doing things their own way and onto getting bigger numbers. They're also only good for those at or near the top and can be demoralising for those lower down. After all, only one person/crew can ever be at the top!

    That said, I'd be happy with something along the lines of 'wanted' posters in taverns, showing the sail(s) of the most notorious crew (or three) on the server at that point. That way everyone knows who to keep an eye out for and if you want your sail to be there and it isn't, you know you need to work harder, while those who may not be as good aren't demoralised by being at the bottom of some table.

  • @AuGunslingin

    @kendoroland said in Crew And Stat Tracking?:

    One of the big problems with games these days is that they don't have good enough stat tracking. I'f your the most dangerous ship on the seas people should know it.

    That to me is implying that he wants a leaderboard!
    I do know the difference between stats & leaderboards, but the OP wants both. As i said in my 1st reply to him, i don't know about personal stats, but leaderboards have been ruled out.

  • @logansdadtoo said in Crew And Stat Tracking?:

    @AuGunslingin

    @kendoroland said in Crew And Stat Tracking?:

    One of the big problems with games these days is that they don't have good enough stat tracking. I'f your the most dangerous ship on the seas people should know it.

    That to me is implying that he wants a leaderboard!
    I do know the difference between stats & leaderboards, but the OP wants both. As i said in my 1st reply to him, i don't know about personal stats, but leaderboards have been ruled out.

    I said already it doesn't have to be a leaderboard in the conventional sense. Why not just track stats of your team and then post them up in the taverns for people to see in the game your in. Stats for even just the game your playing in would be better then nothing.

  • I've always told the most dangerous ship in the seas by looking at the cannon holes on the sides. If I see a ship with a whole bunch of holes, I know they've been in a lot of battles without being sunk. Once earlier in the beat I saw a ship that was so covered with cannonball holes I couldn't tell you what color the sides were painted. We just ran away as fast as we could.

  • @erikinthebakery so true, Ive had that whole side of the ship paint job on almost every single decent crew ive sailed with.

    Now to the original poster, i have no idea why your saying the game wont last long with stats not shown. In ALL games showing stats has always hurt the game. Stats are only useful to those who have Egos. The purpose of an Ego is to belittle other players for their stats. All stats do is create more of a toxic atmosphere in games than normal. Besides in this game stats would be super easy to abuse by killing back and forth.

    I think the only thing should be a bounty system where every time u sink a ship your bounty goes up. Player killing should not raise bounties to keep griefing/spawn killing/outpost hiding/friend endlessly spawning on ship right next to him to pad bounty in check. Bounties should keep going up and when a player sinks that players ship, they get the full bounty, and that players bounty is reset to zero. This way bounties will constantly be changing without someone being at the top forever, unless they never get sunk. Also they should reset monthly in case someone who stops playing and their bounty never collected. I think this is the only way something like a stat can be shown.

    of coarse everyone in the crew would share the same bounty increase/payout/loss.

  • YES! I normally don't care about stats, and I won't be someone who really cares about their K/D, but I would like a stat tracker in this game

  • @erikinthebakery said in Crew And Stat Tracking?:

    I've always told the most dangerous ship in the seas by looking at the cannon holes on the sides. If I see a ship with a whole bunch of holes, I know they've been in a lot of battles without being sunk.

    That or they've beached it a lot. ;)

  • I'm also a big supporter of that.

  • I would be fun to know which pirate has to feared and which not. I think this can work pretty well by using titles. NOT using numbers. Displaying the x amount of kills/sinks will make players compete their stats and brag about it.

    Using a title system that has a range of x to x amount of something, does not completely take it away, but it could work quite well. Cause you never really know the exact amount of kills, sinks, etc.

    Let's say after sinking up to 10 ships, your ship flag gets a symbol or title that shows how dangerous you are. As well as your name by adding a prefix.

    When you lose many battles your title could go away or drop to a lower 'rank'

  • @kendoroland I don't know if you've seen the stat summaries that Rare have released during the Tech Alpha, I find these absolutely fascinating rather than leaderboards, or just numbers and lists -

  • @katttruewalker oh I missed that one. Thank! :)

    btw, was that publicly released as in, can I tweet that or was it a TA/Insider only info?
    (as I said, I totally missed that info so I don't know in what context it was shared originally)

    ...so, the richest pirate was also the "thievyist" hey?
    (but those were taken before the TA end, right?)

    hmmm... interesting stat... contrary to some speculation where stealing chests wouldn't be a rewarding (time vs gold) activity.
    Curious how that holds up in the Beta :)

  • @koshdukai These were publicly released so feel free to share!

  • @koshdukai
    Those stats are quite old now m8. The top earner only had 184158, whereas when the alpha ended the highest earner had over 2million!
    The 2nd lot of stats is from the 1st tech alpha when only 1000 people were in!
    @KattTruewalker can probably tell you exactly how long ago they're from ;)

  • @koshdukai
    It was definitely a mix of completing voyages as well as stealing chests. 22 stolen chests doesn't amount to 184,000 even if each chest was valued at 8,000.

  • @logansdadtoo said in Crew And Stat Tracking?:

    @koshdukai
    Those stats are quite old now m8. The top earner only had 184158, whereas when the alpha ended the highest earner had over 2million!
    The 2nd lot of stats is from the 1st tech alpha when only 1000 people were in!
    @KattTruewalker can probably tell you exactly how long ago they're from ;)

    ah I suspected that... due to the last top10 not matching with those stats :)

31
Posts
40.6k
Views
19 out of 31