Smuggler kegs on skeleton ships

  • I don't know if this has been an issue for anybody else, and I know I've seen clips of people using them to their advantage by boarding skeleton ships and blowing the kegs, but I've had a real hard time with the kegs on skeleton ships lately.

    I tried doing a fleet at one point and sunk one of the skeleton sloops in the second phase. I didn't realize that they would have smugglers kegs, even though they're part of a world event. Anyway, after sinking the first sloop and stopping near their loot as it floated up, the second sloop shot a random cannon that just happened to hit one of the kegs in the water, they both exploded, and I was dead and my ship sunk. I didn't even have either of the kegs on board, and it's not like I was ignoring the sloop to harpoon the kegs. That's just an extremely unfair event.

    Just now I was sailing and got attacked by a skeleton sloop. In an effort to blow up the kegs to sink it quickly, I fired ten firebombs and ten cannons at the sloop. I got a really good spread too, and hit it all over. I assumed that maybe this one just didn't have any kegs on it. Then, as skeleton ships do for some reason, it just rammed into me while I was firing at it. The kegs both immediately blew up as it rammed me and I died again and my ship sank again.

    That sucked. Luckily I spawned two islands over and sailed right back. I found my loot and got it all on board, the only thing I lost being the grade 5 emissary flag (which is fine, I'd have liked the multiplier though). However, when I got there, the skeleton sloop didn't have drop any loot apparently. Either the only thing it was carrying was the two kegs, or even though they were both on board the other ship, my ship sank faster and the skeleton sloop dove before sinking (which is another issue I've encountered a bit lately).

    I really think that something needs to be done about this. I know it's only temporary that the sloops will have these kegs, but it's been nothing but a hindrance to me and the skeleton sloops just keep suicide bombing me which can't be prevented and then diving down before their ship sinks so I can't get any of their loot when I come back.

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  • I think I po'd the skeleton ships because three times since making this post my ship has been attacked by random skeleton ships while parked at an outpost and I wasn't on the ship

  • @thathappyhat
    So I've been hit with the new keg in hg a few times now. Survived every single time. The whole crew had to jump off the ship and then full tdm and bilge at the same time.
    Honestly I can say. That keg is the worst thing to happen to sot ever.
    Its unbalanced. It eats new players.
    Row boat plays while funny, are toxic.
    Ive stolen 6 fotd stacks solo. 0 effort at all. Just free. Its easy and I just hate it

  • @howletzer The kegs are still new to the game, so players need to find ways to play around them. It is DEFINITELY not the worst thing to happen to sot.
    Rowboat plays are nowhere near toxic, this sounds like a coping statement.
    Yea FOTD was hit hard with the nerfs to its difficulty, but it is still better than the multicolor skeleton rounds.

  • @swagalisous7451 Im double gold. The counter play is run don't try to shoot it. Don't let it kill you or you sink. Its overpowered. Its bad. And if it gets close its unfun. Me using it. Is the most unfair cheap and laughable thing. I stole 6 fotd stacks, ruined everyone day. And they had no chance of saving the boat at all. Its an instant win and I abused it.
    The reason I think its op. If you don't have an hg gallon crew. You are not surviving it.
    Ive used it. Its so unfair for whoever I keg its not even funny. So like yea. Coping hard bro.
    And i wasn't talking about doing fotd. I was stealing it. To clarify. I don't pve

  • @howletzer "Double gold" means nothing in your argument.

    The counter play is like any other keg: Eliminate the enemy, disarm the keg, or blow the keg up before the guy can reach it. It is the same with the stronghold or "mega" kegs.

    Kegging is easily counterble regardless of the ship type, galleons are better against kegs due to their second deck soaking in damage from kegs as well as the first, whereas other ships will get damaged throughout the entire boat. All you have to do when fighting against kegs is what i have stated above.

    Also thank you for clarifying.

  • @swagalisous7451 Go in game. Keg a gallon with the new keg seccond deck and save it. You can't without 3 people.

