@lord-spark-0 said in Make Hourglass defense for pve give allegiance:
@capt-greldik said in Make Hourglass defense for pve give allegiance:
@lord-spark-0 said in Make Hourglass defense for pve give allegiance:
@foambreaker said in Make Hourglass defense for pve give allegiance:
@lord-spark-0 said in Make Hourglass defense for pve give allegiance:
@foambreaker said in Make Hourglass defense for pve give allegiance:
@lord-spark-0 "...You should be rewarded when getting your stash up regardless if you get into a battle. ..."
So you want PvP rewards for PvE. No.
Also if they did this it would end the queue. The queue requires divers to work, it CANNOT work without divers.
If the reward for defending is increased no one will dive. The people will figure out that the defenders never have to PvP to get PvP rewards and that will be the end of it of the PvP aspect.
So these threads can go on and on and on and on and on.
But there is a technical problem which makes what you want literally impossible to implement. The fact that many posters don't "get" it, doesn't change that.
If you flag for PvP you're in the pool and at risk of losing that loot. Is it the players fault if nothing happened?
Thats taking on risk without a reward.. thus people don't really do loot stashes... because you can't wrap your brain around what incentive means. Its not worth it currently. Players that do stash loot have a chance of never having a match for whatever reason.
If there are people stashing loot.. there will be probably more people trying to dive and want to steal it. It would make things better..
If no one dives because defending pays more as OP is suggesting you are in the same pool as organic, 5 ships, same risk as those who don't even join.
It wouldn't be more rewarding because streaks would earn more rep and the incentive is to dive to find the PvE players. The point is to add to the pool of ships to dive to. Why are you arguing this basic point?
I’m still confused by what you’re asking for. Do you want increased rep when activating hourglass and pve’ing? As I pointed out in my post above, you already get allegiance when turning in hourglass with a faction treasure trove, even if you didn’t get invaded. After 15 minutes you can turn in your hourglass no matter what happens in between.
If you’re able to raise hourglass and pve without being attacked consistently (probably due to your region because you can’t on NA), then you’re already getting free allegiance without pvp.
So you must be asking for an increase to the allegiance gained in the above scenario?
Seems like you want a spreadsheet or something because I made my position pretty clear about it.
And no, you don't really get allegiance for HG for stashing loot. The loot reward is based on having a win while it is on board. That hasn't changed since HG was introduced. If it has Rare has been super quiet about that because the first thing I did with HG was PvE to level 5 and realize Im not being rewarded for the time I get my stash levels up and sailing around not getting into a battle.
Heres how it could work. Each stash level will incur a set allegiance xp reward. Loot that has been on a ship attributing the HG stash levels will be flagged and once used on a ship will no longer be able to increase any ships HG stash after being dropped on a deck. This will prevent cheesing and also prevent server take overs from handing off stolen loot.
Handing in loot should basically work like an emissary flag. Stash level will incur a bonus to any loot handed into to the sovereigns/companies. The only real problem with this style is having another emissary flag on your ship. Bonuses for that should be disabled while HG representing Athena or Reaper are active. XP goes to the PvP trees and not the PvE trees (Reapers/Athena companies).
And of course, PvP continues as normal. If youre defending loot and win you get the bonus for taking on that risk.
This idea means that players incurring risk flagging their ships for PvP while doing PvE can get a reward regardless if the system works or downtime's occur. This at least encourages and increases the HG pool of ships to dive to.
Simple enough for you?
No, it isn’t simple enough just yet. Appreciate the unprovoked attitude, though.
Here’s why I don’t fully understand what you’re asking for:
An hourglass faction treasure trove turn-in ALREADY gives you allegiance even if you did NOT get invaded. In other words, it is completely possible and legal to raise hourglass, loot to the point where you get a faction treasure trove level 1 through 5, and “drop” hourglass at an outpost after 15 minutes (not possible until 15 minutes has passed) and receive allegiance in an amount relative to the treasure trove you accumulated.
IF you get invaded after raising hourglass, and you have a treasure trove, AND you win, you’ll get an increased amount of allegiance relative to your treasure trove. If you lose, the allegiance gained is the same as any loss.
The scenario you’re providing above sounds to me like you aren’t aware of the fact that turning in treasure troves without being invaded isn’t already possible.
To summarize: pirates can gain allegiance WITHOUT engaging in PvP IF they aren’t invaded within 15 minutes of raising hourglass, and they manage to make it to an outpost for the turn-in.