    That would be true if the keg didn't cover most of your body.
    If you shoot and miss and blow up the keg. You died. Your ship is dead.
    Try to disarm it against someone good. They will just drop it and blunder bomb it. You die. Ship is dead.
    Ive tested it. Extensively.
    The other kegs you shoot once they blow.
    New keg 3 shots. And if they get the drop on you. You just die.
    The other kegs are not scary in the least. The new keg is downright painful. Even the worst player can insta sink a boat.
    Its not fun gameplay. If you get hit. You most likely die. Masts go down. Anyone with a brain. Destroys you
    And Double gold has alot to do with it. Ive spent more hours in pvp than 90% of the player base. It isn't the same.
    You don't know what your talking about and its obvious.
    If they get close you die. If you dont triple cross the keg. You die. If you kill them on their boat, they die and insta sink.
    Its not good gameplay. Its op trash

  • @howletzer In what scenario will a galleon not have a full crew when normally playing

    I have never heard anyone dropping a keg and blunder bombing it, that makes you more prone to being killed and failing the keg strat. If you are being kegged, it is your fault since you should always be on the lookout for people like that. Also since it is rather large, it is easily spotted within the waters if someone has it.

    Once again Double Gold has nothing to do with experience with the game. There are people with 2.5k hours in game and do not have gold, it is about experience and hours. If you have hours, then I will stand corrected, but using your pvp curses as a crutch to win a discussion makes you look like you don't know anything.

  • @swagalisous7451 Do you know how to grate bucket? How many holes of water can you hold? Have you been hit by this keg on a galleon? If the keg gets on the boat you die. Top deck or not. You need 3 players alive to bucket so you do not sink. 3 perfect fast buckets. Then 1 to repair.
    Noobs I can dance around and counter play all day. They are noobs. But this keg gives me the ability to win every single open seas encounter without lifting a finger.
    I double tap you. Kill you anchor you. Camp you. Keg you. Gg easy. Noone can stop me. You can't.
    You can't counter play the best players in the world that I play against regularly.
    You can't stop them.
    We are not playing the same game.
    You are still playing open seas.
    You don't understand and never will.
    If the keg gets to the side of the boat and kills you. Its over. You do not stand a chance to recover. That's not gameplay its bad. All the other kegs you can recover from. And yea plundering a keg blows it up if you shoot it first. Then you die. They die. You win. Because they can't recover. We don't play the same game. Your not at a skill level to understand and that's fine brother.
    But you are dead wrong.

    Finally I being killed by mega booms kegs its unfun and I agree take them off skelly ships.

  • Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • @swagalisous7451 It's not easily counterable though. It takes 3 hits to pop it, so you have to have 100% accuracy on 3 shots in a row before it gets within 20 meters or else your boat takes damage. If they go deep underwater it might make it worse for you, forcing you to ego them or take random shots. Lighting the fuse on an enemy boat and running also doesn't really work since it has a 10 second fuse. You are also forgetting about mines, where someone lets go of a keg and it explodes by hitting your hull. That FOCUSES on giving you lowers, and if you don't have all of the crew on the ship, you're probably not going to be able to bail fast enough to save it. Which is very likely the case when doing a FotD or FoF.

  • @swagalisous7451 said in Smuggler kegs on skeleton ships:

    @howletzer In what scenario will a galleon not have a full crew when normally playing

    I have never heard anyone dropping a keg and blunder bombing it, that makes you more prone to being killed and failing the keg strat. If you are being kegged, it is your fault since you should always be on the lookout for people like that. Also since it is rather large, it is easily spotted within the waters if someone has it.

    Once again Double Gold has nothing to do with experience with the game. There are people with 2.5k hours in game and do not have gold, it is about experience and hours. If you have hours, then I will stand corrected, but using your pvp curses as a crutch to win a discussion makes you look like you don't know anything.

    They will likely have a full crew all of the time, but when the giga keg goes off, most of that crew is now either on the ferry or flying like a fairy. If it knocks enough people off the boat or kills them fast enough, then the boat is just gone, especially with a 4 man crew since it takes MUCH longer for a 4 man galleon crew to respawn than a solo sloop.

    You've never heard of blundering a keg? Do you play this game? It makes you much safer because you are in motion, and have the capacity to run and use your other weapons. Blundering the giga keg is actually the best play for it, since the fuse is 10 seconds and shooting it takes 3 shots.

    Once again if you don't understand the significance of double gold in relation to the scenarios outlined, you don't understand what makes someone able to get double gold. You could loss farm 35000 matches to get to double gold. It would take 2500 hours of literally just queuing and losing, but you could. It takes 1700 losses to get to level 100 in HG, so 20x times that is just not reasonable. I play HG hard during double XP and I end up making about 30 levels a day. It would take 2 months of double xp at the rate I gain levels to get double gold. Even if this guy was carried to double gold, that means he at least had to play hard committed to bilge, which means he knows more about repair and bilge than 99.999% of players, myself included, and I would consider myself a top 0.1% bilge. I live by the bucket, and die by the bucket. One HG match I shot 54 fireworks in a row at a guy without sinking, with 2 t3 uppers, 2 t2 lowers, and a t3 lower. I did not use a single board until after I used all my fireworks.

    Your lack of ability to understand what it takes to get to double gold makes you look like you don't know anything

  • Just to add if you like math. Assuming it takes 5 minutes to queue, dive, match, lose, wreckage tunnel, respawn, every single time, that would be 34000 matches times 5 minutes, 170,000 minutes total. 60,000 minutes is 1,000 hours, so 2875 hours total from 170,000 minutes. 2400 hours is 100 days, so 119 days, 19 hours total. Even if you did ALL of it on double XP, you would still need to do almost 2 MONTHS of losing. Not 2 months like when I play. My 2 months is 8 hours a day. This 2 months of loss farming would have to be 24 hours a day. You cannot suck to double gold. You can't even be mediocre to single gold unless you have more patience than a statue. I'm level 308 serv and even with the knowledge that I will have at least 50 more levels after this weekend, I know it will still be a HELL of a struggle to get to gold bones.

  • I tried doing a fleet at one point and sunk one of the skeleton sloops in the second phase. I didn't realize that they would have smugglers kegs, even though they're part of a world event.

    Ships in the fleet don't have the Black Kegs onboard. I've never boarded them but they are certainly not part of the loot after sinking.
    Maybe an emergent sloop.

    PvE is outta control. Was fighting two skelly sloops and a Meg spawns in a fleet.

  • @potatosord said in Smuggler kegs on skeleton ships:

    Your lack of ability to understand what it takes to get to double gold makes you look like you don't know anything

    I play regularly with a crew that has been playing since day 1 and haven't achieved above 500 in both curses, and I have played with gold curses that have no idea how to effectively play the game. Saying you're "double gold" for credit doesn't really mean anything since some players don't have double gold and are the best in the game.

    Hourglass is more of a grind than a skilled-stat at this point. I'm not gonna state why because it's irrelevant, but there are a LOT of skeleton curses and ghost curses who are below average in skill. If he's good, then he doesn't need to state he's double gold, I think hours are more impressive since you experience the entire game directly while also improving in every aspect.

  • @swagalisous7451 its was context for how much hourglass i play. But anyway my point stands. The new kegs suck. They are not fun. They leave even experienced crews in trouble just from the keg on the side of the ship. Its not good gameplay. Ive used it. I win with it. Its funny. But also its just kinda sad.
    Open seas is easy on the best of days. Its just made it more unfair for new guys.
    Im not going to argue about skill level.
    Ive never seen you in sot-o.
    But if you look for me. You will find me.

  • @swagalisous7451 "I think hours are more impressive" But hours are required... as stated and proved by the math I did... Lots and lots and lots of hours. Even if you suck, it would take so much time to suck to gold bones that there is no one patient enough to do it. Like I said, almost 1500 hours per gold curse to loss farm there, and even if you were winning most of the time it would still be hundreds of hours.

  • I will agree that I think the new smugglers kegs are definitely way too powerful and definitely need nerfed to be the same as any normal mega keg. Upvoted 👍

  • I know it's only temporary that the sloops will have these kegs, but

    But….just wait like others do. And rest of us will learn to adapt, laugh and have fun.

  • @burnbacon ??? It's just not fun though sorry.

  • @howletzer

    The new kegs suck. They are not fun. They leave even experienced crews in trouble just from the keg on the side of the ship. Its not good gameplay.

    Us solo's disagree.
    Great fun and can decimate an aggressive larger crew.

  • Skeleton Fleet doesnt have these kegs onboard. (at least patchnotes said so, havent done this event yet)

    Dont shoot emergent ones: every single time since update rolled out i shoot over to skelly with grappling gun to ensure im boarding, quickly finding a keg, lit it up and then use their cannon to send myself miles away so i get mermaid quickly. They are going down in few seconds. Absolutely no issues with skeleton ships.

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